Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // $Id$ >> 28 // >> 29 // 26 // G4AffineTransformation Inline implementatio 30 // G4AffineTransformation Inline implementation 27 // 31 // 28 // ------------------------------------------- 32 // -------------------------------------------------------------------- 29 33 30 inline G4AffineTransform::G4AffineTransform() 34 inline G4AffineTransform::G4AffineTransform() 31 : rxx(1),rxy(0),rxz(0), 35 : rxx(1),rxy(0),rxz(0), 32 ryx(0),ryy(1),ryz(0), 36 ryx(0),ryy(1),ryz(0), 33 rzx(0),rzy(0),rzz(1), 37 rzx(0),rzy(0),rzz(1), 34 tx(0),ty(0),tz(0) 38 tx(0),ty(0),tz(0) 35 {} 39 {} 36 40 37 inline G4AffineTransform::G4AffineTransform(co 41 inline G4AffineTransform::G4AffineTransform(const G4ThreeVector& tlate) 38 : rxx(1),rxy(0),rxz(0), 42 : rxx(1),rxy(0),rxz(0), 39 ryx(0),ryy(1),ryz(0), 43 ryx(0),ryy(1),ryz(0), 40 rzx(0),rzy(0),rzz(1), 44 rzx(0),rzy(0),rzz(1), 41 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 45 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 42 {} 46 {} 43 47 44 inline G4AffineTransform::G4AffineTransform(co 48 inline G4AffineTransform::G4AffineTransform(const G4RotationMatrix& rot) 45 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 49 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 46 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 50 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 47 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 51 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 48 tx(0),ty(0),tz(0) 52 tx(0),ty(0),tz(0) 49 {} 53 {} 50 54 51 inline G4AffineTransform::G4AffineTransform( c 55 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix& rot, 52 c << 56 const G4ThreeVector& tlate ) 53 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 57 : rxx(rot.xx()),rxy(rot.xy()),rxz(rot.xz()), 54 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 58 ryx(rot.yx()),ryy(rot.yy()),ryz(rot.yz()), 55 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 59 rzx(rot.zx()),rzy(rot.zy()),rzz(rot.zz()), 56 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 60 tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 57 {} 61 {} 58 62 59 inline G4AffineTransform::G4AffineTransform( c 63 inline G4AffineTransform::G4AffineTransform( const G4RotationMatrix* rot, 60 c << 64 const G4ThreeVector& tlate) 61 : tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 65 : tx(tlate.x()),ty(tlate.y()),tz(tlate.z()) 62 { 66 { 63 if (rot != nullptr) << 67 if (rot) 64 { << 68 { 65 rxx=rot->xx();rxy=rot->xy();rxz=rot->xz(); << 69 rxx=rot->xx();rxy=rot->xy();rxz=rot->xz(); 66 ryx=rot->yx();ryy=rot->yy();ryz=rot->yz(); << 70 ryx=rot->yx();ryy=rot->yy();ryz=rot->yz(); 67 rzx=rot->zx();rzy=rot->zy();rzz=rot->zz(); << 71 rzx=rot->zx();rzy=rot->zy();rzz=rot->zz(); 68 } << 72 } 69 else 73 else 70 { << 74 { 71 rxx=1; rxy=0; rxz=0; << 75 rxx=1; rxy=0; rxz=0; 72 ryx=0; ryy=1; ryz=0; << 76 ryx=0; ryy=1; ryz=0; 73 rzx=0; rzy=0; rzz=1; << 77 rzx=0; rzy=0; rzz=1; 74 } << 78 } 75 } 79 } 76 80 77 inline << 81 inline 78 G4AffineTransform:: 82 G4AffineTransform:: 79 G4AffineTransform( const G4double prxx,const G 83 G4AffineTransform( const G4double prxx,const G4double prxy,const G4double prxz, 80 const G4double pryx,const G 84 const G4double pryx,const G4double pryy,const G4double pryz, 81 const G4double przx,const G 85 const G4double przx,const G4double przy,const G4double przz, 82 const G4double ptx,const G4 << 86 const G4double ptx,const G4double pty,const G4double ptz) 83 : rxx(prxx),rxy(prxy),rxz(prxz), 87 : rxx(prxx),rxy(prxy),rxz(prxz), 84 ryx(pryx),ryy(pryy),ryz(pryz), 88 ryx(pryx),ryy(pryy),ryz(pryz), 85 rzx(przx),rzy(przy),rzz(przz), 89 rzx(przx),rzy(przy),rzz(przz), 86 tx(ptx),ty(pty),tz(ptz) 90 tx(ptx),ty(pty),tz(ptz) 87 {} 91 {} 88 92 89 inline G4AffineTransform& << 90 G4AffineTransform::operator = (const G4AffineT << 91 { << 92 if (this == &rhs) { return *this; } << 93 rxx = rhs.rxx; rxy = rhs.rxy; rxz = rhs.rxz; << 94 ryx = rhs.ryx; ryy = rhs.ryy; ryz = rhs.ryz; << 95 rzx = rhs.rzx; rzy = rhs.rzy; rzz = rhs.rzz; << 96 tx = rhs.tx; ty = rhs.ty; tz = rhs.tz; << 97 return *this; << 98 } << 99 << 100 inline G4AffineTransform 93 inline G4AffineTransform 101 G4AffineTransform::operator * (const G4AffineT 94 G4AffineTransform::operator * (const G4AffineTransform& tf) const 102 { 95 { 103 return G4AffineTransform(rxx*tf.rxx+rxy*tf.r << 96 return G4AffineTransform( 104 rxx*tf.rxy+rxy*tf.r << 97 rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx, 105 rxx*tf.rxz+rxy*tf.r << 98 rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy, 106 << 99 rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz, 107 ryx*tf.rxx+ryy*tf.r << 100 108 ryx*tf.rxy+ryy*tf.r << 101 ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx, 109 ryx*tf.rxz+ryy*tf.r << 102 ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy, 110 << 103 ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz, 111 rzx*tf.rxx+rzy*tf.r << 104 112 rzx*tf.rxy+rzy*tf.r << 105 rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx, 113 rzx*tf.rxz+rzy*tf.r << 106 rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy, 114 << 107 rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz, 115 tx*tf.rxx+ty*tf.ryx << 108 116 tx*tf.rxy+ty*tf.ryy << 109 tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx, 117 tx*tf.rxz+ty*tf.ryz << 110 tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty, >> 111 tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz); 118 } 112 } 119 113 120 inline G4AffineTransform& 114 inline G4AffineTransform& 121 G4AffineTransform::operator *= (const G4Affine 115 G4AffineTransform::operator *= (const G4AffineTransform& tf) 122 { 116 { 123 // Use temporaries for `in place' compound t << 117 // Use temporaries for `in place' compound transform computation 124 // << 118 125 G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.r << 119 G4double nrxx=rxx*tf.rxx+rxy*tf.ryx+rxz*tf.rzx; 126 G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.r << 120 G4double nrxy=rxx*tf.rxy+rxy*tf.ryy+rxz*tf.rzy; 127 G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.r << 121 G4double nrxz=rxx*tf.rxz+rxy*tf.ryz+rxz*tf.rzz; 128 << 122 129 G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.r << 123 G4double nryx=ryx*tf.rxx+ryy*tf.ryx+ryz*tf.rzx; 130 G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.r << 124 G4double nryy=ryx*tf.rxy+ryy*tf.ryy+ryz*tf.rzy; 131 G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.r << 125 G4double nryz=ryx*tf.rxz+ryy*tf.ryz+ryz*tf.rzz; 132 << 126 133 G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.r << 127 G4double nrzx=rzx*tf.rxx+rzy*tf.ryx+rzz*tf.rzx; 134 G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.r << 128 G4double nrzy=rzx*tf.rxy+rzy*tf.ryy+rzz*tf.rzy; 135 G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.r << 129 G4double nrzz=rzx*tf.rxz+rzy*tf.ryz+rzz*tf.rzz; 136 130 137 G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+t << 131 G4double ntx=tx*tf.rxx+ty*tf.ryx+tz*tf.rzx+tf.tx; 138 G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+t << 132 G4double nty=tx*tf.rxy+ty*tf.ryy+tz*tf.rzy+tf.ty; 139 G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+t << 133 G4double ntz=tx*tf.rxz+ty*tf.ryz+tz*tf.rzz+tf.tz; 140 << 134 141 tx=ntx; ty=nty; tz=ntz; << 135 tx=ntx; ty=nty; tz=ntz; 142 rxx=nrxx; rxy=nrxy; rxz=nrxz; << 136 rxx=nrxx; rxy=nrxy; rxz=nrxz; 143 ryx=nryx; ryy=nryy; ryz=nryz; << 137 ryx=nryx; ryy=nryy; ryz=nryz; 144 rzx=nrzx; rzy=nrzy; rzz=nrzz; << 138 rzx=nrzx; rzy=nrzy; rzz=nrzz; 145 139 146 return *this; << 140 return *this; 147 } 141 } 148 142 149 inline G4AffineTransform& 143 inline G4AffineTransform& 150 G4AffineTransform::Product( const G4AffineTran << 144 G4AffineTransform::Product(const G4AffineTransform& tf1, 151 const G4AffineTran << 145 const G4AffineTransform& tf2) 152 { 146 { 153 rxx = tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf << 147 rxx=tf1.rxx*tf2.rxx + tf1.rxy*tf2.ryx + tf1.rxz*tf2.rzx; 154 rxy = tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf << 148 rxy=tf1.rxx*tf2.rxy + tf1.rxy*tf2.ryy + tf1.rxz*tf2.rzy; 155 rxz = tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf << 149 rxz=tf1.rxx*tf2.rxz + tf1.rxy*tf2.ryz + tf1.rxz*tf2.rzz; 156 << 150 157 ryx = tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf << 151 ryx=tf1.ryx*tf2.rxx + tf1.ryy*tf2.ryx + tf1.ryz*tf2.rzx; 158 ryy = tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf << 152 ryy=tf1.ryx*tf2.rxy + tf1.ryy*tf2.ryy + tf1.ryz*tf2.rzy; 159 ryz = tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf << 153 ryz=tf1.ryx*tf2.rxz + tf1.ryy*tf2.ryz + tf1.ryz*tf2.rzz; 160 << 154 161 rzx = tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf << 155 rzx=tf1.rzx*tf2.rxx + tf1.rzy*tf2.ryx + tf1.rzz*tf2.rzx; 162 rzy = tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf << 156 rzy=tf1.rzx*tf2.rxy + tf1.rzy*tf2.ryy + tf1.rzz*tf2.rzy; 163 rzz = tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf << 157 rzz=tf1.rzx*tf2.rxz + tf1.rzy*tf2.ryz + tf1.rzz*tf2.rzz; 164 << 158 165 tx = tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.t << 159 tx=tf1.tx*tf2.rxx + tf1.ty*tf2.ryx + tf1.tz*tf2.rzx + tf2.tx; 166 ty = tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.t << 160 ty=tf1.tx*tf2.rxy + tf1.ty*tf2.ryy + tf1.tz*tf2.rzy + tf2.ty; 167 tz = tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.t << 161 tz=tf1.tx*tf2.rxz + tf1.ty*tf2.ryz + tf1.tz*tf2.rzz + tf2.tz; 168 << 162 169 return *this; << 163 return *this; 170 } 164 } 171 165 172 inline G4AffineTransform& 166 inline G4AffineTransform& 173 G4AffineTransform::InverseProduct( const G4Aff 167 G4AffineTransform::InverseProduct( const G4AffineTransform& tf1, 174 const G4Aff << 168 const G4AffineTransform& tf2) 175 { << 176 if ((tf2.rxx + tf2.ryy + tf2.rzz) == 3.) << 177 { << 178 rxx = tf1.rxx; << 179 rxy = tf1.rxy; << 180 rxz = tf1.rxz; << 181 << 182 ryx = tf1.ryx; << 183 ryy = tf1.ryy; << 184 ryz = tf1.ryz; << 185 << 186 rzx = tf1.rzx; << 187 rzy = tf1.rzy; << 188 rzz = tf1.rzz; << 189 << 190 tx = tf1.tx - tf2.tx; << 191 ty = tf1.ty - tf2.ty; << 192 tz = tf1.tz - tf2.tz; << 193 } << 194 else << 195 { << 196 G4double tf1rxx = tf1.rxx, tf1rxy = tf1.rx << 197 rxx = tf1rxx*tf2.rxx + tf1rxy*tf2.rxy + tf << 198 rxy = tf1rxx*tf2.ryx + tf1rxy*tf2.ryy + tf << 199 rxz = tf1rxx*tf2.rzx + tf1rxy*tf2.rzy + tf << 200 << 201 G4double tf1ryx = tf1.ryx, tf1ryy = tf1.ry << 202 ryx = tf1ryx*tf2.rxx + tf1ryy*tf2.rxy + tf << 203 ryy = tf1ryx*tf2.ryx + tf1ryy*tf2.ryy + tf << 204 ryz = tf1ryx*tf2.rzx + tf1ryy*tf2.rzy + tf << 205 << 206 G4double tf1rzx = tf1.rzx, tf1rzy = tf1.rz << 207 rzx = tf1rzx*tf2.rxx + tf1rzy*tf2.rxy + tf << 208 rzy = tf1rzx*tf2.ryx + tf1rzy*tf2.ryy + tf << 209 rzz = tf1rzx*tf2.rzx + tf1rzy*tf2.rzy + tf << 210 << 211 G4double tf1_2tx = tf1.tx - tf2.tx; << 212 G4double tf1_2ty = tf1.ty - tf2.ty; << 213 G4double tf1_2tz = tf1.tz - tf2.tz; << 214 tx = tf1_2tx*tf2.rxx + tf1_2ty*tf2.rxy + t << 215 ty = tf1_2tx*tf2.ryx + tf1_2ty*tf2.ryy + t << 216 tz = tf1_2tx*tf2.rzx + tf1_2ty*tf2.rzy + t << 217 } << 218 return *this; << 219 } << 220 << 221 inline G4ThreeVector << 222 G4AffineTransform::TransformPoint(const G4Thre << 223 { 169 { 224 G4double vecx = vec.x(), vecy = vec.y(), vec << 170 G4double itf2tx = - tf2.tx*tf2.rxx - tf2.ty*tf2.rxy - tf2.tz*tf2.rxz; 225 return { vecx*rxx + vecy*ryx + vecz*rzx + tx << 171 G4double itf2ty = - tf2.tx*tf2.ryx - tf2.ty*tf2.ryy - tf2.tz*tf2.ryz; 226 vecx*rxy + vecy*ryy + vecz*rzy + ty << 172 G4double itf2tz = - tf2.tx*tf2.rzx - tf2.ty*tf2.rzy - tf2.tz*tf2.rzz; 227 vecx*rxz + vecy*ryz + vecz*rzz + tz << 173 228 } << 174 rxx=tf1.rxx*tf2.rxx+tf1.rxy*tf2.rxy+tf1.rxz*tf2.rxz; >> 175 rxy=tf1.rxx*tf2.ryx+tf1.rxy*tf2.ryy+tf1.rxz*tf2.ryz; >> 176 rxz=tf1.rxx*tf2.rzx+tf1.rxy*tf2.rzy+tf1.rxz*tf2.rzz; >> 177 >> 178 ryx=tf1.ryx*tf2.rxx+tf1.ryy*tf2.rxy+tf1.ryz*tf2.rxz; >> 179 ryy=tf1.ryx*tf2.ryx+tf1.ryy*tf2.ryy+tf1.ryz*tf2.ryz; >> 180 ryz=tf1.ryx*tf2.rzx+tf1.ryy*tf2.rzy+tf1.ryz*tf2.rzz; >> 181 >> 182 rzx=tf1.rzx*tf2.rxx+tf1.rzy*tf2.rxy+tf1.rzz*tf2.rxz; >> 183 rzy=tf1.rzx*tf2.ryx+tf1.rzy*tf2.ryy+tf1.rzz*tf2.ryz; >> 184 rzz=tf1.rzx*tf2.rzx+tf1.rzy*tf2.rzy+tf1.rzz*tf2.rzz; >> 185 >> 186 tx=tf1.tx*tf2.rxx+tf1.ty*tf2.rxy+tf1.tz*tf2.rxz+itf2tx; >> 187 ty=tf1.tx*tf2.ryx+tf1.ty*tf2.ryy+tf1.tz*tf2.ryz+itf2ty; >> 188 tz=tf1.tx*tf2.rzx+tf1.ty*tf2.rzy+tf1.tz*tf2.rzz+itf2tz; 229 189 230 inline G4ThreeVector << 190 return *this; 231 G4AffineTransform::InverseTransformPoint(const << 232 { << 233 G4double vecx = vec.x()-tx, vecy = vec.y()-t << 234 return { vecx*rxx + vecy*rxy + vecz*rxz, << 235 vecx*ryx + vecy*ryy + vecz*ryz, << 236 vecx*rzx + vecy*rzy + vecz*rzz }; << 237 } 191 } 238 192 239 inline G4ThreeVector << 193 inline 240 G4AffineTransform::TransformAxis(const G4Three << 194 G4ThreeVector G4AffineTransform::TransformPoint(const G4ThreeVector& vec) const 241 { 195 { 242 G4double axisx = axis.x(), axisy = axis.y(), << 196 return G4ThreeVector( vec.x()*rxx + vec.y()*ryx + vec.z()*rzx + tx, 243 return { axisx*rxx + axisy*ryx + axisz*rzx, << 197 vec.x()*rxy + vec.y()*ryy + vec.z()*rzy + ty, 244 axisx*rxy + axisy*ryy + axisz*rzy, << 198 vec.x()*rxz + vec.y()*ryz + vec.z()*rzz + tz ); 245 axisx*rxz + axisy*ryz + axisz*rzz } << 246 } 199 } 247 200 248 inline G4ThreeVector << 201 inline 249 G4AffineTransform::InverseTransformAxis(const << 202 G4ThreeVector G4AffineTransform::TransformAxis(const G4ThreeVector& axis) const 250 { 203 { 251 G4double axisx = axis.x(), axisy = axis.y(), << 204 return G4ThreeVector( axis.x()*rxx + axis.y()*ryx + axis.z()*rzx, 252 return { axisx*rxx + axisy*rxy + axisz*rxz, << 205 axis.x()*rxy + axis.y()*ryy + axis.z()*rzy, 253 axisx*ryx + axisy*ryy + axisz*ryz, << 206 axis.x()*rxz + axis.y()*ryz + axis.z()*rzz ); 254 axisx*rzx + axisy*rzy + axisz*rzz } << 255 } 207 } 256 208 257 inline 209 inline 258 void G4AffineTransform::ApplyPointTransform(G4 210 void G4AffineTransform::ApplyPointTransform(G4ThreeVector& vec) const 259 { 211 { 260 G4double vecx = vec.x(), vecy = vec.y(), vec << 212 G4double x = vec.x()*rxx + vec.y()*ryx + vec.z()*rzx + tx; 261 vec.setX( vecx*rxx + vecy*ryx + vecz*rzx + t << 213 G4double y = vec.x()*rxy + vec.y()*ryy + vec.z()*rzy + ty; 262 vec.setY( vecx*rxy + vecy*ryy + vecz*rzy + t << 214 G4double z = vec.x()*rxz + vec.y()*ryz + vec.z()*rzz + tz; 263 vec.setZ( vecx*rxz + vecy*ryz + vecz*rzz + t << 215 >> 216 vec.setX(x); >> 217 vec.setY(y); >> 218 vec.setZ(z); 264 } 219 } 265 220 266 inline 221 inline 267 void G4AffineTransform::ApplyAxisTransform(G4T 222 void G4AffineTransform::ApplyAxisTransform(G4ThreeVector& axis) const 268 { 223 { 269 G4double axisx = axis.x(), axisy = axis.y(), << 224 G4double x = axis.x()*rxx + axis.y()*ryx + axis.z()*rzx; 270 axis.setX( axisx*rxx + axisy*ryx + axisz*rzx << 225 G4double y = axis.x()*rxy + axis.y()*ryy + axis.z()*rzy; 271 axis.setY( axisx*rxy + axisy*ryy + axisz*rzy << 226 G4double z = axis.x()*rxz + axis.y()*ryz + axis.z()*rzz; 272 axis.setZ( axisx*rxz + axisy*ryz + axisz*rzz << 227 >> 228 axis.setX(x); >> 229 axis.setY(y); >> 230 axis.setZ(z); 273 } 231 } 274 232 275 inline 233 inline 276 G4AffineTransform G4AffineTransform::Inverse() 234 G4AffineTransform G4AffineTransform::Inverse() const 277 { 235 { 278 G4double ttx = -tx, tty = -ty, ttz = -tz; << 236 return G4AffineTransform( rxx, ryx, rzx, 279 return G4AffineTransform( rxx, ryx, rzx, << 237 rxy, ryy, rzy, 280 rxy, ryy, rzy, << 238 rxz, ryz, rzz, 281 rxz, ryz, rzz, << 239 282 ttx*rxx + tty*rxy << 240 -tx*rxx - ty*rxy - tz*rxz, 283 ttx*ryx + tty*ryy << 241 -tx*ryx - ty*ryy - tz*ryz, 284 ttx*rzx + tty*rzy << 242 -tx*rzx - ty*rzy - tz*rzz ); 285 } 243 } 286 244 287 inline 245 inline 288 G4AffineTransform& G4AffineTransform::Invert() 246 G4AffineTransform& G4AffineTransform::Invert() 289 { 247 { 290 G4double ttx = -tx, tty = -ty, ttz = -tz; << 248 G4double v1 = -tx*rxx - ty*rxy - tz*rxz; 291 tx = ttx*rxx + tty*rxy + ttz*rxz; << 249 G4double v2 = -tx*ryx - ty*ryy - tz*ryz; 292 ty = ttx*ryx + tty*ryy + ttz*ryz; << 250 G4double v3 = -tx*rzx - ty*rzy - tz*rzz; 293 tz = ttx*rzx + tty*rzy + ttz*rzz; << 251 294 << 252 tx=v1; ty=v2; tz=v3; 295 G4double tmp1=ryx; ryx=rxy; rxy=tmp1; << 253 296 G4double tmp2=rzx; rzx=rxz; rxz=tmp2; << 254 G4double tmp1=ryx; ryx=rxy; rxy=tmp1; 297 G4double tmp3=rzy; rzy=ryz; ryz=tmp3; << 255 G4double tmp2=rzx; rzx=rxz; rxz=tmp2; >> 256 G4double tmp3=rzy; rzy=ryz; ryz=tmp3; >> 257 >> 258 return *this; 298 259 299 return *this; << 300 } 260 } 301 261 302 inline 262 inline 303 G4AffineTransform& G4AffineTransform::operator 263 G4AffineTransform& G4AffineTransform::operator +=(const G4ThreeVector& tlate) 304 { 264 { 305 tx += tlate.x(); << 265 tx += tlate.x(); 306 ty += tlate.y(); << 266 ty += tlate.y(); 307 tz += tlate.z(); << 267 tz += tlate.z(); 308 268 309 return *this; << 269 return *this; 310 } 270 } 311 271 312 inline 272 inline 313 G4AffineTransform& G4AffineTransform::operator 273 G4AffineTransform& G4AffineTransform::operator -=(const G4ThreeVector& tlate) 314 { 274 { 315 tx -= tlate.x(); << 275 tx -= tlate.x(); 316 ty -= tlate.y(); << 276 ty -= tlate.y(); 317 tz -= tlate.z(); << 277 tz -= tlate.z(); 318 278 319 return *this; << 279 return *this; 320 } 280 } 321 281 322 inline 282 inline 323 G4bool G4AffineTransform::operator == (const G 283 G4bool G4AffineTransform::operator == (const G4AffineTransform& tf) const 324 { 284 { 325 return tx==tf.tx&&ty==tf.ty&&tz==tf.tz&& << 285 return (tx==tf.tx&&ty==tf.ty&&tz==tf.tz&& 326 rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz << 286 rxx==tf.rxx&&rxy==tf.rxy&&rxz==tf.rxz&& 327 ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz << 287 ryx==tf.ryx&&ryy==tf.ryy&&ryz==tf.ryz&& 328 rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz << 288 rzx==tf.rzx&&rzy==tf.rzy&&rzz==tf.rzz) ? true : false; 329 } 289 } 330 << 331 inline 290 inline 332 G4bool G4AffineTransform::operator != (const G 291 G4bool G4AffineTransform::operator != (const G4AffineTransform& tf) const 333 { 292 { 334 return tx!=tf.tx||ty!=tf.ty||tz!=tf.tz|| << 293 return (tx!=tf.tx||ty!=tf.ty||tz!=tf.tz|| 335 rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz << 294 rxx!=tf.rxx||rxy!=tf.rxy||rxz!=tf.rxz|| 336 ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz << 295 ryx!=tf.ryx||ryy!=tf.ryy||ryz!=tf.ryz|| 337 rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz << 296 rzx!=tf.rzx||rzy!=tf.rzy||rzz!=tf.rzz) ? true : false; 338 } 297 } 339 298 340 inline 299 inline 341 G4double G4AffineTransform::operator [] (const 300 G4double G4AffineTransform::operator [] (const G4int n) const 342 { 301 { 343 G4double v = 0.0; << 302 G4double v = 0.0; 344 switch(n) << 303 switch(n) 345 { << 304 { 346 case 0: << 305 case 0: 347 v=rxx; << 306 v=rxx; 348 break; << 307 break; 349 case 1: << 308 case 1: 350 v=rxy; << 309 v=rxy; 351 break; << 310 break; 352 case 2: << 311 case 2: 353 v=rxz; << 312 v=rxz; 354 break; << 313 break; 355 case 4: << 314 case 4: 356 v=ryx; << 315 v=ryx; 357 break; << 316 break; 358 case 5: << 317 case 5: 359 v=ryy; << 318 v=ryy; 360 break; << 319 break; 361 case 6: << 320 case 6: 362 v=ryz; << 321 v=ryz; 363 break; << 322 break; 364 case 8: << 323 case 8: 365 v=rzx; << 324 v=rzx; 366 break; << 325 break; 367 case 9: << 326 case 9: 368 v=rzy; << 327 v=rzy; 369 break; << 328 break; 370 case 10: << 329 case 10: 371 v=rzz; << 330 v=rzz; 372 break; << 331 break; 373 case 12: << 332 case 12: 374 v=tx; << 333 v=tx; 375 break; << 334 break; 376 case 13: << 335 case 13: 377 v=ty; << 336 v=ty; 378 break; << 337 break; 379 case 14: << 338 case 14: 380 v=tz; << 339 v=tz; 381 break; << 340 break; 382 case 3: << 341 case 3: 383 case 7: << 342 case 7: 384 case 11: << 343 case 11: 385 break; << 344 break; 386 case 15: << 345 case 15: 387 v=1.0; << 346 v=1.0; 388 break; << 347 break; 389 } << 348 } 390 return v; << 349 return v; 391 } 350 } 392 351 393 inline 352 inline 394 G4bool G4AffineTransform::IsRotated() const 353 G4bool G4AffineTransform::IsRotated() const 395 { 354 { 396 return !(rxx==1.0 && ryy==1.0 && rzz==1.0); << 355 return (rxx==1.0 && ryy==1.0 && rzz==1.0) ? false : true; 397 } 356 } 398 357 399 inline 358 inline 400 G4bool G4AffineTransform::IsTranslated() const 359 G4bool G4AffineTransform::IsTranslated() const 401 { 360 { 402 return (tx != 0.0) || (ty != 0.0) || (tz != << 361 return (tx || ty || tz) ? true:false; 403 } 362 } 404 363 405 inline G4RotationMatrix G4AffineTransform::Net 364 inline G4RotationMatrix G4AffineTransform::NetRotation() const 406 { 365 { 407 return G4Rep3x3(rxx,rxy,rxz, << 366 return G4Rep3x3(rxx,rxy,rxz, 408 ryx,ryy,ryz, << 367 ryx,ryy,ryz, 409 rzx,rzy,rzz); << 368 rzx,rzy,rzz); 410 } << 411 << 412 inline G4RotationMatrix G4AffineTransform::Inv << 413 { << 414 return G4Rep3x3(rxx,ryx,rzx, << 415 rxy,ryy,rzy, << 416 rxz,ryz,rzz); << 417 } 369 } 418 370 419 inline 371 inline 420 G4ThreeVector G4AffineTransform::NetTranslatio 372 G4ThreeVector G4AffineTransform::NetTranslation() const 421 { 373 { 422 return {tx,ty,tz}; << 374 return G4ThreeVector(tx,ty,tz); 423 } << 424 << 425 inline << 426 G4ThreeVector G4AffineTransform::InverseNetTra << 427 { << 428 G4double ttx = -tx, tty = -ty, ttz = -tz; << 429 G4double invtx = ttx*rxx + tty*rxy + ttz*rxz << 430 G4double invty = ttx*ryx + tty*ryy + ttz*ryz << 431 G4double invtz = ttx*rzx + tty*rzy + ttz*rzz << 432 return {invtx,invty,invtz}; << 433 } 375 } 434 376 435 inline 377 inline 436 void G4AffineTransform::SetNetRotation(const G 378 void G4AffineTransform::SetNetRotation(const G4RotationMatrix& rot) 437 { 379 { 438 rxx=rot.xx(); << 380 rxx=rot.xx(); 439 rxy=rot.xy(); << 381 rxy=rot.xy(); 440 rxz=rot.xz(); << 382 rxz=rot.xz(); 441 ryx=rot.yx(); << 383 ryx=rot.yx(); 442 ryy=rot.yy(); << 384 ryy=rot.yy(); 443 ryz=rot.yz(); << 385 ryz=rot.yz(); 444 rzx=rot.zx(); << 386 rzx=rot.zx(); 445 rzy=rot.zy(); << 387 rzy=rot.zy(); 446 rzz=rot.zz(); << 388 rzz=rot.zz(); 447 } 389 } 448 390 449 inline 391 inline 450 void G4AffineTransform::SetNetTranslation(cons 392 void G4AffineTransform::SetNetTranslation(const G4ThreeVector& tlate) 451 { 393 { 452 tx=tlate.x(); << 394 tx=tlate.x(); 453 ty=tlate.y(); << 395 ty=tlate.y(); 454 tz=tlate.z(); << 396 tz=tlate.z(); 455 } 397 } 456 398 457 inline 399 inline 458 G4AffineTransform::operator G4Transform3D () c 400 G4AffineTransform::operator G4Transform3D () const 459 { 401 { 460 return G4Transform3D(NetRotation().inverse() << 402 return G4Transform3D(NetRotation().inverse(),NetTranslation()); 461 } 403 } 462 404 463 inline 405 inline 464 std::ostream& operator << (std::ostream& os, c 406 std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf) 465 { 407 { 466 std::streamsize oldPrec = os.precision(6); << 408 std::streamsize oldPrec = os.precision(6); 467 G4double DeviationTolerance = 1.0e-05; 409 G4double DeviationTolerance = 1.0e-05; 468 410 469 G4double diagDeviation = 0.0; << 411 G4double diagDeviation = 0.0; 470 G4double offdDeviationUL = 0.0; 412 G4double offdDeviationUL = 0.0; 471 G4double offdDeviationDR = 0.0; 413 G4double offdDeviationDR = 0.0; 472 G4double offdDeviation = 0.0; << 414 G4double offdDeviation = 0.0; 473 415 474 os << " Transformation: " << G4endl; << 416 os << " Transformation: " << G4endl; 475 417 476 // double a = std::max ( 1, 2, 3 ) ; << 418 // double a = std::max ( 1, 2, 3 ) ; 477 << 419 478 G4bool UnitTr = ! transf.IsRotated(); << 420 G4bool UnitTr = ! transf.IsRotated(); 479 diagDeviation = std::max( std::fabs( transf[ 421 diagDeviation = std::max( std::fabs( transf[0] - 1.0 ) , // |rxx - 1| 480 std::fabs( transf[ 422 std::fabs( transf[5] - 1.0 ) ); // |ryy - 1| 481 diagDeviation = std::max( diagDeviation, << 423 diagDeviation = std::max( diagDeviation, 482 std::fabs( transf[ 424 std::fabs( transf[10] - 1.0 ) ); // |rzz - 1| 483 425 484 offdDeviationUL = std::max( std::fabs( trans 426 offdDeviationUL = std::max( std::fabs( transf[1] ) , // |rxy| 485 std::fabs( trans 427 std::fabs( transf[2] ) ); // |rxz| 486 offdDeviationUL = std::max( offdDeviationUL, 428 offdDeviationUL = std::max( offdDeviationUL, 487 std::fabs( trans 429 std::fabs( transf[4] ) ); // |ryx| 488 430 489 offdDeviationDR = std::max( std::fabs( trans 431 offdDeviationDR = std::max( std::fabs( transf[6] ) , // |ryz| 490 std::fabs( trans 432 std::fabs( transf[8] ) ); // |rzx| 491 offdDeviationDR = std::max( offdDeviationDR, 433 offdDeviationDR = std::max( offdDeviationDR, 492 std::fabs( trans 434 std::fabs( transf[9] ) ); // |rzy| 493 offdDeviation = std::max( offdDeviationUL, o << 435 offdDeviation = std::max( offdDeviationUL, offdDeviationDR ); 494 436 495 if( UnitTr || std::max(diagDeviation, offdDe 437 if( UnitTr || std::max(diagDeviation, offdDeviation) < DeviationTolerance ) 496 { 438 { 497 os << " UNIT Rotation " << G4endl; 439 os << " UNIT Rotation " << G4endl; 498 } 440 } 499 else 441 else 500 { 442 { 501 os << "rx/x,y,z: " 443 os << "rx/x,y,z: " 502 << transf[0] << " " << transf[1] << " 444 << transf[0] << " " << transf[1] << " " << transf[2] << G4endl 503 << "ry/x,y,z: " 445 << "ry/x,y,z: " 504 << transf[4] << " " << transf[5] << " 446 << transf[4] << " " << transf[5] << " " << transf[6] << G4endl 505 << "rz/x,y,z: " 447 << "rz/x,y,z: " 506 << transf[8] << " " << transf[9] << " 448 << transf[8] << " " << transf[9] << " " << transf[10] << G4endl; 507 } 449 } 508 450 509 os << "tr/x,y,z: " << transf[12] << " " << 451 os << "tr/x,y,z: " << transf[12] << " " << transf[13] << " " << transf[14] 510 << G4endl; 452 << G4endl; 511 453 512 os.precision(oldPrec); << 454 os.precision(oldPrec); 513 455 514 return os; << 456 return os; 515 } 457 } 516 458