Geant4 Cross Reference

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Geant4/geometry/management/include/G4VPhysicalVolume.icc

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Differences between /geometry/management/include/G4VPhysicalVolume.icc (Version 11.3.0) and /geometry/management/include/G4VPhysicalVolume.icc (Version 2.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                                  7 //
 26 // class G4VPhysicalVolume inline implementati <<   8 // $Id: G4VPhysicalVolume.icc,v 1.3 1999/12/15 14:49:51 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-02-00 $
                                                   >>  10 //
                                                   >>  11 //
                                                   >>  12 // class G4VPhysicalVolume Inline Implementation
 27 //                                                 13 //
 28 // ------------------------------------------- << 
 29                                                    14 
 30 inline                                         <<  15 // Define equality by equal addresses only.
 31 G4bool G4VPhysicalVolume::operator == (const G <<  16 inline G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const
 32 {                                              <<  17     {
 33   return this==&right;                         <<  18   return (this==&p) ? true : false;
 34 }                                              <<  19     }
 35                                                <<  20 
 36 inline                                         <<  21 // Access functions
 37 G4int G4VPhysicalVolume::GetInstanceID() const <<  22 inline const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
 38 {                                              <<  23     {
 39   return instanceID;                           <<  24   return ftrans;
 40 }                                              <<  25     }
 41                                                <<  26 inline void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v)
 42 inline                                         <<  27     {
 43 G4LogicalVolume* G4VPhysicalVolume::GetLogical <<  28   ftrans=v;
 44 {                                              <<  29     }
 45   return flogical;                             <<  30 inline const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
 46 }                                              <<  31     {
 47                                                <<  32   return frot;
 48 inline                                         <<  33     }
 49 void G4VPhysicalVolume::SetLogicalVolume(G4Log <<  34 inline G4RotationMatrix* G4VPhysicalVolume::GetRotation()
 50 {                                              <<  35     {
 51   flogical = pLogical;                         <<  36   return frot;
 52 }                                              <<  37     }
 53                                                <<  38 inline void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
 54 inline                                         <<  39     {
 55 G4LogicalVolume* G4VPhysicalVolume::GetMotherL <<  40   frot=pRot;
 56 {                                              <<  41     }
 57   return flmother;                             <<  42 
 58 }                                              <<  43 inline G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
 59                                                <<  44     {
 60 inline                                         <<  45   return flogical;
 61 void G4VPhysicalVolume::SetMotherLogical(G4Log <<  46     }
 62 {                                              <<  47 
 63   flmother = pMother;                          <<  48 inline void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
 64 }                                              <<  49     {
 65                                                <<  50   flogical=pLogical;
 66 inline                                         <<  51     }
 67 const G4String& G4VPhysicalVolume::GetName() c <<  52 
 68 {                                              <<  53 inline G4VPhysicalVolume* G4VPhysicalVolume::GetMother() const
 69   return fname;                                <<  54     {
 70 }                                              <<  55   return fmother;
 71                                                <<  56     }
 72 inline                                         <<  57 
 73 EVolume G4VPhysicalVolume::DeduceVolumeType()  <<  58 inline void G4VPhysicalVolume::SetMother(G4VPhysicalVolume *pMother)
 74 {                                              <<  59     {
 75   EVolume type;                                <<  60   fmother=pMother;
 76   EAxis axis;                                  <<  61     }
 77   G4int nReplicas;                             <<  62 
 78   G4double width,offset;                       <<  63 inline G4String G4VPhysicalVolume::GetName() const
 79   G4bool consuming;                            <<  64     {
 80   if ( IsReplicated() )                        <<  65   return fname;
 81   {                                            <<  66     }
 82     GetReplicationData(axis,nReplicas,width,of <<  67 
 83     type = (consuming) ? kReplica : kParameter <<  68 inline void G4VPhysicalVolume::SetName(const G4String& pName)
 84   }                                            <<  69     {
 85   else                                         <<  70         fname=pName;
 86   {                                            <<  71     }
 87     type = kNormal;                            <<  72 
 88   }                                            <<  73 inline G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
 89   return type;                                 <<  74     {
 90 }                                              <<  75         G4RotationMatrix  aRotM;   // Initialised to identity
                                                   >>  76 
                                                   >>  77   // Insure against frot being a null pointer
                                                   >>  78   if(frot)
                                                   >>  79   {
                                                   >>  80      aRotM= frot->inverse();
                                                   >>  81   }
                                                   >>  82   return aRotM;
                                                   >>  83     }
                                                   >>  84 inline       G4ThreeVector  G4VPhysicalVolume::GetObjectTranslation() const
                                                   >>  85     {
                                                   >>  86   return  ftrans;
                                                   >>  87     }
                                                   >>  88 inline const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
                                                   >>  89     {
                                                   >>  90   return frot;
                                                   >>  91     }
                                                   >>  92 inline       G4ThreeVector  G4VPhysicalVolume::GetFrameTranslation() const
                                                   >>  93     {
                                                   >>  94   return -ftrans;
                                                   >>  95     }
 91                                                    96