Geant4 Cross Reference

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Geant4/geometry/management/include/G4VPhysicalVolume.icc

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Diff markup

Differences between /geometry/management/include/G4VPhysicalVolume.icc (Version 11.3.0) and /geometry/management/include/G4VPhysicalVolume.icc (Version 4.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // class G4VPhysicalVolume inline implementati << 
 27 //                                                 23 //
 28 // ------------------------------------------- <<  24 // $Id: G4VPhysicalVolume.icc,v 1.5 2001/07/11 09:59:18 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
                                                   >>  26 //
                                                   >>  27 //
                                                   >>  28 // class G4VPhysicalVolume Inline Implementation
                                                   >>  29 //
                                                   >>  30 
                                                   >>  31 inline
                                                   >>  32 G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const
                                                   >>  33     {
                                                   >>  34   return (this==&p) ? true : false;
                                                   >>  35     }
                                                   >>  36 
                                                   >>  37 inline
                                                   >>  38 const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
                                                   >>  39     {
                                                   >>  40   return ftrans;
                                                   >>  41     }
 29                                                    42 
 30 inline                                             43 inline
 31 G4bool G4VPhysicalVolume::operator == (const G <<  44 void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v)
 32 {                                              <<  45     {
 33   return this==&right;                         <<  46   ftrans=v;
 34 }                                              <<  47     }
 35                                                    48 
 36 inline                                             49 inline
 37 G4int G4VPhysicalVolume::GetInstanceID() const <<  50 const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
 38 {                                              <<  51     {
 39   return instanceID;                           <<  52   return frot;
 40 }                                              <<  53     }
                                                   >>  54 
                                                   >>  55 inline
                                                   >>  56 G4RotationMatrix* G4VPhysicalVolume::GetRotation()
                                                   >>  57     {
                                                   >>  58   return frot;
                                                   >>  59     }
                                                   >>  60 
                                                   >>  61 inline
                                                   >>  62 void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
                                                   >>  63     {
                                                   >>  64   frot=pRot;
                                                   >>  65     }
 41                                                    66 
 42 inline                                             67 inline
 43 G4LogicalVolume* G4VPhysicalVolume::GetLogical     68 G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
 44 {                                              <<  69     {
 45   return flogical;                             <<  70   return flogical;
 46 }                                              <<  71     }
 47                                                <<  72 
 48 inline                                         <<  73 inline
 49 void G4VPhysicalVolume::SetLogicalVolume(G4Log <<  74 void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
 50 {                                              <<  75     {
 51   flogical = pLogical;                         <<  76   flogical=pLogical;
 52 }                                              <<  77     }
 53                                                <<  78 
 54 inline                                         <<  79 inline
 55 G4LogicalVolume* G4VPhysicalVolume::GetMotherL <<  80 G4VPhysicalVolume* G4VPhysicalVolume::GetMother() const
 56 {                                              <<  81     {
 57   return flmother;                             <<  82   return fmother;
 58 }                                              <<  83     }
 59                                                <<  84 
 60 inline                                         <<  85 inline
 61 void G4VPhysicalVolume::SetMotherLogical(G4Log <<  86 void G4VPhysicalVolume::SetMother(G4VPhysicalVolume *pMother)
 62 {                                              <<  87     {
 63   flmother = pMother;                          <<  88   fmother=pMother;
 64 }                                              <<  89     }
 65                                                <<  90 
 66 inline                                         <<  91 inline
 67 const G4String& G4VPhysicalVolume::GetName() c <<  92 G4String G4VPhysicalVolume::GetName() const
 68 {                                              <<  93     {
 69   return fname;                                <<  94   return fname;
 70 }                                              <<  95     }
 71                                                <<  96 
 72 inline                                         <<  97 inline
 73 EVolume G4VPhysicalVolume::DeduceVolumeType()  <<  98 void G4VPhysicalVolume::SetName(const G4String& pName)
 74 {                                              <<  99     {
 75   EVolume type;                                << 100         fname=pName;
 76   EAxis axis;                                  << 101     }
 77   G4int nReplicas;                             << 102 
 78   G4double width,offset;                       << 103 inline
 79   G4bool consuming;                            << 104 G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
 80   if ( IsReplicated() )                        << 105     {
 81   {                                            << 106         G4RotationMatrix  aRotM;   // Initialised to identity
 82     GetReplicationData(axis,nReplicas,width,of << 107 
 83     type = (consuming) ? kReplica : kParameter << 108   // Insure against frot being a null pointer
 84   }                                            << 109   if(frot)
 85   else                                         << 110   {
 86   {                                            << 111      aRotM= frot->inverse();
 87     type = kNormal;                            << 112   }
 88   }                                            << 113   return aRotM;
 89   return type;                                 << 114     }
 90 }                                              << 115 
                                                   >> 116 inline
                                                   >> 117 G4ThreeVector  G4VPhysicalVolume::GetObjectTranslation() const
                                                   >> 118     {
                                                   >> 119   return  ftrans;
                                                   >> 120     }
                                                   >> 121 
                                                   >> 122 inline
                                                   >> 123 const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
                                                   >> 124     {
                                                   >> 125   return frot;
                                                   >> 126     }
                                                   >> 127 
                                                   >> 128 inline
                                                   >> 129 G4ThreeVector  G4VPhysicalVolume::GetFrameTranslation() const
                                                   >> 130     {
                                                   >> 131   return -ftrans;
                                                   >> 132     }
 91                                                   133