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Geant4/externals/g4tools/include/tools/sg/torche

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Diff markup

Differences between /externals/g4tools/include/tools/sg/torche (Version 11.3.0) and /externals/g4tools/include/tools/sg/torche (Version 10.3.p1)


  1 // Copyright (C) 2010, Guy Barrand. All rights    
  2 // See the file tools.license for terms.          
  3                                                   
  4 #ifndef tools_sg_torche                           
  5 #define tools_sg_torche                           
  6                                                   
  7 // directional light                              
  8                                                   
  9 #include "node"                                   
 10 #include "sf_vec3f"                               
 11 #include "render_action"                          
 12                                                   
 13 #include "../colorfs"                             
 14                                                   
 15 namespace tools {                                 
 16 namespace sg {                                    
 17                                                   
 18 class torche : public node {                      
 19   TOOLS_NODE(torche,tools::sg::torche,node)       
 20 public:                                           
 21   sf_vec<colorf,float> color;                     
 22   sf_vec<colorf,float> ambient;                   
 23   sf_vec3f direction;                             
 24   sf<bool> on;                                    
 25 public:                                           
 26   virtual const desc_fields& node_desc_fields(    
 27     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::tor    
 28     static const desc_fields s_v(parent::node_    
 29       TOOLS_ARG_FIELD_DESC(color),                
 30       TOOLS_ARG_FIELD_DESC(ambient),              
 31       TOOLS_ARG_FIELD_DESC(direction),            
 32       TOOLS_ARG_FIELD_DESC(on)                    
 33     );                                            
 34     return s_v;                                   
 35   }                                               
 36 private:                                          
 37   void add_fields(){                              
 38     add_field(&color);                            
 39     add_field(&ambient);                          
 40     add_field(&direction);                        
 41     add_field(&on);                               
 42   }                                               
 43 public:                                           
 44   virtual void render(render_action& a_action)    
 45     if(!on.value()) return;                       
 46     state& state = a_action.state();              
 47     if((state.m_light+1)>=a_action.max_lights(    
 48       a_action.out()                              
 49         << "GL_MAX_LIGHTS (" << a_action.max_l    
 50         << std::endl;                             
 51       return;                                     
 52     }                                             
 53     state.m_GL_LIGHTING = true;                   
 54     a_action.enable_light(state.m_light,direct    
 55     state.m_light++;                              
 56   }                                               
 57 public:                                           
 58   torche()                                        
 59   :parent()                                       
 60   ,color(colorf_white())                          
 61   ,ambient(colorf_black())                        
 62   ,direction(vec3f(0,0,-1))                       
 63   ,on(true)                                       
 64   {                                               
 65     add_fields();                                 
 66   }                                               
 67   virtual ~torche(){}                             
 68 public:                                           
 69   torche(const torche& a_from)                    
 70   :parent(a_from)                                 
 71   ,color(a_from.color)                            
 72   ,ambient(a_from.ambient)                        
 73   ,direction(a_from.direction)                    
 74   ,on(a_from.on)                                  
 75   {                                               
 76     add_fields();                                 
 77   }                                               
 78   torche& operator=(const torche& a_from){        
 79     parent::operator=(a_from);                    
 80     color = a_from.color;                         
 81     ambient = a_from.ambient;                     
 82     direction = a_from.direction;                 
 83     on = a_from.on;                               
 84     return *this;                                 
 85   }                                               
 86 };                                                
 87                                                   
 88 }}                                                
 89                                                   
 90 #endif