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Geant4/geometry/management/include/G4BoundingEnvelope.hh

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Diff markup

Differences between /geometry/management/include/G4BoundingEnvelope.hh (Version 11.3.0) and /geometry/management/include/G4BoundingEnvelope.hh (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // class G4BoundingEnvelope                        26 // class G4BoundingEnvelope
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Helper class to facilitate calculation of t     30 // Helper class to facilitate calculation of the extent of a solid
 31 // within the limits defined by a G4VoxelLimit     31 // within the limits defined by a G4VoxelLimits object.
 32 //                                                 32 //
 33 // The function CalculateExtent() of a particu     33 // The function CalculateExtent() of a particular solid can create
 34 // a G4BoundingEnvelope object that bounds the     34 // a G4BoundingEnvelope object that bounds the solid and then call
 35 // CalculateExtent() of the G4BoundingEnvelope     35 // CalculateExtent() of the G4BoundingEnvelope object.
 36 //                                                 36 //
 37 // Calculation of extent uses G4Transform3D, t     37 // Calculation of extent uses G4Transform3D, thus takes into account
 38 // scaling and reflection, if any.                 38 // scaling and reflection, if any.
 39                                                    39 
 40 // 2016.05.25,  E.Tcherniaev - initial version     40 // 2016.05.25,  E.Tcherniaev - initial version
 41 // -------------------------------------------     41 // --------------------------------------------------------------------
 42 #ifndef G4BOUNDINGENVELOPE_HH                      42 #ifndef G4BOUNDINGENVELOPE_HH
 43 #define G4BOUNDINGENVELOPE_HH                      43 #define G4BOUNDINGENVELOPE_HH
 44                                                    44 
 45 #include <vector>                                  45 #include <vector>
 46 #include "geomdefs.hh"                             46 #include "geomdefs.hh"
 47                                                    47 
 48 #include "G4ThreeVector.hh"                        48 #include "G4ThreeVector.hh"
 49 #include "G4VoxelLimits.hh"                        49 #include "G4VoxelLimits.hh"
 50 #include "G4Transform3D.hh"                        50 #include "G4Transform3D.hh"
 51 #include "G4Point3D.hh"                            51 #include "G4Point3D.hh"
 52 #include "G4Plane3D.hh"                            52 #include "G4Plane3D.hh"
 53                                                    53 
 54 using G4ThreeVectorList = std::vector<G4ThreeV     54 using G4ThreeVectorList = std::vector<G4ThreeVector>;
 55 using G4Polygon3D = std::vector<G4Point3D>;        55 using G4Polygon3D = std::vector<G4Point3D>;
 56 using G4Segment3D = std::pair<G4Point3D,G4Poin     56 using G4Segment3D = std::pair<G4Point3D,G4Point3D>;
 57                                                    57 
 58 class G4BoundingEnvelope                           58 class G4BoundingEnvelope
 59 {                                                  59 {
 60   public:                                          60   public:
 61                                                    61 
 62     G4BoundingEnvelope(const G4ThreeVector& pM     62     G4BoundingEnvelope(const G4ThreeVector& pMin,
 63                        const G4ThreeVector& pM     63                        const G4ThreeVector& pMax);
 64       // Constructor from an axis aligned boun     64       // Constructor from an axis aligned bounding box (AABB)
 65                                                    65 
 66     G4BoundingEnvelope(const std::vector<const     66     G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons);
 67       // Constructor from a sequence of convex     67       // Constructor from a sequence of convex polygons, the polygons
 68       // should have equal numbers of vertices     68       // should have equal numbers of vertices except first and last
 69       // polygons which may consist of a singl     69       // polygons which may consist of a single vertex
 70                                                    70 
 71     G4BoundingEnvelope(const G4ThreeVector& pM     71     G4BoundingEnvelope(const G4ThreeVector& pMin,
 72                        const G4ThreeVector& pM     72                        const G4ThreeVector& pMax,
 73                        const std::vector<const     73                        const std::vector<const G4ThreeVectorList*>& polygons);
 74       // Constructor from AABB and a sequence      74       // Constructor from AABB and a sequence of polygons
 75                                                    75 
 76     ~G4BoundingEnvelope() = default;               76     ~G4BoundingEnvelope() = default;
 77       // Destructor                                77       // Destructor
 78                                                    78 
 79     G4bool BoundingBoxVsVoxelLimits(const EAxi     79     G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis,
 80                                     const G4Vo     80                                     const G4VoxelLimits& pVoxelLimits,
 81                                     const G4Tr     81                                     const G4Transform3D& pTransform3D,
 82                                     G4double&      82                                     G4double& pMin, G4double& pMax) const;
 83       // Analyse the position of the bounding      83       // Analyse the position of the bounding box relative to the voxel.
 84       // It returns "true" in the case where t     84       // It returns "true" in the case where the value of the extent can be
 85       // figured out directly from the dimensi     85       // figured out directly from the dimensions of the bounding box, or
 86       // it is clear that the bounding box and     86       // it is clear that the bounding box and the voxel do not intersect.
 87       // The reply "false" means that further      87       // The reply "false" means that further calculations are needed.
 88                                                    88 
 89     G4bool CalculateExtent(const EAxis pAxis,      89     G4bool CalculateExtent(const EAxis pAxis,
 90                            const G4VoxelLimits     90                            const G4VoxelLimits& pVoxelLimits,
 91                            const G4Transform3D     91                            const G4Transform3D& pTransform3D,
 92                            G4double& pMin, G4d     92                            G4double& pMin, G4double& pMax) const;
 93       // Calculate extent of the bounding enve     93       // Calculate extent of the bounding envelope
 94                                                    94 
 95   private:                                         95   private:
 96                                                    96 
 97     void CheckBoundingBox();                       97     void CheckBoundingBox();
 98       // Check correctness of the AABB (axis a     98       // Check correctness of the AABB (axis aligned bounding box)
 99                                                    99 
100     void CheckBoundingPolygons();                 100     void CheckBoundingPolygons();
101       // Check correctness of the sequence of     101       // Check correctness of the sequence of convex polygonal bases
102                                                   102 
103     G4double FindScaleFactor(const G4Transform    103     G4double FindScaleFactor(const G4Transform3D& pTransform3D) const;
104       // Find max scale factor of the transfor    104       // Find max scale factor of the transformation
105                                                   105 
106     void TransformVertices(const G4Transform3D    106     void TransformVertices(const G4Transform3D& pTransform3D,
107                                  std::vector<G    107                                  std::vector<G4Point3D>& pVertices,
108                                  std::vector<s    108                                  std::vector<std::pair<G4int,G4int>>& pBases) const;
109       // Create list of transformed polygons      109       // Create list of transformed polygons
110                                                   110 
111     void GetPrismAABB(const G4Polygon3D& pBase    111     void GetPrismAABB(const G4Polygon3D& pBaseA,
112                       const G4Polygon3D& pBase    112                       const G4Polygon3D& pBaseB,
113                             G4Segment3D& pAABB    113                             G4Segment3D& pAABB) const;
114       // Find bounding box of a prism             114       // Find bounding box of a prism
115                                                   115 
116     void CreateListOfEdges(const G4Polygon3D&     116     void CreateListOfEdges(const G4Polygon3D& baseA,
117                            const G4Polygon3D&     117                            const G4Polygon3D& baseB,
118                                  std::vector<G    118                                  std::vector<G4Segment3D>& pEdges) const;
119       // Create list of edges of a prism          119       // Create list of edges of a prism
120                                                   120 
121     void CreateListOfPlanes(const G4Polygon3D&    121     void CreateListOfPlanes(const G4Polygon3D& baseA,
122                             const G4Polygon3D&    122                             const G4Polygon3D& baseB,
123                                   std::vector<    123                                   std::vector<G4Plane3D>& pPlanes) const;
124       // Create list of planes bounding a pris    124       // Create list of planes bounding a prism
125                                                   125 
126     G4bool ClipEdgesByVoxel(const std::vector<    126     G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges,
127                             const G4VoxelLimit    127                             const G4VoxelLimits& pLimits,
128                                   G4Segment3D&    128                                   G4Segment3D& pExtent) const;
129       // Clip set of edges by G4VoxelLimits       129       // Clip set of edges by G4VoxelLimits
130                                                   130 
131     void ClipVoxelByPlanes(G4int pBits,           131     void ClipVoxelByPlanes(G4int pBits,
132                            const G4VoxelLimits    132                            const G4VoxelLimits& pLimits,
133                            const std::vector<G    133                            const std::vector<G4Plane3D>& pPlanes,
134                            const G4Segment3D&     134                            const G4Segment3D& pAABB,
135                                  G4Segment3D&     135                                  G4Segment3D& pExtent) const;
136       // Clip G4VoxelLimits by set of planes b    136       // Clip G4VoxelLimits by set of planes bounding a prism
137                                                   137 
138   private:                                        138   private:
139                                                   139 
140     G4ThreeVector fMin, fMax;                     140     G4ThreeVector fMin, fMax;
141       // original bounding box                    141       // original bounding box
142                                                   142 
143     const std::vector<const G4ThreeVectorList*    143     const std::vector<const G4ThreeVectorList*>* fPolygons = nullptr;
144       // ref to original sequence of polygonal    144       // ref to original sequence of polygonal bases
145 };                                                145 };
146                                                   146 
147 #endif // G4BOUNDINGENVELOPE_HH                   147 #endif // G4BOUNDINGENVELOPE_HH
148                                                   148