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>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. >> 3 // >> 4 // By copying, distributing or modifying the Program (or any work >> 5 // based on the Program) you indicate your acceptance of this statement, >> 6 // and all its terms. >> 7 // >> 8 // $Id: G4AffineTransform.icc,v 1.3 1999/12/15 14:49:50 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-03-01 $ 1 // 10 // 2 // ******************************************* << 3 // * License and Disclaimer << 4 // * << 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // 11 // 26 // G4AffineTransformation Inline implementatio 12 // G4AffineTransformation Inline implementation 27 // 13 // 28 // ------------------------------------------- << 29 14 30 inline G4AffineTransform::G4AffineTransform() << 15 inline G4AffineTransform::G4AffineTransform() : 31 : rxx(1),rxy(0),rxz(0), << 16 rxx(1),rxy(0),rxz(0), 32 ryx(0),ryy(1),ryz(0), << 17 ryx(0),ryy(1),ryz(0), 33 rzx(0),rzy(0),rzz(1), << 18 rzx(0),rzy(0),rzz(1), 34 tx(0),ty(0),tz(0) << 19 tx(0),ty(0),tz(0) 35 {} 20 {} 36 21 37 inline G4AffineTransform::G4AffineTransform(co << 22 inline G4AffineTransform::G4AffineTransform(const G4ThreeVector& tlate) : 38 : rxx(1),rxy(0),rxz(0), << 23 rxx(1),rxy(0),rxz(0), 39 ryx(0),ryy(1),ryz(0), << 24 ryx(0),ryy(1),ryz(0), 40 rzx(0),rzy(0),rzz(1), << 25 rzx(0),rzy(0),rzz(1), 41 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) << 26 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 42 {} 27 {} 43 28 44 inline G4AffineTransform::G4AffineTransform(co << 29 inline G4AffineTransform::G4AffineTransform(const G4RotationMatrix& rot) : 45 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), << 30 rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 46 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), << 31 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 47 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), << 32 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 48 tx(0),ty(0),tz(0) << 33 tx(0),ty(0),tz(0) 49 {} 34 {} 50 35 51 inline G4AffineTransform::G4AffineTransform( c 36 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix& rot, 52 c << 37 const G4ThreeVector& tlate ) : 53 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), << 38 rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 54 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), << 39 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 55 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), << 40 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 56 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) << 41 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 57 {} 42 {} 58 43 59 inline G4AffineTransform::G4AffineTransform( c << 44 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix *rot, 60 c << 45 const G4ThreeVector& tlate) : 61 : tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) << 46 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 62 { << 47 { 63 if (rot != nullptr) << 48 if (rot) 64 { << 49 { 65 rxx=rot->xx();rxy=rot->xy();rxz=rot->xz(); << 50 rxx=rot->xx();rxy=rot->xy();rxz=rot->xz(); 66 ryx=rot->yx();ryy=rot->yy();ryz=rot->yz(); << 51 ryx=rot->yx();ryy=rot->yy();ryz=rot->yz(); 67 rzx=rot->zx();rzy=rot->zy();rzz=rot->zz(); << 52 rzx=rot->zx();rzy=rot->zy();rzz=rot->zz(); 68 } << 53 } 69 else 54 else 70 { << 55 { 71 rxx=1; rxy=0; rxz=0; << 56 rxx=1; rxy=0; rxz=0; 72 ryx=0; ryy=1; ryz=0; << 57 ryx=0; ryy=1; ryz=0; 73 rzx=0; rzy=0; rzz=1; << 58 rzx=0; rzy=0; rzz=1; 74 } << 59 } 75 } 60 } 76 61 77 inline << 62 inline 78 G4AffineTransform:: 63 G4AffineTransform:: 79 G4AffineTransform( const G4double prxx,const G 64 G4AffineTransform( const G4double prxx,const G4double prxy,const G4double prxz, 80 const G4double pryx,const G << 65 const G4double pryx,const G4double pryy,const G4double pryz, 81 const G4double przx,const G << 66 const G4double przx,const G4double przy,const G4double przz, 82 const G4double ptx,const G4 << 67 const G4double ptx,const G4double pty,const G4double ptz) : 83 : rxx(prxx),rxy(prxy),rxz(prxz), << 68 rxx(prxx),rxy(prxy),rxz(prxz), 84 ryx(pryx),ryy(pryy),ryz(pryz), << 69 ryx(pryx),ryy(pryy),ryz(pryz), 85 rzx(przx),rzy(przy),rzz(przz), << 70 rzx(przx),rzy(przy),rzz(przz), 86 tx(ptx),ty(pty),tz(ptz) << 71 tx(ptx),ty(pty),tz(ptz) 87 {} 72 {} 88 73 89 inline G4AffineTransform& << 74 inline G4AffineTransform G4AffineTransform::operator * (const G4AffineTransform& tf) const 90 G4AffineTransform::operator = (const G4AffineT << 91 { 75 { 92 if (this == &rhs) { return *this; } << 76 return G4AffineTransform( 93 rxx = rhs.rxx; rxy = rhs.rxy; rxz = rhs.rxz; << 77 rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx, 94 ryx = rhs.ryx; ryy = rhs.ryy; ryz = rhs.ryz; << 78 rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy, 95 rzx = rhs.rzx; rzy = rhs.rzy; rzz = rhs.rzz; << 79 rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz, 96 tx = rhs.tx; ty = rhs.ty; tz = rhs.tz; << 80 97 return *this; << 81 ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx, 98 } << 82 ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy, 99 << 83 ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz, 100 inline G4AffineTransform << 84 101 G4AffineTransform::operator * (const G4AffineT << 85 rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx, 102 { << 86 rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy, 103 return G4AffineTransform(rxx*tf.rxx+rxy*tf.r << 87 rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz, 104 rxx*tf.rxy+rxy*tf.r << 88 105 rxx*tf.rxz+rxy*tf.r << 89 tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx, 106 << 90 tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty, 107 ryx*tf.rxx+ryy*tf.r << 91 tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz); 108 ryx*tf.rxy+ryy*tf.r << 92 } 109 ryx*tf.rxz+ryy*tf.r << 93 110 << 94 inline G4AffineTransform& G4AffineTransform::operator *= (const G4AffineTransform& tf) 111 rzx*tf.rxx+rzy*tf.r << 95 { 112 rzx*tf.rxy+rzy*tf.r << 96 // Use temporaries for `in place' compound transform computation 113 rzx*tf.rxz+rzy*tf.r << 97 114 << 98 G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx; 115 tx*tf.rxx+ty*tf.ryx << 99 G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy; 116 tx*tf.rxy+ty*tf.ryy << 100 G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz; 117 tx*tf.rxz+ty*tf.ryz << 101 >> 102 G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx; >> 103 G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy; >> 104 G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz; >> 105 >> 106 G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx; >> 107 G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy; >> 108 G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz; >> 109 >> 110 G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx; >> 111 G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty; >> 112 G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz; >> 113 >> 114 tx=ntx; ty=nty; tz=ntz; >> 115 rxx=nrxx; rxy=nrxy; rxz=nrxz; >> 116 ryx=nryx; ryy=nryy; ryz=nryz; >> 117 rzx=nrzx; rzy=nrzy; rzz=nrzz; >> 118 >> 119 return *this; >> 120 } >> 121 >> 122 inline G4AffineTransform& G4AffineTransform::Product(const G4AffineTransform& tf1, >> 123 const G4AffineTransform& tf2) >> 124 { >> 125 rxx=tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf1.rxz*tf2.rzx; >> 126 rxy=tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf1.rxz*tf2.rzy; >> 127 rxz=tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf1.rxz*tf2.rzz; >> 128 >> 129 ryx=tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf1.ryz*tf2.rzx; >> 130 ryy=tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf1.ryz*tf2.rzy; >> 131 ryz=tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf1.ryz*tf2.rzz; >> 132 >> 133 rzx=tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf1.rzz*tf2.rzx; >> 134 rzy=tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf1.rzz*tf2.rzy; >> 135 rzz=tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf1.rzz*tf2.rzz; >> 136 >> 137 tx=tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.tz*tf2.rzx + tf2.tx; >> 138 ty=tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.tz*tf2.rzy + tf2.ty; >> 139 tz=tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.tz*tf2.rzz + tf2.tz; >> 140 >> 141 return *this; 118 } 142 } 119 143 120 inline G4AffineTransform& 144 inline G4AffineTransform& 121 G4AffineTransform::operator *= (const G4Affine << 145 G4AffineTransform::InverseProduct( const G4AffineTransform& tf1, >> 146 const G4AffineTransform& tf2) 122 { 147 { 123 // Use temporaries for `in place' compound t << 148 G4double itf2tx = - tf2.tx*tf2.rxx - tf2.ty*tf2.rxy - tf2.tz*tf2.rxz; 124 // << 149 G4double itf2ty = - tf2.tx*tf2.ryx - tf2.ty*tf2.ryy - tf2.tz*tf2.ryz; 125 G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.r << 150 G4double itf2tz = - tf2.tx*tf2.rzx - tf2.ty*tf2.rzy - tf2.tz*tf2.rzz; 126 G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.r << 127 G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.r << 128 << 129 G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.r << 130 G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.r << 131 G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.r << 132 << 133 G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.r << 134 G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.r << 135 G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.r << 136 << 137 G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+t << 138 G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+t << 139 G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+t << 140 << 141 tx=ntx; ty=nty; tz=ntz; << 142 rxx=nrxx; rxy=nrxy; rxz=nrxz; << 143 ryx=nryx; ryy=nryy; ryz=nryz; << 144 rzx=nrzx; rzy=nrzy; rzz=nrzz; << 145 151 146 return *this; << 152 rxx=tf1.rxx*tf2.rxx+tf1.rxy*tf2.rxy+tf1.rxz*tf2.rxz; >> 153 rxy=tf1.rxx*tf2.ryx+tf1.rxy*tf2.ryy+tf1.rxz*tf2.ryz; >> 154 rxz=tf1.rxx*tf2.rzx+tf1.rxy*tf2.rzy+tf1.rxz*tf2.rzz; >> 155 >> 156 ryx=tf1.ryx*tf2.rxx+tf1.ryy*tf2.rxy+tf1.ryz*tf2.rxz; >> 157 ryy=tf1.ryx*tf2.ryx+tf1.ryy*tf2.ryy+tf1.ryz*tf2.ryz; >> 158 ryz=tf1.ryx*tf2.rzx+tf1.ryy*tf2.rzy+tf1.ryz*tf2.rzz; >> 159 >> 160 rzx=tf1.rzx*tf2.rxx+tf1.rzy*tf2.rxy+tf1.rzz*tf2.rxz; >> 161 rzy=tf1.rzx*tf2.ryx+tf1.rzy*tf2.ryy+tf1.rzz*tf2.ryz; >> 162 rzz=tf1.rzx*tf2.rzx+tf1.rzy*tf2.rzy+tf1.rzz*tf2.rzz; >> 163 >> 164 tx=tf1.tx*tf2.rxx+tf1.ty*tf2.rxy+tf1.tz*tf2.rxz+itf2tx; >> 165 ty=tf1.tx*tf2.ryx+tf1.ty*tf2.ryy+tf1.tz*tf2.ryz+itf2ty; >> 166 tz=tf1.tx*tf2.rzx+tf1.ty*tf2.rzy+tf1.tz*tf2.rzz+itf2tz; >> 167 >> 168 return *this; 147 } 169 } 148 170 149 inline G4AffineTransform& << 171 inline 150 G4AffineTransform::Product( const G4AffineTran << 172 G4ThreeVector G4AffineTransform::TransformPoint(const G4ThreeVector& vec) const 151 const G4AffineTran << 152 { 173 { 153 rxx = tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf << 174 return G4ThreeVector( vec.x()*rxx + vec.y()*ryx + vec.z()*rzx + tx, 154 rxy = tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf << 175 vec.x()*rxy + vec.y()*ryy + vec.z()*rzy + ty, 155 rxz = tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf << 176 vec.x()*rxz + vec.y()*ryz + vec.z()*rzz + tz ); 156 << 157 ryx = tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf << 158 ryy = tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf << 159 ryz = tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf << 160 << 161 rzx = tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf << 162 rzy = tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf << 163 rzz = tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf << 164 << 165 tx = tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.t << 166 ty = tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.t << 167 tz = tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.t << 168 << 169 return *this; << 170 } 177 } 171 178 172 inline G4AffineTransform& << 179 inline 173 G4AffineTransform::InverseProduct( const G4Aff << 180 G4ThreeVector G4AffineTransform::TransformAxis(const G4ThreeVector& axis) const 174 const G4Aff << 175 { 181 { 176 if ((tf2.rxx + tf2.ryy + tf2.rzz) == 3.) << 182 return G4ThreeVector( axis.x()*rxx + axis.y()*ryx + axis.z()*rzx, 177 { << 183 axis.x()*rxy + axis.y()*ryy + axis.z()*rzy, 178 rxx = tf1.rxx; << 184 axis.x()*rxz + axis.y()*ryz + axis.z()*rzz ); 179 rxy = tf1.rxy; << 185 180 rxz = tf1.rxz; << 181 << 182 ryx = tf1.ryx; << 183 ryy = tf1.ryy; << 184 ryz = tf1.ryz; << 185 << 186 rzx = tf1.rzx; << 187 rzy = tf1.rzy; << 188 rzz = tf1.rzz; << 189 << 190 tx = tf1.tx - tf2.tx; << 191 ty = tf1.ty - tf2.ty; << 192 tz = tf1.tz - tf2.tz; << 193 } << 194 else << 195 { << 196 G4double tf1rxx = tf1.rxx, tf1rxy = tf1.rx << 197 rxx = tf1rxx*tf2.rxx + tf1rxy*tf2.rxy + tf << 198 rxy = tf1rxx*tf2.ryx + tf1rxy*tf2.ryy + tf << 199 rxz = tf1rxx*tf2.rzx + tf1rxy*tf2.rzy + tf << 200 << 201 G4double tf1ryx = tf1.ryx, tf1ryy = tf1.ry << 202 ryx = tf1ryx*tf2.rxx + tf1ryy*tf2.rxy + tf << 203 ryy = tf1ryx*tf2.ryx + tf1ryy*tf2.ryy + tf << 204 ryz = tf1ryx*tf2.rzx + tf1ryy*tf2.rzy + tf << 205 << 206 G4double tf1rzx = tf1.rzx, tf1rzy = tf1.rz << 207 rzx = tf1rzx*tf2.rxx + tf1rzy*tf2.rxy + tf << 208 rzy = tf1rzx*tf2.ryx + tf1rzy*tf2.ryy + tf << 209 rzz = tf1rzx*tf2.rzx + tf1rzy*tf2.rzy + tf << 210 << 211 G4double tf1_2tx = tf1.tx - tf2.tx; << 212 G4double tf1_2ty = tf1.ty - tf2.ty; << 213 G4double tf1_2tz = tf1.tz - tf2.tz; << 214 tx = tf1_2tx*tf2.rxx + tf1_2ty*tf2.rxy + t << 215 ty = tf1_2tx*tf2.ryx + tf1_2ty*tf2.ryy + t << 216 tz = tf1_2tx*tf2.rzx + tf1_2ty*tf2.rzy + t << 217 } << 218 return *this; << 219 } << 220 << 221 inline G4ThreeVector << 222 G4AffineTransform::TransformPoint(const G4Thre << 223 { << 224 G4double vecx = vec.x(), vecy = vec.y(), vec << 225 return { vecx*rxx + vecy*ryx + vecz*rzx + tx << 226 vecx*rxy + vecy*ryy + vecz*rzy + ty << 227 vecx*rxz + vecy*ryz + vecz*rzz + tz << 228 } << 229 << 230 inline G4ThreeVector << 231 G4AffineTransform::InverseTransformPoint(const << 232 { << 233 G4double vecx = vec.x()-tx, vecy = vec.y()-t << 234 return { vecx*rxx + vecy*rxy + vecz*rxz, << 235 vecx*ryx + vecy*ryy + vecz*ryz, << 236 vecx*rzx + vecy*rzy + vecz*rzz }; << 237 } << 238 << 239 inline G4ThreeVector << 240 G4AffineTransform::TransformAxis(const G4Three << 241 { << 242 G4double axisx = axis.x(), axisy = axis.y(), << 243 return { axisx*rxx + axisy*ryx + axisz*rzx, << 244 axisx*rxy + axisy*ryy + axisz*rzy, << 245 axisx*rxz + axisy*ryz + axisz*rzz } << 246 } << 247 << 248 inline G4ThreeVector << 249 G4AffineTransform::InverseTransformAxis(const << 250 { << 251 G4double axisx = axis.x(), axisy = axis.y(), << 252 return { axisx*rxx + axisy*rxy + axisz*rxz, << 253 axisx*ryx + axisy*ryy + axisz*ryz, << 254 axisx*rzx + axisy*rzy + axisz*rzz } << 255 } 186 } 256 187 257 inline 188 inline 258 void G4AffineTransform::ApplyPointTransform(G4 189 void G4AffineTransform::ApplyPointTransform(G4ThreeVector& vec) const 259 { 190 { 260 G4double vecx = vec.x(), vecy = vec.y(), vec << 191 G4double x = vec.x()*rxx + vec.y()*ryx + vec.z()*rzx + tx; 261 vec.setX( vecx*rxx + vecy*ryx + vecz*rzx + t << 192 G4double y = vec.x()*rxy + vec.y()*ryy + vec.z()*rzy + ty; 262 vec.setY( vecx*rxy + vecy*ryy + vecz*rzy + t << 193 G4double z = vec.x()*rxz + vec.y()*ryz + vec.z()*rzz + tz; 263 vec.setZ( vecx*rxz + vecy*ryz + vecz*rzz + t << 194 >> 195 vec.setX(x); >> 196 vec.setY(y); >> 197 vec.setZ(z); 264 } 198 } 265 199 266 inline 200 inline 267 void G4AffineTransform::ApplyAxisTransform(G4T 201 void G4AffineTransform::ApplyAxisTransform(G4ThreeVector& axis) const 268 { 202 { 269 G4double axisx = axis.x(), axisy = axis.y(), << 203 G4double x = axis.x()*rxx + axis.y()*ryx + axis.z()*rzx; 270 axis.setX( axisx*rxx + axisy*ryx + axisz*rzx << 204 G4double y = axis.x()*rxy + axis.y()*ryy + axis.z()*rzy; 271 axis.setY( axisx*rxy + axisy*ryy + axisz*rzy << 205 G4double z = axis.x()*rxz + axis.y()*ryz + axis.z()*rzz; 272 axis.setZ( axisx*rxz + axisy*ryz + axisz*rzz << 206 >> 207 axis.setX(x); >> 208 axis.setY(y); >> 209 axis.setZ(z); 273 } 210 } 274 211 275 inline 212 inline 276 G4AffineTransform G4AffineTransform::Inverse() 213 G4AffineTransform G4AffineTransform::Inverse() const 277 { 214 { 278 G4double ttx = -tx, tty = -ty, ttz = -tz; << 215 return G4AffineTransform( rxx, ryx, rzx, 279 return G4AffineTransform( rxx, ryx, rzx, << 216 rxy, ryy, rzy, 280 rxy, ryy, rzy, << 217 rxz, ryz, rzz, 281 rxz, ryz, rzz, << 218 282 ttx*rxx + tty*rxy << 219 -tx*rxx - ty*rxy - tz*rxz, 283 ttx*ryx + tty*ryy << 220 -tx*ryx - ty*ryy - tz*ryz, 284 ttx*rzx + tty*rzy << 221 -tx*rzx - ty*rzy - tz*rzz ); 285 } 222 } 286 223 287 inline 224 inline 288 G4AffineTransform& G4AffineTransform::Invert() 225 G4AffineTransform& G4AffineTransform::Invert() 289 { 226 { 290 G4double ttx = -tx, tty = -ty, ttz = -tz; << 227 G4double v1 = -tx*rxx - ty*rxy - tz*rxz; 291 tx = ttx*rxx + tty*rxy + ttz*rxz; << 228 G4double v2 = -tx*ryx - ty*ryy - tz*ryz; 292 ty = ttx*ryx + tty*ryy + ttz*ryz; << 229 G4double v3 = -tx*rzx - ty*rzy - tz*rzz; 293 tz = ttx*rzx + tty*rzy + ttz*rzz; << 230 294 << 231 tx=v1; ty=v2; tz=v3; 295 G4double tmp1=ryx; ryx=rxy; rxy=tmp1; << 232 296 G4double tmp2=rzx; rzx=rxz; rxz=tmp2; << 233 G4double tmp1=ryx; ryx=rxy; rxy=tmp1; 297 G4double tmp3=rzy; rzy=ryz; ryz=tmp3; << 234 G4double tmp2=rzx; rzx=rxz; rxz=tmp2; >> 235 G4double tmp3=rzy; rzy=ryz; ryz=tmp3; >> 236 >> 237 return *this; 298 238 299 return *this; << 300 } 239 } 301 240 302 inline 241 inline 303 G4AffineTransform& G4AffineTransform::operator 242 G4AffineTransform& G4AffineTransform::operator +=(const G4ThreeVector& tlate) 304 { 243 { 305 tx += tlate.x(); << 244 tx += tlate.x(); 306 ty += tlate.y(); << 245 ty += tlate.y(); 307 tz += tlate.z(); << 246 tz += tlate.z(); 308 << 247 309 return *this; << 248 return *this; 310 } 249 } 311 250 312 inline 251 inline 313 G4AffineTransform& G4AffineTransform::operator 252 G4AffineTransform& G4AffineTransform::operator -=(const G4ThreeVector& tlate) 314 { 253 { 315 tx -= tlate.x(); << 254 tx -= tlate.x(); 316 ty -= tlate.y(); << 255 ty -= tlate.y(); 317 tz -= tlate.z(); << 256 tz -= tlate.z(); 318 << 257 319 return *this; << 258 return *this; 320 } 259 } 321 260 322 inline 261 inline 323 G4bool G4AffineTransform::operator == (const G 262 G4bool G4AffineTransform::operator == (const G4AffineTransform& tf) const 324 { 263 { 325 return tx==tf.tx&&ty==tf.ty&&tz==tf.tz&& << 264 return (tx==tf.tx&&ty==tf.ty&&tz==tf.tz&& 326 rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz << 265 rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz&& 327 ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz << 266 ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz&& 328 rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz << 267 rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz) ? true : false; 329 } 268 } 330 << 331 inline 269 inline 332 G4bool G4AffineTransform::operator != (const G 270 G4bool G4AffineTransform::operator != (const G4AffineTransform& tf) const 333 { 271 { 334 return tx!=tf.tx||ty!=tf.ty||tz!=tf.tz|| << 272 return (tx!=tf.tx||ty!=tf.ty||tz!=tf.tz|| 335 rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz << 273 rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz|| 336 ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz << 274 ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz|| 337 rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz << 275 rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz) ? true : false; 338 } 276 } 339 277 340 inline 278 inline 341 G4double G4AffineTransform::operator [] (const 279 G4double G4AffineTransform::operator [] (const G4int n) const 342 { 280 { 343 G4double v = 0.0; << 281 G4double v; 344 switch(n) << 282 switch(n) 345 { << 283 { 346 case 0: << 284 case 0: 347 v=rxx; << 285 v=rxx; 348 break; << 286 break; 349 case 1: << 287 case 1: 350 v=rxy; << 288 v=rxy; 351 break; << 289 break; 352 case 2: << 290 case 2: 353 v=rxz; << 291 v=rxz; 354 break; << 292 break; 355 case 4: << 293 case 4: 356 v=ryx; << 294 v=ryx; 357 break; << 295 break; 358 case 5: << 296 case 5: 359 v=ryy; << 297 v=ryy; 360 break; << 298 break; 361 case 6: << 299 case 6: 362 v=ryz; << 300 v=ryz; 363 break; << 301 break; 364 case 8: << 302 case 8: 365 v=rzx; << 303 v=rzx; 366 break; << 304 break; 367 case 9: << 305 case 9: 368 v=rzy; << 306 v=rzy; 369 break; << 307 break; 370 case 10: << 308 case 10: 371 v=rzz; << 309 v=rzz; 372 break; << 310 break; 373 case 12: << 311 case 12: 374 v=tx; << 312 v=tx; 375 break; << 313 break; 376 case 13: << 314 case 13: 377 v=ty; << 315 v=ty; 378 break; << 316 break; 379 case 14: << 317 case 14: 380 v=tz; << 318 v=tz; 381 break; << 319 break; 382 case 3: << 320 case 3: 383 case 7: << 321 case 7: 384 case 11: << 322 case 11: 385 break; << 323 v=0; 386 case 15: << 324 break; 387 v=1.0; << 325 case 15: 388 break; << 326 v=1; 389 } << 327 break; 390 return v; << 328 } >> 329 return v; 391 } 330 } 392 331 393 inline 332 inline 394 G4bool G4AffineTransform::IsRotated() const 333 G4bool G4AffineTransform::IsRotated() const 395 { 334 { 396 return !(rxx==1.0 && ryy==1.0 && rzz==1.0); << 335 return (rxx==1.0 && ryy==1.0 && rzz==1.0) ? false : true; 397 } 336 } 398 337 399 inline 338 inline 400 G4bool G4AffineTransform::IsTranslated() const 339 G4bool G4AffineTransform::IsTranslated() const 401 { 340 { 402 return (tx != 0.0) || (ty != 0.0) || (tz != << 341 return (tx || ty || tz) ? true:false; 403 } 342 } 404 343 405 inline G4RotationMatrix G4AffineTransform::Net << 344 inline G4RotationMatrix G4AffineTransform::NetRotation() const { 406 { << 345 G4RotationMatrix m; 407 return G4Rep3x3(rxx,rxy,rxz, << 346 return m.rotateAxes(G4ThreeVector(rxx,ryx,rzx), 408 ryx,ryy,ryz, << 347 G4ThreeVector(rxy,ryy,rzy), 409 rzx,rzy,rzz); << 348 G4ThreeVector(rxz,ryz,rzz)); 410 } << 411 << 412 inline G4RotationMatrix G4AffineTransform::Inv << 413 { << 414 return G4Rep3x3(rxx,ryx,rzx, << 415 rxy,ryy,rzy, << 416 rxz,ryz,rzz); << 417 } 349 } 418 350 419 inline 351 inline 420 G4ThreeVector G4AffineTransform::NetTranslatio 352 G4ThreeVector G4AffineTransform::NetTranslation() const 421 { 353 { 422 return {tx,ty,tz}; << 354 return G4ThreeVector(tx,ty,tz); 423 } << 424 << 425 inline << 426 G4ThreeVector G4AffineTransform::InverseNetTra << 427 { << 428 G4double ttx = -tx, tty = -ty, ttz = -tz; << 429 G4double invtx = ttx*rxx + tty*rxy + ttz*rxz << 430 G4double invty = ttx*ryx + tty*ryy + ttz*ryz << 431 G4double invtz = ttx*rzx + tty*rzy + ttz*rzz << 432 return {invtx,invty,invtz}; << 433 } 355 } 434 356 435 inline 357 inline 436 void G4AffineTransform::SetNetRotation(const G 358 void G4AffineTransform::SetNetRotation(const G4RotationMatrix& rot) 437 { 359 { 438 rxx=rot.xx(); << 360 rxx=rot.xx(); 439 rxy=rot.xy(); << 361 rxy=rot.xy(); 440 rxz=rot.xz(); << 362 rxz=rot.xz(); 441 ryx=rot.yx(); << 363 ryx=rot.yx(); 442 ryy=rot.yy(); << 364 ryy=rot.yy(); 443 ryz=rot.yz(); << 365 ryz=rot.yz(); 444 rzx=rot.zx(); << 366 rzx=rot.zx(); 445 rzy=rot.zy(); << 367 rzy=rot.zy(); 446 rzz=rot.zz(); << 368 rzz=rot.zz(); 447 } 369 } 448 370 449 inline 371 inline 450 void G4AffineTransform::SetNetTranslation(cons 372 void G4AffineTransform::SetNetTranslation(const G4ThreeVector& tlate) 451 { 373 { 452 tx=tlate.x(); << 374 tx=tlate.x(); 453 ty=tlate.y(); << 375 ty=tlate.y(); 454 tz=tlate.z(); << 376 tz=tlate.z(); 455 } << 456 << 457 inline << 458 G4AffineTransform::operator G4Transform3D () c << 459 { << 460 return G4Transform3D(NetRotation().inverse() << 461 } << 462 << 463 inline << 464 std::ostream& operator << (std::ostream& os, c << 465 { << 466 std::streamsize oldPrec = os.precision(6); << 467 G4double DeviationTolerance = 1.0e-05; << 468 << 469 G4double diagDeviation = 0.0; << 470 G4double offdDeviationUL = 0.0; << 471 G4double offdDeviationDR = 0.0; << 472 G4double offdDeviation = 0.0; << 473 << 474 os << " Transformation: " << G4endl; << 475 << 476 // double a = std::max ( 1, 2, 3 ) ; << 477 << 478 G4bool UnitTr = ! transf.IsRotated(); << 479 diagDeviation = std::max( std::fabs( transf[ << 480 std::fabs( transf[ << 481 diagDeviation = std::max( diagDeviation, << 482 std::fabs( transf[ << 483 << 484 offdDeviationUL = std::max( std::fabs( trans << 485 std::fabs( trans << 486 offdDeviationUL = std::max( offdDeviationUL, << 487 std::fabs( trans << 488 << 489 offdDeviationDR = std::max( std::fabs( trans << 490 std::fabs( trans << 491 offdDeviationDR = std::max( offdDeviationDR, << 492 std::fabs( trans << 493 offdDeviation = std::max( offdDeviationUL, o << 494 << 495 if( UnitTr || std::max(diagDeviation, offdDe << 496 { << 497 os << " UNIT Rotation " << G4endl; << 498 } << 499 else << 500 { << 501 os << "rx/x,y,z: " << 502 << transf[0] << " " << transf[1] << " << 503 << "ry/x,y,z: " << 504 << transf[4] << " " << transf[5] << " << 505 << "rz/x,y,z: " << 506 << transf[8] << " " << transf[9] << " << 507 } << 508 << 509 os << "tr/x,y,z: " << transf[12] << " " << << 510 << G4endl; << 511 << 512 os.precision(oldPrec); << 513 << 514 return os; << 515 } 377 } 516 378