Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // class G4TouchableHistory inline implementat 26 // class G4TouchableHistory inline implementation 27 // 27 // 28 // Created: Paul Kent, August 1996 28 // Created: Paul Kent, August 1996 29 // ------------------------------------------- 29 // ---------------------------------------------------------------------- 30 30 31 extern G4GEOM_DLL G4Allocator<G4TouchableHisto 31 extern G4GEOM_DLL G4Allocator<G4TouchableHistory>*& aTouchableHistoryAllocator(); 32 32 33 inline 33 inline 34 void G4TouchableHistory::UpdateYourself( 34 void G4TouchableHistory::UpdateYourself( G4VPhysicalVolume* pPhysVol, 35 cons 35 const G4NavigationHistory* pHistory ) 36 { 36 { 37 fhistory = *pHistory; 37 fhistory = *pHistory; 38 const G4AffineTransform& tf = fhistory.GetTo 38 const G4AffineTransform& tf = fhistory.GetTopTransform(); 39 if( pPhysVol == nullptr ) 39 if( pPhysVol == nullptr ) 40 { 40 { 41 // This means that the track has left the 41 // This means that the track has left the World Volume. 42 // Since the Navigation History does not a 42 // Since the Navigation History does not already reflect this, 43 // we must correct this problem here. 43 // we must correct this problem here. 44 // 44 // 45 fhistory.SetFirstEntry(pPhysVol); 45 fhistory.SetFirstEntry(pPhysVol); 46 } 46 } 47 ftlate = tf.InverseNetTranslation(); 47 ftlate = tf.InverseNetTranslation(); 48 frot = tf.InverseNetRotation(); 48 frot = tf.InverseNetRotation(); 49 } 49 } 50 50 51 inline 51 inline 52 G4int G4TouchableHistory::CalculateHistoryInde 52 G4int G4TouchableHistory::CalculateHistoryIndex( G4int stackDepth ) const 53 { 53 { 54 return G4int(fhistory.GetDepth()-stackDepth) 54 return G4int(fhistory.GetDepth()-stackDepth); // was -1 55 } 55 } 56 56 57 inline 57 inline 58 G4VPhysicalVolume* G4TouchableHistory::GetVolu 58 G4VPhysicalVolume* G4TouchableHistory::GetVolume( G4int depth ) const 59 { 59 { 60 return fhistory.GetVolume(CalculateHistoryIn 60 return fhistory.GetVolume(CalculateHistoryIndex(depth)); 61 } 61 } 62 62 63 inline 63 inline 64 G4VSolid* G4TouchableHistory::GetSolid( G4int 64 G4VSolid* G4TouchableHistory::GetSolid( G4int depth ) const 65 { 65 { 66 return fhistory.GetVolume(CalculateHistoryIn 66 return fhistory.GetVolume(CalculateHistoryIndex(depth)) 67 ->GetLogicalVolume 67 ->GetLogicalVolume()->GetSolid(); 68 } 68 } 69 69 70 inline 70 inline 71 G4int G4TouchableHistory::GetReplicaNumber( G4 71 G4int G4TouchableHistory::GetReplicaNumber( G4int depth ) const 72 { 72 { 73 return fhistory.GetReplicaNo(CalculateHistor 73 return fhistory.GetReplicaNo(CalculateHistoryIndex(depth)); 74 } 74 } 75 75 76 inline 76 inline 77 G4int G4TouchableHistory::GetCopyNumber(G4int 77 G4int G4TouchableHistory::GetCopyNumber(G4int depth) const 78 { 78 { 79 return GetReplicaNumber(depth); 79 return GetReplicaNumber(depth); 80 } 80 } 81 81 82 inline 82 inline 83 G4int G4TouchableHistory::GetHistoryDepth() c 83 G4int G4TouchableHistory::GetHistoryDepth() const 84 { 84 { 85 return G4int(fhistory.GetDepth()); 85 return G4int(fhistory.GetDepth()); 86 } 86 } 87 87 88 inline 88 inline 89 G4int G4TouchableHistory::MoveUpHistory( G4int 89 G4int G4TouchableHistory::MoveUpHistory( G4int num_levels ) 90 { 90 { 91 auto maxLevelsMove = G4int(fhistory.GetDept 91 auto maxLevelsMove = G4int(fhistory.GetDepth()); 92 G4int minLevelsMove = 0; // Can 92 G4int minLevelsMove = 0; // Cannot redescend today! 93 // Soo 93 // Soon it will be possible 94 // by 94 // by adding a data member here 95 // 95 // fCurrentDepth; 96 if( num_levels > maxLevelsMove ) 96 if( num_levels > maxLevelsMove ) 97 { 97 { 98 num_levels = maxLevelsMove; 98 num_levels = maxLevelsMove; 99 } 99 } 100 else if( num_levels < minLevelsMove ) 100 else if( num_levels < minLevelsMove ) 101 { 101 { 102 num_levels = minLevelsMove; 102 num_levels = minLevelsMove; 103 } 103 } 104 fhistory.BackLevel( num_levels ); 104 fhistory.BackLevel( num_levels ); 105 105 106 return num_levels; 106 return num_levels; 107 } 107 } 108 108 109 inline 109 inline 110 const G4NavigationHistory* G4TouchableHistory: 110 const G4NavigationHistory* G4TouchableHistory::GetHistory() const 111 { 111 { 112 return &fhistory; 112 return &fhistory; 113 } 113 } 114 114 115 // There is no provision in case this class is 115 // There is no provision in case this class is subclassed. 116 // If it is subclassed, this will fail and may 116 // If it is subclassed, this will fail and may not give errors! 117 // 117 // 118 inline 118 inline 119 void* G4TouchableHistory::operator new(std::si 119 void* G4TouchableHistory::operator new(std::size_t) 120 { 120 { 121 // Once the Navigator calls InitializeAlloca 121 // Once the Navigator calls InitializeAllocator, 122 // the if block below can be removed. 122 // the if block below can be removed. 123 // 123 // 124 if (aTouchableHistoryAllocator() == nullptr) 124 if (aTouchableHistoryAllocator() == nullptr) 125 { 125 { 126 aTouchableHistoryAllocator() = new G4Allo 126 aTouchableHistoryAllocator() = new G4Allocator<G4TouchableHistory>; 127 } 127 } 128 return (void *) aTouchableHistoryAllocator() 128 return (void *) aTouchableHistoryAllocator()->MallocSingle(); 129 } 129 } 130 130 131 inline 131 inline 132 void G4TouchableHistory::operator delete(void* 132 void G4TouchableHistory::operator delete(void* aTH) 133 { 133 { 134 aTouchableHistoryAllocator()->FreeSingle((G4 134 aTouchableHistoryAllocator()->FreeSingle((G4TouchableHistory *) aTH); 135 } 135 } 136 136 137 137