Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // >> 28 // 26 // class G4BoundingEnvelope 29 // class G4BoundingEnvelope 27 // 30 // 28 // Class description: 31 // Class description: 29 // 32 // 30 // Helper class to facilitate calculation of t 33 // Helper class to facilitate calculation of the extent of a solid 31 // within the limits defined by a G4VoxelLimit 34 // within the limits defined by a G4VoxelLimits object. 32 // 35 // 33 // The function CalculateExtent() of a particu 36 // The function CalculateExtent() of a particular solid can create 34 // a G4BoundingEnvelope object that bounds the 37 // a G4BoundingEnvelope object that bounds the solid and then call 35 // CalculateExtent() of the G4BoundingEnvelope 38 // CalculateExtent() of the G4BoundingEnvelope object. 36 // 39 // 37 // Calculation of extent uses G4Transform3D, t 40 // Calculation of extent uses G4Transform3D, thus takes into account 38 // scaling and reflection, if any. 41 // scaling and reflection, if any. 39 42 40 // 2016.05.25, E.Tcherniaev - initial version << 43 // History: >> 44 // >> 45 // 2016.05.25 E.Tcherniaev - initial version >> 46 // 41 // ------------------------------------------- 47 // -------------------------------------------------------------------- 42 #ifndef G4BOUNDINGENVELOPE_HH 48 #ifndef G4BOUNDINGENVELOPE_HH 43 #define G4BOUNDINGENVELOPE_HH 49 #define G4BOUNDINGENVELOPE_HH 44 50 45 #include <vector> 51 #include <vector> 46 #include "geomdefs.hh" 52 #include "geomdefs.hh" 47 53 48 #include "G4ThreeVector.hh" 54 #include "G4ThreeVector.hh" 49 #include "G4VoxelLimits.hh" 55 #include "G4VoxelLimits.hh" 50 #include "G4Transform3D.hh" 56 #include "G4Transform3D.hh" 51 #include "G4Point3D.hh" 57 #include "G4Point3D.hh" 52 #include "G4Plane3D.hh" 58 #include "G4Plane3D.hh" 53 59 54 using G4ThreeVectorList = std::vector<G4ThreeV << 60 typedef std::vector<G4ThreeVector> G4ThreeVectorList; 55 using G4Polygon3D = std::vector<G4Point3D>; << 61 typedef std::vector<G4Point3D> G4Polygon3D; 56 using G4Segment3D = std::pair<G4Point3D,G4Poin << 62 typedef std::pair<G4Point3D,G4Point3D> G4Segment3D; 57 63 58 class G4BoundingEnvelope 64 class G4BoundingEnvelope 59 { 65 { 60 public: 66 public: 61 67 62 G4BoundingEnvelope(const G4ThreeVector& pM 68 G4BoundingEnvelope(const G4ThreeVector& pMin, 63 const G4ThreeVector& pM 69 const G4ThreeVector& pMax); 64 // Constructor from an axis aligned boun 70 // Constructor from an axis aligned bounding box (AABB) 65 71 66 G4BoundingEnvelope(const std::vector<const 72 G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons); 67 // Constructor from a sequence of convex 73 // Constructor from a sequence of convex polygons, the polygons 68 // should have equal numbers of vertices 74 // should have equal numbers of vertices except first and last 69 // polygons which may consist of a singl 75 // polygons which may consist of a single vertex 70 76 71 G4BoundingEnvelope(const G4ThreeVector& pM << 77 G4BoundingEnvelope(const G4ThreeVector& pMin, 72 const G4ThreeVector& pM 78 const G4ThreeVector& pMax, 73 const std::vector<const 79 const std::vector<const G4ThreeVectorList*>& polygons); 74 // Constructor from AABB and a sequence 80 // Constructor from AABB and a sequence of polygons 75 81 76 ~G4BoundingEnvelope() = default; << 82 ~G4BoundingEnvelope(); 77 // Destructor 83 // Destructor 78 84 79 G4bool BoundingBoxVsVoxelLimits(const EAxi 85 G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, 80 const G4Vo 86 const G4VoxelLimits& pVoxelLimits, 81 const G4Tr 87 const G4Transform3D& pTransform3D, 82 G4double& 88 G4double& pMin, G4double& pMax) const; 83 // Analyse the position of the bounding 89 // Analyse the position of the bounding box relative to the voxel. 84 // It returns "true" in the case where t 90 // It returns "true" in the case where the value of the extent can be 85 // figured out directly from the dimensi 91 // figured out directly from the dimensions of the bounding box, or 86 // it is clear that the bounding box and 92 // it is clear that the bounding box and the voxel do not intersect. 87 // The reply "false" means that further 93 // The reply "false" means that further calculations are needed. 88 94 89 G4bool CalculateExtent(const EAxis pAxis, 95 G4bool CalculateExtent(const EAxis pAxis, 90 const G4VoxelLimits 96 const G4VoxelLimits& pVoxelLimits, 91 const G4Transform3D 97 const G4Transform3D& pTransform3D, 92 G4double& pMin, G4d 98 G4double& pMin, G4double& pMax) const; 93 // Calculate extent of the bounding enve 99 // Calculate extent of the bounding envelope 94 100 95 private: 101 private: 96 102 97 void CheckBoundingBox(); 103 void CheckBoundingBox(); 98 // Check correctness of the AABB (axis a 104 // Check correctness of the AABB (axis aligned bounding box) 99 105 100 void CheckBoundingPolygons(); 106 void CheckBoundingPolygons(); 101 // Check correctness of the sequence of 107 // Check correctness of the sequence of convex polygonal bases 102 108 103 G4double FindScaleFactor(const G4Transform 109 G4double FindScaleFactor(const G4Transform3D& pTransform3D) const; 104 // Find max scale factor of the transfor 110 // Find max scale factor of the transformation 105 111 106 void TransformVertices(const G4Transform3D 112 void TransformVertices(const G4Transform3D& pTransform3D, 107 std::vector<G << 113 std::vector<G4Polygon3D*>& pBases) const; 108 std::vector<s << 109 // Create list of transformed polygons 114 // Create list of transformed polygons 110 115 111 void GetPrismAABB(const G4Polygon3D& pBase 116 void GetPrismAABB(const G4Polygon3D& pBaseA, 112 const G4Polygon3D& pBase 117 const G4Polygon3D& pBaseB, 113 G4Segment3D& pAABB 118 G4Segment3D& pAABB) const; 114 // Find bounding box of a prism 119 // Find bounding box of a prism 115 120 116 void CreateListOfEdges(const G4Polygon3D& 121 void CreateListOfEdges(const G4Polygon3D& baseA, 117 const G4Polygon3D& 122 const G4Polygon3D& baseB, 118 std::vector<G 123 std::vector<G4Segment3D>& pEdges) const; 119 // Create list of edges of a prism 124 // Create list of edges of a prism 120 << 125 121 void CreateListOfPlanes(const G4Polygon3D& 126 void CreateListOfPlanes(const G4Polygon3D& baseA, 122 const G4Polygon3D& 127 const G4Polygon3D& baseB, 123 std::vector< 128 std::vector<G4Plane3D>& pPlanes) const; 124 // Create list of planes bounding a pris 129 // Create list of planes bounding a prism 125 130 126 G4bool ClipEdgesByVoxel(const std::vector< 131 G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges, 127 const G4VoxelLimit 132 const G4VoxelLimits& pLimits, 128 G4Segment3D& 133 G4Segment3D& pExtent) const; 129 // Clip set of edges by G4VoxelLimits 134 // Clip set of edges by G4VoxelLimits 130 135 131 void ClipVoxelByPlanes(G4int pBits, 136 void ClipVoxelByPlanes(G4int pBits, 132 const G4VoxelLimits 137 const G4VoxelLimits& pLimits, 133 const std::vector<G 138 const std::vector<G4Plane3D>& pPlanes, 134 const G4Segment3D& 139 const G4Segment3D& pAABB, 135 G4Segment3D& 140 G4Segment3D& pExtent) const; 136 // Clip G4VoxelLimits by set of planes b 141 // Clip G4VoxelLimits by set of planes bounding a prism 137 142 138 private: 143 private: 139 144 140 G4ThreeVector fMin, fMax; << 145 G4ThreeVector fMin, fMax; 141 // original bounding box 146 // original bounding box 142 147 143 const std::vector<const G4ThreeVectorList* << 148 const std::vector<const G4ThreeVectorList*>* fPolygons; 144 // ref to original sequence of polygonal 149 // ref to original sequence of polygonal bases 145 }; 150 }; 146 151 147 #endif // G4BOUNDINGENVELOPE_HH 152 #endif // G4BOUNDINGENVELOPE_HH 148 153