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Geant4/geometry/management/src/G4LogicalCrystalVolume.cc

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Differences between /geometry/management/src/G4LogicalCrystalVolume.cc (Version 11.3.0) and /geometry/management/src/G4LogicalCrystalVolume.cc (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Implementation of G4LogicalCrystalVolume       
 27 //                                                
 28 // 21-04-16, created by E.Bagli                   
 29 // -------------------------------------------    
 30                                                   
 31 #include "G4LogicalCrystalVolume.hh"              
 32 #include "G4ExtendedMaterial.hh"                  
 33 #include "G4CrystalExtension.hh"                  
 34 #include "G4VMaterialExtension.hh"                
 35                                                   
 36 std::vector<G4LogicalVolume*> G4LogicalCrystal    
 37                                                   
 38 // -------------------------------------------    
 39                                                   
 40 G4LogicalCrystalVolume::                          
 41 G4LogicalCrystalVolume(G4VSolid* pSolid, G4Ext    
 42                        const G4String& name, G    
 43                        G4VSensitiveDetector* p    
 44                        G4UserLimits* pULimits,    
 45                        G4int h, G4int k, G4int    
 46 : G4LogicalVolume(pSolid,pMaterial,name,pField    
 47 {                                                 
 48   SetMillerOrientation(h, k, l, rot);             
 49   fLCVvec.push_back(this);                        
 50 }                                                 
 51                                                   
 52 // -------------------------------------------    
 53                                                   
 54 G4LogicalCrystalVolume::~G4LogicalCrystalVolum    
 55 {                                                 
 56   fLCVvec.erase( std::remove(fLCVvec.begin(),f    
 57                  fLCVvec.end() );                 
 58 }                                                 
 59                                                   
 60 // -------------------------------------------    
 61                                                   
 62 G4bool G4LogicalCrystalVolume::IsLattice(G4Log    
 63 {                                                 
 64   return std::find(fLCVvec.begin(), fLCVvec.en    
 65 }                                                 
 66                                                   
 67 // -------------------------------------------    
 68                                                   
 69 const G4CrystalExtension* G4LogicalCrystalVolu    
 70 {                                                 
 71   return dynamic_cast<G4CrystalExtension*>(       
 72          dynamic_cast<G4ExtendedMaterial*>(Get    
 73                                 ->RetrieveExte    
 74 }                                                 
 75                                                   
 76 // -------------------------------------------    
 77                                                   
 78 const G4ThreeVector& G4LogicalCrystalVolume::G    
 79 {                                                 
 80   return GetCrystal()->GetUnitCell()->GetBasis    
 81 }                                                 
 82                                                   
 83 // -------------------------------------------    
 84                                                   
 85 void G4LogicalCrystalVolume::SetMillerOrientat    
 86                                                   
 87                                                   
 88                                                   
 89 {                                                 
 90   // Align Miller normal vector (hkl) with +Z     
 91                                                   
 92   if (verboseLevel != 0)                          
 93   {                                               
 94     G4cout << "G4LatticePhysical::SetMillerOri    
 95            << k << " " << l << ", " << rot/CLH    
 96   }                                               
 97                                                   
 98    hMiller = h;                                   
 99    kMiller = k;                                   
100    lMiller = l;                                   
101    fRot = rot;                                    
102                                                   
103    G4ThreeVector norm = (h*GetBasis(0)+k*GetBa    
104                                                   
105    if (verboseLevel>1) G4cout << " norm = " <<    
106                                                   
107    // Aligns geometry +Z axis with lattice (hk    
108    fOrient = G4RotationMatrix::IDENTITY;          
109    fOrient.rotateZ(rot).rotateY(norm.theta()).    
110    fInverse = fOrient.inverse();                  
111                                                   
112    if (verboseLevel>1) G4cout << " fOrient = "    
113                                                   
114    // FIXME:  Is this equivalent to (phi,theta    
115 }                                                 
116                                                   
117 // -------------------------------------------    
118                                                   
119 // Rotate input vector between lattice and sol    
120                                                   
121 const G4ThreeVector&                              
122 G4LogicalCrystalVolume::RotateToLattice(G4Thre    
123 {                                                 
124   return dir.transform(fOrient);                  
125 }                                                 
126                                                   
127 const G4ThreeVector&                              
128 G4LogicalCrystalVolume::RotateToSolid(G4ThreeV    
129 {                                                 
130   return dir.transform(fInverse);                 
131 }                                                 
132                                                   
133 // -------------------------------------------    
134