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Geant4/geometry/magneticfield/src/G4UniformGravityField.cc

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Differences between /geometry/magneticfield/src/G4UniformGravityField.cc (Version 11.3.0) and /geometry/magneticfield/src/G4UniformGravityField.cc (Version 10.4.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 // G4UniformGravityField implementation        << 
 27 //                                                 26 //
 28 // Created: P.Gumplinger, 14.06.2011 - Adapted <<  27 // Class for creation of Uniform Gravitation Field.
 29 //          Thanks to P.Fierlinger (PSI), A.Ca <<  28 //
 30 // ------------------------------------------- << 
 31                                                    29 
                                                   >>  30 // History:
                                                   >>  31 // - 14.06.11 P.Gumplinger, Created.
                                                   >>  32 // -------------------------------------------------------------------
                                                   >>  33 // Adopted from G4UniformElectricField.hh
                                                   >>  34 //
                                                   >>  35 // Thanks to Peter Fierlinger (PSI) and
                                                   >>  36 // A. Capra and A. Fontana (INFN Pavia)
                                                   >>  37 // -------------------------------------------------------------------
                                                   >>  38 //
 32 #include "G4UniformGravityField.hh"                39 #include "G4UniformGravityField.hh"
 33 #include "G4PhysicalConstants.hh"                  40 #include "G4PhysicalConstants.hh"
 34 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 35                                                    42 
 36 // Construct from a 3-vector                       43 // Construct from a 3-vector
 37 //                                             <<  44 G4UniformGravityField::G4UniformGravityField(const G4ThreeVector FieldVector)
 38 G4UniformGravityField::G4UniformGravityField(c << 
 39   : G4Field ( true ) //  Gravity flag *on*         45   : G4Field ( true ) //  Gravity flag *on*
 40 {                                                  46 {
 41   fFieldComponents[0] = FieldVector.x();       <<  47       fFieldComponents[0] = FieldVector.x();
 42   fFieldComponents[1] = FieldVector.y();       <<  48       fFieldComponents[1] = FieldVector.y();
 43   fFieldComponents[2] = FieldVector.z();       <<  49       fFieldComponents[2] = FieldVector.z();
 44 }                                                  50 }
 45                                                    51 
 46 // Construct from a double > default = -9.81 m     52 // Construct from a double > default = -9.81 m*s^-2
 47 G4UniformGravityField::G4UniformGravityField(c <<  53 G4UniformGravityField::G4UniformGravityField(const G4double gy )
 48   : G4Field ( true )                               54   : G4Field ( true ) 
 49 {                                                  55 {
 50   fFieldComponents[0] = 0.0;                   <<  56       fFieldComponents[0] = 0.0;
 51   fFieldComponents[1] = gy;                    <<  57       fFieldComponents[1] = gy;
 52   fFieldComponents[2] = 0.0;                   <<  58       fFieldComponents[2] = 0.0;
                                                   >>  59 }
                                                   >>  60 
                                                   >>  61 G4Field* G4UniformGravityField::Clone() const
                                                   >>  62 {
                                                   >>  63     return new G4UniformGravityField( G4ThreeVector(fFieldComponents[0],
                                                   >>  64                                                     fFieldComponents[1],
                                                   >>  65                                                     fFieldComponents[2]) );
 53 }                                                  66 }
 54                                                    67 
 55 G4UniformGravityField::~G4UniformGravityField( <<  68 G4UniformGravityField::~G4UniformGravityField()
                                                   >>  69 {
                                                   >>  70 }
 56                                                    71 
 57 G4UniformGravityField::G4UniformGravityField ( <<  72 G4UniformGravityField::G4UniformGravityField (const G4UniformGravityField &p)
 58   : G4Field(p)                                 <<  73    : G4Field(p)
 59 {                                                  74 {
 60   for (auto i=0; i<3; ++i)                     <<  75    for (G4int i=0; i<3; i++)
 61   {                                            <<  76    {
 62     fFieldComponents[i] = p.fFieldComponents[i <<  77      fFieldComponents[i] = p.fFieldComponents[i];
 63   }                                            <<  78    }
 64 }                                                  79 }
 65                                                    80 
 66 G4UniformGravityField&                             81 G4UniformGravityField&
 67 G4UniformGravityField::operator = (const G4Uni <<  82 G4UniformGravityField::operator = (const G4UniformGravityField &p)
 68 {                                                  83 {
 69   if (&p == this) { return *this; }            <<  84   if (&p == this) return *this; 
 70   G4Field::operator=(p);                           85   G4Field::operator=(p); 
 71   for (auto i=0; i<3; ++i)                     <<  86   for (G4int i=0; i<3; i++)
 72   {                                                87   {
 73     fFieldComponents[i] = p.fFieldComponents[i     88     fFieldComponents[i] = p.fFieldComponents[i];
 74   }                                                89   }
 75   return *this;                                    90   return *this;
 76 }                                                  91 }
 77                                                    92 
 78 G4Field* G4UniformGravityField::Clone() const  << 
 79 {                                              << 
 80   return new G4UniformGravityField( G4ThreeVec << 
 81                                                << 
 82                                                << 
 83 }                                              << 
 84                                                << 
 85 // -------------------------------------------     93 // -------------------------------------------------------------------
 86                                                    94 
 87 void G4UniformGravityField::GetFieldValue (con     95 void G4UniformGravityField::GetFieldValue (const G4double [4],
 88                                                <<  96                                                  G4double *G ) const
 89 {                                                  97 {
 90    G[0]= fFieldComponents[0];                  <<  98    G[0]= fFieldComponents[0] ;
 91    G[1]= fFieldComponents[1];                  <<  99    G[1]= fFieldComponents[1] ;
 92    G[2]= fFieldComponents[2];                  << 100    G[2]= fFieldComponents[2] ;
 93 }                                                 101 }
 94                                                   102