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Geant4/geometry/management/include/G4AffineTransform.icc

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Differences between /geometry/management/include/G4AffineTransform.icc (Version 11.3.0) and /geometry/management/include/G4AffineTransform.icc (Version 6.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
                                                   >>  23 //
                                                   >>  24 // $Id: G4AffineTransform.icc,v 1.7 2003/11/02 14:01:21 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-06-00-patch-01 $
                                                   >>  26 //
                                                   >>  27 //
 26 // G4AffineTransformation Inline implementatio     28 // G4AffineTransformation Inline implementation
 27 //                                                 29 //
 28 // -------------------------------------------     30 // --------------------------------------------------------------------
 29                                                    31 
 30 inline G4AffineTransform::G4AffineTransform()      32 inline G4AffineTransform::G4AffineTransform()
 31  : rxx(1),rxy(0),rxz(0),                           33  : rxx(1),rxy(0),rxz(0),
 32    ryx(0),ryy(1),ryz(0),                           34    ryx(0),ryy(1),ryz(0),
 33    rzx(0),rzy(0),rzz(1),                           35    rzx(0),rzy(0),rzz(1),
 34    tx(0),ty(0),tz(0)                               36    tx(0),ty(0),tz(0)
 35 {}                                                 37 {}
 36                                                    38 
 37 inline G4AffineTransform::G4AffineTransform(co     39 inline G4AffineTransform::G4AffineTransform(const G4ThreeVector& tlate)
 38  : rxx(1),rxy(0),rxz(0),                           40  : rxx(1),rxy(0),rxz(0),
 39    ryx(0),ryy(1),ryz(0),                           41    ryx(0),ryy(1),ryz(0),
 40    rzx(0),rzy(0),rzz(1),                           42    rzx(0),rzy(0),rzz(1),
 41    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       43    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 42 {}                                                 44 {}
 43                                                    45 
 44 inline G4AffineTransform::G4AffineTransform(co     46 inline G4AffineTransform::G4AffineTransform(const G4RotationMatrix& rot)
 45  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),      47  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),
 46    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),      48    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),
 47    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),      49    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),
 48    tx(0),ty(0),tz(0)                               50    tx(0),ty(0),tz(0)
 49 {}                                                 51 {}
 50                                                    52 
 51 inline G4AffineTransform::G4AffineTransform( c     53 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix& rot,
 52                                              c <<  54                                              const G4ThreeVector& tlate   )
 53  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),      55  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),
 54    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),      56    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),
 55    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),      57    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),
 56    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       58    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 57 {}                                                 59 {}
 58                                                    60 
 59 inline G4AffineTransform::G4AffineTransform( c <<  61 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix *rot,
 60                                              c <<  62                                              const G4ThreeVector& tlate)
 61  : tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       63  : tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 62 {                                                  64 {
 63   if (rot != nullptr)                          <<  65   if (rot)
 64   {                                            <<  66     {
 65     rxx=rot->xx();rxy=rot->xy();rxz=rot->xz(); <<  67       rxx=rot->xx();rxy=rot->xy();rxz=rot->xz();
 66     ryx=rot->yx();ryy=rot->yy();ryz=rot->yz(); <<  68       ryx=rot->yx();ryy=rot->yy();ryz=rot->yz();
 67     rzx=rot->zx();rzy=rot->zy();rzz=rot->zz(); <<  69       rzx=rot->zx();rzy=rot->zy();rzz=rot->zz();
 68   }                                            <<  70     }
 69   else                                             71   else
 70   {                                            <<  72     {
 71     rxx=1; rxy=0; rxz=0;                       <<  73       rxx=1; rxy=0; rxz=0;
 72     ryx=0; ryy=1; ryz=0;                       <<  74       ryx=0; ryy=1; ryz=0;
 73     rzx=0; rzy=0; rzz=1;                       <<  75       rzx=0; rzy=0; rzz=1;
 74   }                                            <<  76     }
 75 }                                                  77 }
 76                                                    78 
 77 inline                                         <<  79 inline 
 78 G4AffineTransform::                                80 G4AffineTransform::
 79 G4AffineTransform( const G4double prxx,const G     81 G4AffineTransform( const G4double prxx,const G4double prxy,const G4double prxz,
 80                    const G4double pryx,const G     82                    const G4double pryx,const G4double pryy,const G4double pryz,
 81                    const G4double przx,const G     83                    const G4double przx,const G4double przy,const G4double przz,
 82                    const G4double ptx,const G4 <<  84                    const G4double ptx,const G4double pty,const G4double ptz)
 83  : rxx(prxx),rxy(prxy),rxz(prxz),                  85  : rxx(prxx),rxy(prxy),rxz(prxz),
 84    ryx(pryx),ryy(pryy),ryz(pryz),                  86    ryx(pryx),ryy(pryy),ryz(pryz),
 85    rzx(przx),rzy(przy),rzz(przz),                  87    rzx(przx),rzy(przy),rzz(przz),
 86    tx(ptx),ty(pty),tz(ptz)                         88    tx(ptx),ty(pty),tz(ptz)
 87 {}                                                 89 {}
 88                                                    90 
 89 inline G4AffineTransform&                      << 
 90 G4AffineTransform::operator = (const G4AffineT << 
 91 {                                              << 
 92   if (this == &rhs)  { return *this; }         << 
 93   rxx = rhs.rxx; rxy = rhs.rxy; rxz = rhs.rxz; << 
 94   ryx = rhs.ryx; ryy = rhs.ryy; ryz = rhs.ryz; << 
 95   rzx = rhs.rzx; rzy = rhs.rzy; rzz = rhs.rzz; << 
 96   tx = rhs.tx; ty = rhs.ty; tz = rhs.tz;       << 
 97   return *this;                                << 
 98 }                                              << 
 99                                                << 
100 inline G4AffineTransform                           91 inline G4AffineTransform
101 G4AffineTransform::operator * (const G4AffineT     92 G4AffineTransform::operator * (const G4AffineTransform& tf) const
102 {                                                  93 {
103   return G4AffineTransform(rxx*tf.rxx+rxy*tf.r <<  94         return G4AffineTransform(
104                            rxx*tf.rxy+rxy*tf.r <<  95         rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx,
105                            rxx*tf.rxz+rxy*tf.r <<  96         rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy,
106                                                <<  97         rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz,
107                            ryx*tf.rxx+ryy*tf.r <<  98 
108                            ryx*tf.rxy+ryy*tf.r <<  99         ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx,
109                            ryx*tf.rxz+ryy*tf.r << 100         ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy,
110                                                << 101         ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz,
111                            rzx*tf.rxx+rzy*tf.r << 102 
112                            rzx*tf.rxy+rzy*tf.r << 103         rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx,
113                            rzx*tf.rxz+rzy*tf.r << 104         rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy,
114                                                << 105         rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz,
115                            tx*tf.rxx+ty*tf.ryx << 106         
116                            tx*tf.rxy+ty*tf.ryy << 107         tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx,
117                            tx*tf.rxz+ty*tf.ryz << 108         tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty,
                                                   >> 109         tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz);
118 }                                                 110 }
119                                                   111 
120 inline G4AffineTransform&                         112 inline G4AffineTransform&
121 G4AffineTransform::operator *= (const G4Affine    113 G4AffineTransform::operator *= (const G4AffineTransform& tf)
122 {                                                 114 {
123   // Use temporaries for `in place' compound t << 115          // Use temporaries for `in place' compound transform computation
124   //                                           << 116 
125   G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.r << 117         G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx;
126   G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.r << 118         G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy;
127   G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.r << 119         G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz;
128                                                << 120 
129   G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.r << 121         G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx;
130   G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.r << 122         G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy;
131   G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.r << 123         G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz;
132                                                << 124 
133   G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.r << 125         G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx;
134   G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.r << 126         G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy;
135   G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.r << 127         G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz;
136                                                   128         
137   G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+t << 129         G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx;
138   G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+t << 130         G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty;
139   G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+t << 131         G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz;
140                                                << 132 
141   tx=ntx; ty=nty; tz=ntz;                      << 133         tx=ntx; ty=nty; tz=ntz;
142   rxx=nrxx; rxy=nrxy; rxz=nrxz;                << 134         rxx=nrxx; rxy=nrxy; rxz=nrxz;
143   ryx=nryx; ryy=nryy; ryz=nryz;                << 135         ryx=nryx; ryy=nryy; ryz=nryz;
144   rzx=nrzx; rzy=nrzy; rzz=nrzz;                << 136         rzx=nrzx; rzy=nrzy; rzz=nrzz;
145                                                   137 
146   return *this;                                << 138         return *this;
147 }                                                 139 }
148                                                   140 
149 inline G4AffineTransform&                         141 inline G4AffineTransform&
150 G4AffineTransform::Product( const G4AffineTran << 142 G4AffineTransform::Product(const G4AffineTransform& tf1,
151                             const G4AffineTran << 143                            const G4AffineTransform& tf2)
152 {                                                 144 {
153   rxx = tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf << 145         rxx=tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf1.rxz*tf2.rzx;
154   rxy = tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf << 146         rxy=tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf1.rxz*tf2.rzy;
155   rxz = tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf << 147         rxz=tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf1.rxz*tf2.rzz;
156                                                << 148 
157   ryx = tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf << 149         ryx=tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf1.ryz*tf2.rzx;
158   ryy = tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf << 150         ryy=tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf1.ryz*tf2.rzy;
159   ryz = tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf << 151         ryz=tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf1.ryz*tf2.rzz;
160                                                << 152 
161   rzx = tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf << 153         rzx=tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf1.rzz*tf2.rzx;
162   rzy = tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf << 154         rzy=tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf1.rzz*tf2.rzy;
163   rzz = tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf << 155         rzz=tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf1.rzz*tf2.rzz;
164                                                << 156         
165   tx = tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.t << 157         tx=tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.tz*tf2.rzx   + tf2.tx;
166   ty = tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.t << 158         ty=tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.tz*tf2.rzy   + tf2.ty;
167   tz = tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.t << 159         tz=tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.tz*tf2.rzz   + tf2.tz; 
168                                                << 160         
169   return *this;                                << 161         return *this;
170 }                                                 162 }
171                                                   163 
172 inline G4AffineTransform&                         164 inline G4AffineTransform&
173 G4AffineTransform::InverseProduct( const G4Aff    165 G4AffineTransform::InverseProduct( const G4AffineTransform& tf1,
174                                    const G4Aff << 166                                    const G4AffineTransform& tf2)
175 {                                                 167 {
176   if ((tf2.rxx + tf2.ryy + tf2.rzz) == 3.)     << 168         G4double itf2tx = - tf2.tx*tf2.rxx - tf2.ty*tf2.rxy - tf2.tz*tf2.rxz;
177   {                                            << 169         G4double itf2ty = - tf2.tx*tf2.ryx - tf2.ty*tf2.ryy - tf2.tz*tf2.ryz;
178     rxx = tf1.rxx;                             << 170         G4double itf2tz = - tf2.tx*tf2.rzx - tf2.ty*tf2.rzy - tf2.tz*tf2.rzz;
179     rxy = tf1.rxy;                             << 171 
180     rxz = tf1.rxz;                             << 172         rxx=tf1.rxx*tf2.rxx+tf1.rxy*tf2.rxy+tf1.rxz*tf2.rxz;
181                                                << 173         rxy=tf1.rxx*tf2.ryx+tf1.rxy*tf2.ryy+tf1.rxz*tf2.ryz;
182     ryx = tf1.ryx;                             << 174         rxz=tf1.rxx*tf2.rzx+tf1.rxy*tf2.rzy+tf1.rxz*tf2.rzz;
183     ryy = tf1.ryy;                             << 175 
184     ryz = tf1.ryz;                             << 176         ryx=tf1.ryx*tf2.rxx+tf1.ryy*tf2.rxy+tf1.ryz*tf2.rxz;
185                                                << 177         ryy=tf1.ryx*tf2.ryx+tf1.ryy*tf2.ryy+tf1.ryz*tf2.ryz;
186     rzx = tf1.rzx;                             << 178         ryz=tf1.ryx*tf2.rzx+tf1.ryy*tf2.rzy+tf1.ryz*tf2.rzz;
187     rzy = tf1.rzy;                             << 179 
188     rzz = tf1.rzz;                             << 180         rzx=tf1.rzx*tf2.rxx+tf1.rzy*tf2.rxy+tf1.rzz*tf2.rxz;
189                                                << 181         rzy=tf1.rzx*tf2.ryx+tf1.rzy*tf2.ryy+tf1.rzz*tf2.ryz;
190     tx = tf1.tx - tf2.tx;                      << 182         rzz=tf1.rzx*tf2.rzx+tf1.rzy*tf2.rzy+tf1.rzz*tf2.rzz;
191     ty = tf1.ty - tf2.ty;                      << 183         
192     tz = tf1.tz - tf2.tz;                      << 184         tx=tf1.tx*tf2.rxx+tf1.ty*tf2.rxy+tf1.tz*tf2.rxz+itf2tx;
193   }                                            << 185         ty=tf1.tx*tf2.ryx+tf1.ty*tf2.ryy+tf1.tz*tf2.ryz+itf2ty;
194   else                                         << 186         tz=tf1.tx*tf2.rzx+tf1.ty*tf2.rzy+tf1.tz*tf2.rzz+itf2tz;
195   {                                            << 187 
196     G4double tf1rxx = tf1.rxx, tf1rxy = tf1.rx << 188         return *this;
197     rxx = tf1rxx*tf2.rxx + tf1rxy*tf2.rxy + tf << 189 }
198     rxy = tf1rxx*tf2.ryx + tf1rxy*tf2.ryy + tf << 190 
199     rxz = tf1rxx*tf2.rzx + tf1rxy*tf2.rzy + tf << 191 inline
200                                                << 192 G4ThreeVector G4AffineTransform::TransformPoint(const G4ThreeVector& vec) const
201     G4double tf1ryx = tf1.ryx, tf1ryy = tf1.ry << 193 {
202     ryx = tf1ryx*tf2.rxx + tf1ryy*tf2.rxy + tf << 194         return G4ThreeVector( vec.x()*rxx + vec.y()*ryx + vec.z()*rzx   + tx,
203     ryy = tf1ryx*tf2.ryx + tf1ryy*tf2.ryy + tf << 195                               vec.x()*rxy + vec.y()*ryy + vec.z()*rzy   + ty,
204     ryz = tf1ryx*tf2.rzx + tf1ryy*tf2.rzy + tf << 196                               vec.x()*rxz + vec.y()*ryz + vec.z()*rzz   + tz  );
205                                                << 197 }
206     G4double tf1rzx = tf1.rzx, tf1rzy = tf1.rz << 198 
207     rzx = tf1rzx*tf2.rxx + tf1rzy*tf2.rxy + tf << 199 inline
208     rzy = tf1rzx*tf2.ryx + tf1rzy*tf2.ryy + tf << 200 G4ThreeVector G4AffineTransform::TransformAxis(const G4ThreeVector& axis) const
209     rzz = tf1rzx*tf2.rzx + tf1rzy*tf2.rzy + tf << 201 {
210                                                << 202         return G4ThreeVector( axis.x()*rxx + axis.y()*ryx + axis.z()*rzx,
211     G4double tf1_2tx = tf1.tx - tf2.tx;        << 203                               axis.x()*rxy + axis.y()*ryy + axis.z()*rzy,
212     G4double tf1_2ty = tf1.ty - tf2.ty;        << 204                               axis.x()*rxz + axis.y()*ryz + axis.z()*rzz  );
213     G4double tf1_2tz = tf1.tz - tf2.tz;        << 
214     tx = tf1_2tx*tf2.rxx + tf1_2ty*tf2.rxy + t << 
215     ty = tf1_2tx*tf2.ryx + tf1_2ty*tf2.ryy + t << 
216     tz = tf1_2tx*tf2.rzx + tf1_2ty*tf2.rzy + t << 
217   }                                            << 
218   return *this;                                << 
219 }                                              << 
220                                                << 
221 inline G4ThreeVector                           << 
222 G4AffineTransform::TransformPoint(const G4Thre << 
223 {                                              << 
224   G4double vecx = vec.x(), vecy = vec.y(), vec << 
225   return { vecx*rxx + vecy*ryx + vecz*rzx + tx << 
226            vecx*rxy + vecy*ryy + vecz*rzy + ty << 
227            vecx*rxz + vecy*ryz + vecz*rzz + tz << 
228 }                                              << 
229                                                << 
230 inline G4ThreeVector                           << 
231 G4AffineTransform::InverseTransformPoint(const << 
232 {                                              << 
233   G4double vecx = vec.x()-tx, vecy = vec.y()-t << 
234   return { vecx*rxx + vecy*rxy + vecz*rxz,     << 
235            vecx*ryx + vecy*ryy + vecz*ryz,     << 
236            vecx*rzx + vecy*rzy + vecz*rzz };   << 
237 }                                              << 
238                                                << 
239 inline G4ThreeVector                           << 
240 G4AffineTransform::TransformAxis(const G4Three << 
241 {                                              << 
242   G4double axisx = axis.x(), axisy = axis.y(), << 
243   return { axisx*rxx + axisy*ryx + axisz*rzx,  << 
244            axisx*rxy + axisy*ryy + axisz*rzy,  << 
245            axisx*rxz + axisy*ryz + axisz*rzz } << 
246 }                                              << 
247                                                << 
248 inline G4ThreeVector                           << 
249 G4AffineTransform::InverseTransformAxis(const  << 
250 {                                              << 
251   G4double axisx = axis.x(), axisy = axis.y(), << 
252   return { axisx*rxx + axisy*rxy + axisz*rxz,  << 
253            axisx*ryx + axisy*ryy + axisz*ryz,  << 
254            axisx*rzx + axisy*rzy + axisz*rzz } << 
255 }                                                 205 }
256                                                   206 
257 inline                                            207 inline
258 void G4AffineTransform::ApplyPointTransform(G4    208 void G4AffineTransform::ApplyPointTransform(G4ThreeVector& vec) const
259 {                                                 209 {
260   G4double vecx = vec.x(), vecy = vec.y(), vec << 210         G4double x = vec.x()*rxx + vec.y()*ryx + vec.z()*rzx    + tx;
261   vec.setX( vecx*rxx + vecy*ryx + vecz*rzx + t << 211         G4double y = vec.x()*rxy + vec.y()*ryy + vec.z()*rzy    + ty;
262   vec.setY( vecx*rxy + vecy*ryy + vecz*rzy + t << 212         G4double z = vec.x()*rxz + vec.y()*ryz + vec.z()*rzz    + tz;
263   vec.setZ( vecx*rxz + vecy*ryz + vecz*rzz + t << 213 
                                                   >> 214         vec.setX(x);
                                                   >> 215         vec.setY(y);
                                                   >> 216         vec.setZ(z);
264 }                                                 217 }
265                                                   218 
266 inline                                            219 inline
267 void G4AffineTransform::ApplyAxisTransform(G4T    220 void G4AffineTransform::ApplyAxisTransform(G4ThreeVector& axis) const
268 {                                                 221 {
269   G4double axisx = axis.x(), axisy = axis.y(), << 222         G4double x = axis.x()*rxx + axis.y()*ryx + axis.z()*rzx;
270   axis.setX( axisx*rxx + axisy*ryx + axisz*rzx << 223         G4double y = axis.x()*rxy + axis.y()*ryy + axis.z()*rzy;
271   axis.setY( axisx*rxy + axisy*ryy + axisz*rzy << 224         G4double z = axis.x()*rxz + axis.y()*ryz + axis.z()*rzz;
272   axis.setZ( axisx*rxz + axisy*ryz + axisz*rzz << 225 
                                                   >> 226         axis.setX(x);
                                                   >> 227         axis.setY(y);
                                                   >> 228         axis.setZ(z);
273 }                                                 229 }
274                                                   230 
275 inline                                            231 inline
276 G4AffineTransform G4AffineTransform::Inverse()    232 G4AffineTransform G4AffineTransform::Inverse() const
277 {                                                 233 {
278   G4double ttx = -tx, tty = -ty, ttz = -tz;    << 234         return G4AffineTransform( rxx, ryx, rzx,
279   return G4AffineTransform( rxx, ryx, rzx,     << 235                                   rxy, ryy, rzy,
280                             rxy, ryy, rzy,     << 236                                   rxz, ryz, rzz,
281                             rxz, ryz, rzz,     << 237 
282                             ttx*rxx + tty*rxy  << 238                                  -tx*rxx - ty*rxy - tz*rxz,
283                             ttx*ryx + tty*ryy  << 239                                  -tx*ryx - ty*ryy - tz*ryz,
284                             ttx*rzx + tty*rzy  << 240                                  -tx*rzx - ty*rzy - tz*rzz  );
285 }                                                 241 }
286                                                   242 
287 inline                                            243 inline
288 G4AffineTransform& G4AffineTransform::Invert()    244 G4AffineTransform& G4AffineTransform::Invert()
289 {                                                 245 {
290   G4double ttx = -tx, tty = -ty, ttz = -tz;    << 246         G4double v1 = -tx*rxx - ty*rxy - tz*rxz;
291            tx = ttx*rxx + tty*rxy + ttz*rxz;   << 247         G4double v2 = -tx*ryx - ty*ryy - tz*ryz;
292            ty = ttx*ryx + tty*ryy + ttz*ryz;   << 248         G4double v3 = -tx*rzx - ty*rzy - tz*rzz;
293            tz = ttx*rzx + tty*rzy + ttz*rzz;   << 249 
294                                                << 250         tx=v1; ty=v2; tz=v3;
295   G4double tmp1=ryx; ryx=rxy; rxy=tmp1;        << 251 
296   G4double tmp2=rzx; rzx=rxz; rxz=tmp2;        << 252         G4double tmp1=ryx; ryx=rxy; rxy=tmp1;
297   G4double tmp3=rzy; rzy=ryz; ryz=tmp3;        << 253         G4double tmp2=rzx; rzx=rxz; rxz=tmp2;
                                                   >> 254         G4double tmp3=rzy; rzy=ryz; ryz=tmp3;
                                                   >> 255 
                                                   >> 256         return *this;
298                                                   257 
299   return *this;                                << 
300 }                                                 258 }
301                                                   259 
302 inline                                            260 inline
303 G4AffineTransform& G4AffineTransform::operator    261 G4AffineTransform& G4AffineTransform::operator +=(const G4ThreeVector& tlate)
304 {                                                 262 {
305   tx += tlate.x();                             << 263         tx += tlate.x();
306   ty += tlate.y();                             << 264         ty += tlate.y();
307   tz += tlate.z();                             << 265         tz += tlate.z();
308                                                   266 
309   return *this;                                << 267         return *this;
310 }                                                 268 }
311                                                   269 
312 inline                                            270 inline
313 G4AffineTransform& G4AffineTransform::operator    271 G4AffineTransform& G4AffineTransform::operator -=(const G4ThreeVector& tlate)
314 {                                                 272 {
315   tx -= tlate.x();                             << 273         tx -= tlate.x();
316   ty -= tlate.y();                             << 274         ty -= tlate.y();
317   tz -= tlate.z();                             << 275         tz -= tlate.z();
318                                                   276 
319   return *this;                                << 277         return *this;
320 }                                                 278 }
321                                                   279 
322 inline                                            280 inline
323 G4bool G4AffineTransform::operator == (const G    281 G4bool G4AffineTransform::operator == (const G4AffineTransform& tf) const
324 {                                                 282 {
325   return tx==tf.tx&&ty==tf.ty&&tz==tf.tz&&     << 283         return (tx==tf.tx&&ty==tf.ty&&tz==tf.tz&&
326          rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz << 284                 rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz&&
327          ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz << 285                 ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz&&
328          rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz << 286                 rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz) ? true : false;
329 }                                                 287 }
330                                                << 
331 inline                                            288 inline
332 G4bool G4AffineTransform::operator != (const G    289 G4bool G4AffineTransform::operator != (const G4AffineTransform& tf) const
333 {                                                 290 {
334   return tx!=tf.tx||ty!=tf.ty||tz!=tf.tz||     << 291         return (tx!=tf.tx||ty!=tf.ty||tz!=tf.tz||
335          rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz << 292                 rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz||
336          ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz << 293                 ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz||
337          rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz << 294                 rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz) ? true : false;
338 }                                                 295 }
339                                                   296 
340 inline                                            297 inline
341 G4double G4AffineTransform::operator [] (const    298 G4double G4AffineTransform::operator [] (const G4int n) const
342 {                                                 299 {
343   G4double v = 0.0;                            << 300         G4double v = 0.0;
344   switch(n)                                    << 301         switch(n)
345   {                                            << 302                 {
346     case 0:                                    << 303                 case 0:
347             v=rxx;                             << 304                         v=rxx;
348             break;                             << 305                         break;
349     case 1:                                    << 306                 case 1:
350             v=rxy;                             << 307                         v=rxy;
351             break;                             << 308                         break;
352     case 2:                                    << 309                 case 2:
353             v=rxz;                             << 310                         v=rxz;
354             break;                             << 311                         break;
355     case 4:                                    << 312                 case 4:
356             v=ryx;                             << 313                         v=ryx;
357             break;                             << 314                         break;
358     case 5:                                    << 315                 case 5:
359             v=ryy;                             << 316                         v=ryy;
360             break;                             << 317                         break;
361     case 6:                                    << 318                 case 6:
362             v=ryz;                             << 319                         v=ryz;
363             break;                             << 320                         break;
364     case 8:                                    << 321                 case 8:
365             v=rzx;                             << 322                         v=rzx;
366             break;                             << 323                         break;
367     case 9:                                    << 324                 case 9:
368             v=rzy;                             << 325                         v=rzy;
369             break;                             << 326                         break;
370     case 10:                                   << 327                 case 10:
371             v=rzz;                             << 328                         v=rzz;
372             break;                             << 329                         break;
373     case 12:                                   << 330                 case 12:
374             v=tx;                              << 331                         v=tx;
375             break;                             << 332                         break;
376     case 13:                                   << 333                 case 13:
377             v=ty;                              << 334                         v=ty;
378             break;                             << 335                         break;
379     case 14:                                   << 336                 case 14:
380             v=tz;                              << 337                         v=tz;
381             break;                             << 338                         break;
382     case 3:                                    << 339                 case 3:
383     case 7:                                    << 340                 case 7:
384     case 11:                                   << 341                 case 11:
385             break;                             << 342                         break;
386     case 15:                                   << 343                 case 15:
387             v=1.0;                             << 344                         v=1.0;
388             break;                             << 345                         break;
389   }                                            << 346                 }
390   return v;                                    << 347         return v;
391 }                                                 348 }
392                                                   349 
393 inline                                            350 inline
394 G4bool G4AffineTransform::IsRotated() const       351 G4bool G4AffineTransform::IsRotated() const
395 {                                                 352 {
396   return !(rxx==1.0 && ryy==1.0 && rzz==1.0);  << 353         return (rxx==1.0 && ryy==1.0 && rzz==1.0) ? false : true;
397 }                                                 354 }
398                                                   355 
399 inline                                            356 inline 
400 G4bool G4AffineTransform::IsTranslated() const    357 G4bool G4AffineTransform::IsTranslated() const
401 {                                                 358 {
402   return (tx != 0.0) || (ty != 0.0) || (tz !=  << 359         return (tx || ty || tz) ? true:false;
403 }                                                 360 }
404                                                   361 
405 inline G4RotationMatrix G4AffineTransform::Net << 362 inline G4RotationMatrix G4AffineTransform::NetRotation() const {
406 {                                              << 363   G4RotationMatrix m;
407   return G4Rep3x3(rxx,rxy,rxz,                 << 364   return m.rotateAxes(G4ThreeVector(rxx,ryx,rzx),
408                   ryx,ryy,ryz,                 << 365                       G4ThreeVector(rxy,ryy,rzy),
409                   rzx,rzy,rzz);                << 366                       G4ThreeVector(rxz,ryz,rzz));
410 }                                              << 
411                                                << 
412 inline G4RotationMatrix G4AffineTransform::Inv << 
413 {                                              << 
414   return G4Rep3x3(rxx,ryx,rzx,                 << 
415                   rxy,ryy,rzy,                 << 
416                   rxz,ryz,rzz);                << 
417 }                                                 367 }
418                                                   368 
419 inline                                            369 inline
420 G4ThreeVector G4AffineTransform::NetTranslatio    370 G4ThreeVector G4AffineTransform::NetTranslation() const
421 {                                                 371 {
422   return {tx,ty,tz};                           << 372         return G4ThreeVector(tx,ty,tz);
423 }                                              << 
424                                                << 
425 inline                                         << 
426 G4ThreeVector G4AffineTransform::InverseNetTra << 
427 {                                              << 
428   G4double ttx = -tx, tty = -ty, ttz = -tz;    << 
429   G4double invtx = ttx*rxx + tty*rxy + ttz*rxz << 
430   G4double invty = ttx*ryx + tty*ryy + ttz*ryz << 
431   G4double invtz = ttx*rzx + tty*rzy + ttz*rzz << 
432   return {invtx,invty,invtz};                  << 
433 }                                                 373 }
434                                                   374 
435 inline                                            375 inline 
436 void G4AffineTransform::SetNetRotation(const G    376 void G4AffineTransform::SetNetRotation(const G4RotationMatrix& rot)
437 {                                                 377 {
438   rxx=rot.xx();                                << 378         rxx=rot.xx();
439   rxy=rot.xy();                                << 379         rxy=rot.xy();
440   rxz=rot.xz();                                << 380         rxz=rot.xz();
441   ryx=rot.yx();                                << 381         ryx=rot.yx();
442   ryy=rot.yy();                                << 382         ryy=rot.yy();
443   ryz=rot.yz();                                << 383         ryz=rot.yz();
444   rzx=rot.zx();                                << 384         rzx=rot.zx();
445   rzy=rot.zy();                                << 385         rzy=rot.zy();
446   rzz=rot.zz();                                << 386         rzz=rot.zz();
447 }                                                 387 }
448                                                   388 
449 inline                                            389 inline
450 void G4AffineTransform::SetNetTranslation(cons    390 void G4AffineTransform::SetNetTranslation(const G4ThreeVector& tlate)
451 {                                                 391 {
452   tx=tlate.x();                                << 392         tx=tlate.x();
453   ty=tlate.y();                                << 393         ty=tlate.y();
454   tz=tlate.z();                                << 394         tz=tlate.z();
455 }                                              << 
456                                                << 
457 inline                                         << 
458 G4AffineTransform::operator G4Transform3D () c << 
459 {                                              << 
460   return G4Transform3D(NetRotation().inverse() << 
461 }                                              << 
462                                                << 
463 inline                                         << 
464 std::ostream& operator << (std::ostream& os, c << 
465 {                                              << 
466   std::streamsize oldPrec = os.precision(6);   << 
467   G4double DeviationTolerance = 1.0e-05;       << 
468                                                << 
469   G4double diagDeviation = 0.0;                << 
470   G4double offdDeviationUL = 0.0;              << 
471   G4double offdDeviationDR = 0.0;              << 
472   G4double offdDeviation = 0.0;                << 
473                                                << 
474   os << "  Transformation: " << G4endl;        << 
475                                                << 
476   // double  a = std::max ( 1, 2, 3 ) ;        << 
477                                                << 
478   G4bool UnitTr = ! transf.IsRotated();        << 
479   diagDeviation = std::max( std::fabs( transf[ << 
480                             std::fabs( transf[ << 
481   diagDeviation = std::max( diagDeviation,     << 
482                             std::fabs( transf[ << 
483                                                << 
484   offdDeviationUL = std::max( std::fabs( trans << 
485                               std::fabs( trans << 
486   offdDeviationUL = std::max( offdDeviationUL, << 
487                               std::fabs( trans << 
488                                                << 
489   offdDeviationDR = std::max( std::fabs( trans << 
490                               std::fabs( trans << 
491   offdDeviationDR = std::max( offdDeviationDR, << 
492                               std::fabs( trans << 
493   offdDeviation = std::max( offdDeviationUL, o << 
494                                                << 
495   if( UnitTr || std::max(diagDeviation, offdDe << 
496   {                                            << 
497      os << "    UNIT  Rotation " << G4endl;    << 
498   }                                            << 
499   else                                         << 
500   {                                            << 
501      os << "rx/x,y,z: "                        << 
502         << transf[0]  << " " << transf[1] << " << 
503         << "ry/x,y,z: "                        << 
504         << transf[4]  << " " << transf[5] << " << 
505         << "rz/x,y,z: "                        << 
506         << transf[8]  << " " << transf[9] << " << 
507   }                                            << 
508                                                << 
509   os << "tr/x,y,z: " << transf[12]  << " " <<  << 
510      << G4endl;                                << 
511                                                << 
512   os.precision(oldPrec);                       << 
513                                                << 
514   return os;                                   << 
515 }                                                 395 }
516                                                   396