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Geant4/geometry/biasing/src/G4WeightWindowAlgorithm.cc

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Differences between /geometry/biasing/src/G4WeightWindowAlgorithm.cc (Version 11.3.0) and /geometry/biasing/src/G4WeightWindowAlgorithm.cc (Version 5.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
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  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4WeightWindowAlgorithm implementation      << 
 27 //                                                 23 //
 28 // Author: Michael Dressel (CERN), 2003        <<  24 // $Id: G4WeightWindowAlgorithm.cc,v 1.5 2002/10/16 14:29:07 dressel Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-00 $
                                                   >>  26 //
                                                   >>  27 // ----------------------------------------------------------------------
                                                   >>  28 // GEANT 4 class source file
                                                   >>  29 //
                                                   >>  30 // G4WeightWindowAlgorithm.cc
                                                   >>  31 //
 29 // -------------------------------------------     32 // ----------------------------------------------------------------------
 30 #include "G4WeightWindowAlgorithm.hh"              33 #include "G4WeightWindowAlgorithm.hh"
 31 #include "Randomize.hh"                            34 #include "Randomize.hh"
 32                                                    35 
 33 G4WeightWindowAlgorithm::                      <<  36 
 34 G4WeightWindowAlgorithm(G4double upperLimitFac <<  37 G4WeightWindowAlgorithm::G4WeightWindowAlgorithm() :
 35                         G4double survivalFacto <<  38   fUpper(1),
 36                         G4int maxNumberOfSplit <<  39   fLower(1)
 37   : fUpperLimitFactor(upperLimitFactor),       <<  40 {}
 38     fSurvivalFactor(survivalFactor),           <<  41 
 39     fMaxNumberOfSplits(maxNumberOfSplits)      <<  42 G4WeightWindowAlgorithm::~G4WeightWindowAlgorithm()
 40 {                                              <<  43 {}
                                                   >>  44 
                                                   >>  45 
                                                   >>  46 void G4WeightWindowAlgorithm::SetUpperLimit(G4double Upper){
                                                   >>  47   fUpper = Upper;
                                                   >>  48 }
                                                   >>  49   
                                                   >>  50 void G4WeightWindowAlgorithm::SetLowerLimit(G4double Lower){
                                                   >>  51   fLower = Lower;
 41 }                                                  52 }
 42                                                    53 
 43 G4WeightWindowAlgorithm::~G4WeightWindowAlgori << 
 44                                                    54 
 45 G4Nsplit_Weight                                    55 G4Nsplit_Weight 
 46 G4WeightWindowAlgorithm::Calculate(G4double in <<  56 G4WeightWindowAlgorithm::Calculate(G4double init_w, 
 47                                    G4double lo <<  57            G4double importance) const {
 48 {                                              <<  58 
 49   G4double survivalWeight = lowerWeightBound * <<  59 
 50   G4double upperWeight = lowerWeightBound * fU <<  60   G4Nsplit_Weight nw = {1, init_w};
 51                                                <<  61   G4double iw =  importance * init_w;
 52   // initialize return value for case weight i <<  62   if (iw>fUpper) {
 53   //                                           <<  63     // f is the factor by which the weight is greater 
 54   G4Nsplit_Weight nw;                          <<  64     // than allowed by fUpper
 55   nw.fN = 1;                                   <<  65     // it is almost the number of coppies to be produced
 56   nw.fW = init_w;                              <<  66     G4double f = iw / fUpper;
 57                                                <<  67     // calculate new weight
 58   if (init_w > upperWeight)                    <<  68     nw.fW/=f; 
 59   {                                            <<  69 
 60     // splitting                               <<  70     // calculate the number of coppies
 61     //                                         <<  71     nw.fN = static_cast<G4int>(f);
 62     G4double temp_wi_ws = init_w/upperWeight;  <<  72     // correct the number of coppies in case f is not an integer
 63     auto  split_i = static_cast<G4int>(temp_wi <<  73     if (static_cast<G4double>(nw.fN) != f) {
 64     if(split_i != temp_wi_ws)  { ++split_i; }  <<  74       // probabillity p for splitting into nw.fN+1 particles
 65     G4double wi_ws = init_w/split_i;           <<  75       G4double p = f - nw.fN;
 66                                                <<  76       // get a random number out of [0,1)
 67     // values in case integer mode or in csae  <<  77       G4double r = G4UniformRand();
 68     // mode and the lower number of splits wil <<  78       if (r<p) {
 69     //                                         <<  79   nw.fN++;
 70     nw.fN = split_i;                           <<  80       } 
 71     nw.fW = wi_ws;                             <<  81     }
 72                                                << 
 73 //TB     if (wi_ws <= fMaxNumberOfSplits) {    << 
 74 //TB       if (wi_ws > int_wi_ws) {            << 
 75 //TB         // double mode                    << 
 76 //TB         G4double p2 =  wi_ws - int_wi_ws; << 
 77 //TB         G4double r = G4UniformRand();     << 
 78 //TB         if (r<p2) {                       << 
 79 //TB           nw.fN = int_wi_ws + 1;          << 
 80 //TB         }                                 << 
 81 //TB       }                                   << 
 82 //TB     }                                     << 
 83 //TB     else {                                << 
 84 //TB       // fMaxNumberOfSplits < wi_ws       << 
 85 //TB       nw.fN = fMaxNumberOfSplits;         << 
 86 //TB       nw.fW = init_w/fMaxNumberOfSplits;  << 
 87 //TB     }                                     << 
 88                                                    82 
 89   }                                                83   }
 90   else if (init_w < lowerWeightBound)  // Russ <<  84   else if (iw < fLower) {
 91   {                                            <<  85     // play russian roulett
 92     G4double wi_ws = init_w/survivalWeight;    <<  86     G4double p = iw / fLower; // survival prob.
 93     G4double p = std::max(wi_ws,1./fMaxNumberO << 
 94     G4double r = G4UniformRand();                  87     G4double r = G4UniformRand();
 95     if (r<p)                                   <<  88     if (r>=p) {
 96     {                                          <<  89       // kill track
 97       nw.fW = init_w/p;                        << 
 98       nw.fN = 1;                               << 
 99     }                                          << 
100     else                                       << 
101     {                                          << 
102       nw.fW = 0;                               << 
103       nw.fN = 0;                                   90       nw.fN = 0;
104     }                                          <<  91       nw.fW = 0;
105   }                                            <<  92     } 
106   // else do nothing                           <<  93     else {
107                                                <<  94       nw.fW*=1/p; // to be consistant with the survival prob.
                                                   >>  95     }      
                                                   >>  96   }
108   return nw;                                       97   return nw;
109 }                                                  98 }
110                                                    99 
111                                                   100