Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // 7 // 26 // G4MagIntegratorStepper inline methods imple << 8 // $Id: G4MagIntegratorStepper.icc,v 1.3 1999/12/15 14:49:47 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-02-00 $ 27 // 10 // 28 // Author: J.Apostolakis, CERN - 15.01.1997 << 11 inline G4EquationOfMotion* G4MagIntegratorStepper::GetEquationOfMotion() const 29 // ------------------------------------------- << 12 { return fEquation_Rhs; } 30 13 31 inline << 14 inline void G4MagIntegratorStepper::RightHandSide( const double y[], double dydx[] ) 32 G4int G4MagIntegratorStepper::IntegrationOrder << 15 { fEquation_Rhs-> RightHandSide(y, dydx); } 33 { << 34 return fIntegrationOrder; << 35 } << 36 << 37 inline << 38 G4EquationOfMotion* G4MagIntegratorStepper::Ge << 39 { << 40 return fEquation_Rhs; << 41 } << 42 16 43 inline << 17 inline G4int G4MagIntegratorStepper::GetNumberOfVariables() 44 const G4EquationOfMotion* G4MagIntegratorStepp << 18 { return fNumberOfVariables; } 45 { << 19 inline void G4MagIntegratorStepper::SetNumberOfVariables(G4int newNo) 46 return fEquation_Rhs; << 20 { fNumberOfVariables = newNo; } 47 } << 48 21 49 inline << 50 void G4MagIntegratorStepper::SetEquationOfMoti << 51 { << 52 if( newEq != nullptr ) << 53 { << 54 fEquation_Rhs = newEq; << 55 } << 56 } << 57 22 58 inline << 23 inline void G4MagIntegratorStepper:: 59 unsigned long G4MagIntegratorStepper::GetfNoRH << 24 NormaliseTangentVector( G4double vec[6] ) 60 { 25 { 61 return fNoRHSCalls; << 26 double drds2 = vec[3]*vec[3]+vec[4]*vec[4]+vec[5]*vec[5]; 62 } << 63 27 64 inline << 28 if( fabs(drds2 - 1.0) > 1.e-14 ){ 65 void G4MagIntegratorStepper::ResetfNORHSCalls( << 29 double normx = 1.0 / sqrt(drds2); 66 { << 30 for(int i=0;i<3;i++) 67 fNoRHSCalls = 0; << 31 vec[i+3] *= normx; >> 32 } 68 } 33 } 69 34 70 inline << 71 G4bool G4MagIntegratorStepper::IsFSAL() const << 72 { << 73 return fIsFSAL; << 74 } << 75 << 76 inline << 77 void G4MagIntegratorStepper::SetIntegrationOrd << 78 { << 79 fIntegrationOrder = order; << 80 } << 81 << 82 inline << 83 void G4MagIntegratorStepper::SetFSAL(G4bool fl << 84 { << 85 fIsFSAL = flag; << 86 } << 87 << 88 inline << 89 G4int G4MagIntegratorStepper::GetNumberOfVaria << 90 { << 91 return fNoIntegrationVariables; << 92 } << 93 << 94 << 95 inline << 96 G4int G4MagIntegratorStepper::GetNumberOfState << 97 { << 98 return fNoStateVariables; << 99 } << 100 << 101 inline << 102 void G4MagIntegratorStepper::RightHandSide(con << 103 << 104 { << 105 fEquation_Rhs->RightHandSide(y, dydx); << 106 ++fNoRHSCalls; // IncrementRHSCalls(); << 107 } << 108 << 109 inline << 110 void G4MagIntegratorStepper::RightHandSide(con << 111 << 112 << 113 { << 114 fEquation_Rhs->EvaluateRhsReturnB(y, dydx, f << 115 ++fNoRHSCalls; << 116 } << 117 << 118 inline << 119 void G4MagIntegratorStepper::NormaliseTangentV << 120 { << 121 G4double drds2 = vec[3]*vec[3]+vec[4]*vec[4] << 122 << 123 if( std::fabs(drds2 - 1.0) > 1.e-14 ) << 124 { << 125 G4double normx = 1.0 / std::sqrt(drds2); << 126 for(auto i=3; i<6; ++i) { vec[i] *= normx; << 127 } << 128 } << 129 << 130 inline << 131 void G4MagIntegratorStepper::NormalisePolariza << 132 { << 133 G4double drds2 = vec[9]*vec[9]+vec[10]*vec[1 << 134 << 135 if( drds2 > 0. ) << 136 { << 137 if( std::fabs(drds2 - 1.0) > 1.e-14 ) << 138 { << 139 G4double normx = 1.0 / std::sqrt(drds2); << 140 for(auto i=9; i<12; ++i) { vec[i] *= no << 141 } << 142 } << 143 } << 144 35