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Geant4/geometry/biasing/src/G4WeightWindowAlgorithm.cc

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Differences between /geometry/biasing/src/G4WeightWindowAlgorithm.cc (Version 11.3.0) and /geometry/biasing/src/G4WeightWindowAlgorithm.cc (Version 9.2)


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 25 //                                                 25 //
 26 // G4WeightWindowAlgorithm implementation      << 
 27 //                                                 26 //
 28 // Author: Michael Dressel (CERN), 2003        <<  27 // $Id: G4WeightWindowAlgorithm.cc,v 1.11 2007/11/09 15:43:07 ahoward Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
                                                   >>  29 //
                                                   >>  30 // ----------------------------------------------------------------------
                                                   >>  31 // GEANT 4 class source file
                                                   >>  32 //
                                                   >>  33 // G4WeightWindowAlgorithm.cc
                                                   >>  34 //
 29 // -------------------------------------------     35 // ----------------------------------------------------------------------
 30 #include "G4WeightWindowAlgorithm.hh"              36 #include "G4WeightWindowAlgorithm.hh"
 31 #include "Randomize.hh"                            37 #include "Randomize.hh"
 32                                                    38 
                                                   >>  39 
 33 G4WeightWindowAlgorithm::                          40 G4WeightWindowAlgorithm::
 34 G4WeightWindowAlgorithm(G4double upperLimitFac <<  41 G4WeightWindowAlgorithm(G4double upperLimitFaktor,
 35                         G4double survivalFacto <<  42       G4double survivalFaktor,
 36                         G4int maxNumberOfSplit <<  43       G4int maxNumberOfSplits) :
 37   : fUpperLimitFactor(upperLimitFactor),       <<  44   fUpperLimitFaktor(upperLimitFaktor),
 38     fSurvivalFactor(survivalFactor),           <<  45   fSurvivalFaktor(survivalFaktor),
 39     fMaxNumberOfSplits(maxNumberOfSplits)      <<  46   fMaxNumberOfSplits(maxNumberOfSplits)
 40 {                                              <<  47 {}
 41 }                                              <<  48 
                                                   >>  49 G4WeightWindowAlgorithm::~G4WeightWindowAlgorithm()
                                                   >>  50 {}
                                                   >>  51 
 42                                                    52 
 43 G4WeightWindowAlgorithm::~G4WeightWindowAlgori << 
 44                                                    53 
 45 G4Nsplit_Weight                                    54 G4Nsplit_Weight 
 46 G4WeightWindowAlgorithm::Calculate(G4double in     55 G4WeightWindowAlgorithm::Calculate(G4double init_w,
 47                                    G4double lo <<  56            G4double lowerWeightBound) const {
 48 {                                              <<  57 
 49   G4double survivalWeight = lowerWeightBound * <<  58   G4double survivalWeight = lowerWeightBound * fSurvivalFaktor;
 50   G4double upperWeight = lowerWeightBound * fU <<  59   G4double upperWeight = lowerWeightBound * fUpperLimitFaktor;
 51                                                    60 
 52   // initialize return value for case weight i     61   // initialize return value for case weight in window
 53   //                                           << 
 54   G4Nsplit_Weight nw;                              62   G4Nsplit_Weight nw;
 55   nw.fN = 1;                                       63   nw.fN = 1;
 56   nw.fW = init_w;                                  64   nw.fW = init_w;
 57                                                    65 
 58   if (init_w > upperWeight)                    <<  66   if (init_w > upperWeight) {
 59   {                                            << 
 60     // splitting                                   67     // splitting
 61     //                                         <<  68 
                                                   >>  69     //TB    G4double wi_ws = init_w/survivalWeight;
                                                   >>  70     //TB
 62     G4double temp_wi_ws = init_w/upperWeight;      71     G4double temp_wi_ws = init_w/upperWeight;
 63     auto  split_i = static_cast<G4int>(temp_wi <<  72     G4int split_i = static_cast<int>(temp_wi_ws);
 64     if(split_i != temp_wi_ws)  { ++split_i; }  <<  73     if(split_i != temp_wi_ws) split_i++;
 65     G4double wi_ws = init_w/split_i;               74     G4double wi_ws = init_w/split_i;
 66                                                    75 
                                                   >>  76     //TB
                                                   >>  77 //TB    G4int int_wi_ws = static_cast<int>(wi_ws);
                                                   >>  78 
 67     // values in case integer mode or in csae      79     // values in case integer mode or in csae of double
 68     // mode and the lower number of splits wil     80     // mode and the lower number of splits will be diced
 69     //                                         <<  81     //TB    nw.fN = int_wi_ws;
                                                   >>  82     //TB    nw.fW = survivalWeight; 
 70     nw.fN = split_i;                               83     nw.fN = split_i;
 71     nw.fW = wi_ws;                             <<  84     nw.fW = wi_ws;  
 72                                                    85 
 73 //TB     if (wi_ws <= fMaxNumberOfSplits) {        86 //TB     if (wi_ws <= fMaxNumberOfSplits) {
 74 //TB       if (wi_ws > int_wi_ws) {                87 //TB       if (wi_ws > int_wi_ws) {
 75 //TB         // double mode                    <<  88 //TB  // double mode
 76 //TB         G4double p2 =  wi_ws - int_wi_ws; <<  89 //TB  G4double p2 =  wi_ws - int_wi_ws;
 77 //TB         G4double r = G4UniformRand();     <<  90 //TB  G4double r = G4UniformRand();
 78 //TB         if (r<p2) {                       <<  91 //TB  if (r<p2) {
 79 //TB           nw.fN = int_wi_ws + 1;          <<  92 //TB    nw.fN = int_wi_ws + 1;
 80 //TB         }                                 <<  93 //TB  }
 81 //TB       }                                       94 //TB       }
 82 //TB     }                                         95 //TB     }
 83 //TB     else {                                    96 //TB     else {
 84 //TB       // fMaxNumberOfSplits < wi_ws           97 //TB       // fMaxNumberOfSplits < wi_ws
 85 //TB       nw.fN = fMaxNumberOfSplits;             98 //TB       nw.fN = fMaxNumberOfSplits;
 86 //TB       nw.fW = init_w/fMaxNumberOfSplits;      99 //TB       nw.fW = init_w/fMaxNumberOfSplits;
 87 //TB     }                                        100 //TB     }
 88                                                   101 
 89   }                                            << 102 
 90   else if (init_w < lowerWeightBound)  // Russ << 103   } else if (init_w < lowerWeightBound) {
 91   {                                            << 104     // Russian roulette
 92     G4double wi_ws = init_w/survivalWeight;       105     G4double wi_ws = init_w/survivalWeight;
 93     G4double p = std::max(wi_ws,1./fMaxNumberO    106     G4double p = std::max(wi_ws,1./fMaxNumberOfSplits);
 94     G4double r = G4UniformRand();                 107     G4double r = G4UniformRand();
 95     if (r<p)                                   << 108     if (r<p){
 96     {                                          << 
 97       nw.fW = init_w/p;                           109       nw.fW = init_w/p;
 98       nw.fN = 1;                                  110       nw.fN = 1;
 99     }                                          << 111     } else {
100     else                                       << 
101     {                                          << 
102       nw.fW = 0;                                  112       nw.fW = 0;
103       nw.fN = 0;                                  113       nw.fN = 0;
104     }                                             114     }
105   }                                               115   } 
106   // else do nothing                              116   // else do nothing
107                                                << 117   
                                                   >> 118   
108   return nw;                                      119   return nw;
109 }                                                 120 }
110                                                   121 
111                                                   122