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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4UniformMagField implementation << 27 // 26 // 28 // Created: V.Grichine, 30.01.1997 << 27 // $Id: G4UniformMagField.cc 68055 2013-03-13 14:43:28Z gcosmo $ >> 28 // >> 29 // >> 30 // Class for creation of uniform Magnetic Field >> 31 // >> 32 // 30.1.97 V.Grichine >> 33 // 29 // ------------------------------------------- 34 // ------------------------------------------------------------------- 30 35 31 #include "G4UniformMagField.hh" 36 #include "G4UniformMagField.hh" 32 #include "G4PhysicalConstants.hh" 37 #include "G4PhysicalConstants.hh" 33 38 34 G4UniformMagField::G4UniformMagField(const G4T 39 G4UniformMagField::G4UniformMagField(const G4ThreeVector& FieldVector ) 35 { 40 { 36 fFieldComponents[0] = FieldVector.x(); << 41 fFieldComponents[0] = FieldVector.x(); 37 fFieldComponents[1] = FieldVector.y(); << 42 fFieldComponents[1] = FieldVector.y(); 38 fFieldComponents[2] = FieldVector.z(); << 43 fFieldComponents[2] = FieldVector.z(); 39 } << 40 << 41 G4UniformMagField::~G4UniformMagField() = defa << 42 << 43 G4UniformMagField::G4UniformMagField (const G4 << 44 : G4MagneticField(p) << 45 { << 46 for (auto i=0; i<3; ++i) << 47 { << 48 fFieldComponents[i] = p.fFieldComponents[ << 49 } << 50 } << 51 << 52 G4UniformMagField& G4UniformMagField::operator << 53 { << 54 if (&p == this) { return *this;} << 55 G4MagneticField::operator=(p); << 56 for (auto i=0; i<3; ++i) << 57 { << 58 fFieldComponents[i] = p.fFieldComponents[ << 59 } << 60 return *this; << 61 } 44 } 62 45 63 G4Field* G4UniformMagField::Clone() const << 46 G4UniformMagField* G4UniformMagField::Clone() const 64 { 47 { 65 return new G4UniformMagField( G4ThreeVector << 48 return new G4UniformMagField( G4ThreeVector(this->fFieldComponents[0], 66 << 49 this->fFieldComponents[1], 67 << 50 this->fFieldComponents[2]) ); 68 } 51 } 69 52 70 void 53 void 71 G4UniformMagField::SetFieldValue(const G4Three 54 G4UniformMagField::SetFieldValue(const G4ThreeVector& newFieldVector ) 72 { 55 { 73 fFieldComponents[0] = newFieldVector.x(); << 56 fFieldComponents[0] = newFieldVector.x(); 74 fFieldComponents[1] = newFieldVector.y(); << 57 fFieldComponents[1] = newFieldVector.y(); 75 fFieldComponents[2] = newFieldVector.z(); << 58 fFieldComponents[2] = newFieldVector.z(); 76 } 59 } 77 60 78 G4UniformMagField::G4UniformMagField(G4double 61 G4UniformMagField::G4UniformMagField(G4double vField, 79 G4double 62 G4double vTheta, 80 G4double << 63 G4double vPhi ) 81 { 64 { 82 if ( (vField<0) || (vTheta<0) || (vTheta>pi 65 if ( (vField<0) || (vTheta<0) || (vTheta>pi) || (vPhi<0) || (vPhi>twopi) ) 83 { 66 { 84 std::ostringstream msg; << 85 msg << "ERROR in G4UniformMagField::G4Un << 86 << "Invalid parameter(s). " << std:: << 87 msg << " Expected " << std::endl; << 88 << 89 msg << " - Magnitude vField: Value = " < << 90 << " Expected vField > 0 " ; << 91 if ( vField<0) { msg << " <------ Erron << 92 msg << std::endl; << 93 << 94 msg << " - Theta angle: Value = " << vTh << 95 << " Expected between 0 <= theta <= << 96 if ( (vTheta<0) || (vTheta>pi) ) { msg < << 97 << 98 msg << std::endl; << 99 msg << " - Phi angle: Value = " << vPh << 100 << " Expected between 0 <= phi <= << 101 if ( (vPhi<0) || (vPhi>twopi) ) { msg << << 102 << 103 G4Exception("G4UniformMagField::G4Unifor 67 G4Exception("G4UniformMagField::G4UniformMagField()", 104 "GeomField0002", FatalExcept << 68 "GeomField0002", FatalException, "Invalid parameters.") ; 105 } 69 } 106 fFieldComponents[0] = vField*std::sin(vThet 70 fFieldComponents[0] = vField*std::sin(vTheta)*std::cos(vPhi) ; 107 fFieldComponents[1] = vField*std::sin(vThet 71 fFieldComponents[1] = vField*std::sin(vTheta)*std::sin(vPhi) ; 108 fFieldComponents[2] = vField*std::cos(vThet 72 fFieldComponents[2] = vField*std::cos(vTheta) ; 109 } 73 } 110 74 >> 75 G4UniformMagField::~G4UniformMagField() >> 76 { >> 77 } >> 78 >> 79 G4UniformMagField::G4UniformMagField (const G4UniformMagField &p) >> 80 : G4MagneticField(p) >> 81 { >> 82 for (G4int i=0; i<3; i++) >> 83 fFieldComponents[i] = p.fFieldComponents[i]; >> 84 } >> 85 >> 86 G4UniformMagField& G4UniformMagField::operator = (const G4UniformMagField &p) >> 87 { >> 88 if (&p == this) return *this; >> 89 for (G4int i=0; i<3; i++) >> 90 fFieldComponents[i] = p.fFieldComponents[i]; >> 91 return *this; >> 92 } >> 93 111 // ------------------------------------------- 94 // ------------------------------------------------------------------------ 112 95 113 void G4UniformMagField::GetFieldValue (const G 96 void G4UniformMagField::GetFieldValue (const G4double [4], 114 G << 97 G4double *B ) const 115 { 98 { 116 B[0]= fFieldComponents[0]; << 99 B[0]= fFieldComponents[0] ; 117 B[1]= fFieldComponents[1]; << 100 B[1]= fFieldComponents[1] ; 118 B[2]= fFieldComponents[2]; << 101 B[2]= fFieldComponents[2] ; 119 } 102 } 120 103 121 G4ThreeVector G4UniformMagField::GetConstantFi 104 G4ThreeVector G4UniformMagField::GetConstantFieldValue() const 122 { 105 { 123 G4ThreeVector B(fFieldComponents[0], 106 G4ThreeVector B(fFieldComponents[0], 124 fFieldComponents[1], 107 fFieldComponents[1], 125 fFieldComponents[2]); 108 fFieldComponents[2]); 126 return B; << 109 return B; 127 } 110 } 128 111