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Geant4/externals/g4tools/include/toolx/sg/GL_action

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Diff markup

Differences between /externals/g4tools/include/toolx/sg/GL_action (Version 11.3.0) and /externals/g4tools/include/toolx/sg/GL_action (Version 11.1.2)


  1 // Copyright (C) 2010, Guy Barrand. All rights      1 // Copyright (C) 2010, Guy Barrand. All rights reserved.
  2 // See the file tools.license for terms.            2 // See the file tools.license for terms.
  3                                                     3 
  4 #ifndef toolx_sg_GL_action                          4 #ifndef toolx_sg_GL_action
  5 #define toolx_sg_GL_action                          5 #define toolx_sg_GL_action
  6                                                     6 
  7 #include "GL_manager"                               7 #include "GL_manager"
  8                                                     8 
  9 #include <tools/sg/render_action>                   9 #include <tools/sg/render_action>
 10                                                    10 
 11 //#include <tools/mathf>                           11 //#include <tools/mathf>
 12 //#include <tools/lina/matout>                     12 //#include <tools/lina/matout>
 13                                                    13 
 14 namespace toolx {                                  14 namespace toolx {
 15 namespace sg {                                     15 namespace sg {
 16                                                    16 
 17 class GL_action : public tools::sg::render_act     17 class GL_action : public tools::sg::render_action {
 18   TOOLS_ACTION(GL_action,toolx::sg::GL_action,     18   TOOLS_ACTION(GL_action,toolx::sg::GL_action,tools::sg::render_action)
 19 public:                                            19 public:
 20   virtual void draw_vertex_array(tools::gl::mo     20   virtual void draw_vertex_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs){
 21     size_t num = a_floatn/3;                       21     size_t num = a_floatn/3;
 22     if(!num) return;                               22     if(!num) return;
 23     _draw_v(a_mode,num,a_xyzs);                    23     _draw_v(a_mode,num,a_xyzs);
 24   }                                                24   }
 25                                                    25 
 26   virtual void draw_vertex_array_xy(tools::gl:     26   virtual void draw_vertex_array_xy(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xys){
 27     size_t num = a_floatn/2;                       27     size_t num = a_floatn/2;
 28     if(!num) return;                               28     if(!num) return;
 29 #ifdef _WIN32                                      29 #ifdef _WIN32
 30     float* vp = new float[num*3];                  30     float* vp = new float[num*3];
 31     if(!vp) return;                                31     if(!vp) return;
 32     float* pos = vp;                               32     float* pos = vp;
 33     float* pda = (float*)a_xys;                    33     float* pda = (float*)a_xys;
 34     for(size_t index=0;index<num;index++){         34     for(size_t index=0;index<num;index++){
 35       *pos = *pda;pos++;pda++;                     35       *pos = *pda;pos++;pda++;
 36       *pos = *pda;pos++;pda++;                     36       *pos = *pda;pos++;pda++;
 37       *pos = 0;pos++; //Windows GL needs a z =     37       *pos = 0;pos++; //Windows GL needs a z = 0.
 38     }                                              38     }
 39     ::glEnableClientState(GL_VERTEX_ARRAY);        39     ::glEnableClientState(GL_VERTEX_ARRAY);
 40     ::glVertexPointer(3,GL_FLOAT,0,vp);            40     ::glVertexPointer(3,GL_FLOAT,0,vp);
 41     ::glDrawArrays(a_mode,0,(GLsizei)num);         41     ::glDrawArrays(a_mode,0,(GLsizei)num);
 42     ::glDisableClientState(GL_VERTEX_ARRAY);       42     ::glDisableClientState(GL_VERTEX_ARRAY);
 43     delete [] vp;                                  43     delete [] vp;
 44 #else                                              44 #else
 45     ::glEnableClientState(GL_VERTEX_ARRAY);        45     ::glEnableClientState(GL_VERTEX_ARRAY);
 46     ::glVertexPointer(2,GL_FLOAT,0,a_xys);         46     ::glVertexPointer(2,GL_FLOAT,0,a_xys);
 47     ::glDrawArrays(a_mode,0,(GLsizei)num);         47     ::glDrawArrays(a_mode,0,(GLsizei)num);
 48     ::glDisableClientState(GL_VERTEX_ARRAY);       48     ::glDisableClientState(GL_VERTEX_ARRAY);
 49 #endif                                             49 #endif
 50   }                                                50   }
 51                                                    51 
 52   virtual void draw_vertex_color_array(tools::     52   virtual void draw_vertex_color_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_rgbas){
 53     // Used in atb_vertices.                       53     // Used in atb_vertices.
 54     // We expect a_rgbas of size : 4*(a_floatn     54     // We expect a_rgbas of size : 4*(a_floatn/3)
 55     // (then one RGBA color per 3D point).         55     // (then one RGBA color per 3D point).
 56     size_t num = a_floatn/3;                       56     size_t num = a_floatn/3;
 57     if(!num) return;                               57     if(!num) return;
 58     _draw_vc(a_mode,num,a_xyzs,a_rgbas);           58     _draw_vc(a_mode,num,a_xyzs,a_rgbas);
 59   }                                                59   }
 60                                                    60 
 61   virtual void draw_vertex_normal_array(tools:     61   virtual void draw_vertex_normal_array(tools::gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_nms){
 62     // We expect a_nms of size : 3*(a_floatn/3     62     // We expect a_nms of size : 3*(a_floatn/3)
 63     // (then one normal per 3D point).             63     // (then one normal per 3D point).
 64     size_t num = a_floatn/3;                       64     size_t num = a_floatn/3;
 65     if(!num) return;                               65     if(!num) return;
 66     _draw_vn(a_mode,num,a_xyzs,a_nms);             66     _draw_vn(a_mode,num,a_xyzs,a_nms);
 67   }                                                67   }
 68                                                    68 
 69   virtual void draw_vertex_color_normal_array(     69   virtual void draw_vertex_color_normal_array(tools::gl::mode_t a_mode,
 70                                        size_t      70                                        size_t a_floatn,const float* a_xyzs,const float* a_rgbas,const float* a_nms){
 71     // Used in atb_vertices.                       71     // Used in atb_vertices.
 72     // We expect a_nms of size : 3*(a_floatn/3     72     // We expect a_nms of size : 3*(a_floatn/3)
 73     // (then one normal per 3D point).             73     // (then one normal per 3D point).
 74     // We expect a_rgbas of size : 4*(a_floatn     74     // We expect a_rgbas of size : 4*(a_floatn/3)
 75     // (then one RGBA color per 3D point).         75     // (then one RGBA color per 3D point).
 76     size_t num = a_floatn/3;                       76     size_t num = a_floatn/3;
 77     if(!num) return;                               77     if(!num) return;
 78     _draw_vcn(a_mode,num,a_xyzs,a_rgbas,a_nms)     78     _draw_vcn(a_mode,num,a_xyzs,a_rgbas,a_nms);
 79   }                                                79   }
 80                                                    80 
 81   ////////////////////////////////////////////     81   /////////////////////////////////////////////////////////////////
 82   /// texture ////////////////////////////////     82   /// texture /////////////////////////////////////////////////////
 83   ////////////////////////////////////////////     83   /////////////////////////////////////////////////////////////////
 84   virtual void draw_vertex_array_texture(tools     84   virtual void draw_vertex_array_texture(tools::gl::mode_t a_mode,
 85                                          size_     85                                          size_t a_floatn,
 86                                          const     86                                          const float* a_xyzs,
 87                                          gstoi     87                                          gstoid a_tex,
 88                                          const     88                                          const float* a_tex_coords) {
 89     size_t num = a_floatn/3;                       89     size_t num = a_floatn/3;
 90     if(!num) return;                               90     if(!num) return;
 91                                                    91 
 92     //expect 2*num a_tex_coords.                   92     //expect 2*num a_tex_coords.
 93                                                    93 
 94     ::glEnable(GL_TEXTURE_2D);                     94     ::glEnable(GL_TEXTURE_2D);
 95                                                    95 
 96     m_mgr.bind_gsto(a_tex);                        96     m_mgr.bind_gsto(a_tex);
 97                                                    97 
 98     ::glEnableClientState(GL_VERTEX_ARRAY);        98     ::glEnableClientState(GL_VERTEX_ARRAY);
 99     ::glEnableClientState(GL_TEXTURE_COORD_ARR     99     ::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
100     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);       100     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);
101     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coo    101     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coords);
102     ::glDrawArrays(a_mode,0,(GLsizei)num);        102     ::glDrawArrays(a_mode,0,(GLsizei)num);
103     ::glDisableClientState(GL_VERTEX_ARRAY);      103     ::glDisableClientState(GL_VERTEX_ARRAY);
104     ::glDisableClientState(GL_TEXTURE_COORD_AR    104     ::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
105                                                   105 
106     ::glBindTexture(GL_TEXTURE_2D,0);             106     ::glBindTexture(GL_TEXTURE_2D,0);
107                                                   107 
108     ::glDisable(GL_TEXTURE_2D);                   108     ::glDisable(GL_TEXTURE_2D);
109   }                                               109   }
110                                                   110 
111   virtual void draw_vertex_normal_array_textur    111   virtual void draw_vertex_normal_array_texture(tools::gl::mode_t a_mode,
112                                          size_    112                                          size_t a_floatn,
113                                          const    113                                          const float* a_xyzs,
114                                          const    114                                          const float* a_nms,
115                                          gstoi    115                                          gstoid a_tex,
116                                          const    116                                          const float* a_tex_coords) {
117     size_t num = a_floatn/3;                      117     size_t num = a_floatn/3;
118     if(!num) return;                              118     if(!num) return;
119                                                   119 
120     //expect 2*num a_tex_coords.                  120     //expect 2*num a_tex_coords.
121                                                   121 
122     ::glEnable(GL_TEXTURE_2D);                    122     ::glEnable(GL_TEXTURE_2D);
123                                                   123 
124     m_mgr.bind_gsto(a_tex);                       124     m_mgr.bind_gsto(a_tex);
125                                                   125 
126     ::glEnableClientState(GL_VERTEX_ARRAY);       126     ::glEnableClientState(GL_VERTEX_ARRAY);
127     ::glEnableClientState(GL_NORMAL_ARRAY);       127     ::glEnableClientState(GL_NORMAL_ARRAY);
128     ::glEnableClientState(GL_TEXTURE_COORD_ARR    128     ::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
129     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);       129     ::glVertexPointer(3,GL_FLOAT,0,a_xyzs);
130     ::glNormalPointer(GL_FLOAT,0,a_nms);          130     ::glNormalPointer(GL_FLOAT,0,a_nms);
131     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coo    131     ::glTexCoordPointer(2,GL_FLOAT,0,a_tex_coords);
132     ::glDrawArrays(a_mode,0,(GLsizei)num);        132     ::glDrawArrays(a_mode,0,(GLsizei)num);
133     ::glDisableClientState(GL_NORMAL_ARRAY);      133     ::glDisableClientState(GL_NORMAL_ARRAY);
134     ::glDisableClientState(GL_VERTEX_ARRAY);      134     ::glDisableClientState(GL_VERTEX_ARRAY);
135     ::glDisableClientState(GL_TEXTURE_COORD_AR    135     ::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
136                                                   136 
137     ::glBindTexture(GL_TEXTURE_2D,0);             137     ::glBindTexture(GL_TEXTURE_2D,0);
138                                                   138 
139     ::glDisable(GL_TEXTURE_2D);                   139     ::glDisable(GL_TEXTURE_2D);
140   }                                               140   }
141                                                   141 
142   ////////////////////////////////////////////    142   /////////////////////////////////////////////////////////////////
143   /// VBO ////////////////////////////////////    143   /// VBO /////////////////////////////////////////////////////////
144   ////////////////////////////////////////////    144   /////////////////////////////////////////////////////////////////
145                                                   145 
146   virtual void begin_gsto(gstoid a_id) {          146   virtual void begin_gsto(gstoid a_id) {
147     switch(m_mgr.get_gsto_mode()){                147     switch(m_mgr.get_gsto_mode()){
148                                                   148 
149     case tools::sg::gsto_gl_vbo:{                 149     case tools::sg::gsto_gl_vbo:{
150 #ifdef TOOLX_HAS_GL_VBO                           150 #ifdef TOOLX_HAS_GL_VBO
151       m_mgr.bind_gsto(a_id);                      151       m_mgr.bind_gsto(a_id);
152 #endif                                            152 #endif
153       }break;                                     153       }break;
154                                                   154 
155     case tools::sg::gsto_gl_list:{                155     case tools::sg::gsto_gl_list:{
156 #ifdef TOOLX_HAS_GL_LIST                          156 #ifdef TOOLX_HAS_GL_LIST
157       m_gsto = a_id;                              157       m_gsto = a_id;
158       m_created = false;                          158       m_created = false;
159       m_gl_id = m_mgr.gsto_gl_list_id(a_id,m_c    159       m_gl_id = m_mgr.gsto_gl_list_id(a_id,m_created);
160       if(m_gl_id && m_created) {                  160       if(m_gl_id && m_created) {
161         ::glNewList(m_gl_id,GL_COMPILE);          161         ::glNewList(m_gl_id,GL_COMPILE);
162       }                                           162       }
163 #endif                                            163 #endif
164       }break;                                     164       }break;
165                                                   165 
166     case tools::sg::gsto_memory:{                 166     case tools::sg::gsto_memory:{
167       m_gsto = a_id;                              167       m_gsto = a_id;
168       }break;                                     168       }break;
169     }                                             169     }
170   }                                               170   }
171                                                   171 
172   virtual void end_gsto() {                       172   virtual void end_gsto() {
173     switch(m_mgr.get_gsto_mode()){                173     switch(m_mgr.get_gsto_mode()){
174                                                   174 
175     case tools::sg::gsto_gl_vbo:{                 175     case tools::sg::gsto_gl_vbo:{
176 #ifdef TOOLX_HAS_GL_VBO                           176 #ifdef TOOLX_HAS_GL_VBO
177       ::glBindBuffer(GL_ARRAY_BUFFER,0);          177       ::glBindBuffer(GL_ARRAY_BUFFER,0);
178 #endif                                            178 #endif
179       }break;                                     179       }break;
180                                                   180 
181     case tools::sg::gsto_gl_list:{                181     case tools::sg::gsto_gl_list:{
182 #ifdef TOOLX_HAS_GL_LIST                          182 #ifdef TOOLX_HAS_GL_LIST
183       if(m_gl_id && m_created) {                  183       if(m_gl_id && m_created) {
184         ::glEndList();                            184         ::glEndList();
185       }                                           185       }
186       if(m_gl_id) ::glCallList(m_gl_id);          186       if(m_gl_id) ::glCallList(m_gl_id);
187       m_created = false;                          187       m_created = false;
188       m_gl_id = 0;                                188       m_gl_id = 0;
189       m_gsto = 0;                                 189       m_gsto = 0;
190 #endif                                            190 #endif
191       }break;                                     191       }break;
192                                                   192 
193     case tools::sg::gsto_memory:{                 193     case tools::sg::gsto_memory:{
194       m_gsto = 0;                                 194       m_gsto = 0;
195       }break;                                     195       }break;
196     }                                             196     }
197   }                                               197   }
198                                                   198 
199   typedef tools::sg::bufpos bufpos;               199   typedef tools::sg::bufpos bufpos;
200   virtual void draw_gsto_v(tools::gl::mode_t a    200   virtual void draw_gsto_v(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs){
201                                                   201 
202     switch(m_mgr.get_gsto_mode()){                202     switch(m_mgr.get_gsto_mode()){
203                                                   203 
204     case tools::sg::gsto_gl_vbo:{                 204     case tools::sg::gsto_gl_vbo:{
205 #ifdef TOOLX_HAS_GL_VBO                           205 #ifdef TOOLX_HAS_GL_VBO
206       _draw_v(a_mode,a_elems,(char*)NULL+a_pos    206       _draw_v(a_mode,a_elems,(char*)NULL+a_pos_xyzs);
207 #endif                                            207 #endif
208       }break;                                     208       }break;
209                                                   209 
210     case tools::sg::gsto_gl_list:{                210     case tools::sg::gsto_gl_list:{
211 #ifdef TOOLX_HAS_GL_LIST                          211 #ifdef TOOLX_HAS_GL_LIST
212       float* buffer = m_mgr.gsto_data(m_gsto);    212       float* buffer = m_mgr.gsto_data(m_gsto);
213       if(!buffer) return;                         213       if(!buffer) return;
214       void* pos_xyzs = (char*)buffer+a_pos_xyz    214       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
215       if(m_gl_id && m_created) {                  215       if(m_gl_id && m_created) {
216         ::glBegin(a_mode);                        216         ::glBegin(a_mode);
217         float* pos = (float*)pos_xyzs;            217         float* pos = (float*)pos_xyzs;
218         for(size_t index=0;index<a_elems;index    218         for(size_t index=0;index<a_elems;index++,pos+=3) {
219           ::glVertex3f(*(pos+0),*(pos+1),*(pos    219           ::glVertex3f(*(pos+0),*(pos+1),*(pos+2));
220         }                                         220         }
221         ::glEnd();                                221         ::glEnd();
222       }                                           222       }
223 #endif                                            223 #endif
224       }break;                                     224       }break;
225                                                   225 
226     case tools::sg::gsto_memory:{                 226     case tools::sg::gsto_memory:{
227       float* buffer = m_mgr.gsto_data(m_gsto);    227       float* buffer = m_mgr.gsto_data(m_gsto);
228       if(!buffer) return;                         228       if(!buffer) return;
229       void* pos_xyzs = (char*)buffer+a_pos_xyz    229       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
230       _draw_v(a_mode,a_elems,pos_xyzs);           230       _draw_v(a_mode,a_elems,pos_xyzs);
231       }break;                                     231       }break;
232     }                                             232     }
233   }                                               233   }
234                                                   234 
235   virtual void draw_gsto_vc(tools::gl::mode_t     235   virtual void draw_gsto_vc(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_rgbas){
236                                                   236 
237     switch(m_mgr.get_gsto_mode()){                237     switch(m_mgr.get_gsto_mode()){
238                                                   238 
239     case tools::sg::gsto_gl_vbo:{                 239     case tools::sg::gsto_gl_vbo:{
240 #ifdef TOOLX_HAS_GL_VBO                           240 #ifdef TOOLX_HAS_GL_VBO
241       _draw_vc(a_mode,a_elems,(char*)NULL+a_po    241       _draw_vc(a_mode,a_elems,(char*)NULL+a_pos_xyzs,(char*)NULL+a_pos_rgbas);
242 #endif                                            242 #endif
243       }break;                                     243       }break;
244                                                   244 
245     case tools::sg::gsto_gl_list:{                245     case tools::sg::gsto_gl_list:{
246 #ifdef TOOLX_HAS_GL_LIST                          246 #ifdef TOOLX_HAS_GL_LIST
247       float* buffer = m_mgr.gsto_data(m_gsto);    247       float* buffer = m_mgr.gsto_data(m_gsto);
248       if(!buffer) return;                         248       if(!buffer) return;
249       void* pos_xyzs = (char*)buffer+a_pos_xyz    249       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
250       void* pos_rgbas = (char*)buffer+a_pos_rg    250       void* pos_rgbas = (char*)buffer+a_pos_rgbas;
251       if(m_gl_id && m_created) {                  251       if(m_gl_id && m_created) {
252         ::glBegin(a_mode);                        252         ::glBegin(a_mode);
253         float* pos = (float*)pos_xyzs;            253         float* pos = (float*)pos_xyzs;
254         float* pco = (float*)pos_rgbas;           254         float* pco = (float*)pos_rgbas;
255         for(size_t index=0;index<a_elems;index    255         for(size_t index=0;index<a_elems;index++,pos+=3,pco+=4) {
256           ::glColor4f (*(pco+0),*(pco+1),*(pco    256           ::glColor4f (*(pco+0),*(pco+1),*(pco+2),*(pco+3));
257           ::glVertex3f(*(pos+0),*(pos+1),*(pos    257           ::glVertex3f(*(pos+0),*(pos+1),*(pos+2));
258         }                                         258         }
259         ::glEnd();                                259         ::glEnd();
260       }                                           260       }
261 #endif                                            261 #endif
262       }break;                                     262       }break;
263                                                   263 
264     case tools::sg::gsto_memory:{                 264     case tools::sg::gsto_memory:{
265       float* buffer = m_mgr.gsto_data(m_gsto);    265       float* buffer = m_mgr.gsto_data(m_gsto);
266       if(!buffer) return;                         266       if(!buffer) return;
267       void* pos_xyzs = (char*)buffer+a_pos_xyz    267       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
268       void* pos_rgbas = (char*)buffer+a_pos_rg    268       void* pos_rgbas = (char*)buffer+a_pos_rgbas;
269       _draw_vc(a_mode,a_elems,pos_xyzs,pos_rgb    269       _draw_vc(a_mode,a_elems,pos_xyzs,pos_rgbas);
270       }break;                                     270       }break;
271     }                                             271     }
272   }                                               272   }
273                                                   273 
274   virtual void draw_gsto_vn(tools::gl::mode_t     274   virtual void draw_gsto_vn(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_nms){
275                                                   275 
276     switch(m_mgr.get_gsto_mode()){                276     switch(m_mgr.get_gsto_mode()){
277                                                   277 
278     case tools::sg::gsto_gl_vbo:{                 278     case tools::sg::gsto_gl_vbo:{
279 #ifdef TOOLX_HAS_GL_VBO                           279 #ifdef TOOLX_HAS_GL_VBO
280       _draw_vn(a_mode,a_elems,(char*)NULL+a_po    280       _draw_vn(a_mode,a_elems,(char*)NULL+a_pos_xyzs,(char*)NULL+a_pos_nms);
281 #endif                                            281 #endif
282       }break;                                     282       }break;
283                                                   283 
284     case tools::sg::gsto_gl_list:{                284     case tools::sg::gsto_gl_list:{
285 #ifdef TOOLX_HAS_GL_LIST                          285 #ifdef TOOLX_HAS_GL_LIST
286       float* buffer = m_mgr.gsto_data(m_gsto);    286       float* buffer = m_mgr.gsto_data(m_gsto);
287       if(!buffer) return;                         287       if(!buffer) return;
288       void* pos_xyzs = (char*)buffer+a_pos_xyz    288       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
289       //void* pos_nms = (char*)buffer+a_pos_nm    289       //void* pos_nms = (char*)buffer+a_pos_nms;
290       if(m_gl_id && m_created) {                  290       if(m_gl_id && m_created) {
291         ::glBegin(a_mode);                        291         ::glBegin(a_mode);
292         float* pos = (float*)pos_xyzs;            292         float* pos = (float*)pos_xyzs;
293         for(size_t index=0;index<a_elems;index    293         for(size_t index=0;index<a_elems;index++,pos+=3) {
294           ::glVertex3f(*(pos+0),*(pos+1),*(pos    294           ::glVertex3f(*(pos+0),*(pos+1),*(pos+2));
295         }                                         295         }
296         ::glEnd();                                296         ::glEnd();
297       }                                           297       }
298 #endif                                            298 #endif
299       }break;                                     299       }break;
300                                                   300 
301     case tools::sg::gsto_memory:{                 301     case tools::sg::gsto_memory:{
302       float* buffer = m_mgr.gsto_data(m_gsto);    302       float* buffer = m_mgr.gsto_data(m_gsto);
303       if(!buffer) return;                         303       if(!buffer) return;
304       void* pos_xyzs = (char*)buffer+a_pos_xyz    304       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
305       void* pos_nms = (char*)buffer+a_pos_nms;    305       void* pos_nms = (char*)buffer+a_pos_nms;
306       _draw_vn(a_mode,a_elems,pos_xyzs,pos_nms    306       _draw_vn(a_mode,a_elems,pos_xyzs,pos_nms);
307       }break;                                     307       }break;
308     }                                             308     }
309   }                                               309   }
310                                                   310 
311   virtual void draw_gsto_vcn(tools::gl::mode_t    311   virtual void draw_gsto_vcn(tools::gl::mode_t a_mode,size_t a_elems,bufpos a_pos_xyzs,bufpos a_pos_rgbas,bufpos a_pos_nms){
312                                                   312 
313     switch(m_mgr.get_gsto_mode()){                313     switch(m_mgr.get_gsto_mode()){
314                                                   314 
315     case tools::sg::gsto_gl_vbo:{                 315     case tools::sg::gsto_gl_vbo:{
316 #ifdef TOOLX_HAS_GL_VBO                           316 #ifdef TOOLX_HAS_GL_VBO
317       _draw_vcn(a_mode,a_elems,(char*)NULL+a_p    317       _draw_vcn(a_mode,a_elems,(char*)NULL+a_pos_xyzs,(char*)NULL+a_pos_rgbas,(char*)NULL+a_pos_nms);
318 #endif                                            318 #endif
319       }break;                                     319       }break;
320                                                   320 
321     case tools::sg::gsto_gl_list:{                321     case tools::sg::gsto_gl_list:{
322 #ifdef TOOLX_HAS_GL_LIST                          322 #ifdef TOOLX_HAS_GL_LIST
323       float* buffer = m_mgr.gsto_data(m_gsto);    323       float* buffer = m_mgr.gsto_data(m_gsto);
324       if(!buffer) return;                         324       if(!buffer) return;
325       void* pos_xyzs = (char*)buffer+a_pos_xyz    325       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
326       void* pos_rgbas = (char*)buffer+a_pos_rg    326       void* pos_rgbas = (char*)buffer+a_pos_rgbas;
327       void* pos_nms = (char*)buffer+a_pos_nms;    327       void* pos_nms = (char*)buffer+a_pos_nms;
328       if(m_gl_id && m_created) {                  328       if(m_gl_id && m_created) {
329         ::glBegin(a_mode);                        329         ::glBegin(a_mode);
330         float* pos = (float*)pos_xyzs;            330         float* pos = (float*)pos_xyzs;
331         float* pco = (float*)pos_rgbas;           331         float* pco = (float*)pos_rgbas;
332         float* pnm = (float*)pos_nms;             332         float* pnm = (float*)pos_nms;
333         for(size_t index=0;index<a_elems;         333         for(size_t index=0;index<a_elems;
334             index++,pos+=3,pco+=4,pnm+=3) {       334             index++,pos+=3,pco+=4,pnm+=3) {
335           ::glVertex3f(*(pos+0),*(pos+1),*(pos    335           ::glVertex3f(*(pos+0),*(pos+1),*(pos+2));
336           ::glColor4f (*(pco+0),*(pco+1),*(pco    336           ::glColor4f (*(pco+0),*(pco+1),*(pco+2),*(pco+3));
337           ::glNormal3f(*(pnm+0),*(pnm+1),*(pnm    337           ::glNormal3f(*(pnm+0),*(pnm+1),*(pnm+2));
338         }                                         338         }
339         ::glEnd();                                339         ::glEnd();
340       }                                           340       }
341 #endif                                            341 #endif
342       }break;                                     342       }break;
343                                                   343 
344     case tools::sg::gsto_memory:{                 344     case tools::sg::gsto_memory:{
345       float* buffer = m_mgr.gsto_data(m_gsto);    345       float* buffer = m_mgr.gsto_data(m_gsto);
346       if(!buffer) return;                         346       if(!buffer) return;
347       void* pos_xyzs = (char*)buffer+a_pos_xyz    347       void* pos_xyzs = (char*)buffer+a_pos_xyzs;
348       void* pos_rgbas = (char*)buffer+a_pos_rg    348       void* pos_rgbas = (char*)buffer+a_pos_rgbas;
349       void* pos_nms = (char*)buffer+a_pos_nms;    349       void* pos_nms = (char*)buffer+a_pos_nms;
350       _draw_vcn(a_mode,a_elems,pos_xyzs,pos_rg    350       _draw_vcn(a_mode,a_elems,pos_xyzs,pos_rgbas,pos_nms);
351       }break;                                     351       }break;
352     }                                             352     }
353   }                                               353   }
354                                                   354 
355   ////////////////////////////////////////////    355   /////////////////////////////////////////////////////////////////
356   ////////////////////////////////////////////    356   /////////////////////////////////////////////////////////////////
357   ////////////////////////////////////////////    357   /////////////////////////////////////////////////////////////////
358                                                   358 
359   virtual void clear_color(float a_r,float a_g    359   virtual void clear_color(float a_r,float a_g,float a_b,float a_a){
360     ::glClearColor(a_r,a_g,a_b,a_a);              360     ::glClearColor(a_r,a_g,a_b,a_a);
361     ::glClear(GL_COLOR_BUFFER_BIT);               361     ::glClear(GL_COLOR_BUFFER_BIT);
362   }                                               362   }
363   virtual void color4f(float a_r,float a_g,flo    363   virtual void color4f(float a_r,float a_g,float a_b,float a_a){
364     ::glColor4f(a_r,a_g,a_b,a_a);                 364     ::glColor4f(a_r,a_g,a_b,a_a);
365   }                                               365   }
366   virtual void line_width(float a_v){::glLineW    366   virtual void line_width(float a_v){::glLineWidth(a_v);}
367   virtual void point_size(float a_v){::glPoint    367   virtual void point_size(float a_v){::glPointSize(a_v);}
368   virtual void set_polygon_offset(bool a_v) {     368   virtual void set_polygon_offset(bool a_v) {
369     if(a_v) ::glEnable(GL_POLYGON_OFFSET_FILL)    369     if(a_v) ::glEnable(GL_POLYGON_OFFSET_FILL);
370     else    ::glDisable(GL_POLYGON_OFFSET_FILL    370     else    ::glDisable(GL_POLYGON_OFFSET_FILL);
371     ::glPolygonOffset(1.,1.);                     371     ::glPolygonOffset(1.,1.);
372   }                                               372   }
373   virtual void normal(float a_x,float a_y,floa    373   virtual void normal(float a_x,float a_y,float a_z) {
374     ::glNormal3f(a_x,a_y,a_z);                    374     ::glNormal3f(a_x,a_y,a_z);
375   }                                               375   }
376                                                   376 
377   virtual void set_winding(tools::sg::winding_    377   virtual void set_winding(tools::sg::winding_type a_v) {
378     if(a_v==tools::sg::winding_ccw)               378     if(a_v==tools::sg::winding_ccw)
379       ::glFrontFace(GL_CCW);                      379       ::glFrontFace(GL_CCW);
380     else                                          380     else
381       ::glFrontFace(GL_CW);                       381       ::glFrontFace(GL_CW);
382   }                                               382   }
383                                                   383 
384   virtual void set_shade_model(tools::sg::shad    384   virtual void set_shade_model(tools::sg::shade_type a_v) {
385     if(a_v==tools::sg::shade_smooth)              385     if(a_v==tools::sg::shade_smooth)
386       ::glShadeModel(GL_SMOOTH);                  386       ::glShadeModel(GL_SMOOTH);
387     else                                          387     else
388       ::glShadeModel(GL_FLAT);                    388       ::glShadeModel(GL_FLAT);
389   }                                               389   }
390                                                   390 
391   virtual void set_cull_face(bool a_on) {         391   virtual void set_cull_face(bool a_on) {
392     if(a_on) ::glEnable(GL_CULL_FACE);            392     if(a_on) ::glEnable(GL_CULL_FACE);
393     else     ::glDisable(GL_CULL_FACE);           393     else     ::glDisable(GL_CULL_FACE);
394   }                                               394   }
395                                                   395 
396   virtual void set_point_smooth(bool a_on) {      396   virtual void set_point_smooth(bool a_on) {
397     if(a_on) ::glEnable(GL_POINT_SMOOTH);         397     if(a_on) ::glEnable(GL_POINT_SMOOTH);
398     else     ::glDisable(GL_POINT_SMOOTH);        398     else     ::glDisable(GL_POINT_SMOOTH);
399   }                                               399   }
400                                                   400 
401   virtual void set_line_smooth(bool a_on) {       401   virtual void set_line_smooth(bool a_on) {
402     if(a_on) ::glEnable(GL_LINE_SMOOTH);          402     if(a_on) ::glEnable(GL_LINE_SMOOTH);
403     else     ::glDisable(GL_LINE_SMOOTH);         403     else     ::glDisable(GL_LINE_SMOOTH);
404   }                                               404   }
405                                                   405 
406   virtual void set_depth_test(bool a_on) {        406   virtual void set_depth_test(bool a_on) {
407     if(a_on) ::glEnable(GL_DEPTH_TEST);           407     if(a_on) ::glEnable(GL_DEPTH_TEST);
408     else     ::glDisable(GL_DEPTH_TEST);          408     else     ::glDisable(GL_DEPTH_TEST);
409   }                                               409   }
410                                                   410 
411   virtual void load_proj_matrix(const tools::m    411   virtual void load_proj_matrix(const tools::mat4f& a_mtx) {
412     ::glMatrixMode(GL_PROJECTION);                412     ::glMatrixMode(GL_PROJECTION);
413     ::glLoadMatrixf(a_mtx.data());                413     ::glLoadMatrixf(a_mtx.data());
414   }                                               414   }
415                                                   415 
416   virtual void load_model_matrix(const tools::    416   virtual void load_model_matrix(const tools::mat4f& a_mtx) {
417     ::glMatrixMode(GL_MODELVIEW);                 417     ::glMatrixMode(GL_MODELVIEW);
418     ::glLoadMatrixf(a_mtx.data());                418     ::glLoadMatrixf(a_mtx.data());
419 /*                                                419 /*
420     tools::mat4f tmp(a_mtx);                      420     tools::mat4f tmp(a_mtx);
421     tmp.no_translate();                           421     tmp.no_translate();
422     tools::mat4f normal_matrix;                   422     tools::mat4f normal_matrix;
423     if(!tmp.invert(normal_matrix)) {              423     if(!tmp.invert(normal_matrix)) {
424       m_out << "toolx::sg::GL_action::render::    424       m_out << "toolx::sg::GL_action::render::load_model_matrix :"
425             << " can't invert model matrix."      425             << " can't invert model matrix."
426             << std::endl;                         426             << std::endl;
427     }                                             427     }
428     normal_matrix.transpose();                    428     normal_matrix.transpose();
429                                                   429 
430     tools::mat4f to_check(a_mtx);                 430     tools::mat4f to_check(a_mtx);
431     to_check.no_translate();                      431     to_check.no_translate();
432     float fepsilon = 1e-10;                       432     float fepsilon = 1e-10;
433     if(!normal_matrix.equal_prec(to_check,feps    433     if(!normal_matrix.equal_prec(to_check,fepsilon,tools::ffabs)) {
434       mat_dump(m_out,"problem with normal_matr    434       mat_dump(m_out,"problem with normal_matrix ",normal_matrix);
435       mat_dump(m_out,"expected",to_check);        435       mat_dump(m_out,"expected",to_check);
436     }                                             436     }
437 */                                                437 */
438   }                                               438   }
439                                                   439 
440   virtual unsigned int max_lights() {return GL    440   virtual unsigned int max_lights() {return GL_MAX_LIGHTS;}
441                                                   441 
442   virtual void enable_light(unsigned int a_lig    442   virtual void enable_light(unsigned int a_light,
443                             float a_dx,float a    443                             float a_dx,float a_dy,float a_dz,
444                             float a_r,float a_    444                             float a_r,float a_g,float a_b,float a_a,
445                             float a_ar,float a    445                             float a_ar,float a_ag,float a_ab,float a_aa){
446     ::glEnable(GL_LIGHTING);                      446     ::glEnable(GL_LIGHTING);
447     GLenum light = GL_LIGHT0+a_light;             447     GLenum light = GL_LIGHT0+a_light;
448     //::printf("debug : GL_MAX_LIGHTS %d\n",GL    448     //::printf("debug : GL_MAX_LIGHTS %d\n",GL_MAX_LIGHTS);
449                                                   449 
450     float params[4];                              450     float params[4];
451     params[0] = -a_dx;                            451     params[0] = -a_dx;
452     params[1] = -a_dy;                            452     params[1] = -a_dy;
453     params[2] = -a_dz;                            453     params[2] = -a_dz;
454     params[3] = 0; //0 tells that it is a dire    454     params[3] = 0; //0 tells that it is a directional light.
455     ::glLightfv(light,GL_POSITION,params);        455     ::glLightfv(light,GL_POSITION,params);
456                                                   456 
457     //params[0] = a_dir[0];                       457     //params[0] = a_dir[0];
458     //params[1] = a_dir[1];                       458     //params[1] = a_dir[1];
459     //params[2] = a_dir[2];                       459     //params[2] = a_dir[2];
460     //::glLightfv(light,GL_SPOT_DIRECTION,para    460     //::glLightfv(light,GL_SPOT_DIRECTION,params);
461                                                   461 
462     params[0] = a_r;                              462     params[0] = a_r;
463     params[1] = a_g;                              463     params[1] = a_g;
464     params[2] = a_b;                              464     params[2] = a_b;
465     params[3] = a_a;                              465     params[3] = a_a;
466     ::glLightfv(light,GL_DIFFUSE,params);         466     ::glLightfv(light,GL_DIFFUSE,params);
467     ::glLightfv(light,GL_SPECULAR,params); //c    467     ::glLightfv(light,GL_SPECULAR,params); //coin/SoDirectionalLight does that.
468                                                   468 
469     params[0] = a_ar;                             469     params[0] = a_ar;
470     params[1] = a_ag;                             470     params[1] = a_ag;
471     params[2] = a_ab;                             471     params[2] = a_ab;
472     params[3] = a_aa;                             472     params[3] = a_aa;
473     ::glLightfv(light,GL_AMBIENT,params); //co    473     ::glLightfv(light,GL_AMBIENT,params); //coin/SoDirectionalLight does that.
474                                                   474 
475     // coin/SoDirectionalLight does the below     475     // coin/SoDirectionalLight does the below :
476     ::glLightf(light, GL_SPOT_EXPONENT, 0.0);     476     ::glLightf(light, GL_SPOT_EXPONENT, 0.0);
477     ::glLightf(light, GL_SPOT_CUTOFF, 180.0);     477     ::glLightf(light, GL_SPOT_CUTOFF, 180.0);
478     ::glLightf(light, GL_CONSTANT_ATTENUATION,    478     ::glLightf(light, GL_CONSTANT_ATTENUATION, 1);
479     ::glLightf(light, GL_LINEAR_ATTENUATION, 0    479     ::glLightf(light, GL_LINEAR_ATTENUATION, 0);
480     ::glLightf(light, GL_QUADRATIC_ATTENUATION    480     ::glLightf(light, GL_QUADRATIC_ATTENUATION, 0);
481                                                   481 
482     //::printf("debug : GL_MAX_LIGHTS %d\n",GL    482     //::printf("debug : GL_MAX_LIGHTS %d\n",GL_MAX_LIGHTS);
483                                                   483 
484     ::glEnable(light);                            484     ::glEnable(light);
485   }                                               485   }
486                                                   486 
487   virtual void set_lighting(bool a_on) {          487   virtual void set_lighting(bool a_on) {
488     if(a_on) ::glEnable(GL_LIGHTING);             488     if(a_on) ::glEnable(GL_LIGHTING);
489     else     ::glDisable(GL_LIGHTING);            489     else     ::glDisable(GL_LIGHTING);
490   }                                               490   }
491   virtual void set_blend(bool a_on) {             491   virtual void set_blend(bool a_on) {
492     if(a_on) ::glEnable(GL_BLEND);                492     if(a_on) ::glEnable(GL_BLEND);
493     else     ::glDisable(GL_BLEND);               493     else     ::glDisable(GL_BLEND);
494   }                                               494   }
495                                                   495 
496   virtual void restore_state(unsigned int a_re    496   virtual void restore_state(unsigned int a_ret_num_light) {
497     const tools::sg::state& _state = state();     497     const tools::sg::state& _state = state();
498     ::glMatrixMode(GL_PROJECTION);                498     ::glMatrixMode(GL_PROJECTION);
499     ::glLoadMatrixf(_state.m_proj.data());        499     ::glLoadMatrixf(_state.m_proj.data());
500                                                   500 
501     ::glMatrixMode(GL_MODELVIEW);                 501     ::glMatrixMode(GL_MODELVIEW);
502     ::glLoadMatrixf(_state.m_model.data());       502     ::glLoadMatrixf(_state.m_model.data());
503                                                   503 
504     if(_state.m_GL_LIGHTING) ::glEnable(GL_LIG    504     if(_state.m_GL_LIGHTING) ::glEnable(GL_LIGHTING);
505     else                     ::glDisable(GL_LI    505     else                     ::glDisable(GL_LIGHTING);
506                                                   506 
507     if(_state.m_GL_DEPTH_TEST) ::glEnable(GL_D    507     if(_state.m_GL_DEPTH_TEST) ::glEnable(GL_DEPTH_TEST);
508     else                       ::glDisable(GL_    508     else                       ::glDisable(GL_DEPTH_TEST);
509                                                   509 
510     if(_state.m_GL_CULL_FACE) ::glEnable(GL_CU    510     if(_state.m_GL_CULL_FACE) ::glEnable(GL_CULL_FACE);
511     else                      ::glDisable(GL_C    511     else                      ::glDisable(GL_CULL_FACE);
512                                                   512 
513     if(_state.m_GL_POINT_SMOOTH) ::glEnable(GL    513     if(_state.m_GL_POINT_SMOOTH) ::glEnable(GL_POINT_SMOOTH);
514     else                         ::glDisable(G    514     else                         ::glDisable(GL_POINT_SMOOTH);
515                                                   515 
516     if(_state.m_GL_LINE_SMOOTH) ::glEnable(GL_    516     if(_state.m_GL_LINE_SMOOTH) ::glEnable(GL_LINE_SMOOTH);
517     else                        ::glDisable(GL    517     else                        ::glDisable(GL_LINE_SMOOTH);
518                                                   518 
519     if(_state.m_GL_POLYGON_OFFSET_FILL) ::glEn    519     if(_state.m_GL_POLYGON_OFFSET_FILL) ::glEnable(GL_POLYGON_OFFSET_FILL);
520     else                                ::glDi    520     else                                ::glDisable(GL_POLYGON_OFFSET_FILL);
521                                                   521 
522     if(_state.m_GL_TEXTURE_2D) ::glEnable(GL_T    522     if(_state.m_GL_TEXTURE_2D) ::glEnable(GL_TEXTURE_2D);
523     else                       ::glDisable(GL_    523     else                       ::glDisable(GL_TEXTURE_2D);
524                                                   524 
525     if(_state.m_GL_BLEND) ::glEnable(GL_BLEND)    525     if(_state.m_GL_BLEND) ::glEnable(GL_BLEND);
526     else                  ::glDisable(GL_BLEND    526     else                  ::glDisable(GL_BLEND);
527                                                   527 
528     if(_state.m_winding==tools::sg::winding_cc    528     if(_state.m_winding==tools::sg::winding_ccw) {
529       ::glFrontFace(GL_CCW);                      529       ::glFrontFace(GL_CCW);
530     } else {                                      530     } else {
531       ::glFrontFace(GL_CW);                       531       ::glFrontFace(GL_CW);
532     }                                             532     }
533                                                   533 
534     if(_state.m_shade_model==tools::sg::shade_    534     if(_state.m_shade_model==tools::sg::shade_smooth)
535       ::glShadeModel(GL_SMOOTH);                  535       ::glShadeModel(GL_SMOOTH);
536     else                                          536     else
537       ::glShadeModel(GL_FLAT);                    537       ::glShadeModel(GL_FLAT);
538                                                   538 
539     ::glColor4f(_state.m_color.r(),               539     ::glColor4f(_state.m_color.r(),
540                 _state.m_color.g(),               540                 _state.m_color.g(),
541                 _state.m_color.b(),               541                 _state.m_color.b(),
542                 _state.m_color.a());              542                 _state.m_color.a());
543                                                   543 
544     ::glNormal3f(_state.m_normal.x(),             544     ::glNormal3f(_state.m_normal.x(),
545                  _state.m_normal.y(),             545                  _state.m_normal.y(),
546                  _state.m_normal.z());            546                  _state.m_normal.z());
547                                                   547 
548     // The "return of separator" state had ret    548     // The "return of separator" state had ret_num_light.
549     // The restored state has m_light.            549     // The restored state has m_light.
550     // We have to glDisable lights with index     550     // We have to glDisable lights with index in [m_light,ret_num_light-1]
551     for(unsigned int index=_state.m_light;inde    551     for(unsigned int index=_state.m_light;index<a_ret_num_light;index++) {
552       ::glDisable(GL_LIGHT0+index);               552       ::glDisable(GL_LIGHT0+index);
553     }                                             553     }
554                                                   554 
555     ::glLineWidth(_state.m_line_width);           555     ::glLineWidth(_state.m_line_width);
556                                                   556 
557     ::glPointSize(_state.m_point_size);           557     ::glPointSize(_state.m_point_size);
558                                                   558 
559 #if TARGET_OS_IPHONE                              559 #if TARGET_OS_IPHONE
560 // GL-ES                                          560 // GL-ES
561 #elif defined(ANDROID)                            561 #elif defined(ANDROID)
562 // GL-ES                                          562 // GL-ES
563 #else                                             563 #else
564     ::glDisable(GL_POLYGON_STIPPLE); //CoinGL     564     ::glDisable(GL_POLYGON_STIPPLE); //CoinGL : reading a .wrl having Material::transparency may enable GL_POLYGON_STIPPLE.
565 #endif                                            565 #endif
566   }                                               566   }
567                                                   567 
568   virtual tools::sg::render_manager& render_ma    568   virtual tools::sg::render_manager& render_manager() {return m_mgr;}
569 public:                                           569 public:
570   GL_action(GL_manager& a_mgr,std::ostream& a_    570   GL_action(GL_manager& a_mgr,std::ostream& a_out,unsigned int a_ww,unsigned int a_wh)
571   :parent(a_out,a_ww,a_wh)                        571   :parent(a_out,a_ww,a_wh)
572   ,m_mgr(a_mgr)                                   572   ,m_mgr(a_mgr)
573   ,m_gsto(0)                                      573   ,m_gsto(0)
574 #ifdef TOOLX_HAS_GL_LIST                          574 #ifdef TOOLX_HAS_GL_LIST
575   ,m_created(false)                               575   ,m_created(false)
576   ,m_gl_id(0)                                     576   ,m_gl_id(0)
577 #endif                                            577 #endif
578   {}                                              578   {}
579   virtual ~GL_action(){}                          579   virtual ~GL_action(){}
580 public:                                           580 public:
581   GL_action(const GL_action& a_from)              581   GL_action(const GL_action& a_from)
582   :parent(a_from)                                 582   :parent(a_from)
583   ,m_mgr(a_from.m_mgr)                            583   ,m_mgr(a_from.m_mgr)
584   ,m_gsto(0)                                      584   ,m_gsto(0)
585 #ifdef TOOLX_HAS_GL_LIST                          585 #ifdef TOOLX_HAS_GL_LIST
586   ,m_created(false)                               586   ,m_created(false)
587   ,m_gl_id(0)                                     587   ,m_gl_id(0)
588 #endif                                            588 #endif
589   {}                                              589   {}
590   GL_action& operator=(const GL_action& a_from    590   GL_action& operator=(const GL_action& a_from){
591     render_action::operator=(a_from);             591     render_action::operator=(a_from);
592     m_gsto = 0;                                   592     m_gsto = 0;
593 #ifdef TOOLX_HAS_GL_LIST                          593 #ifdef TOOLX_HAS_GL_LIST
594     m_created = false;                            594     m_created = false;
595     m_gl_id = 0;                                  595     m_gl_id = 0;
596 #endif                                            596 #endif
597     return *this;                                 597     return *this;
598   }                                               598   }
599 protected:                                        599 protected:
600   void _draw_v(tools::gl::mode_t a_mode,size_t    600   void _draw_v(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs){
601     ::glEnableClientState(GL_VERTEX_ARRAY);       601     ::glEnableClientState(GL_VERTEX_ARRAY);
602     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    602     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
603     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    603     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);
604     ::glDisableClientState(GL_VERTEX_ARRAY);      604     ::glDisableClientState(GL_VERTEX_ARRAY);
605   }                                               605   }
606                                                   606 
607   void _draw_vc(tools::gl::mode_t a_mode,size_    607   void _draw_vc(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas){
608                                                   608 
609     ::glEnableClientState(GL_VERTEX_ARRAY);       609     ::glEnableClientState(GL_VERTEX_ARRAY);
610     ::glEnableClientState(GL_COLOR_ARRAY);        610     ::glEnableClientState(GL_COLOR_ARRAY);
611                                                   611 
612     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    612     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
613     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas)    613     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas);
614                                                   614 
615     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    615     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);
616                                                   616 
617     ::glDisableClientState(GL_COLOR_ARRAY);       617     ::glDisableClientState(GL_COLOR_ARRAY);
618     ::glDisableClientState(GL_VERTEX_ARRAY);      618     ::glDisableClientState(GL_VERTEX_ARRAY);
619   }                                               619   }
620                                                   620 
621   void _draw_vn(tools::gl::mode_t a_mode,size_    621   void _draw_vn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_nms){
622     ::glEnableClientState(GL_VERTEX_ARRAY);       622     ::glEnableClientState(GL_VERTEX_ARRAY);
623     ::glEnableClientState(GL_NORMAL_ARRAY);       623     ::glEnableClientState(GL_NORMAL_ARRAY);
624                                                   624 
625     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    625     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
626     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);      626     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);
627                                                   627 
628     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    628     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);
629                                                   629 
630     ::glDisableClientState(GL_NORMAL_ARRAY);      630     ::glDisableClientState(GL_NORMAL_ARRAY);
631     ::glDisableClientState(GL_VERTEX_ARRAY);      631     ::glDisableClientState(GL_VERTEX_ARRAY);
632   }                                               632   }
633                                                   633 
634   void _draw_vcn(tools::gl::mode_t a_mode,size    634   void _draw_vcn(tools::gl::mode_t a_mode,size_t a_elems,const void* a_pos_xyzs,const void* a_pos_rgbas,const void* a_pos_nms){
635     ::glEnableClientState(GL_VERTEX_ARRAY);       635     ::glEnableClientState(GL_VERTEX_ARRAY);
636     ::glEnableClientState(GL_COLOR_ARRAY);        636     ::glEnableClientState(GL_COLOR_ARRAY);
637     ::glEnableClientState(GL_NORMAL_ARRAY);       637     ::glEnableClientState(GL_NORMAL_ARRAY);
638                                                   638 
639     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs)    639     ::glVertexPointer(3,GL_FLOAT,0,a_pos_xyzs);
640     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas)    640     ::glColorPointer(4,GL_FLOAT,0,a_pos_rgbas);
641     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);      641     ::glNormalPointer(GL_FLOAT,0,a_pos_nms);
642                                                   642 
643     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);    643     ::glDrawArrays(a_mode,0,(GLsizei)a_elems);
644                                                   644 
645     ::glDisableClientState(GL_COLOR_ARRAY);       645     ::glDisableClientState(GL_COLOR_ARRAY);
646     ::glDisableClientState(GL_NORMAL_ARRAY);      646     ::glDisableClientState(GL_NORMAL_ARRAY);
647     ::glDisableClientState(GL_VERTEX_ARRAY);      647     ::glDisableClientState(GL_VERTEX_ARRAY);
648   }                                               648   }
649                                                   649 
650 protected:                                        650 protected:
651   GL_manager& m_mgr;                              651   GL_manager& m_mgr;
652   gstoid m_gsto;                                  652   gstoid m_gsto;
653 #ifdef TOOLX_HAS_GL_LIST                          653 #ifdef TOOLX_HAS_GL_LIST
654   bool m_created;                                 654   bool m_created;
655   gstoid m_gl_id;                                 655   gstoid m_gl_id;
656 #endif                                            656 #endif
657 };                                                657 };
658                                                   658 
659 }}                                                659 }}
660                                                   660 
661                                                   661 
662 #endif                                            662 #endif