Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4UniformGravityField implementation 27 // 28 // Created: P.Gumplinger, 14.06.2011 - Adapted 29 // Thanks to P.Fierlinger (PSI), A.Ca 30 // ------------------------------------------- 31 32 #include "G4UniformGravityField.hh" 33 #include "G4PhysicalConstants.hh" 34 #include "G4SystemOfUnits.hh" 35 36 // Construct from a 3-vector 37 // 38 G4UniformGravityField::G4UniformGravityField(c 39 : G4Field ( true ) // Gravity flag *on* 40 { 41 fFieldComponents[0] = FieldVector.x(); 42 fFieldComponents[1] = FieldVector.y(); 43 fFieldComponents[2] = FieldVector.z(); 44 } 45 46 // Construct from a double > default = -9.81 m 47 G4UniformGravityField::G4UniformGravityField(c 48 : G4Field ( true ) 49 { 50 fFieldComponents[0] = 0.0; 51 fFieldComponents[1] = gy; 52 fFieldComponents[2] = 0.0; 53 } 54 55 G4UniformGravityField::~G4UniformGravityField( 56 57 G4UniformGravityField::G4UniformGravityField ( 58 : G4Field(p) 59 { 60 for (auto i=0; i<3; ++i) 61 { 62 fFieldComponents[i] = p.fFieldComponents[i 63 } 64 } 65 66 G4UniformGravityField& 67 G4UniformGravityField::operator = (const G4Uni 68 { 69 if (&p == this) { return *this; } 70 G4Field::operator=(p); 71 for (auto i=0; i<3; ++i) 72 { 73 fFieldComponents[i] = p.fFieldComponents[i 74 } 75 return *this; 76 } 77 78 G4Field* G4UniformGravityField::Clone() const 79 { 80 return new G4UniformGravityField( G4ThreeVec 81 82 83 } 84 85 // ------------------------------------------- 86 87 void G4UniformGravityField::GetFieldValue (con 88 89 { 90 G[0]= fFieldComponents[0]; 91 G[1]= fFieldComponents[1]; 92 G[2]= fFieldComponents[2]; 93 } 94