Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4LogicalCrystalVolume << 26 // >> 27 // $Id:$ >> 28 // >> 29 // --------------------------------------------------------------------------- >> 30 // >> 31 // class G4LogicalCrystalVolume 27 // 32 // 28 // Class description: 33 // Class description: 29 // 34 // 30 // Specialised logical volume for the descript 35 // Specialised logical volume for the description of crystals. 31 // The object can be created only with an exte 36 // The object can be created only with an extended material 32 // with a crystal extension. The class handles 37 // with a crystal extension. The class handles the orientation 33 // of the crystal axes wrt the solid to which 38 // of the crystal axes wrt the solid to which the crystal is attached. >> 39 // 34 40 >> 41 // History: >> 42 // 35 // 21-04-16, created by E.Bagli 43 // 21-04-16, created by E.Bagli >> 44 // 36 // ------------------------------------------- 45 // --------------------------------------------------------------------------- 37 #ifndef G4LOGICALCRYSTALVOLUME_HH 46 #ifndef G4LOGICALCRYSTALVOLUME_HH 38 #define G4LOGICALCRYSTALVOLUME_HH 1 47 #define G4LOGICALCRYSTALVOLUME_HH 1 39 48 40 #include <vector> 49 #include <vector> 41 #include "G4LogicalVolume.hh" 50 #include "G4LogicalVolume.hh" 42 51 43 class G4CrystalExtension; 52 class G4CrystalExtension; 44 class G4ExtendedMaterial; 53 class G4ExtendedMaterial; 45 54 46 class G4LogicalCrystalVolume : public G4Logica 55 class G4LogicalCrystalVolume : public G4LogicalVolume 47 { 56 { 48 public: 57 public: 49 58 50 G4LogicalCrystalVolume(G4VSolid* pSolid, 59 G4LogicalCrystalVolume(G4VSolid* pSolid, 51 G4ExtendedMaterial* 60 G4ExtendedMaterial* pMaterial, 52 const G4String& nam 61 const G4String& name, 53 G4FieldManager* pFi << 62 G4FieldManager* pFieldMgr=0, 54 G4VSensitiveDetecto << 63 G4VSensitiveDetector* pSDetector=0, 55 G4UserLimits* pULim << 64 G4UserLimits* pULimits=0, 56 G4bool optimise = t << 65 G4bool optimise=true, 57 G4int h = 0, << 66 G4int h=0, 58 G4int k = 0, << 67 G4int k=0, 59 G4int l = 0, << 68 G4int l=0, 60 G4double rot = 0.0) << 69 G4double rot=0.); 61 70 62 ~G4LogicalCrystalVolume() override; << 71 ~G4LogicalCrystalVolume(); 63 72 64 G4bool IsExtended() const override { retur << 73 G4bool IsExtended() const { return true; } 65 // Return true if it is not a base-class 74 // Return true if it is not a base-class object. 66 75 67 void SetMillerOrientation(G4int h, G4int k << 76 void SetMillerOrientation(G4int h, G4int k, G4int l, G4double rot=0.); 68 // Set physical lattice orientation, rel 77 // Set physical lattice orientation, relative to G4VSolid coordinates 69 // Miller orientation aligns lattice nor 78 // Miller orientation aligns lattice normal (hkl) with geometry +Z 70 79 71 const G4ThreeVector& RotateToLattice(G4Thr 80 const G4ThreeVector& RotateToLattice(G4ThreeVector& dir) const; 72 const G4ThreeVector& RotateToSolid(G4Three 81 const G4ThreeVector& RotateToSolid(G4ThreeVector& dir) const; 73 // Rotate input vector between lattice a 82 // Rotate input vector between lattice and solid orientations 74 // Returns new vector value for convenie 83 // Returns new vector value for convenience 75 84 76 const G4CrystalExtension* GetCrystal() con 85 const G4CrystalExtension* GetCrystal() const; 77 86 78 const G4ThreeVector& GetBasis(G4int i) con 87 const G4ThreeVector& GetBasis(G4int i) const; 79 // Call through to get crystal basis vec 88 // Call through to get crystal basis vectors 80 89 81 void SetVerbose(G4int aInt) { verboseLevel 90 void SetVerbose(G4int aInt) { verboseLevel = aInt; } 82 91 83 static G4bool IsLattice(G4LogicalVolume* a 92 static G4bool IsLattice(G4LogicalVolume* aLV); 84 93 85 private: 94 private: 86 95 87 G4RotationMatrix fOrient; // Rot 96 G4RotationMatrix fOrient; // Rotate geometry into lattice frame 88 G4RotationMatrix fInverse; 97 G4RotationMatrix fInverse; 89 G4int hMiller = 1, kMiller = 1, lMiller = << 98 G4int hMiller, kMiller, lMiller; // Save Miller indices for dumps 90 G4double fRot = 0.0; << 99 G4double fRot; 91 100 92 G4int verboseLevel = 0; << 101 G4int verboseLevel; 93 102 94 static std::vector<G4LogicalVolume*> fLCVv 103 static std::vector<G4LogicalVolume*> fLCVvec; 95 }; 104 }; 96 105 97 #endif 106 #endif 98 107