Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/include/G4SolidStore.hh

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Diff markup

Differences between /geometry/management/include/G4SolidStore.hh (Version 11.3.0) and /geometry/management/include/G4SolidStore.hh (Version 8.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4SolidStore                                <<  26 //
                                                   >>  27 // $Id: G4SolidStore.hh,v 1.12 2006/06/29 18:32:23 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01 $
                                                   >>  29 //
                                                   >>  30 // class G4SolidStore
 27 //                                                 31 //
 28 // Class description:                              32 // Class description:
 29 //                                                 33 //
 30 // Container for all solids, with functionalit     34 // Container for all solids, with functionality derived from
 31 // std::vector<T>. The class is a 'singleton', <<  35 // std::vector<T>. The class is a `singleton', in that only
 32 // one can exist, and access is provided via t     36 // one can exist, and access is provided via the static method
 33 // G4SolidStore::GetInstance().                    37 // G4SolidStore::GetInstance().
 34 //                                                 38 //
 35 // All solids should be registered with G4Soli     39 // All solids should be registered with G4SolidStore, and removed on their
 36 // destruction. The underlying container initi <<  40 // destruction. Intended principally for UI browser. The underlying
 37 // A map indexed by solid names is also record <<  41 // container initially has a capacity of 100.
 38 // pointers to solids with same name are store << 
 39 //                                                 42 //
 40 // If much additional functionality is added,      43 // If much additional functionality is added, should consider containment
 41 // instead of inheritance for std::vector<T>.  <<  44 // instead of inheritance for std::vector<T>
                                                   >>  45 //
                                                   >>  46 // Member data:
                                                   >>  47 //
                                                   >>  48 // static G4SolidStore*
                                                   >>  49 //   - Ptr to the single G4SolidStore
 42                                                    50 
 43 // 10.07.95, P.Kent, G.Cosmo - Initial version <<  51 // History:
                                                   >>  52 // 18.04.01 G.Cosmo Migrated to STL vector
                                                   >>  53 // 10.07.95 P.Kent  Initial version
 44 // -------------------------------------------     54 // --------------------------------------------------------------------
 45 #ifndef G4VSOLIDSTORE_HH                           55 #ifndef G4VSOLIDSTORE_HH
 46 #define G4VSOLIDSTORE_HH 1                     <<  56 #define G4VSOLIDSTORE_HH
 47                                                    57 
 48 #include <vector>                                  58 #include <vector>
 49 #include <map>                                 << 
 50                                                    59 
 51 #include "G4VSolid.hh"                             60 #include "G4VSolid.hh"
 52 #include "G4VStoreNotifier.hh"                     61 #include "G4VStoreNotifier.hh"
 53                                                    62 
 54 class G4SolidStore : public std::vector<G4VSol     63 class G4SolidStore : public std::vector<G4VSolid*>
 55 {                                                  64 {
 56   public:                                      <<  65   public:  // with description
 57                                                    66 
 58     static void Register(G4VSolid* pSolid);        67     static void Register(G4VSolid* pSolid);
 59       // Add the solid to the collection.          68       // Add the solid to the collection.
 60     static void DeRegister(G4VSolid* pSolid);      69     static void DeRegister(G4VSolid* pSolid);
 61       // Remove the solid from the collection.     70       // Remove the solid from the collection.
 62     static G4SolidStore* GetInstance();            71     static G4SolidStore* GetInstance();
 63       // Get a ptr to the unique G4SolidStore,     72       // Get a ptr to the unique G4SolidStore, creating it if necessary.
 64     static void SetNotifier(G4VStoreNotifier*      73     static void SetNotifier(G4VStoreNotifier* pNotifier);
 65       // Assign a notifier for allocation/deal     74       // Assign a notifier for allocation/deallocation of solids.
 66     static void Clean();                           75     static void Clean();
 67       // Delete all solids from the store.         76       // Delete all solids from the store.
 68                                                    77 
 69     G4VSolid* GetSolid(const G4String& name, G << 
 70                        G4bool reverseSearch =  << 
 71       // Return the pointer of the first or la << 
 72       // that name. Uses the internal map for  << 
 73       // a solid in the collection is not uniq << 
 74                                                << 
 75     inline G4bool IsMapValid() const  { return << 
 76     inline void SetMapValid(G4bool val)  { mva << 
 77       // Accessor to assess validity of the in << 
 78     inline const std::map<G4String,            << 
 79             std::vector<G4VSolid*> >& GetMap() << 
 80       // Return the internal map.              << 
 81     void UpdateMap();                          << 
 82       // Bring contents of internal map up to  << 
 83                                                << 
 84     virtual ~G4SolidStore();                       78     virtual ~G4SolidStore();
 85       // Destructor: takes care to delete allo     79       // Destructor: takes care to delete allocated solids.
 86                                                    80 
 87     G4SolidStore(const G4SolidStore&) = delete << 
 88     G4SolidStore& operator=(const G4SolidStore << 
 89       // Forbidden copy constructor and assign << 
 90                                                << 
 91   protected:                                       81   protected:
 92                                                    82 
 93     G4SolidStore();                                83     G4SolidStore();
 94                                                    84 
 95   private:                                         85   private:
 96                                                    86 
 97     static G4SolidStore* fgInstance;               87     static G4SolidStore* fgInstance;
 98     static G4ThreadLocal G4VStoreNotifier* fgN <<  88     static G4VStoreNotifier* fgNotifier;
 99     static G4ThreadLocal G4bool locked;        <<  89     static G4bool locked;
100                                                << 
101     std::map<G4String, std::vector<G4VSolid*>  << 
102     G4bool mvalid = false;  // Flag to indicat << 
103 };                                                 90 };
104                                                    91 
105 #endif                                             92 #endif
106                                                    93