Geant4 Cross Reference

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Geant4/g3tog4/src/G3MatTable.cc

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Diff markup

Differences between /g3tog4/src/G3MatTable.cc (Version 11.3.0) and /g3tog4/src/G3MatTable.cc (Version 9.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G3MatTable.cc,v 1.16 2006/06/29 18:12:57 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-03-patch-02 $
 27 //                                                 29 //
 28 // by I.Hrivnacova, 27 Sep 99                      30 // by I.Hrivnacova, 27 Sep 99
 29                                                    31 
 30 #include "G3MatTable.hh"                           32 #include "G3MatTable.hh"
 31                                                    33 
 32 G3MatTable::G3MatTable()                           34 G3MatTable::G3MatTable()
 33 {                                                  35 {
 34   fMatVector = new G3MaterialVector();             36   fMatVector = new G3MaterialVector();
 35 }                                                  37 }
 36                                                    38 
 37 G3MatTable::~G3MatTable()                          39 G3MatTable::~G3MatTable()
 38 {                                                  40 {
 39   Clear();                                         41   Clear();
 40   delete fMatVector;                               42   delete fMatVector;
 41 }                                                  43 }
 42                                                    44 
 43 G4Material* G3MatTable::get(G4int id) const        45 G4Material* G3MatTable::get(G4int id) const
 44 {                                                  46 {
 45   for (size_t i=0; i< fMatVector->size(); i++)     47   for (size_t i=0; i< fMatVector->size(); i++) {
 46     G3MatTableEntry* mte = (*fMatVector)[i];       48     G3MatTableEntry* mte = (*fMatVector)[i];
 47     if (id == mte->GetID()) return mte->GetMat     49     if (id == mte->GetID()) return mte->GetMaterial();
 48   }                                                50   }
 49   return 0;                                        51   return 0;
 50 }                                                  52 }    
 51                                                    53 
 52 void G3MatTable::put(G4int id, G4Material* mat     54 void G3MatTable::put(G4int id, G4Material* material)
 53 {                                                  55 {
 54   G3MatTableEntry* mte = new G3MatTableEntry(i     56   G3MatTableEntry* mte = new G3MatTableEntry(id, material);
 55   fMatVector->push_back(mte);                      57   fMatVector->push_back(mte);
 56 }                                                  58 }
 57                                                    59 
 58 void G3MatTable::Clear()                           60 void G3MatTable::Clear()
 59 {                                                  61 {
 60   G3MatTableEntry* a;                              62   G3MatTableEntry* a;
 61   while (fMatVector->size()>0) {                   63   while (fMatVector->size()>0) {
 62     a = fMatVector->back();                        64     a = fMatVector->back();
 63     fMatVector->pop_back();                        65     fMatVector->pop_back();
 64     for (G3MaterialVector::iterator i=fMatVect     66     for (G3MaterialVector::iterator i=fMatVector->begin();
 65                                     i!=fMatVec <<  67                                     i!=fMatVector->end(); i++){
 66       if (*i==a) {                                 68       if (*i==a) {
 67   i = fMatVector->erase(i);                    <<  69   fMatVector->erase(i);
 68       }                                        <<  70   i--;
 69       else {                                   << 
 70   ++i;                                         << 
 71       }                                            71       }
 72     }                                              72     } 
 73     if ( a )  delete a;                            73     if ( a )  delete a;    
 74   }                                                74   } 
 75 }                                                  75 }
 76                                                    76