Geant4 Cross Reference

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Geant4/geometry/management/include/G4AffineTransform.icc

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Differences between /geometry/management/include/G4AffineTransform.icc (Version 11.3.0) and /geometry/management/include/G4AffineTransform.icc (Version 11.2.1)


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 25 //                                                 25 //
 26 // G4AffineTransformation Inline implementatio     26 // G4AffineTransformation Inline implementation
 27 //                                                 27 //
 28 // -------------------------------------------     28 // --------------------------------------------------------------------
 29                                                    29 
 30 inline G4AffineTransform::G4AffineTransform()      30 inline G4AffineTransform::G4AffineTransform()
 31  : rxx(1),rxy(0),rxz(0),                           31  : rxx(1),rxy(0),rxz(0),
 32    ryx(0),ryy(1),ryz(0),                           32    ryx(0),ryy(1),ryz(0),
 33    rzx(0),rzy(0),rzz(1),                           33    rzx(0),rzy(0),rzz(1),
 34    tx(0),ty(0),tz(0)                               34    tx(0),ty(0),tz(0)
 35 {}                                                 35 {}
 36                                                    36 
 37 inline G4AffineTransform::G4AffineTransform(co     37 inline G4AffineTransform::G4AffineTransform(const G4ThreeVector& tlate)
 38  : rxx(1),rxy(0),rxz(0),                           38  : rxx(1),rxy(0),rxz(0),
 39    ryx(0),ryy(1),ryz(0),                           39    ryx(0),ryy(1),ryz(0),
 40    rzx(0),rzy(0),rzz(1),                           40    rzx(0),rzy(0),rzz(1),
 41    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       41    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 42 {}                                                 42 {}
 43                                                    43 
 44 inline G4AffineTransform::G4AffineTransform(co     44 inline G4AffineTransform::G4AffineTransform(const G4RotationMatrix& rot)
 45  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),      45  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),
 46    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),      46    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),
 47    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),      47    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),
 48    tx(0),ty(0),tz(0)                               48    tx(0),ty(0),tz(0)
 49 {}                                                 49 {}
 50                                                    50 
 51 inline G4AffineTransform::G4AffineTransform( c     51 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix& rot,
 52                                              c     52                                              const G4ThreeVector& tlate )
 53  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),      53  : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()),
 54    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),      54    ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()),
 55    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),      55    rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()),
 56    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       56    tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 57 {}                                                 57 {}
 58                                                    58 
 59 inline G4AffineTransform::G4AffineTransform( c     59 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix* rot,
 60                                              c     60                                              const G4ThreeVector& tlate )
 61  : tx(tlate.x()),ty(tlate.y()),tz(tlate.z())       61  : tx(tlate.x()),ty(tlate.y()),tz(tlate.z())
 62 {                                                  62 {
 63   if (rot != nullptr)                              63   if (rot != nullptr)
 64   {                                                64   {
 65     rxx=rot->xx();rxy=rot->xy();rxz=rot->xz();     65     rxx=rot->xx();rxy=rot->xy();rxz=rot->xz();
 66     ryx=rot->yx();ryy=rot->yy();ryz=rot->yz();     66     ryx=rot->yx();ryy=rot->yy();ryz=rot->yz();
 67     rzx=rot->zx();rzy=rot->zy();rzz=rot->zz();     67     rzx=rot->zx();rzy=rot->zy();rzz=rot->zz();
 68   }                                                68   }
 69   else                                             69   else
 70   {                                                70   {
 71     rxx=1; rxy=0; rxz=0;                           71     rxx=1; rxy=0; rxz=0;
 72     ryx=0; ryy=1; ryz=0;                           72     ryx=0; ryy=1; ryz=0;
 73     rzx=0; rzy=0; rzz=1;                           73     rzx=0; rzy=0; rzz=1;
 74   }                                                74   }
 75 }                                                  75 }
 76                                                    76 
 77 inline                                             77 inline
 78 G4AffineTransform::                                78 G4AffineTransform::
 79 G4AffineTransform( const G4double prxx,const G     79 G4AffineTransform( const G4double prxx,const G4double prxy,const G4double prxz,
 80                    const G4double pryx,const G     80                    const G4double pryx,const G4double pryy,const G4double pryz,
 81                    const G4double przx,const G     81                    const G4double przx,const G4double przy,const G4double przz,
 82                    const G4double ptx,const G4     82                    const G4double ptx,const G4double pty,const G4double ptz )
 83  : rxx(prxx),rxy(prxy),rxz(prxz),                  83  : rxx(prxx),rxy(prxy),rxz(prxz),
 84    ryx(pryx),ryy(pryy),ryz(pryz),                  84    ryx(pryx),ryy(pryy),ryz(pryz),
 85    rzx(przx),rzy(przy),rzz(przz),                  85    rzx(przx),rzy(przy),rzz(przz),
 86    tx(ptx),ty(pty),tz(ptz)                         86    tx(ptx),ty(pty),tz(ptz)
 87 {}                                                 87 {}
 88                                                    88 
 89 inline G4AffineTransform&                          89 inline G4AffineTransform&
 90 G4AffineTransform::operator = (const G4AffineT     90 G4AffineTransform::operator = (const G4AffineTransform& rhs)
 91 {                                                  91 {
 92   if (this == &rhs)  { return *this; }             92   if (this == &rhs)  { return *this; }
 93   rxx = rhs.rxx; rxy = rhs.rxy; rxz = rhs.rxz;     93   rxx = rhs.rxx; rxy = rhs.rxy; rxz = rhs.rxz; 
 94   ryx = rhs.ryx; ryy = rhs.ryy; ryz = rhs.ryz;     94   ryx = rhs.ryx; ryy = rhs.ryy; ryz = rhs.ryz; 
 95   rzx = rhs.rzx; rzy = rhs.rzy; rzz = rhs.rzz;     95   rzx = rhs.rzx; rzy = rhs.rzy; rzz = rhs.rzz; 
 96   tx = rhs.tx; ty = rhs.ty; tz = rhs.tz;           96   tx = rhs.tx; ty = rhs.ty; tz = rhs.tz;
 97   return *this;                                    97   return *this;
 98 }                                                  98 }
 99                                                    99 
100 inline G4AffineTransform                          100 inline G4AffineTransform
101 G4AffineTransform::operator * (const G4AffineT    101 G4AffineTransform::operator * (const G4AffineTransform& tf) const
102 {                                                 102 {
103   return G4AffineTransform(rxx*tf.rxx+rxy*tf.r    103   return G4AffineTransform(rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx,
104                            rxx*tf.rxy+rxy*tf.r    104                            rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy,
105                            rxx*tf.rxz+rxy*tf.r    105                            rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz,
106                                                   106 
107                            ryx*tf.rxx+ryy*tf.r    107                            ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx,
108                            ryx*tf.rxy+ryy*tf.r    108                            ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy,
109                            ryx*tf.rxz+ryy*tf.r    109                            ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz,
110                                                   110 
111                            rzx*tf.rxx+rzy*tf.r    111                            rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx,
112                            rzx*tf.rxy+rzy*tf.r    112                            rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy,
113                            rzx*tf.rxz+rzy*tf.r    113                            rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz,
114                                                   114 
115                            tx*tf.rxx+ty*tf.ryx    115                            tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx,
116                            tx*tf.rxy+ty*tf.ryy    116                            tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty,
117                            tx*tf.rxz+ty*tf.ryz    117                            tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz);
118 }                                                 118 }
119                                                   119 
120 inline G4AffineTransform&                         120 inline G4AffineTransform&
121 G4AffineTransform::operator *= (const G4Affine    121 G4AffineTransform::operator *= (const G4AffineTransform& tf)
122 {                                                 122 {
123   // Use temporaries for `in place' compound t    123   // Use temporaries for `in place' compound transform computation
124   //                                              124   //
125   G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.r    125   G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx;
126   G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.r    126   G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy;
127   G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.r    127   G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz;
128                                                   128 
129   G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.r    129   G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx;
130   G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.r    130   G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy;
131   G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.r    131   G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz;
132                                                   132 
133   G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.r    133   G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx;
134   G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.r    134   G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy;
135   G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.r    135   G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz;
136                                                   136         
137   G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+t    137   G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx;
138   G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+t    138   G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty;
139   G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+t    139   G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz;
140                                                   140 
141   tx=ntx; ty=nty; tz=ntz;                         141   tx=ntx; ty=nty; tz=ntz;
142   rxx=nrxx; rxy=nrxy; rxz=nrxz;                   142   rxx=nrxx; rxy=nrxy; rxz=nrxz;
143   ryx=nryx; ryy=nryy; ryz=nryz;                   143   ryx=nryx; ryy=nryy; ryz=nryz;
144   rzx=nrzx; rzy=nrzy; rzz=nrzz;                   144   rzx=nrzx; rzy=nrzy; rzz=nrzz;
145                                                   145 
146   return *this;                                   146   return *this;
147 }                                                 147 }
148                                                   148 
149 inline G4AffineTransform&                         149 inline G4AffineTransform&
150 G4AffineTransform::Product( const G4AffineTran    150 G4AffineTransform::Product( const G4AffineTransform& tf1,
151                             const G4AffineTran    151                             const G4AffineTransform& tf2 )
152 {                                                 152 {
153   rxx = tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf    153   rxx = tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf1.rxz*tf2.rzx;
154   rxy = tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf    154   rxy = tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf1.rxz*tf2.rzy;
155   rxz = tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf    155   rxz = tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf1.rxz*tf2.rzz;
156                                                   156 
157   ryx = tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf    157   ryx = tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf1.ryz*tf2.rzx;
158   ryy = tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf    158   ryy = tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf1.ryz*tf2.rzy;
159   ryz = tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf    159   ryz = tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf1.ryz*tf2.rzz;
160                                                   160 
161   rzx = tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf    161   rzx = tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf1.rzz*tf2.rzx;
162   rzy = tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf    162   rzy = tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf1.rzz*tf2.rzy;
163   rzz = tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf    163   rzz = tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf1.rzz*tf2.rzz;
164                                                   164 
165   tx = tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.t    165   tx = tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.tz*tf2.rzx + tf2.tx;
166   ty = tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.t    166   ty = tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.tz*tf2.rzy + tf2.ty;
167   tz = tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.t    167   tz = tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.tz*tf2.rzz + tf2.tz;
168                                                   168 
169   return *this;                                   169   return *this;
170 }                                                 170 }
171                                                   171 
172 inline G4AffineTransform&                         172 inline G4AffineTransform&
173 G4AffineTransform::InverseProduct( const G4Aff    173 G4AffineTransform::InverseProduct( const G4AffineTransform& tf1,
174                                    const G4Aff    174                                    const G4AffineTransform& tf2 )
175 {                                                 175 {
176   if ((tf2.rxx + tf2.ryy + tf2.rzz) == 3.)        176   if ((tf2.rxx + tf2.ryy + tf2.rzz) == 3.)
177   {                                               177   {
178     rxx = tf1.rxx;                                178     rxx = tf1.rxx;
179     rxy = tf1.rxy;                                179     rxy = tf1.rxy;
180     rxz = tf1.rxz;                                180     rxz = tf1.rxz;
181                                                   181 
182     ryx = tf1.ryx;                                182     ryx = tf1.ryx;
183     ryy = tf1.ryy;                                183     ryy = tf1.ryy;
184     ryz = tf1.ryz;                                184     ryz = tf1.ryz;
185                                                   185 
186     rzx = tf1.rzx;                                186     rzx = tf1.rzx;
187     rzy = tf1.rzy;                                187     rzy = tf1.rzy;
188     rzz = tf1.rzz;                                188     rzz = tf1.rzz;
189                                                   189 
190     tx = tf1.tx - tf2.tx;                         190     tx = tf1.tx - tf2.tx;
191     ty = tf1.ty - tf2.ty;                         191     ty = tf1.ty - tf2.ty;
192     tz = tf1.tz - tf2.tz;                         192     tz = tf1.tz - tf2.tz;
193   }                                               193   }
194   else                                            194   else
195   {                                               195   {
196     G4double tf1rxx = tf1.rxx, tf1rxy = tf1.rx    196     G4double tf1rxx = tf1.rxx, tf1rxy = tf1.rxy, tf1rxz = tf1.rxz;
197     rxx = tf1rxx*tf2.rxx + tf1rxy*tf2.rxy + tf    197     rxx = tf1rxx*tf2.rxx + tf1rxy*tf2.rxy + tf1rxz*tf2.rxz;
198     rxy = tf1rxx*tf2.ryx + tf1rxy*tf2.ryy + tf    198     rxy = tf1rxx*tf2.ryx + tf1rxy*tf2.ryy + tf1rxz*tf2.ryz;
199     rxz = tf1rxx*tf2.rzx + tf1rxy*tf2.rzy + tf    199     rxz = tf1rxx*tf2.rzx + tf1rxy*tf2.rzy + tf1rxz*tf2.rzz;
200                                                   200 
201     G4double tf1ryx = tf1.ryx, tf1ryy = tf1.ry    201     G4double tf1ryx = tf1.ryx, tf1ryy = tf1.ryy, tf1ryz = tf1.ryz;
202     ryx = tf1ryx*tf2.rxx + tf1ryy*tf2.rxy + tf    202     ryx = tf1ryx*tf2.rxx + tf1ryy*tf2.rxy + tf1ryz*tf2.rxz;
203     ryy = tf1ryx*tf2.ryx + tf1ryy*tf2.ryy + tf    203     ryy = tf1ryx*tf2.ryx + tf1ryy*tf2.ryy + tf1ryz*tf2.ryz;
204     ryz = tf1ryx*tf2.rzx + tf1ryy*tf2.rzy + tf    204     ryz = tf1ryx*tf2.rzx + tf1ryy*tf2.rzy + tf1ryz*tf2.rzz;
205                                                   205 
206     G4double tf1rzx = tf1.rzx, tf1rzy = tf1.rz    206     G4double tf1rzx = tf1.rzx, tf1rzy = tf1.rzy, tf1rzz = tf1.rzz;
207     rzx = tf1rzx*tf2.rxx + tf1rzy*tf2.rxy + tf    207     rzx = tf1rzx*tf2.rxx + tf1rzy*tf2.rxy + tf1rzz*tf2.rxz;
208     rzy = tf1rzx*tf2.ryx + tf1rzy*tf2.ryy + tf    208     rzy = tf1rzx*tf2.ryx + tf1rzy*tf2.ryy + tf1rzz*tf2.ryz;
209     rzz = tf1rzx*tf2.rzx + tf1rzy*tf2.rzy + tf    209     rzz = tf1rzx*tf2.rzx + tf1rzy*tf2.rzy + tf1rzz*tf2.rzz;
210                                                   210 
211     G4double tf1_2tx = tf1.tx - tf2.tx;           211     G4double tf1_2tx = tf1.tx - tf2.tx;
212     G4double tf1_2ty = tf1.ty - tf2.ty;           212     G4double tf1_2ty = tf1.ty - tf2.ty;
213     G4double tf1_2tz = tf1.tz - tf2.tz;           213     G4double tf1_2tz = tf1.tz - tf2.tz;
214     tx = tf1_2tx*tf2.rxx + tf1_2ty*tf2.rxy + t    214     tx = tf1_2tx*tf2.rxx + tf1_2ty*tf2.rxy + tf1_2tz*tf2.rxz;
215     ty = tf1_2tx*tf2.ryx + tf1_2ty*tf2.ryy + t    215     ty = tf1_2tx*tf2.ryx + tf1_2ty*tf2.ryy + tf1_2tz*tf2.ryz;
216     tz = tf1_2tx*tf2.rzx + tf1_2ty*tf2.rzy + t    216     tz = tf1_2tx*tf2.rzx + tf1_2ty*tf2.rzy + tf1_2tz*tf2.rzz;
217   }                                               217   }
218   return *this;                                   218   return *this;
219 }                                                 219 }
220                                                   220 
221 inline G4ThreeVector                              221 inline G4ThreeVector
222 G4AffineTransform::TransformPoint(const G4Thre    222 G4AffineTransform::TransformPoint(const G4ThreeVector& vec) const
223 {                                                 223 {
224   G4double vecx = vec.x(), vecy = vec.y(), vec    224   G4double vecx = vec.x(), vecy = vec.y(), vecz = vec.z();
225   return { vecx*rxx + vecy*ryx + vecz*rzx + tx    225   return { vecx*rxx + vecy*ryx + vecz*rzx + tx,
226            vecx*rxy + vecy*ryy + vecz*rzy + ty    226            vecx*rxy + vecy*ryy + vecz*rzy + ty,
227            vecx*rxz + vecy*ryz + vecz*rzz + tz    227            vecx*rxz + vecy*ryz + vecz*rzz + tz };
228 }                                                 228 }
229                                                   229 
230 inline G4ThreeVector                              230 inline G4ThreeVector
231 G4AffineTransform::InverseTransformPoint(const    231 G4AffineTransform::InverseTransformPoint(const G4ThreeVector& vec) const
232 {                                                 232 {
233   G4double vecx = vec.x()-tx, vecy = vec.y()-t    233   G4double vecx = vec.x()-tx, vecy = vec.y()-ty, vecz = vec.z()-tz;
234   return { vecx*rxx + vecy*rxy + vecz*rxz,        234   return { vecx*rxx + vecy*rxy + vecz*rxz,
235            vecx*ryx + vecy*ryy + vecz*ryz,        235            vecx*ryx + vecy*ryy + vecz*ryz,
236            vecx*rzx + vecy*rzy + vecz*rzz };      236            vecx*rzx + vecy*rzy + vecz*rzz };
237 }                                                 237 }
238                                                   238 
239 inline G4ThreeVector                              239 inline G4ThreeVector
240 G4AffineTransform::TransformAxis(const G4Three    240 G4AffineTransform::TransformAxis(const G4ThreeVector& axis) const
241 {                                                 241 {
242   G4double axisx = axis.x(), axisy = axis.y(),    242   G4double axisx = axis.x(), axisy = axis.y(), axisz = axis.z();
243   return { axisx*rxx + axisy*ryx + axisz*rzx,     243   return { axisx*rxx + axisy*ryx + axisz*rzx,
244            axisx*rxy + axisy*ryy + axisz*rzy,     244            axisx*rxy + axisy*ryy + axisz*rzy,
245            axisx*rxz + axisy*ryz + axisz*rzz }    245            axisx*rxz + axisy*ryz + axisz*rzz };
246 }                                                 246 }
247                                                   247 
248 inline G4ThreeVector                              248 inline G4ThreeVector
249 G4AffineTransform::InverseTransformAxis(const     249 G4AffineTransform::InverseTransformAxis(const G4ThreeVector& axis) const
250 {                                                 250 {
251   G4double axisx = axis.x(), axisy = axis.y(),    251   G4double axisx = axis.x(), axisy = axis.y(), axisz = axis.z();
252   return { axisx*rxx + axisy*rxy + axisz*rxz,     252   return { axisx*rxx + axisy*rxy + axisz*rxz,
253            axisx*ryx + axisy*ryy + axisz*ryz,     253            axisx*ryx + axisy*ryy + axisz*ryz,
254            axisx*rzx + axisy*rzy + axisz*rzz }    254            axisx*rzx + axisy*rzy + axisz*rzz };
255 }                                                 255 }
256                                                   256 
257 inline                                            257 inline
258 void G4AffineTransform::ApplyPointTransform(G4    258 void G4AffineTransform::ApplyPointTransform(G4ThreeVector& vec) const
259 {                                                 259 {
260   G4double vecx = vec.x(), vecy = vec.y(), vec    260   G4double vecx = vec.x(), vecy = vec.y(), vecz = vec.z();
261   vec.setX( vecx*rxx + vecy*ryx + vecz*rzx + t    261   vec.setX( vecx*rxx + vecy*ryx + vecz*rzx + tx );
262   vec.setY( vecx*rxy + vecy*ryy + vecz*rzy + t    262   vec.setY( vecx*rxy + vecy*ryy + vecz*rzy + ty );
263   vec.setZ( vecx*rxz + vecy*ryz + vecz*rzz + t    263   vec.setZ( vecx*rxz + vecy*ryz + vecz*rzz + tz );
264 }                                                 264 }
265                                                   265 
266 inline                                            266 inline
267 void G4AffineTransform::ApplyAxisTransform(G4T    267 void G4AffineTransform::ApplyAxisTransform(G4ThreeVector& axis) const
268 {                                                 268 {
269   G4double axisx = axis.x(), axisy = axis.y(),    269   G4double axisx = axis.x(), axisy = axis.y(), axisz = axis.z();
270   axis.setX( axisx*rxx + axisy*ryx + axisz*rzx    270   axis.setX( axisx*rxx + axisy*ryx + axisz*rzx );
271   axis.setY( axisx*rxy + axisy*ryy + axisz*rzy    271   axis.setY( axisx*rxy + axisy*ryy + axisz*rzy );
272   axis.setZ( axisx*rxz + axisy*ryz + axisz*rzz    272   axis.setZ( axisx*rxz + axisy*ryz + axisz*rzz );
273 }                                                 273 }
274                                                   274 
275 inline                                            275 inline
276 G4AffineTransform G4AffineTransform::Inverse()    276 G4AffineTransform G4AffineTransform::Inverse() const
277 {                                                 277 {
278   G4double ttx = -tx, tty = -ty, ttz = -tz;       278   G4double ttx = -tx, tty = -ty, ttz = -tz;
279   return G4AffineTransform( rxx, ryx, rzx,        279   return G4AffineTransform( rxx, ryx, rzx,
280                             rxy, ryy, rzy,        280                             rxy, ryy, rzy,
281                             rxz, ryz, rzz,        281                             rxz, ryz, rzz,
282                             ttx*rxx + tty*rxy     282                             ttx*rxx + tty*rxy + ttz*rxz,
283                             ttx*ryx + tty*ryy     283                             ttx*ryx + tty*ryy + ttz*ryz,
284                             ttx*rzx + tty*rzy     284                             ttx*rzx + tty*rzy + ttz*rzz );
285 }                                                 285 }
286                                                   286 
287 inline                                            287 inline
288 G4AffineTransform& G4AffineTransform::Invert()    288 G4AffineTransform& G4AffineTransform::Invert()
289 {                                                 289 {
290   G4double ttx = -tx, tty = -ty, ttz = -tz;       290   G4double ttx = -tx, tty = -ty, ttz = -tz;
291            tx = ttx*rxx + tty*rxy + ttz*rxz;      291            tx = ttx*rxx + tty*rxy + ttz*rxz;
292            ty = ttx*ryx + tty*ryy + ttz*ryz;      292            ty = ttx*ryx + tty*ryy + ttz*ryz;
293            tz = ttx*rzx + tty*rzy + ttz*rzz;      293            tz = ttx*rzx + tty*rzy + ttz*rzz;
294                                                   294 
295   G4double tmp1=ryx; ryx=rxy; rxy=tmp1;           295   G4double tmp1=ryx; ryx=rxy; rxy=tmp1;
296   G4double tmp2=rzx; rzx=rxz; rxz=tmp2;           296   G4double tmp2=rzx; rzx=rxz; rxz=tmp2;
297   G4double tmp3=rzy; rzy=ryz; ryz=tmp3;           297   G4double tmp3=rzy; rzy=ryz; ryz=tmp3;
298                                                   298 
299   return *this;                                   299   return *this;
300 }                                                 300 }
301                                                   301 
302 inline                                            302 inline
303 G4AffineTransform& G4AffineTransform::operator    303 G4AffineTransform& G4AffineTransform::operator +=(const G4ThreeVector& tlate)
304 {                                                 304 {
305   tx += tlate.x();                                305   tx += tlate.x();
306   ty += tlate.y();                                306   ty += tlate.y();
307   tz += tlate.z();                                307   tz += tlate.z();
308                                                   308 
309   return *this;                                   309   return *this;
310 }                                                 310 }
311                                                   311 
312 inline                                            312 inline
313 G4AffineTransform& G4AffineTransform::operator    313 G4AffineTransform& G4AffineTransform::operator -=(const G4ThreeVector& tlate)
314 {                                                 314 {
315   tx -= tlate.x();                                315   tx -= tlate.x();
316   ty -= tlate.y();                                316   ty -= tlate.y();
317   tz -= tlate.z();                                317   tz -= tlate.z();
318                                                   318 
319   return *this;                                   319   return *this;
320 }                                                 320 }
321                                                   321 
322 inline                                            322 inline
323 G4bool G4AffineTransform::operator == (const G    323 G4bool G4AffineTransform::operator == (const G4AffineTransform& tf) const
324 {                                                 324 {
325   return tx==tf.tx&&ty==tf.ty&&tz==tf.tz&&        325   return tx==tf.tx&&ty==tf.ty&&tz==tf.tz&&
326          rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz    326          rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz&&
327          ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz    327          ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz&&
328          rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz    328          rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz;
329 }                                                 329 }
330                                                   330 
331 inline                                            331 inline
332 G4bool G4AffineTransform::operator != (const G    332 G4bool G4AffineTransform::operator != (const G4AffineTransform& tf) const
333 {                                                 333 {
334   return tx!=tf.tx||ty!=tf.ty||tz!=tf.tz||        334   return tx!=tf.tx||ty!=tf.ty||tz!=tf.tz||
335          rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz    335          rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz||
336          ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz    336          ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz||
337          rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz    337          rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz;
338 }                                                 338 }
339                                                   339 
340 inline                                            340 inline
341 G4double G4AffineTransform::operator [] (const    341 G4double G4AffineTransform::operator [] (const G4int n) const
342 {                                                 342 {
343   G4double v = 0.0;                               343   G4double v = 0.0;
344   switch(n)                                       344   switch(n)
345   {                                               345   {
346     case 0:                                       346     case 0:
347             v=rxx;                                347             v=rxx;
348             break;                                348             break;
349     case 1:                                       349     case 1:
350             v=rxy;                                350             v=rxy;
351             break;                                351             break;
352     case 2:                                       352     case 2:
353             v=rxz;                                353             v=rxz;
354             break;                                354             break;
355     case 4:                                       355     case 4:
356             v=ryx;                                356             v=ryx;
357             break;                                357             break;
358     case 5:                                       358     case 5:
359             v=ryy;                                359             v=ryy;
360             break;                                360             break;
361     case 6:                                       361     case 6:
362             v=ryz;                                362             v=ryz;
363             break;                                363             break;
364     case 8:                                       364     case 8:
365             v=rzx;                                365             v=rzx;
366             break;                                366             break;
367     case 9:                                       367     case 9:
368             v=rzy;                                368             v=rzy;
369             break;                                369             break;
370     case 10:                                      370     case 10:
371             v=rzz;                                371             v=rzz;
372             break;                                372             break;
373     case 12:                                      373     case 12:
374             v=tx;                                 374             v=tx;
375             break;                                375             break;
376     case 13:                                      376     case 13:
377             v=ty;                                 377             v=ty;
378             break;                                378             break;
379     case 14:                                      379     case 14:
380             v=tz;                                 380             v=tz;
381             break;                                381             break;
382     case 3:                                       382     case 3:
383     case 7:                                       383     case 7:
384     case 11:                                      384     case 11:
385             break;                                385             break;
386     case 15:                                      386     case 15:
387             v=1.0;                                387             v=1.0;
388             break;                                388             break;
389   }                                               389   }
390   return v;                                       390   return v;
391 }                                                 391 }
392                                                   392 
393 inline                                            393 inline
394 G4bool G4AffineTransform::IsRotated() const       394 G4bool G4AffineTransform::IsRotated() const
395 {                                                 395 {
396   return !(rxx==1.0 && ryy==1.0 && rzz==1.0);     396   return !(rxx==1.0 && ryy==1.0 && rzz==1.0);
397 }                                                 397 }
398                                                   398 
399 inline                                            399 inline 
400 G4bool G4AffineTransform::IsTranslated() const    400 G4bool G4AffineTransform::IsTranslated() const
401 {                                                 401 {
402   return (tx != 0.0) || (ty != 0.0) || (tz !=     402   return (tx != 0.0) || (ty != 0.0) || (tz != 0.0);
403 }                                                 403 }
404                                                   404 
405 inline G4RotationMatrix G4AffineTransform::Net    405 inline G4RotationMatrix G4AffineTransform::NetRotation() const
406 {                                                 406 {
407   return G4Rep3x3(rxx,rxy,rxz,                    407   return G4Rep3x3(rxx,rxy,rxz,
408                   ryx,ryy,ryz,                    408                   ryx,ryy,ryz,
409                   rzx,rzy,rzz);                   409                   rzx,rzy,rzz);
410 }                                                 410 }
411                                                   411 
412 inline G4RotationMatrix G4AffineTransform::Inv    412 inline G4RotationMatrix G4AffineTransform::InverseNetRotation() const
413 {                                                 413 {
414   return G4Rep3x3(rxx,ryx,rzx,                    414   return G4Rep3x3(rxx,ryx,rzx,
415                   rxy,ryy,rzy,                    415                   rxy,ryy,rzy,
416                   rxz,ryz,rzz);                   416                   rxz,ryz,rzz);
417 }                                                 417 }
418                                                   418 
419 inline                                            419 inline
420 G4ThreeVector G4AffineTransform::NetTranslatio    420 G4ThreeVector G4AffineTransform::NetTranslation() const
421 {                                                 421 {
422   return {tx,ty,tz};                              422   return {tx,ty,tz};
423 }                                                 423 }
424                                                   424 
425 inline                                            425 inline
426 G4ThreeVector G4AffineTransform::InverseNetTra    426 G4ThreeVector G4AffineTransform::InverseNetTranslation() const
427 {                                                 427 {
428   G4double ttx = -tx, tty = -ty, ttz = -tz;       428   G4double ttx = -tx, tty = -ty, ttz = -tz;
429   G4double invtx = ttx*rxx + tty*rxy + ttz*rxz    429   G4double invtx = ttx*rxx + tty*rxy + ttz*rxz;
430   G4double invty = ttx*ryx + tty*ryy + ttz*ryz    430   G4double invty = ttx*ryx + tty*ryy + ttz*ryz;
431   G4double invtz = ttx*rzx + tty*rzy + ttz*rzz    431   G4double invtz = ttx*rzx + tty*rzy + ttz*rzz;
432   return {invtx,invty,invtz};                     432   return {invtx,invty,invtz};
433 }                                                 433 }
434                                                   434 
435 inline                                            435 inline 
436 void G4AffineTransform::SetNetRotation(const G    436 void G4AffineTransform::SetNetRotation(const G4RotationMatrix& rot)
437 {                                                 437 {
438   rxx=rot.xx();                                   438   rxx=rot.xx();
439   rxy=rot.xy();                                   439   rxy=rot.xy();
440   rxz=rot.xz();                                   440   rxz=rot.xz();
441   ryx=rot.yx();                                   441   ryx=rot.yx();
442   ryy=rot.yy();                                   442   ryy=rot.yy();
443   ryz=rot.yz();                                   443   ryz=rot.yz();
444   rzx=rot.zx();                                   444   rzx=rot.zx();
445   rzy=rot.zy();                                   445   rzy=rot.zy();
446   rzz=rot.zz();                                   446   rzz=rot.zz();
447 }                                                 447 }
448                                                   448 
449 inline                                            449 inline
450 void G4AffineTransform::SetNetTranslation(cons    450 void G4AffineTransform::SetNetTranslation(const G4ThreeVector& tlate)
451 {                                                 451 {
452   tx=tlate.x();                                   452   tx=tlate.x();
453   ty=tlate.y();                                   453   ty=tlate.y();
454   tz=tlate.z();                                   454   tz=tlate.z();
455 }                                                 455 }
456                                                   456 
457 inline                                            457 inline
458 G4AffineTransform::operator G4Transform3D () c    458 G4AffineTransform::operator G4Transform3D () const
459 {                                                 459 {
460   return G4Transform3D(NetRotation().inverse()    460   return G4Transform3D(NetRotation().inverse(),NetTranslation());
461 }                                                 461 }
462                                                   462 
463 inline                                            463 inline
464 std::ostream& operator << (std::ostream& os, c    464 std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf)
465 {                                                 465 {
466   std::streamsize oldPrec = os.precision(6);      466   std::streamsize oldPrec = os.precision(6);
467   G4double DeviationTolerance = 1.0e-05;          467   G4double DeviationTolerance = 1.0e-05;
468                                                   468 
469   G4double diagDeviation = 0.0;                   469   G4double diagDeviation = 0.0;
470   G4double offdDeviationUL = 0.0;                 470   G4double offdDeviationUL = 0.0;
471   G4double offdDeviationDR = 0.0;                 471   G4double offdDeviationDR = 0.0;
472   G4double offdDeviation = 0.0;                   472   G4double offdDeviation = 0.0;
473                                                   473 
474   os << "  Transformation: " << G4endl;           474   os << "  Transformation: " << G4endl;
475                                                   475 
476   // double  a = std::max ( 1, 2, 3 ) ;           476   // double  a = std::max ( 1, 2, 3 ) ;
477                                                   477 
478   G4bool UnitTr = ! transf.IsRotated();           478   G4bool UnitTr = ! transf.IsRotated();
479   diagDeviation = std::max( std::fabs( transf[    479   diagDeviation = std::max( std::fabs( transf[0] - 1.0 ) ,   //  |rxx - 1|
480                             std::fabs( transf[    480                             std::fabs( transf[5] - 1.0 ) );  //  |ryy - 1|
481   diagDeviation = std::max( diagDeviation,        481   diagDeviation = std::max( diagDeviation,
482                             std::fabs( transf[    482                             std::fabs( transf[10] - 1.0 ) ); //  |rzz - 1|
483                                                   483   
484   offdDeviationUL = std::max( std::fabs( trans    484   offdDeviationUL = std::max( std::fabs( transf[1] ) ,       //  |rxy|
485                               std::fabs( trans    485                               std::fabs( transf[2] ) );      //  |rxz|
486   offdDeviationUL = std::max( offdDeviationUL,    486   offdDeviationUL = std::max( offdDeviationUL, 
487                               std::fabs( trans    487                               std::fabs( transf[4] ) );      //  |ryx|
488                                                   488   
489   offdDeviationDR = std::max( std::fabs( trans    489   offdDeviationDR = std::max( std::fabs( transf[6] ) ,       //  |ryz|
490                               std::fabs( trans    490                               std::fabs( transf[8] ) );      //  |rzx|
491   offdDeviationDR = std::max( offdDeviationDR,    491   offdDeviationDR = std::max( offdDeviationDR, 
492                               std::fabs( trans    492                               std::fabs( transf[9] ) );      //  |rzy|
493   offdDeviation = std::max( offdDeviationUL, o    493   offdDeviation = std::max( offdDeviationUL, offdDeviationDR );
494                                                   494 
495   if( UnitTr || std::max(diagDeviation, offdDe    495   if( UnitTr || std::max(diagDeviation, offdDeviation) < DeviationTolerance )
496   {                                               496   {
497      os << "    UNIT  Rotation " << G4endl;       497      os << "    UNIT  Rotation " << G4endl;
498   }                                               498   }
499   else                                            499   else
500   {                                               500   {
501      os << "rx/x,y,z: "                           501      os << "rx/x,y,z: "
502         << transf[0]  << " " << transf[1] << "    502         << transf[0]  << " " << transf[1] << " " << transf[2] << G4endl
503         << "ry/x,y,z: "                           503         << "ry/x,y,z: "
504         << transf[4]  << " " << transf[5] << "    504         << transf[4]  << " " << transf[5] << " " << transf[6] << G4endl
505         << "rz/x,y,z: "                           505         << "rz/x,y,z: "
506         << transf[8]  << " " << transf[9] << "    506         << transf[8]  << " " << transf[9] << " " << transf[10] << G4endl;
507   }                                               507   }
508                                                   508 
509   os << "tr/x,y,z: " << transf[12]  << " " <<     509   os << "tr/x,y,z: " << transf[12]  << " " << transf[13] << " " << transf[14]
510      << G4endl;                                   510      << G4endl;
511                                                   511   
512   os.precision(oldPrec);                          512   os.precision(oldPrec);
513                                                   513 
514   return os;                                      514   return os;
515 }                                                 515 }
516                                                   516