Geant4 Cross Reference |
1 // -*- C++ -*- 1 2 // ------------------------------------------- 3 4 #include "CLHEP/Geometry/Vector3D.h" 5 #include "CLHEP/Geometry/Transform3D.h" 6 7 namespace HepGeom { 8 //------------------------------------------ 9 Vector3D<float> & 10 Vector3D<float>::transform(const Transform3D 11 double vx = x(), vy = y(), vz = z(); 12 set(m.xx()*vx + m.xy()*vy + m.xz()*vz, 13 m.yx()*vx + m.yy()*vy + m.yz()*vz, 14 m.zx()*vx + m.zy()*vy + m.zz()*vz); 15 return *this; 16 } 17 18 //------------------------------------------ 19 Vector3D<float> 20 operator*(const Transform3D & m, const Vecto 21 double vx = v.x(), vy = v.y(), vz = v.z(); 22 return Vector3D<float> 23 (m.xx()*vx + m.xy()*vy + m.xz()*vz, 24 m.yx()*vx + m.yy()*vy + m.yz()*vz, 25 m.zx()*vx + m.zy()*vy + m.zz()*vz); 26 } 27 28 //------------------------------------------ 29 Vector3D<double> & 30 Vector3D<double>::transform(const Transform3 31 double vx = x(), vy = y(), vz = z(); 32 set(m.xx()*vx + m.xy()*vy + m.xz()*vz, 33 m.yx()*vx + m.yy()*vy + m.yz()*vz, 34 m.zx()*vx + m.zy()*vy + m.zz()*vz); 35 return *this; 36 } 37 38 //------------------------------------------ 39 Vector3D<double> 40 operator*(const Transform3D & m, const Vecto 41 double vx = v.x(), vy = v.y(), vz = v.z(); 42 return Vector3D<double> 43 (m.xx()*vx + m.xy()*vy + m.xz()*vz, 44 m.yx()*vx + m.yy()*vy + m.yz()*vz, 45 m.zx()*vx + m.zy()*vy + m.zz()*vz); 46 } 47 } /* namespace HepGeom */ 48