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Geant4/geometry/management/include/G4VPhysicalVolume.icc

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Diff markup

Differences between /geometry/management/include/G4VPhysicalVolume.icc (Version 11.3.0) and /geometry/management/include/G4VPhysicalVolume.icc (Version 9.6.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // class G4VPhysicalVolume inline implementati <<  26 //
                                                   >>  27 // $Id$
                                                   >>  28 //
                                                   >>  29 //
                                                   >>  30 // class G4VPhysicalVolume Inline Implementation
 27 //                                                 31 //
 28 // -------------------------------------------     32 // --------------------------------------------------------------------
 29                                                    33 
 30 inline                                             34 inline
 31 G4bool G4VPhysicalVolume::operator == (const G     35 G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& right) const
 32 {                                                  36 {
 33   return this==&right;                         <<  37   return (this==&right) ? true : false;
                                                   >>  38 }
                                                   >>  39 
                                                   >>  40 inline
                                                   >>  41 const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
                                                   >>  42 {
                                                   >>  43   return ftrans;
                                                   >>  44 }
                                                   >>  45 
                                                   >>  46 inline
                                                   >>  47 void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &vec)
                                                   >>  48 {
                                                   >>  49   ftrans=vec;
                                                   >>  50 }
                                                   >>  51 
                                                   >>  52 inline
                                                   >>  53 const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
                                                   >>  54 {
                                                   >>  55   return frot;
                                                   >>  56 }
                                                   >>  57 
                                                   >>  58 inline
                                                   >>  59 G4RotationMatrix* G4VPhysicalVolume::GetRotation()
                                                   >>  60 {
                                                   >>  61   return frot;
 34 }                                                  62 }
 35                                                    63 
 36 inline                                             64 inline
 37 G4int G4VPhysicalVolume::GetInstanceID() const <<  65 void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
 38 {                                                  66 {
 39   return instanceID;                           <<  67   frot=pRot;
 40 }                                                  68 }
 41                                                    69 
 42 inline                                             70 inline
 43 G4LogicalVolume* G4VPhysicalVolume::GetLogical     71 G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
 44 {                                                  72 {
 45   return flogical;                                 73   return flogical;
 46 }                                                  74 }
 47                                                    75 
 48 inline                                             76 inline
 49 void G4VPhysicalVolume::SetLogicalVolume(G4Log <<  77 void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
 50 {                                                  78 {
 51   flogical = pLogical;                         <<  79   flogical=pLogical;
 52 }                                                  80 }
 53                                                    81 
 54 inline                                             82 inline
 55 G4LogicalVolume* G4VPhysicalVolume::GetMotherL     83 G4LogicalVolume* G4VPhysicalVolume::GetMotherLogical() const
 56 {                                                  84 {
 57   return flmother;                                 85   return flmother;
 58 }                                                  86 }
 59                                                    87 
 60 inline                                             88 inline
 61 void G4VPhysicalVolume::SetMotherLogical(G4Log <<  89 void G4VPhysicalVolume::SetMotherLogical(G4LogicalVolume *pMother)
 62 {                                                  90 {
 63   flmother = pMother;                          <<  91   flmother=pMother;
 64 }                                                  92 }
 65                                                    93 
 66 inline                                             94 inline
 67 const G4String& G4VPhysicalVolume::GetName() c     95 const G4String& G4VPhysicalVolume::GetName() const
 68 {                                                  96 {
 69   return fname;                                    97   return fname;
 70 }                                                  98 }
 71                                                    99 
 72 inline                                            100 inline
 73 EVolume G4VPhysicalVolume::DeduceVolumeType()  << 101 void G4VPhysicalVolume::SetName(const G4String& pName)
 74 {                                                 102 {
 75   EVolume type;                                << 103   fname=pName;
 76   EAxis axis;                                  << 104 }
 77   G4int nReplicas;                             << 105 
 78   G4double width,offset;                       << 106 inline
 79   G4bool consuming;                            << 107 G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
 80   if ( IsReplicated() )                        << 108 {
 81   {                                            << 109   G4RotationMatrix  aRotM;   // Initialised to identity
 82     GetReplicationData(axis,nReplicas,width,of << 110 
 83     type = (consuming) ? kReplica : kParameter << 111   // Insure against frot being a null pointer
 84   }                                            << 112   if(frot)
 85   else                                         << 
 86   {                                               113   {
 87     type = kNormal;                            << 114      aRotM= frot->inverse();
 88   }                                               115   }
 89   return type;                                 << 116   return aRotM;
                                                   >> 117 }
                                                   >> 118 
                                                   >> 119 inline
                                                   >> 120 G4ThreeVector  G4VPhysicalVolume::GetObjectTranslation() const
                                                   >> 121 {
                                                   >> 122   return  ftrans;
                                                   >> 123 }
                                                   >> 124 
                                                   >> 125 inline
                                                   >> 126 const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
                                                   >> 127 {
                                                   >> 128   return frot;
                                                   >> 129 }
                                                   >> 130 
                                                   >> 131 inline
                                                   >> 132 G4ThreeVector  G4VPhysicalVolume::GetFrameTranslation() const
                                                   >> 133 {
                                                   >> 134   return -ftrans;
 90 }                                                 135 }
 91                                                   136