Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4LogicalCrystalVolume 26 // G4LogicalCrystalVolume 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Specialised logical volume for the descript 30 // Specialised logical volume for the description of crystals. 31 // The object can be created only with an exte 31 // The object can be created only with an extended material 32 // with a crystal extension. The class handles 32 // with a crystal extension. The class handles the orientation 33 // of the crystal axes wrt the solid to which 33 // of the crystal axes wrt the solid to which the crystal is attached. 34 34 35 // 21-04-16, created by E.Bagli 35 // 21-04-16, created by E.Bagli 36 // ------------------------------------------- 36 // --------------------------------------------------------------------------- 37 #ifndef G4LOGICALCRYSTALVOLUME_HH 37 #ifndef G4LOGICALCRYSTALVOLUME_HH 38 #define G4LOGICALCRYSTALVOLUME_HH 1 38 #define G4LOGICALCRYSTALVOLUME_HH 1 39 39 40 #include <vector> 40 #include <vector> 41 #include "G4LogicalVolume.hh" 41 #include "G4LogicalVolume.hh" 42 42 43 class G4CrystalExtension; 43 class G4CrystalExtension; 44 class G4ExtendedMaterial; 44 class G4ExtendedMaterial; 45 45 46 class G4LogicalCrystalVolume : public G4Logica 46 class G4LogicalCrystalVolume : public G4LogicalVolume 47 { 47 { 48 public: 48 public: 49 49 50 G4LogicalCrystalVolume(G4VSolid* pSolid, 50 G4LogicalCrystalVolume(G4VSolid* pSolid, 51 G4ExtendedMaterial* 51 G4ExtendedMaterial* pMaterial, 52 const G4String& nam 52 const G4String& name, 53 G4FieldManager* pFi 53 G4FieldManager* pFieldMgr = nullptr, 54 G4VSensitiveDetecto 54 G4VSensitiveDetector* pSDetector = nullptr, 55 G4UserLimits* pULim 55 G4UserLimits* pULimits = nullptr, 56 G4bool optimise = t 56 G4bool optimise = true, 57 G4int h = 0, 57 G4int h = 0, 58 G4int k = 0, 58 G4int k = 0, 59 G4int l = 0, 59 G4int l = 0, 60 G4double rot = 0.0) 60 G4double rot = 0.0); 61 61 62 ~G4LogicalCrystalVolume() override; 62 ~G4LogicalCrystalVolume() override; 63 63 64 G4bool IsExtended() const override { retur 64 G4bool IsExtended() const override { return true; } 65 // Return true if it is not a base-class 65 // Return true if it is not a base-class object. 66 66 67 void SetMillerOrientation(G4int h, G4int k 67 void SetMillerOrientation(G4int h, G4int k, G4int l, G4double rot = 0.0); 68 // Set physical lattice orientation, rel 68 // Set physical lattice orientation, relative to G4VSolid coordinates 69 // Miller orientation aligns lattice nor 69 // Miller orientation aligns lattice normal (hkl) with geometry +Z 70 70 71 const G4ThreeVector& RotateToLattice(G4Thr 71 const G4ThreeVector& RotateToLattice(G4ThreeVector& dir) const; 72 const G4ThreeVector& RotateToSolid(G4Three 72 const G4ThreeVector& RotateToSolid(G4ThreeVector& dir) const; 73 // Rotate input vector between lattice a 73 // Rotate input vector between lattice and solid orientations 74 // Returns new vector value for convenie 74 // Returns new vector value for convenience 75 75 76 const G4CrystalExtension* GetCrystal() con 76 const G4CrystalExtension* GetCrystal() const; 77 77 78 const G4ThreeVector& GetBasis(G4int i) con 78 const G4ThreeVector& GetBasis(G4int i) const; 79 // Call through to get crystal basis vec 79 // Call through to get crystal basis vectors 80 80 81 void SetVerbose(G4int aInt) { verboseLevel 81 void SetVerbose(G4int aInt) { verboseLevel = aInt; } 82 82 83 static G4bool IsLattice(G4LogicalVolume* a 83 static G4bool IsLattice(G4LogicalVolume* aLV); 84 84 85 private: 85 private: 86 86 87 G4RotationMatrix fOrient; // Rot 87 G4RotationMatrix fOrient; // Rotate geometry into lattice frame 88 G4RotationMatrix fInverse; 88 G4RotationMatrix fInverse; 89 G4int hMiller = 1, kMiller = 1, lMiller = 89 G4int hMiller = 1, kMiller = 1, lMiller = 0; // Save Miller indices for dump 90 G4double fRot = 0.0; 90 G4double fRot = 0.0; 91 91 92 G4int verboseLevel = 0; 92 G4int verboseLevel = 0; 93 93 94 static std::vector<G4LogicalVolume*> fLCVv 94 static std::vector<G4LogicalVolume*> fLCVvec; 95 }; 95 }; 96 96 97 #endif 97 #endif 98 98