Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/g4tools/include/tools/mathf

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/g4tools/include/tools/mathf (Version 11.3.0) and /externals/g4tools/include/tools/mathf (Version 8.1.p2)


  1 // Copyright (C) 2010, Guy Barrand. All rights    
  2 // See the file tools.license for terms.          
  3                                                   
  4 #ifndef tools_mathf                               
  5 #define tools_mathf                               
  6                                                   
  7 namespace tools {                                 
  8                                                   
  9 //have : static const fpi = (float)3.141592653    
 10                                                   
 11 inline float fpi()      {return (float)3.14159    
 12 inline float ftwo_pi()  {return (float)6.28318    
 13 inline float fhalf_pi() {return (float)1.57079    
 14                                                   
 15 //inline float fdeg2rad() {return fpi()/180.0f    
 16 //inline float frad2deg() {return 180.0f/fpi()    
 17                                                   
 18 inline float fdeg2rad() {                         
 19   static const float s_v = fpi()/180.0f; //0.0    
 20   return s_v;                                     
 21 }                                                 
 22 inline float frad2deg() {                         
 23   static const float s_v = 180.0f/fpi();          
 24   return s_v;                                     
 25 }                                                 
 26                                                   
 27 inline int fround(const float& a_x) {             
 28   // From CoinGL/src/base/SbViewportRegion.cpp    
 29   if (a_x == (float) (int(a_x))) return int(a_    
 30   else return (a_x>0.0f) ? int(a_x+0.5f) : -in    
 31 }                                                 
 32                                                   
 33 inline float fstep(const float& a_x) {return a    
 34                                                   
 35 }                                                 
 36                                                   
 37                                                   
 38 #include <cmath>                                  
 39                                                   
 40 namespace tools {                                 
 41                                                   
 42 inline float fcos(const float& x) {return (flo    
 43 inline float fsin(const float& x) {return (flo    
 44 inline float facos(const float& x) {return (fl    
 45 inline float fasin(const float& x) {return (fl    
 46 inline float ftan(const float& x) {return (flo    
 47 inline float fatan(const float& x) {return (fl    
 48 inline float fatan2(const float& x,const float    
 49 inline float fsqrt(const float& x) {return (fl    
 50 inline float fpow(const float& x,const float&     
 51 inline float fexp(const float& x) {return (flo    
 52 inline float flog(const float& x) {return (flo    
 53 inline float flog10(const float& x) {return (f    
 54 inline float ffloor(const float& x) {return (f    
 55 inline float fceil(const float& x) {return (fl    
 56 inline float fcosh(const float& x) {return (fl    
 57 inline float fsinh(const float& x) {return (fl    
 58 inline float ffabs(const float& x) {return (fl    
 59                                                   
 60 }                                                 
 61                                                   
 62 #endif