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Geant4/externals/g4tools/include/toolx/sg/GL_action

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Diff markup

Differences between /externals/g4tools/include/toolx/sg/GL_action (Version 11.3.0) and /externals/g4tools/include/toolx/sg/GL_action (Version 6.0)


  1 // Copyright (C) 2010, Guy Barrand. All rights    
  2 // See the file tools.license for terms.          
  3                                                   
  4 #ifndef toolx_sg_GL_action                        
  5 #define toolx_sg_GL_action                        
  6                                                   
  7 #include "GL_manager"                             
  8                                                   
  9 #include <tools/sg/render_action>                 
 10                                                   
 11 //#include <tools/mathf>                          
 12 //#include <tools/lina/matout>                    
 13                                                   
 14 namespace toolx {                                 
 15 namespace sg {                                    
 16                                                   
 17 class GL_action : public tools::sg::render_act    
 18   TOOLS_ACTION(GL_action,toolx::sg::GL_action,    
 19 public:                                           
 20   virtual void draw_vertex_array(tools::gl::mo    
 21     size_t num = a_floatn/3;                      
 22     if(!num) return;                              
 23     _draw_v(a_mode,num,a_xyzs);                   
 24   }                                               
 25                                                   
 26   virtual void draw_vertex_array_xy(tools::gl:    
 27     size_t num = a_floatn/2;                      
 28     if(!num) return;                              
 29 #ifdef _WIN32                                     
 30     float* vp = new float[num*3];                 
 31     if(!vp) return;                               
 32     float* pos = vp;                              
 33     float* pda = (float*)a_xys;                   
 34     for(size_t index=0;index<num;index++){        
 35       *pos = *pda;pos++;pda++;                    
 36       *pos = *pda;pos++;pda++;                    
 37       *pos = 0;pos++; //Windows GL needs a z =    
 38     }                                             
 39     ::glEnableClientState(GL_VERTEX_ARRAY);       
 40     ::glVertexPointer(3,GL_FLOAT,0,vp);           
 41     ::glDrawArrays(a_mode,0,(GLsizei)num);        
 42     ::glDisableClientState(GL_VERTEX_ARRAY);      
 43     delete [] vp;                                 
 44 #else                                             
 45     ::glEnableClientState(GL_VERTEX_ARRAY);       
 46     ::glVertexPointer(2,GL_FLOAT,0,a_xys);        
 47     ::glDrawArrays(a_mode,0,(GLsizei)num);        
 48     ::glDisableClientState(GL_VERTEX_ARRAY);      
 49 #endif                                            
 50   }                                               
 51                                                   
 52   virtual void draw_vertex_color_array(tools::    
 53     // Used in atb_vertices.                      
 54     // We expect a_rgbas of size : 4*(a_floatn    
 55     // (then one RGBA color per 3D point).        
 56     size_t num = a_floatn/3;                      
 57     if(!num) return;                              
 58     _draw_vc(a_mode,num,a_xyzs,a_rgbas);          
 59   }                                               
 60                                                   
 61   virtual void draw_vertex_normal_array(tools:    
 62     // We expect a_nms of size : 3*(a_floatn/3    
 63     // (then one normal per 3D point).            
 64     size_t num = a_floatn/3;                      
 65     if(!num) return;                              
 66     _draw_vn(a_mode,num,a_xyzs,a_nms);            
 67   }                                               
 68                                                   
 69   virtual void draw_vertex_color_normal_array(    
 70                                        size_t     
 71     // Used in atb_vertices.                      
 72     // We expect a_nms of size : 3*(a_floatn/3    
 73     // (then one normal per 3D point).            
 74     // We expect a_rgbas of size : 4*(a_floatn    
 75     // (then one RGBA color per 3D point).        
 76     size_t num = a_floatn/3;                      
 77     if(!num) return;                              
 78     _draw_vcn(a_mode,num,a_xyzs,a_rgbas,a_nms)    
 79   }                                               
 80                                                   
 81   ////////////////////////////////////////////    
 82   /// texture ////////////////////////////////    
 83   ////////////////////////////////////////////    
 84   virtual void draw_vertex_array_texture(tools    
 85                                          size_    
 86                                          const    
 87                                          gstoi    
 88                                          const    
 89     size_t num = a_floatn/3;                      
 90     if(!num) return;                              
 91                                                   
 92     //expect 2*num a_tex_coords.                  
 93                                                   
 94     ::glEnable(GL_TEXTURE_2D);                    
 95                                                   
 96     m_mgr.bind_gsto(a_tex);                       
 97                                                   
 98     ::glEnableClientState(GL_VERTEX_ARRAY);       
 99     ::glEnableClientState(GL_TEXTURE_COORD_ARR    
100     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);       
101     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coo    
102     ::glDrawArrays(a_mode,0,(GLsizei)num);        
103     ::glDisableClientState(GL_VERTEX_ARRAY);      
104     ::glDisableClientState(GL_TEXTURE_COORD_AR    
105                                                   
106     ::glBindTexture(GL_TEXTURE_2D,0);             
107                                                   
108     ::glDisable(GL_TEXTURE_2D);                   
109   }                                               
110                                                   
111   virtual void draw_vertex_normal_array_textur    
112                                          size_    
113                                          const    
114                                          const    
115                                          gstoi    
116                                          const    
117     size_t num = a_floatn/3;                      
118     if(!num) return;                              
119                                                   
120     //expect 2*num a_tex_coords.                  
121                                                   
122     ::glEnable(GL_TEXTURE_2D);                    
123                                                   
124     m_mgr.bind_gsto(a_tex);                       
125                                                   
126     ::glEnableClientState(GL_VERTEX_ARRAY);       
127     ::glEnableClientState(GL_NORMAL_ARRAY);       
128     ::glEnableClientState(GL_TEXTURE_COORD_ARR    
129     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);       
130     ::glNormalPointer(GL_FLOAT,0,a_nms);          
131     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coo    
132     ::glDrawArrays(a_mode,0,(GLsizei)num);        
133     ::glDisableClientState(GL_NORMAL_ARRAY);      
134     ::glDisableClientState(GL_VERTEX_ARRAY);      
135     ::glDisableClientState(GL_TEXTURE_COORD_AR    
136                                                   
137     ::glBindTexture(GL_TEXTURE_2D,0);             
138                                                   
139     ::glDisable(GL_TEXTURE_2D);                   
140   }                                               
141                                                   
142   ////////////////////////////////////////////    
143   /// VBO ////////////////////////////////////    
144   ////////////////////////////////////////////    
145                                                   
146   virtual void begin_gsto(gstoid a_id) {          
147     switch(m_mgr.get_gsto_mode()){                
148                                                   
149     case tools::sg::gsto_gl_vbo:{                 
150 #ifdef TOOLX_HAS_GL_VBO                           
151       m_mgr.bind_gsto(a_id);                      
152 #endif                                            
153       }break;                                     
154                                                   
155     case tools::sg::gsto_gl_list:{                
156 #ifdef TOOLX_HAS_GL_LIST                          
157       m_gsto = a_id;                              
158       m_created = false;                          
159       m_gl_id = m_mgr.gsto_gl_list_id(a_id,m_c    
160       if(m_gl_id && m_created) {                  
161         ::glNewList(m_gl_id,GL_COMPILE);          
162       }                                           
163 #endif                                            
164       }break;                                     
165                                                   
166     case tools::sg::gsto_memory:{                 
167       m_gsto = a_id;                              
168       }break;                                     
169     }                                             
170   }                                               
171                                                   
172   virtual void end_gsto() {                       
173     switch(m_mgr.get_gsto_mode()){                
174                                                   
175     case tools::sg::gsto_gl_vbo:{                 
176 #ifdef TOOLX_HAS_GL_VBO                           
177       ::glBindBuffer(GL_ARRAY_BUFFER,0);          
178 #endif                                            
179       }break;                                     
180                                                   
181     case tools::sg::gsto_gl_list:{                
182 #ifdef TOOLX_HAS_GL_LIST                          
183       if(m_gl_id && m_created) {                  
184         ::glEndList();                            
185       }                                           
186       if(m_gl_id) ::glCallList(m_gl_id);          
187       m_created = false;                          
188       m_gl_id = 0;                                
189       m_gsto = 0;                                 
190 #endif                                            
191       }break;                                     
192                                                   
193     case tools::sg::gsto_memory:{                 
194       m_gsto = 0;                                 
195       }break;                                     
196     }                                             
197   }                                               
198                                                   
199   typedef tools::sg::bufpos bufpos;               
200   virtual void draw_gsto_v(tools::gl::mode_t a    
201                                                   
202     switch(m_mgr.get_gsto_mode()){                
203                                                   
204     case tools::sg::gsto_gl_vbo:{                 
205 #ifdef TOOLX_HAS_GL_VBO                           
206       _draw_v(a_mode,a_elems,(char*)NULL+a_pos    
207 #endif                                            
208       }break;                                     
209                                                   
210     case tools::sg::gsto_gl_list:{                
211 #ifdef TOOLX_HAS_GL_LIST                          
212       float* buffer = m_mgr.gsto_data(m_gsto);    
213       if(!buffer) return;                         
214       void* pos_xyzs = (char*)buffer+a_pos_xyz    
215       if(m_gl_id && m_created) {                  
216         ::glBegin(a_mode);                        
217         float* pos = (float*)pos_xyzs;            
218         for(size_t index=0;index<a_elems;index    
219           ::glVertex3f(*(pos+0),*(pos+1),*(pos    
220         }                                         
221         ::glEnd();                                
222       }                                           
223 #endif                                            
224       }break;                                     
225                                                   
226     case tools::sg::gsto_memory:{                 
227       float* buffer = m_mgr.gsto_data(m_gsto);    
228       if(!buffer) return;                         
229       void* pos_xyzs = (char*)buffer+a_pos_xyz    
230       _draw_v(a_mode,a_elems,pos_xyzs);           
231       }break;                                     
232     }                                             
233   }                                               
234                                                   
235   virtual void draw_gsto_vc(tools::gl::mode_t     
236                                                   
237     switch(m_mgr.get_gsto_mode()){                
238                                                   
239     case tools::sg::gsto_gl_vbo:{                 
240 #ifdef TOOLX_HAS_GL_VBO                           
241       _draw_vc(a_mode,a_elems,(char*)NULL+a_po    
242 #endif                                            
243       }break;                                     
244                                                   
245     case tools::sg::gsto_gl_list:{                
246 #ifdef TOOLX_HAS_GL_LIST                          
247       float* buffer = m_mgr.gsto_data(m_gsto);    
248       if(!buffer) return;                         
249       void* pos_xyzs = (char*)buffer+a_pos_xyz    
250       void* pos_rgbas = (char*)buffer+a_pos_rg    
251       if(m_gl_id && m_created) {                  
252         ::glBegin(a_mode);                        
253         float* pos = (float*)pos_xyzs;            
254         float* pco = (float*)pos_rgbas;           
255         for(size_t index=0;index<a_elems;index    
256           ::glColor4f (*(pco+0),*(pco+1),*(pco    
257           ::glVertex3f(*(pos+0),*(pos+1),*(pos    
258         }                                         
259         ::glEnd();                                
260       }                                           
261 #endif                                            
262       }break;                                     
263                                                   
264     case tools::sg::gsto_memory:{                 
265       float* buffer = m_mgr.gsto_data(m_gsto);    
266       if(!buffer) return;                         
267       void* pos_xyzs = (char*)buffer+a_pos_xyz    
268       void* pos_rgbas = (char*)buffer+a_pos_rg    
269       _draw_vc(a_mode,a_elems,pos_xyzs,pos_rgb    
270       }break;                                     
271     }                                             
272   }                                               
273                                                   
274   virtual void draw_gsto_vn(tools::gl::mode_t     
275                                                   
276     switch(m_mgr.get_gsto_mode()){                
277                                                   
278     case tools::sg::gsto_gl_vbo:{                 
279 #ifdef TOOLX_HAS_GL_VBO                           
280       _draw_vn(a_mode,a_elems,(char*)NULL+a_po    
281 #endif                                            
282       }break;                                     
283                                                   
284     case tools::sg::gsto_gl_list:{                
285 #ifdef TOOLX_HAS_GL_LIST                          
286       float* buffer = m_mgr.gsto_data(m_gsto);    
287       if(!buffer) return;                         
288       void* pos_xyzs = (char*)buffer+a_pos_xyz    
289       //void* pos_nms = (char*)buffer+a_pos_nm    
290       if(m_gl_id && m_created) {                  
291         ::glBegin(a_mode);                        
292         float* pos = (float*)pos_xyzs;            
293         for(size_t index=0;index<a_elems;index    
294           ::glVertex3f(*(pos+0),*(pos+1),*(pos    
295         }                                         
296         ::glEnd();                                
297       }                                           
298 #endif                                            
299       }break;                                     
300                                                   
301     case tools::sg::gsto_memory:{                 
302       float* buffer = m_mgr.gsto_data(m_gsto);    
303       if(!buffer) return;                         
304       void* pos_xyzs = (char*)buffer+a_pos_xyz    
305       void* pos_nms = (char*)buffer+a_pos_nms;    
306       _draw_vn(a_mode,a_elems,pos_xyzs,pos_nms    
307       }break;                                     
308     }                                             
309   }                                               
310                                                   
311   virtual void draw_gsto_vcn(tools::gl::mode_t    
312                                                   
313     switch(m_mgr.get_gsto_mode()){                
314                                                   
315     case tools::sg::gsto_gl_vbo:{                 
316 #ifdef TOOLX_HAS_GL_VBO                           
317       _draw_vcn(a_mode,a_elems,(char*)NULL+a_p    
318 #endif                                            
319       }break;                                     
320                                                   
321     case tools::sg::gsto_gl_list:{                
322 #ifdef TOOLX_HAS_GL_LIST                          
323       float* buffer = m_mgr.gsto_data(m_gsto);    
324       if(!buffer) return;                         
325       void* pos_xyzs = (char*)buffer+a_pos_xyz    
326       void* pos_rgbas = (char*)buffer+a_pos_rg    
327       void* pos_nms = (char*)buffer+a_pos_nms;    
328       if(m_gl_id && m_created) {                  
329         ::glBegin(a_mode);                        
330         float* pos = (float*)pos_xyzs;            
331         float* pco = (float*)pos_rgbas;           
332         float* pnm = (float*)pos_nms;             
333         for(size_t index=0;index<a_elems;         
334             index++,pos+=3,pco+=4,pnm+=3) {       
335           ::glVertex3f(*(pos+0),*(pos+1),*(pos    
336           ::glColor4f (*(pco+0),*(pco+1),*(pco    
337           ::glNormal3f(*(pnm+0),*(pnm+1),*(pnm    
338         }                                         
339         ::glEnd();                                
340       }                                           
341 #endif                                            
342       }break;                                     
343                                                   
344     case tools::sg::gsto_memory:{                 
345       float* buffer = m_mgr.gsto_data(m_gsto);    
346       if(!buffer) return;                         
347       void* pos_xyzs = (char*)buffer+a_pos_xyz    
348       void* pos_rgbas = (char*)buffer+a_pos_rg    
349       void* pos_nms = (char*)buffer+a_pos_nms;    
350       _draw_vcn(a_mode,a_elems,pos_xyzs,pos_rg    
351       }break;                                     
352     }                                             
353   }                                               
354                                                   
355   ////////////////////////////////////////////    
356   ////////////////////////////////////////////    
357   ////////////////////////////////////////////    
358                                                   
359   virtual void clear_color(float a_r,float a_g    
360     ::glClearColor(a_r,a_g,a_b,a_a);              
361     ::glClear(GL_COLOR_BUFFER_BIT);               
362   }                                               
363   virtual void color4f(float a_r,float a_g,flo    
364     ::glColor4f(a_r,a_g,a_b,a_a);                 
365   }                                               
366   virtual void line_width(float a_v){::glLineW    
367   virtual void point_size(float a_v){::glPoint    
368   virtual void set_polygon_offset(bool a_v) {     
369     if(a_v) ::glEnable(GL_POLYGON_OFFSET_FILL)    
370     else    ::glDisable(GL_POLYGON_OFFSET_FILL    
371     ::glPolygonOffset(1.,1.);                     
372   }                                               
373   virtual void normal(float a_x,float a_y,floa    
374     ::glNormal3f(a_x,a_y,a_z);                    
375   }                                               
376                                                   
377   virtual void set_winding(tools::sg::winding_    
378     if(a_v==tools::sg::winding_ccw)               
379       ::glFrontFace(GL_CCW);                      
380     else                                          
381       ::glFrontFace(GL_CW);                       
382   }                                               
383                                                   
384   virtual void set_shade_model(tools::sg::shad    
385     if(a_v==tools::sg::shade_smooth)              
386       ::glShadeModel(GL_SMOOTH);                  
387     else                                          
388       ::glShadeModel(GL_FLAT);                    
389   }                                               
390                                                   
391   virtual void set_cull_face(bool a_on) {         
392     if(a_on) ::glEnable(GL_CULL_FACE);            
393     else     ::glDisable(GL_CULL_FACE);           
394   }                                               
395                                                   
396   virtual void set_point_smooth(bool a_on) {      
397     if(a_on) ::glEnable(GL_POINT_SMOOTH);         
398     else     ::glDisable(GL_POINT_SMOOTH);        
399   }                                               
400                                                   
401   virtual void set_line_smooth(bool a_on) {       
402     if(a_on) ::glEnable(GL_LINE_SMOOTH);          
403     else     ::glDisable(GL_LINE_SMOOTH);         
404   }                                               
405                                                   
406   virtual void set_depth_test(bool a_on) {        
407     if(a_on) ::glEnable(GL_DEPTH_TEST);           
408     else     ::glDisable(GL_DEPTH_TEST);          
409   }                                               
410                                                   
411   virtual void load_proj_matrix(const tools::m    
412     ::glMatrixMode(GL_PROJECTION);                
413     ::glLoadMatrixf(a_mtx.data());                
414   }                                               
415                                                   
416   virtual void load_model_matrix(const tools::    
417     ::glMatrixMode(GL_MODELVIEW);                 
418     ::glLoadMatrixf(a_mtx.data());                
419 /*                                                
420     tools::mat4f tmp(a_mtx);                      
421     tmp.no_translate();                           
422     tools::mat4f normal_matrix;                   
423     if(!tmp.invert(normal_matrix)) {              
424       m_out << "toolx::sg::GL_action::render::    
425             << " can't invert model matrix."      
426             << std::endl;                         
427     }                                             
428     normal_matrix.transpose();                    
429                                                   
430     tools::mat4f to_check(a_mtx);                 
431     to_check.no_translate();                      
432     float fepsilon = 1e-10;                       
433     if(!normal_matrix.equal_prec(to_check,feps    
434       mat_dump(m_out,"problem with normal_matr    
435       mat_dump(m_out,"expected",to_check);        
436     }                                             
437 */                                                
438   }                                               
439                                                   
440   virtual unsigned int max_lights() {return GL    
441                                                   
442   virtual void enable_light(unsigned int a_lig    
443                             float a_dx,float a    
444                             float a_r,float a_    
445                             float a_ar,float a    
446     ::glEnable(GL_LIGHTING);                      
447     GLenum light = GL_LIGHT0+a_light;             
448     //::printf("debug : GL_MAX_LIGHTS %d\n",GL    
449                                                   
450     float params[4];                              
451     params[0] = -a_dx;                            
452     params[1] = -a_dy;                            
453     params[2] = -a_dz;                            
454     params[3] = 0; //0 tells that it is a dire    
455     ::glLightfv(light,GL_POSITION,params);        
456                                                   
457     //params[0] = a_dir[0];                       
458     //params[1] = a_dir[1];                       
459     //params[2] = a_dir[2];                       
460     //::glLightfv(light,GL_SPOT_DIRECTION,para    
461                                                   
462     params[0] = a_r;                              
463     params[1] = a_g;                              
464     params[2] = a_b;                              
465     params[3] = a_a;                              
466     ::glLightfv(light,GL_DIFFUSE,params);         
467     ::glLightfv(light,GL_SPECULAR,params); //c    
468                                                   
469     params[0] = a_ar;                             
470     params[1] = a_ag;                             
471     params[2] = a_ab;                             
472     params[3] = a_aa;                             
473     ::glLightfv(light,GL_AMBIENT,params); //co    
474                                                   
475     // coin/SoDirectionalLight does the below     
476     ::glLightf(light, GL_SPOT_EXPONENT, 0.0);     
477     ::glLightf(light, GL_SPOT_CUTOFF, 180.0);     
478     ::glLightf(light, GL_CONSTANT_ATTENUATION,    
479     ::glLightf(light, GL_LINEAR_ATTENUATION, 0    
480     ::glLightf(light, GL_QUADRATIC_ATTENUATION    
481                                                   
482     //::printf("debug : GL_MAX_LIGHTS %d\n",GL    
483                                                   
484     ::glEnable(light);                            
485   }                                               
486                                                   
487   virtual void set_lighting(bool a_on) {          
488     if(a_on) ::glEnable(GL_LIGHTING);             
489     else     ::glDisable(GL_LIGHTING);            
490   }                                               
491   virtual void set_blend(bool a_on) {             
492     if(a_on) ::glEnable(GL_BLEND);                
493     else     ::glDisable(GL_BLEND);               
494   }                                               
495                                                   
496   virtual void restore_state(unsigned int a_re    
497     const tools::sg::state& _state = state();     
498     ::glMatrixMode(GL_PROJECTION);                
499     ::glLoadMatrixf(_state.m_proj.data());        
500                                                   
501     ::glMatrixMode(GL_MODELVIEW);                 
502     ::glLoadMatrixf(_state.m_model.data());       
503                                                   
504     if(_state.m_GL_LIGHTING) ::glEnable(GL_LIG    
505     else                     ::glDisable(GL_LI    
506                                                   
507     if(_state.m_GL_DEPTH_TEST) ::glEnable(GL_D    
508     else                       ::glDisable(GL_    
509                                                   
510     if(_state.m_GL_CULL_FACE) ::glEnable(GL_CU    
511     else                      ::glDisable(GL_C    
512                                                   
513     if(_state.m_GL_POINT_SMOOTH) ::glEnable(GL    
514     else                         ::glDisable(G    
515                                                   
516     if(_state.m_GL_LINE_SMOOTH) ::glEnable(GL_    
517     else                        ::glDisable(GL    
518                                                   
519     if(_state.m_GL_POLYGON_OFFSET_FILL) ::glEn    
520     else                                ::glDi    
521                                                   
522     if(_state.m_GL_TEXTURE_2D) ::glEnable(GL_T    
523     else                       ::glDisable(GL_    
524                                                   
525     if(_state.m_GL_BLEND) ::glEnable(GL_BLEND)    
526     else                  ::glDisable(GL_BLEND    
527                                                   
528     if(_state.m_winding==tools::sg::winding_cc    
529       ::glFrontFace(GL_CCW);                      
530     } else {                                      
531       ::glFrontFace(GL_CW);                       
532     }                                             
533                                                   
534     if(_state.m_shade_model==tools::sg::shade_    
535       ::glShadeModel(GL_SMOOTH);                  
536     else                                          
537       ::glShadeModel(GL_FLAT);                    
538                                                   
539     ::glColor4f(_state.m_color.r(),               
540                 _state.m_color.g(),               
541                 _state.m_color.b(),               
542                 _state.m_color.a());              
543                                                   
544     ::glNormal3f(_state.m_normal.x(),             
545                  _state.m_normal.y(),             
546                  _state.m_normal.z());            
547                                                   
548     // The "return of separator" state had ret    
549     // The restored state has m_light.            
550     // We have to glDisable lights with index     
551     for(unsigned int index=_state.m_light;inde    
552       ::glDisable(GL_LIGHT0+index);               
553     }                                             
554                                                   
555     ::glLineWidth(_state.m_line_width);           
556                                                   
557     ::glPointSize(_state.m_point_size);           
558                                                   
559 #if TARGET_OS_IPHONE                              
560 // GL-ES                                          
561 #elif defined(ANDROID)                            
562 // GL-ES                                          
563 #else                                             
564     ::glDisable(GL_POLYGON_STIPPLE); //CoinGL     
565 #endif                                            
566   }                                               
567                                                   
568   virtual tools::sg::render_manager& render_ma    
569 public:                                           
570   GL_action(GL_manager& a_mgr,std::ostream& a_    
571   :parent(a_out,a_ww,a_wh)                        
572   ,m_mgr(a_mgr)                                   
573   ,m_gsto(0)                                      
574 #ifdef TOOLX_HAS_GL_LIST                          
575   ,m_created(false)                               
576   ,m_gl_id(0)                                     
577 #endif                                            
578   {}                                              
579   virtual ~GL_action(){}                          
580 public:                                           
581   GL_action(const GL_action& a_from)              
582   :parent(a_from)                                 
583   ,m_mgr(a_from.m_mgr)                            
584   ,m_gsto(0)                                      
585 #ifdef TOOLX_HAS_GL_LIST                          
586   ,m_created(false)                               
587   ,m_gl_id(0)                                     
588 #endif                                            
589   {}                                              
590   GL_action& operator=(const GL_action& a_from    
591     render_action::operator=(a_from);             
592     m_gsto = 0;                                   
593 #ifdef TOOLX_HAS_GL_LIST                          
594     m_created = false;                            
595     m_gl_id = 0;                                  
596 #endif                                            
597     return *this;                                 
598   }                                               
599 protected:                                        
600   void _draw_v(tools::gl::mode_t a_mode,size_t    
601     ::glEnableClientState(GL_VERTEX_ARRAY);       
602     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    
603     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    
604     ::glDisableClientState(GL_VERTEX_ARRAY);      
605   }                                               
606                                                   
607   void _draw_vc(tools::gl::mode_t a_mode,size_    
608                                                   
609     ::glEnableClientState(GL_VERTEX_ARRAY);       
610     ::glEnableClientState(GL_COLOR_ARRAY);        
611                                                   
612     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    
613     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas)    
614                                                   
615     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    
616                                                   
617     ::glDisableClientState(GL_COLOR_ARRAY);       
618     ::glDisableClientState(GL_VERTEX_ARRAY);      
619   }                                               
620                                                   
621   void _draw_vn(tools::gl::mode_t a_mode,size_    
622     ::glEnableClientState(GL_VERTEX_ARRAY);       
623     ::glEnableClientState(GL_NORMAL_ARRAY);       
624                                                   
625     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    
626     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);      
627                                                   
628     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    
629                                                   
630     ::glDisableClientState(GL_NORMAL_ARRAY);      
631     ::glDisableClientState(GL_VERTEX_ARRAY);      
632   }                                               
633                                                   
634   void _draw_vcn(tools::gl::mode_t a_mode,size    
635     ::glEnableClientState(GL_VERTEX_ARRAY);       
636     ::glEnableClientState(GL_COLOR_ARRAY);        
637     ::glEnableClientState(GL_NORMAL_ARRAY);       
638                                                   
639     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    
640     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas)    
641     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);      
642                                                   
643     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    
644                                                   
645     ::glDisableClientState(GL_COLOR_ARRAY);       
646     ::glDisableClientState(GL_NORMAL_ARRAY);      
647     ::glDisableClientState(GL_VERTEX_ARRAY);      
648   }                                               
649                                                   
650 protected:                                        
651   GL_manager& m_mgr;                              
652   gstoid m_gsto;                                  
653 #ifdef TOOLX_HAS_GL_LIST                          
654   bool m_created;                                 
655   gstoid m_gl_id;                                 
656 #endif                                            
657 };                                                
658                                                   
659 }}                                                
660                                                   
661                                                   
662 #endif