Geant4 Cross Reference

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Geant4/externals/clhep/src/Transform3D.cc

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Diff markup

Differences between /externals/clhep/src/Transform3D.cc (Version 11.3.0) and /externals/clhep/src/Transform3D.cc (Version 5.1)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // Hep geometrical 3D Transformation library      
  7 //                                                
  8 // Author: Evgeni Chernyaev <Evgueni.Tcherniae    
  9 //                                                
 10 // History:                                       
 11 // 24.09.96 E.Chernyaev - initial version         
 12                                                   
 13 #include <iostream>                               
 14 #include <cmath>  // double std::abs()            
 15 #include "CLHEP/Geometry/Transform3D.h"           
 16                                                   
 17 namespace HepGeom {                               
 18                                                   
 19   const Transform3D Transform3D::Identity = Tr    
 20                                                   
 21   //   T R A N S F O R M A T I O N -----------    
 22                                                   
 23   double Transform3D::operator () (int i, int     
 24     if (i == 0) {                                 
 25       if (j == 0) { return xx_; }                 
 26       if (j == 1) { return xy_; }                 
 27       if (j == 2) { return xz_; }                 
 28       if (j == 3) { return dx_; }                 
 29     } else if (i == 1) {                          
 30       if (j == 0) { return yx_; }                 
 31       if (j == 1) { return yy_; }                 
 32       if (j == 2) { return yz_; }                 
 33       if (j == 3) { return dy_; }                 
 34     } else if (i == 2) {                          
 35       if (j == 0) { return zx_; }                 
 36       if (j == 1) { return zy_; }                 
 37       if (j == 2) { return zz_; }                 
 38       if (j == 3) { return dz_; }                 
 39     } else if (i == 3) {                          
 40       if (j == 0) { return 0.0; }                 
 41       if (j == 1) { return 0.0; }                 
 42       if (j == 2) { return 0.0; }                 
 43       if (j == 3) { return 1.0; }                 
 44     }                                             
 45     std::cerr << "Transform3D subscripting: ba    
 46         << "(" << i << "," << j << ")" << std:    
 47     return 0.0;                                   
 48   }                                               
 49                                                   
 50   //------------------------------------------    
 51   Transform3D Transform3D::operator*(const Tra    
 52     return Transform3D                            
 53       (xx_*b.xx_+xy_*b.yx_+xz_*b.zx_, xx_*b.xy    
 54        xx_*b.xz_+xy_*b.yz_+xz_*b.zz_, xx_*b.dx    
 55        yx_*b.xx_+yy_*b.yx_+yz_*b.zx_, yx_*b.xy    
 56        yx_*b.xz_+yy_*b.yz_+yz_*b.zz_, yx_*b.dx    
 57        zx_*b.xx_+zy_*b.yx_+zz_*b.zx_, zx_*b.xy    
 58        zx_*b.xz_+zy_*b.yz_+zz_*b.zz_, zx_*b.dx    
 59   }                                               
 60                                                   
 61   // -----------------------------------------    
 62   Transform3D::Transform3D(const Point3D<doubl    
 63          const Point3D<double> & fr1,             
 64          const Point3D<double> & fr2,             
 65          const Point3D<double> & to0,             
 66          const Point3D<double> & to1,             
 67          const Point3D<double> & to2)             
 68   /*******************************************    
 69    *                                              
 70    * Name: Transform3D::Transform3D               
 71    * Author: E.Chernyaev (IHEP/Protvino)          
 72    *                                              
 73    * Function: Create 3D Transformation from o    
 74    *           defined by its origin "fr0" and    
 75    *           "fr0->fr2" to another coordinat    
 76    *           and "to0->to2"                     
 77    *                                              
 78    *******************************************    
 79   {                                               
 80     Vector3D<double> x1,y1,z1, x2,y2,z2;          
 81     x1 = (fr1 - fr0).unit();                      
 82     y1 = (fr2 - fr0).unit();                      
 83     x2 = (to1 - to0).unit();                      
 84     y2 = (to2 - to0).unit();                      
 85                                                   
 86     //   C H E C K   A N G L E S                  
 87                                                   
 88     double cos1, cos2;                            
 89     cos1 = x1*y1;                                 
 90     cos2 = x2*y2;                                 
 91                                                   
 92     if (std::abs(1.0-cos1) <= 0.000001 || std:    
 93       std::cerr << "Transform3D: zero angle be    
 94       setIdentity();                              
 95     }else{                                        
 96       if (std::abs(cos1-cos2) > 0.000001) {       
 97   std::cerr << "Transform3D: angles between ax    
 98       << std::endl;                               
 99       }                                           
100                                                   
101       //   F I N D   R O T A T I O N   M A T R    
102                                                   
103       z1 = (x1.cross(y1)).unit();                 
104       y1  = z1.cross(x1);                         
105                                                   
106       z2 = (x2.cross(y2)).unit();                 
107       y2  = z2.cross(x2);                         
108                                                   
109       double detxx =  (y1.y()*z1.z() - z1.y()*    
110       double detxy = -(y1.x()*z1.z() - z1.x()*    
111       double detxz =  (y1.x()*z1.y() - z1.x()*    
112       double detyx = -(x1.y()*z1.z() - z1.y()*    
113       double detyy =  (x1.x()*z1.z() - z1.x()*    
114       double detyz = -(x1.x()*z1.y() - z1.x()*    
115       double detzx =  (x1.y()*y1.z() - y1.y()*    
116       double detzy = -(x1.x()*y1.z() - y1.x()*    
117       double detzz =  (x1.x()*y1.y() - y1.x()*    
118                                                   
119       double txx = x2.x()*detxx + y2.x()*detyx    
120       double txy = x2.x()*detxy + y2.x()*detyy    
121       double txz = x2.x()*detxz + y2.x()*detyz    
122       double tyx = x2.y()*detxx + y2.y()*detyx    
123       double tyy = x2.y()*detxy + y2.y()*detyy    
124       double tyz = x2.y()*detxz + y2.y()*detyz    
125       double tzx = x2.z()*detxx + y2.z()*detyx    
126       double tzy = x2.z()*detxy + y2.z()*detyy    
127       double tzz = x2.z()*detxz + y2.z()*detyz    
128                                                   
129       //   S E T    T R A N S F O R M A T I O     
130                                                   
131       double dx1 = fr0.x(), dy1 = fr0.y(), dz1    
132       double dx2 = to0.x(), dy2 = to0.y(), dz2    
133                                                   
134       setTransform(txx, txy, txz, dx2-txx*dx1-    
135        tyx, tyy, tyz, dy2-tyx*dx1-tyy*dy1-tyz*    
136        tzx, tzy, tzz, dz2-tzx*dx1-tzy*dy1-tzz*    
137     }                                             
138   }                                               
139                                                   
140   // -----------------------------------------    
141   Transform3D Transform3D::inverse() const        
142   /*******************************************    
143    *                                              
144    * Name: Transform3D::inverse                   
145    * Author: E.Chernyaev (IHEP/Protvino)          
146    *                                              
147    * Function: Find inverse affine transformat    
148    *                                              
149    *******************************************    
150   {                                               
151     double detxx = yy_*zz_-yz_*zy_;               
152     double detxy = yx_*zz_-yz_*zx_;               
153     double detxz = yx_*zy_-yy_*zx_;               
154     double det   = xx_*detxx - xy_*detxy + xz_    
155     if (det == 0) {                               
156       std::cerr << "Transform3D::inverse error    
157       return Transform3D();                       
158     }                                             
159     det = 1./det; detxx *= det; detxy *= det;     
160     double detyx = (xy_*zz_ - xz_*zy_)*det;       
161     double detyy = (xx_*zz_ - xz_*zx_)*det;       
162     double detyz = (xx_*zy_ - xy_*zx_)*det;       
163     double detzx = (xy_*yz_ - xz_*yy_)*det;       
164     double detzy = (xx_*yz_ - xz_*yx_)*det;       
165     double detzz = (xx_*yy_ - xy_*yx_)*det;       
166     return Transform3D                            
167       (detxx, -detyx,  detzx, -detxx*dx_+detyx    
168       -detxy,  detyy, -detzy,  detxy*dx_-detyy    
169        detxz, -detyz,  detzz, -detxz*dx_+detyz    
170   }                                               
171                                                   
172   // -----------------------------------------    
173   void Transform3D::getDecomposition(Scale3D &    
174              Rotate3D & rotation,                 
175              Translate3D & translation) const     
176   /*******************************************    
177    *                                              
178    * Name: Transform3D::getDecomposition          
179    * Author: E.Chernyaev (IHEP/Protvino)          
180    *                                              
181    * Function: Gets decomposition of general t    
182    *           three consequentive specific tr    
183    *           Scale, then Rotation, then Tran    
184    *           If there was a reflection, then    
185    *                                              
186    *******************************************    
187   {                                               
188     double sx = std::sqrt(xx_*xx_ + yx_*yx_ +     
189     double sy = std::sqrt(xy_*xy_ + yy_*yy_ +     
190     double sz = std::sqrt(xz_*xz_ + yz_*yz_ +     
191                                                   
192     if (xx_*(yy_*zz_-yz_*zy_) -                   
193   xy_*(yx_*zz_-yz_*zx_) +                         
194   xz_*(yx_*zy_-yy_*zx_) < 0) sz = -sz;            
195     scale.setTransform(sx,0,0,0,  0,sy,0,0, 0,    
196     rotation.setTransform(xx_/sx,xy_/sy,xz_/sz    
197         yx_/sx,yy_/sy,yz_/sz,0,                   
198         zx_/sx,zy_/sy,zz_/sz,0);                  
199     translation.setTransform(1,0,0,dx_, 0,1,0,    
200   }                                               
201                                                   
202   // -----------------------------------------    
203   bool Transform3D::isNear(const Transform3D &    
204   {                                               
205     return ( (std::abs(xx_ - t.xx_) <= toleran    
206        (std::abs(xy_ - t.xy_) <= tolerance) &&    
207        (std::abs(xz_ - t.xz_) <= tolerance) &&    
208        (std::abs(dx_ - t.dx_) <= tolerance) &&    
209        (std::abs(yx_ - t.yx_) <= tolerance) &&    
210        (std::abs(yy_ - t.yy_) <= tolerance) &&    
211        (std::abs(yz_ - t.yz_) <= tolerance) &&    
212        (std::abs(dy_ - t.dy_) <= tolerance) &&    
213        (std::abs(zx_ - t.zx_) <= tolerance) &&    
214        (std::abs(zy_ - t.zy_) <= tolerance) &&    
215        (std::abs(zz_ - t.zz_) <= tolerance) &&    
216        (std::abs(dz_ - t.dz_) <= tolerance) );    
217   }                                               
218                                                   
219   // -----------------------------------------    
220   bool Transform3D::operator==(const Transform    
221   {                                               
222     return (this == &t) ? true :                  
223       (xx_==t.xx_ && xy_==t.xy_ && xz_==t.xz_     
224        yx_==t.yx_ && yy_==t.yy_ && yz_==t.yz_     
225        zx_==t.zx_ && zy_==t.zy_ && zz_==t.zz_     
226   }                                               
227                                                   
228   //   3 D   R O T A T I O N -----------------    
229                                                   
230   Rotate3D::Rotate3D(double a,                    
231          const Point3D<double> & p1,              
232          const Point3D<double> & p2) : Transfo    
233   /*******************************************    
234    *                                              
235    * Name: Rotate3D::Rotate3D                     
236    * Author: E.Chernyaev (IHEP/Protvino)          
237    *                                              
238    * Function: Create 3D Rotation through angl    
239    *           around the axis p1->p2             
240    *                                              
241    *******************************************    
242   {                                               
243     if (a == 0) return;                           
244                                                   
245     double cx = p2.x()-p1.x(), cy = p2.y()-p1.    
246     double ll = std::sqrt(cx*cx + cy*cy + cz*c    
247     if (ll == 0) {                                
248       std::cerr << "Rotate3D: zero axis" << st    
249     }else{                                        
250       double cosa = std::cos(a), sina = std::s    
251       cx /= ll; cy /= ll; cz /= ll;               
252                                                   
253       double txx = cosa + (1-cosa)*cx*cx;         
254       double txy =        (1-cosa)*cx*cy - sin    
255       double txz =        (1-cosa)*cx*cz + sin    
256                                                   
257       double tyx =        (1-cosa)*cy*cx + sin    
258       double tyy = cosa + (1-cosa)*cy*cy;         
259       double tyz =        (1-cosa)*cy*cz - sin    
260                                                   
261       double tzx =        (1-cosa)*cz*cx - sin    
262       double tzy =        (1-cosa)*cz*cy + sin    
263       double tzz = cosa + (1-cosa)*cz*cz;         
264                                                   
265       double tdx = p1.x(), tdy = p1.y(), tdz =    
266                                                   
267       setTransform(txx, txy, txz, tdx-txx*tdx-    
268        tyx, tyy, tyz, tdy-tyx*tdx-tyy*tdy-tyz*    
269        tzx, tzy, tzz, tdz-tzx*tdx-tzy*tdy-tzz*    
270     }                                             
271   }                                               
272                                                   
273   //   3 D   R E F L E C T I O N -------------    
274                                                   
275   Reflect3D::Reflect3D(double a, double b, dou    
276   /*******************************************    
277    *                                              
278    * Name: Reflect3D::Reflect3D                   
279    * Author: E.Chernyaev (IHEP/Protvino)          
280    *                                              
281    * Function: Create 3D Reflection in a plane    
282    *                                              
283    *******************************************    
284   {                                               
285     double ll = a*a+b*b+c*c;                      
286     if (ll == 0) {                                
287       std::cerr << "Reflect3D: zero normal" <<    
288       setIdentity();                              
289     }else{                                        
290       ll = 1/ll;                                  
291       double aa = a*a*ll, ab = a*b*ll, ac = a*    
292        bb = b*b*ll, bc = b*c*ll, bd = b*d*ll,     
293        cc = c*c*ll, cd = c*d*ll;                  
294       setTransform(-aa+bb+cc, -ab-ab,    -ac-a    
295        -ab-ab,     aa-bb+cc, -bc-bc,    -bd-bd    
296        -ac-ac,    -bc-bc,     aa+bb-cc, -cd-cd    
297     }                                             
298   }                                               
299 } /* namespace HepGeom */                         
300