Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/magneticfield/include/G4Field.hh

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Diff markup

Differences between /geometry/magneticfield/include/G4Field.hh (Version 11.3.0) and /geometry/magneticfield/include/G4Field.hh (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Field                                         26 // G4Field
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Abstract class for any kind of Field.           30 // Abstract class for any kind of Field.
 31 // It allows any kind of field (vector, scalar     31 // It allows any kind of field (vector, scalar, tensor and any set of them)
 32 // to be defined by implementing the inquiry f     32 // to be defined by implementing the inquiry function interface.
 33 //                                                 33 //
 34 // The key method is  GetFieldValue( const  do     34 // The key method is  GetFieldValue( const  double Point[4],
 35 //                    *************         do     35 //                    *************         double *fieldArr ) 
 36 // Given an input position/time vector 'Point'     36 // Given an input position/time vector 'Point', 
 37 // this method must return the value of the fi     37 // this method must return the value of the field in "fieldArr".
 38 //                                                 38 //
 39 // A field must also specify whether it change     39 // A field must also specify whether it changes a track's energy:
 40 //                    DoesFieldChangeEnergy()      40 //                    DoesFieldChangeEnergy() 
 41 //                    *********************        41 //                    *********************
 42 // A field must co-work with a corresponding E     42 // A field must co-work with a corresponding Equation of Motion, to
 43 // enable the integration of a particle's posi     43 // enable the integration of a particle's position, momentum and, optionally, 
 44 // spin.  For this a field and its equation of     44 // spin.  For this a field and its equation of motion must follow the
 45 // same convention for the order of field comp     45 // same convention for the order of field components in the array "fieldArr"
 46                                                    46 
 47 // Created: John Apostolakis, 10.03.1997           47 // Created: John Apostolakis, 10.03.1997
 48 // -------------------------------------------     48 // -------------------------------------------------------------------
 49 #ifndef G4FIELD_HH                                 49 #ifndef G4FIELD_HH
 50 #define G4FIELD_HH                                 50 #define G4FIELD_HH
 51                                                    51 
 52 #include "G4Types.hh"                              52 #include "G4Types.hh"
 53 #include "globals.hh"                              53 #include "globals.hh"
 54                                                    54 
 55 class G4Field                                      55 class G4Field
 56 {                                                  56 {
 57   public:  // with description                     57   public:  // with description
 58                                                    58 
 59       G4Field( G4bool gravityOn = false);          59       G4Field( G4bool gravityOn = false);
 60       G4Field( const G4Field& );                   60       G4Field( const G4Field& );
 61       virtual ~G4Field();                          61       virtual ~G4Field();
 62       G4Field& operator = (const G4Field& p);      62       G4Field& operator = (const G4Field& p); 
 63                                                    63 
 64       virtual void GetFieldValue( const G4doub     64       virtual void GetFieldValue( const G4double Point[4],
 65                                         G4doub     65                                         G4double* fieldArr ) const = 0;
 66        // Given the position time vector 'Poin     66        // Given the position time vector 'Point', 
 67        // return the value of the field in the     67        // return the value of the field in the array fieldArr.
 68        //  Notes:                                  68        //  Notes: 
 69        //   1) The 'Point' vector has the foll     69        //   1) The 'Point' vector has the following structure:
 70        //        Point[0]  is  x  ( position,      70        //        Point[0]  is  x  ( position, in Geant4 units )
 71        //        Point[1]  is  y                   71        //        Point[1]  is  y
 72        //        Point[2]  is  z                   72        //        Point[2]  is  z
 73        //        Point[3]  is  t  ( time,  in      73        //        Point[3]  is  t  ( time,  in Geant4 units )
 74        //   2) The convention for the componen     74        //   2) The convention for the components of the field
 75        //      array 'fieldArr' are determined     75        //      array 'fieldArr' are determined by the type of field.
 76        //      See for example the class G4Ele     76        //      See for example the class G4ElectroMagneticField.
 77                                                    77 
 78       virtual G4bool DoesFieldChangeEnergy() c     78       virtual G4bool DoesFieldChangeEnergy() const = 0;
 79         // Each type/class of field should res     79         // Each type/class of field should respond this accordingly
 80         // For example:                            80         // For example:
 81         //   - an electric field     should re     81         //   - an electric field     should return "true"
 82         //   - a pure magnetic field should re     82         //   - a pure magnetic field should return "false"
 83                                                    83 
 84       inline G4bool IsGravityActive() const;       84       inline G4bool IsGravityActive() const;
 85         //  Does this field include gravity?       85         //  Does this field include gravity?
 86                                                    86 
 87       inline void SetGravityActive( G4bool OnO     87       inline void SetGravityActive( G4bool OnOffFlag );
 88                                                    88     
 89       virtual G4Field* Clone() const;              89       virtual G4Field* Clone() const;
 90         // Implements cloning, needed by multi     90         // Implements cloning, needed by multi-threading
 91                                                    91 
 92       static constexpr G4int MAX_NUMBER_OF_COM     92       static constexpr G4int MAX_NUMBER_OF_COMPONENTS = 24;
 93                                                    93 
 94   private:                                         94   private:
 95                                                    95 
 96       G4bool fGravityActive = false;               96       G4bool fGravityActive = false;
 97 };                                                 97 };
 98                                                    98 
 99 // Inline methods ...                              99 // Inline methods ...
100                                                   100 
101 inline G4bool G4Field::IsGravityActive() const    101 inline G4bool G4Field::IsGravityActive() const
102 {                                                 102 {
103   return fGravityActive;                          103   return fGravityActive;
104 }                                                 104 }
105                                                   105 
106 inline void G4Field::SetGravityActive( G4bool     106 inline void G4Field::SetGravityActive( G4bool OnOffFlag )
107 {                                                 107 { 
108   fGravityActive = OnOffFlag;                     108   fGravityActive = OnOffFlag; 
109 }                                                 109 }
110                                                   110  
111 #endif                                            111 #endif
112                                                   112