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Geant4/externals/g4tools/include/tools/sg/vertices

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Diff markup

Differences between /externals/g4tools/include/tools/sg/vertices (Version 11.3.0) and /externals/g4tools/include/tools/sg/vertices (Version 10.3.p2)


  1 // Copyright (C) 2010, Guy Barrand. All rights    
  2 // See the file tools.license for terms.          
  3                                                   
  4 #ifndef tools_sg_vertices                         
  5 #define tools_sg_vertices                         
  6                                                   
  7 #include "node"                                   
  8 #include "gstos"                                  
  9                                                   
 10 #include "sf"                                     
 11 #include "mf"                                     
 12 #include "render_action"                          
 13 #include "pick_action"                            
 14 #include "bbox_action"                            
 15 #include "visible_action"                         
 16                                                   
 17 #include "../vmanip"                              
 18                                                   
 19 namespace tools {                                 
 20 namespace sg {                                    
 21                                                   
 22 class vertices : public node, public gstos {      
 23   TOOLS_NODE(vertices,tools::sg::vertices,node    
 24   typedef gstos parent_gstos;                     
 25 public:                                           
 26   sf<gl::mode_t> mode;                            
 27   mf<float> xyzs;                                 
 28 public:                                           
 29   virtual const desc_fields& node_desc_fields(    
 30     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::ver    
 31     static const desc_fields s_v(parent::node_    
 32       TOOLS_ARG_FIELD_DESC(mode),                 
 33       TOOLS_ARG_FIELD_DESC(xyzs)                  
 34     );                                            
 35     return s_v;                                   
 36   }                                               
 37 private:                                          
 38   void add_fields(){                              
 39     add_field(&mode);                             
 40     add_field(&xyzs);                             
 41   }                                               
 42 protected: //gstos                                
 43   virtual unsigned int create_gsto(std::ostrea    
 44     //unsigned int npt = xyzs.values().size()/    
 45     //::printf("debug : vertices : %lu : creat    
 46     return a_mgr.create_gsto_from_data(xyzs.va    
 47   }                                               
 48                                                   
 49 public:                                           
 50   virtual void render(render_action& a_action)    
 51     if(touched()) {clean_gstos();reset_touched    
 52     if(xyzs.empty()) return;                      
 53                                                   
 54     const state& state = a_action.state();        
 55                                                   
 56     if(state.m_use_gsto) {                        
 57       unsigned int _id = get_gsto_id(a_action.    
 58       if(_id) {                                   
 59 #ifdef __APPLE__                                  
 60         bool restore_blend = check_set_blend(a    
 61 #endif                                            
 62         a_action.begin_gsto(_id);                 
 63         size_t npt = xyzs.values().size()/3;      
 64         bufpos pos = 0;                           
 65         if(gl::is_line(mode.value())) {           
 66           //Same logic as Inventor SoLightMode    
 67           a_action.set_lighting(false);           
 68           a_action.draw_gsto_v(mode.value(),np    
 69           a_action.set_lighting(state.m_GL_LIG    
 70         } else {                                  
 71           a_action.draw_gsto_v(mode.value(),np    
 72         }                                         
 73         a_action.end_gsto();                      
 74 #ifdef __APPLE__                                  
 75         if(restore_blend) a_action.set_blend(t    
 76 #endif                                            
 77         return;                                   
 78       } else { //!_id                             
 79         // use immediate rendering.               
 80       }                                           
 81                                                   
 82     } else {                                      
 83       clean_gstos(&a_action.render_manager());    
 84     }                                             
 85                                                   
 86 #ifdef __APPLE__                                  
 87     bool restore_blend = check_set_blend(a_act    
 88 #endif                                            
 89                                                   
 90     // immediate rendering :                      
 91     if(gl::is_line(mode.value())) {               
 92       //Same logic as Inventor SoLightModel.mo    
 93       a_action.set_lighting(false);               
 94       a_action.draw_vertex_array(mode.value(),    
 95       a_action.set_lighting(state.m_GL_LIGHTIN    
 96     } else {                                      
 97       a_action.draw_vertex_array(mode.value(),    
 98     }                                             
 99                                                   
100 #ifdef __APPLE__                                  
101     if(restore_blend) a_action.set_blend(true)    
102 #endif                                            
103   }                                               
104   virtual void pick(pick_action& a_action) {      
105     if(touched()) {clean_gstos();reset_touched    
106     a_action.add__primitive(*this,mode.value()    
107   }                                               
108                                                   
109   virtual void bbox(bbox_action& a_action) {      
110     if(touched()) {clean_gstos();reset_touched    
111     a_action.add_points(xyzs.values());           
112   }                                               
113   virtual void is_visible(visible_action& a_ac    
114     if(touched()) {clean_gstos();reset_touched    
115     if(_is_visible(a_action)) a_action.increme    
116   }                                               
117                                                   
118 public:                                           
119   vertices()                                      
120   :parent()                                       
121   ,mode(gl::line_strip()){                        
122 #ifdef TOOLS_MEM                                  
123     mem::increment(s_class().c_str());            
124 #endif                                            
125     add_fields();                                 
126   }                                               
127   virtual ~vertices(){                            
128 #ifdef TOOLS_MEM                                  
129     mem::decrement(s_class().c_str());            
130 #endif                                            
131   }                                               
132 public:                                           
133   vertices(const vertices& a_from)                
134   :parent(a_from)                                 
135   ,parent_gstos(a_from)                           
136   ,mode(a_from.mode)                              
137   ,xyzs(a_from.xyzs)                              
138   {                                               
139 #ifdef TOOLS_MEM                                  
140     mem::increment(s_class().c_str());            
141 #endif                                            
142     add_fields();                                 
143   }                                               
144   vertices& operator=(const vertices& a_from){    
145     parent::operator=(a_from);                    
146     parent_gstos::operator=(a_from);              
147                                                   
148     mode = a_from.mode;                           
149     xyzs = a_from.xyzs;                           
150                                                   
151     return *this;                                 
152   }                                               
153 public:                                           
154   template <class VEC>                            
155   void add(const VEC& a_v) {                      
156     xyzs.add(a_v.x());                            
157     xyzs.add(a_v.y());                            
158     xyzs.add(a_v.z());                            
159   }                                               
160   void add(float a_x,float a_y,float a_z) {       
161     xyzs.add(a_x);                                
162     xyzs.add(a_y);                                
163     xyzs.add(a_z);                                
164   }                                               
165   void add_allocated(size_t& a_pos,float a_x,f    
166     std::vector<float>& v = xyzs.values();        
167     v[a_pos] = a_x;a_pos++;                       
168     v[a_pos] = a_y;a_pos++;                       
169     v[a_pos] = a_z;a_pos++;                       
170     xyzs.touch();                                 
171   }                                               
172   bool add(const std::vector<float>& a_v) {       
173     std::vector<float>::size_type _number = a_    
174     if(3*_number!=a_v.size()) return false;       
175     std::vector<float>::const_iterator it;        
176     for(it=a_v.begin();it!=a_v.end();it+=3) {     
177       xyzs.add(*(it+0));                          
178       xyzs.add(*(it+1));                          
179       xyzs.add(*(it+2));                          
180     }                                             
181     return true;                                  
182   }                                               
183                                                   
184   size_t number() const {return xyzs.size()/3;    
185   void clear() {xyzs.clear();}                    
186                                                   
187   bool add_dashed_line(float a_bx,float a_by,f    
188                        float a_ex,float a_ey,f    
189                        unsigned int a_num_dash    
190     //optimized version.                          
191     if(!a_num_dash) return false;                 
192     // there is a dash at beg and end of line.    
193                                                   
194     float fac = 1.0f/float(2*a_num_dash-1);       
195     float sx = (a_ex-a_bx)*fac;                   
196     float sy = (a_ey-a_by)*fac;                   
197     float sz = (a_ez-a_bz)*fac;                   
198                                                   
199     float two_sx = sx*2.0f;                       
200     float two_sy = sy*2.0f;                       
201     float two_sz = sz*2.0f;                       
202                                                   
203     float px = a_bx;                              
204     float py = a_by;                              
205     float pz = a_bz;                              
206                                                   
207     for(unsigned int idash=0;idash<a_num_dash;    
208       add(px,py,pz);                              
209       add(px+sx,py+sy,pz+sz);                     
210       px += two_sx;                               
211       py += two_sy;                               
212       pz += two_sz;                               
213     }                                             
214     return true;                                  
215   }                                               
216   bool center() {                                 
217     std::vector<float>& v = xyzs.values();        
218     std::vector<float>::size_type _number = v.    
219     if(!_number) return true;                     
220     if(3*_number!=v.size()) return false;         
221     float x_mean = 0;                             
222     float y_mean = 0;                             
223     float z_mean = 0;                             
224    {for(std::vector<float>::const_iterator it=    
225       x_mean += *(it+0);                          
226       y_mean += *(it+1);                          
227       z_mean += *(it+2);                          
228     }}                                            
229     x_mean /= float(_number);                     
230     y_mean /= float(_number);                     
231     z_mean /= float(_number);                     
232    {for(std::vector<float>::iterator it=v.begi    
233       *(it+0) -= x_mean;                          
234       *(it+1) -= y_mean;                          
235       *(it+2) -= z_mean;                          
236     }}                                            
237     return true;                                  
238   }                                               
239 protected:                                        
240   bool _is_visible(const matrix_action& a_acti    
241     if(xyzs.empty()) return false;                
242     const state& _state = a_action.state();       
243     pick_action action(a_action.out(),_state.m    
244     action.set_win_size(_state.m_ww,_state.m_w    
245     action.set_area(0,float(_state.m_ww),0,flo    
246     action.set_stop_at_first(true);               
247     action.matrix_action::operator=(a_action);    
248     int old_cur = action.cur(); //not 0.          
249     action.add__primitive(*this,mode.value(),x    
250     if(action.cur()!=old_cur) return false;       
251     if(!action.node()) return false;              
252     return true;                                  
253   }                                               
254 #ifdef __APPLE__                                  
255 protected:                                        
256   // macOS/Mojave : on this version, points ar    
257   bool check_set_blend(render_action& a_action    
258     bool restore_blend = false;                   
259     const state& state = a_action.state();        
260     if(state.m_GL_BLEND) {                        
261       if(state.m_color.a()==1) {                  
262         a_action.set_blend(false);                
263         restore_blend = true;                     
264       }                                           
265     }                                             
266     return restore_blend;                         
267   }                                               
268 #endif //__APPLE__                                
269 };                                                
270                                                   
271 }}                                                
272                                                   
273 #endif