Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // $Id:$ >> 28 // >> 29 // 26 // class G4BoundingEnvelope 30 // class G4BoundingEnvelope 27 // 31 // 28 // Class description: 32 // Class description: 29 // 33 // 30 // Helper class to facilitate calculation of t 34 // Helper class to facilitate calculation of the extent of a solid 31 // within the limits defined by a G4VoxelLimit 35 // within the limits defined by a G4VoxelLimits object. 32 // 36 // 33 // The function CalculateExtent() of a particu 37 // The function CalculateExtent() of a particular solid can create 34 // a G4BoundingEnvelope object that bounds the 38 // a G4BoundingEnvelope object that bounds the solid and then call 35 // CalculateExtent() of the G4BoundingEnvelope 39 // CalculateExtent() of the G4BoundingEnvelope object. 36 // 40 // 37 // Calculation of extent uses G4Transform3D, t 41 // Calculation of extent uses G4Transform3D, thus takes into account 38 // scaling and reflection, if any. 42 // scaling and reflection, if any. 39 43 40 // 2016.05.25, E.Tcherniaev - initial version << 44 // History: >> 45 // >> 46 // 2016.05.25 E.Tcherniaev - initial version >> 47 // 41 // ------------------------------------------- 48 // -------------------------------------------------------------------- 42 #ifndef G4BOUNDINGENVELOPE_HH 49 #ifndef G4BOUNDINGENVELOPE_HH 43 #define G4BOUNDINGENVELOPE_HH 50 #define G4BOUNDINGENVELOPE_HH 44 51 45 #include <vector> 52 #include <vector> 46 #include "geomdefs.hh" 53 #include "geomdefs.hh" 47 54 48 #include "G4ThreeVector.hh" 55 #include "G4ThreeVector.hh" 49 #include "G4VoxelLimits.hh" 56 #include "G4VoxelLimits.hh" 50 #include "G4Transform3D.hh" 57 #include "G4Transform3D.hh" 51 #include "G4Point3D.hh" 58 #include "G4Point3D.hh" 52 #include "G4Plane3D.hh" 59 #include "G4Plane3D.hh" 53 60 54 using G4ThreeVectorList = std::vector<G4ThreeV << 61 typedef std::vector<G4ThreeVector> G4ThreeVectorList; 55 using G4Polygon3D = std::vector<G4Point3D>; << 62 typedef std::vector<G4Point3D> G4Polygon3D; 56 using G4Segment3D = std::pair<G4Point3D,G4Poin << 63 typedef std::pair<G4Point3D,G4Point3D> G4Segment3D; 57 64 58 class G4BoundingEnvelope 65 class G4BoundingEnvelope 59 { 66 { 60 public: 67 public: 61 68 62 G4BoundingEnvelope(const G4ThreeVector& pM 69 G4BoundingEnvelope(const G4ThreeVector& pMin, 63 const G4ThreeVector& pM 70 const G4ThreeVector& pMax); 64 // Constructor from an axis aligned boun 71 // Constructor from an axis aligned bounding box (AABB) 65 72 66 G4BoundingEnvelope(const std::vector<const 73 G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons); 67 // Constructor from a sequence of convex 74 // Constructor from a sequence of convex polygons, the polygons 68 // should have equal numbers of vertices 75 // should have equal numbers of vertices except first and last 69 // polygons which may consist of a singl 76 // polygons which may consist of a single vertex 70 77 71 G4BoundingEnvelope(const G4ThreeVector& pM << 78 G4BoundingEnvelope(const G4ThreeVector& pMin, 72 const G4ThreeVector& pM 79 const G4ThreeVector& pMax, 73 const std::vector<const 80 const std::vector<const G4ThreeVectorList*>& polygons); 74 // Constructor from AABB and a sequence 81 // Constructor from AABB and a sequence of polygons 75 82 76 ~G4BoundingEnvelope() = default; << 83 ~G4BoundingEnvelope(); 77 // Destructor 84 // Destructor 78 85 79 G4bool BoundingBoxVsVoxelLimits(const EAxi 86 G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, 80 const G4Vo 87 const G4VoxelLimits& pVoxelLimits, 81 const G4Tr 88 const G4Transform3D& pTransform3D, 82 G4double& 89 G4double& pMin, G4double& pMax) const; 83 // Analyse the position of the bounding 90 // Analyse the position of the bounding box relative to the voxel. 84 // It returns "true" in the case where t 91 // It returns "true" in the case where the value of the extent can be 85 // figured out directly from the dimensi 92 // figured out directly from the dimensions of the bounding box, or 86 // it is clear that the bounding box and 93 // it is clear that the bounding box and the voxel do not intersect. 87 // The reply "false" means that further 94 // The reply "false" means that further calculations are needed. 88 95 89 G4bool CalculateExtent(const EAxis pAxis, 96 G4bool CalculateExtent(const EAxis pAxis, 90 const G4VoxelLimits 97 const G4VoxelLimits& pVoxelLimits, 91 const G4Transform3D 98 const G4Transform3D& pTransform3D, 92 G4double& pMin, G4d 99 G4double& pMin, G4double& pMax) const; 93 // Calculate extent of the bounding enve 100 // Calculate extent of the bounding envelope 94 101 95 private: 102 private: 96 103 97 void CheckBoundingBox(); 104 void CheckBoundingBox(); 98 // Check correctness of the AABB (axis a 105 // Check correctness of the AABB (axis aligned bounding box) 99 106 100 void CheckBoundingPolygons(); 107 void CheckBoundingPolygons(); 101 // Check correctness of the sequence of 108 // Check correctness of the sequence of convex polygonal bases 102 109 103 G4double FindScaleFactor(const G4Transform 110 G4double FindScaleFactor(const G4Transform3D& pTransform3D) const; 104 // Find max scale factor of the transfor 111 // Find max scale factor of the transformation 105 112 106 void TransformVertices(const G4Transform3D 113 void TransformVertices(const G4Transform3D& pTransform3D, 107 std::vector<G << 114 std::vector<G4Polygon3D*>& pBases) const; 108 std::vector<s << 109 // Create list of transformed polygons 115 // Create list of transformed polygons 110 116 111 void GetPrismAABB(const G4Polygon3D& pBase 117 void GetPrismAABB(const G4Polygon3D& pBaseA, 112 const G4Polygon3D& pBase 118 const G4Polygon3D& pBaseB, 113 G4Segment3D& pAABB 119 G4Segment3D& pAABB) const; 114 // Find bounding box of a prism 120 // Find bounding box of a prism 115 121 116 void CreateListOfEdges(const G4Polygon3D& 122 void CreateListOfEdges(const G4Polygon3D& baseA, 117 const G4Polygon3D& 123 const G4Polygon3D& baseB, 118 std::vector<G 124 std::vector<G4Segment3D>& pEdges) const; 119 // Create list of edges of a prism 125 // Create list of edges of a prism 120 << 126 121 void CreateListOfPlanes(const G4Polygon3D& 127 void CreateListOfPlanes(const G4Polygon3D& baseA, 122 const G4Polygon3D& 128 const G4Polygon3D& baseB, 123 std::vector< 129 std::vector<G4Plane3D>& pPlanes) const; 124 // Create list of planes bounding a pris 130 // Create list of planes bounding a prism 125 131 126 G4bool ClipEdgesByVoxel(const std::vector< 132 G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges, 127 const G4VoxelLimit 133 const G4VoxelLimits& pLimits, 128 G4Segment3D& 134 G4Segment3D& pExtent) const; 129 // Clip set of edges by G4VoxelLimits 135 // Clip set of edges by G4VoxelLimits 130 136 131 void ClipVoxelByPlanes(G4int pBits, 137 void ClipVoxelByPlanes(G4int pBits, 132 const G4VoxelLimits 138 const G4VoxelLimits& pLimits, 133 const std::vector<G 139 const std::vector<G4Plane3D>& pPlanes, 134 const G4Segment3D& 140 const G4Segment3D& pAABB, 135 G4Segment3D& 141 G4Segment3D& pExtent) const; 136 // Clip G4VoxelLimits by set of planes b 142 // Clip G4VoxelLimits by set of planes bounding a prism 137 143 138 private: 144 private: 139 145 140 G4ThreeVector fMin, fMax; << 146 G4ThreeVector fMin, fMax; 141 // original bounding box 147 // original bounding box 142 148 143 const std::vector<const G4ThreeVectorList* << 149 const std::vector<const G4ThreeVectorList*>* fPolygons; 144 // ref to original sequence of polygonal 150 // ref to original sequence of polygonal bases 145 }; 151 }; 146 152 147 #endif // G4BOUNDINGENVELOPE_HH 153 #endif // G4BOUNDINGENVELOPE_HH 148 154