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Geant4/externals/g4tools/include/tools/sg/torche

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Diff markup

Differences between /externals/g4tools/include/tools/sg/torche (Version 11.3.0) and /externals/g4tools/include/tools/sg/torche (Version 11.1.2)


  1 // Copyright (C) 2010, Guy Barrand. All rights      1 // Copyright (C) 2010, Guy Barrand. All rights reserved.
  2 // See the file tools.license for terms.            2 // See the file tools.license for terms.
  3                                                     3 
  4 #ifndef tools_sg_torche                             4 #ifndef tools_sg_torche
  5 #define tools_sg_torche                             5 #define tools_sg_torche
  6                                                     6 
  7 // directional light                                7 // directional light
  8                                                     8 
  9 #include "node"                                     9 #include "node"
 10 #include "sf_vec3f"                                10 #include "sf_vec3f"
 11 #include "render_action"                           11 #include "render_action"
 12                                                    12 
 13 #include "../colorfs"                              13 #include "../colorfs"
 14                                                    14 
 15 namespace tools {                                  15 namespace tools {
 16 namespace sg {                                     16 namespace sg {
 17                                                    17 
 18 class torche : public node {                       18 class torche : public node {
 19   TOOLS_NODE(torche,tools::sg::torche,node)        19   TOOLS_NODE(torche,tools::sg::torche,node)
 20 public:                                            20 public:
 21   sf_vec<colorf,float> color;                      21   sf_vec<colorf,float> color;
 22   sf_vec<colorf,float> ambient;                    22   sf_vec<colorf,float> ambient;
 23   sf_vec3f direction;                              23   sf_vec3f direction;
 24   sf<bool> on;                                     24   sf<bool> on;
 25 public:                                            25 public:
 26   virtual const desc_fields& node_desc_fields(     26   virtual const desc_fields& node_desc_fields() const {
 27     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::tor     27     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::torche)
 28     static const desc_fields s_v(parent::node_     28     static const desc_fields s_v(parent::node_desc_fields(),4, //WARNING : take care of count.
 29       TOOLS_ARG_FIELD_DESC(color),                 29       TOOLS_ARG_FIELD_DESC(color),
 30       TOOLS_ARG_FIELD_DESC(ambient),               30       TOOLS_ARG_FIELD_DESC(ambient),
 31       TOOLS_ARG_FIELD_DESC(direction),             31       TOOLS_ARG_FIELD_DESC(direction),
 32       TOOLS_ARG_FIELD_DESC(on)                     32       TOOLS_ARG_FIELD_DESC(on)
 33     );                                             33     );
 34     return s_v;                                    34     return s_v;
 35   }                                                35   }
 36 private:                                           36 private:
 37   void add_fields(){                               37   void add_fields(){
 38     add_field(&color);                             38     add_field(&color);
 39     add_field(&ambient);                           39     add_field(&ambient);
 40     add_field(&direction);                         40     add_field(&direction);
 41     add_field(&on);                                41     add_field(&on);
 42   }                                                42   }
 43 public:                                            43 public:
 44   virtual void render(render_action& a_action)     44   virtual void render(render_action& a_action) {
 45     if(!on.value()) return;                        45     if(!on.value()) return;
 46     state& state = a_action.state();               46     state& state = a_action.state();
 47     if((state.m_light+1)>=a_action.max_lights(     47     if((state.m_light+1)>=a_action.max_lights()) {
 48       a_action.out()                               48       a_action.out()
 49         << "GL_MAX_LIGHTS (" << a_action.max_l     49         << "GL_MAX_LIGHTS (" << a_action.max_lights() << ") reached."
 50         << std::endl;                              50         << std::endl;
 51       return;                                      51       return;
 52     }                                              52     }
 53     state.m_GL_LIGHTING = true;                    53     state.m_GL_LIGHTING = true;
 54     a_action.enable_light(state.m_light,direct     54     a_action.enable_light(state.m_light,direction.value(),color.value(),ambient.value());
 55     state.m_light++;                               55     state.m_light++;
 56   }                                                56   }
 57 public:                                            57 public:
 58   torche()                                         58   torche()
 59   :parent()                                        59   :parent()
 60   ,color(colorf_white())                           60   ,color(colorf_white())
 61   ,ambient(colorf_black())                         61   ,ambient(colorf_black())
 62   ,direction(vec3f(0,0,-1))                        62   ,direction(vec3f(0,0,-1))
 63   ,on(true)                                        63   ,on(true)
 64   {                                                64   {
 65     add_fields();                                  65     add_fields();
 66   }                                                66   }
 67   virtual ~torche(){}                              67   virtual ~torche(){}
 68 public:                                            68 public:
 69   torche(const torche& a_from)                     69   torche(const torche& a_from)
 70   :parent(a_from)                                  70   :parent(a_from)
 71   ,color(a_from.color)                             71   ,color(a_from.color)
 72   ,ambient(a_from.ambient)                         72   ,ambient(a_from.ambient)
 73   ,direction(a_from.direction)                     73   ,direction(a_from.direction)
 74   ,on(a_from.on)                                   74   ,on(a_from.on)
 75   {                                                75   {
 76     add_fields();                                  76     add_fields();
 77   }                                                77   }
 78   torche& operator=(const torche& a_from){         78   torche& operator=(const torche& a_from){
 79     parent::operator=(a_from);                     79     parent::operator=(a_from);
 80     color = a_from.color;                          80     color = a_from.color;
 81     ambient = a_from.ambient;                      81     ambient = a_from.ambient;
 82     direction = a_from.direction;                  82     direction = a_from.direction;
 83     on = a_from.on;                                83     on = a_from.on;
 84     return *this;                                  84     return *this;
 85   }                                                85   }
 86 };                                                 86 };
 87                                                    87 
 88 }}                                                 88 }}
 89                                                    89 
 90 #endif                                             90 #endif