Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/src/ThreeVector.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/clhep/src/ThreeVector.cc (Version 11.3.0) and /externals/clhep/src/ThreeVector.cc (Version 10.5)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of the Hep3Vecto      6 // This is the implementation of the Hep3Vector class.
  7 //                                                  7 //
  8 // See also ThreeVectorR.cc for implementation      8 // See also ThreeVectorR.cc for implementation of Hep3Vector methods which 
  9 // would couple in all the HepRotation methods      9 // would couple in all the HepRotation methods.
 10 //                                                 10 //
 11                                                    11 
                                                   >>  12 #ifdef GNUPRAGMA
                                                   >>  13 #pragma implementation
                                                   >>  14 #endif
                                                   >>  15 
 12 #include "CLHEP/Vector/ThreeVector.h"              16 #include "CLHEP/Vector/ThreeVector.h"
 13 #include "CLHEP/Units/PhysicalConstants.h"         17 #include "CLHEP/Units/PhysicalConstants.h"
 14                                                    18 
 15 #include <cmath>                                   19 #include <cmath>
 16 #include <iostream>                                20 #include <iostream>
 17                                                    21 
 18 namespace CLHEP  {                                 22 namespace CLHEP  {
 19                                                    23 
 20 void Hep3Vector::setMag(double ma) {               24 void Hep3Vector::setMag(double ma) {
 21   double factor = mag();                           25   double factor = mag();
 22   if (factor == 0) {                               26   if (factor == 0) {
 23     std::cerr << "Hep3Vector::setMag() - "         27     std::cerr << "Hep3Vector::setMag() - "
 24               << "zero vector can't be stretch     28               << "zero vector can't be stretched" << std::endl;
 25   }else{                                           29   }else{
 26     factor = ma/factor;                            30     factor = ma/factor;
 27     setX(x()*factor);                              31     setX(x()*factor);
 28     setY(y()*factor);                              32     setY(y()*factor);
 29     setZ(z()*factor);                              33     setZ(z()*factor);
 30   }                                                34   }
 31 }                                                  35 }
 32                                                    36 
 33 Hep3Vector & Hep3Vector::rotateUz(const Hep3Ve     37 Hep3Vector & Hep3Vector::rotateUz(const Hep3Vector& NewUzVector) {
 34   // NewUzVector must be normalized !              38   // NewUzVector must be normalized !
 35                                                    39 
 36   double u1 = NewUzVector.x();                     40   double u1 = NewUzVector.x();
 37   double u2 = NewUzVector.y();                     41   double u2 = NewUzVector.y();
 38   double u3 = NewUzVector.z();                     42   double u3 = NewUzVector.z();
 39   double up = u1*u1 + u2*u2;                       43   double up = u1*u1 + u2*u2;
 40                                                    44 
 41   if (up > 0) {                                <<  45   if (up>0) {
 42     up = std::sqrt(up);                        <<  46       up = std::sqrt(up);
 43     double px = (u1 * u3 * x() - u2 * y()) / u <<  47       double px = dx,  py = dy,  pz = dz;
 44     double py = (u2 * u3 * x() + u1 * y()) / u <<  48       dx = (u1*u3*px - u2*py)/up + u1*pz;
 45     double pz = -up * x() + u3 * z();          <<  49       dy = (u2*u3*px + u1*py)/up + u2*pz;
 46     set(px, py, pz);                           <<  50       dz =    -up*px +             u3*pz;
 47   } else if (u3 < 0.) {                        <<  51     }
 48     setX(-x());                                <<  52   else if (u3 < 0.) { dx = -dx; dz = -dz; }      // phi=0  teta=pi
 49     setZ(-z());                                <<  53   else {};
 50   } // phi=0  teta=pi                          << 
 51                                                << 
 52   return *this;                                    54   return *this;
 53 }                                                  55 }
 54                                                    56 
 55 double Hep3Vector::pseudoRapidity() const {        57 double Hep3Vector::pseudoRapidity() const {
 56   double m1 = mag();                               58   double m1 = mag();
 57   if ( m1==  0   ) return  0.0;                    59   if ( m1==  0   ) return  0.0;   
 58   if ( m1==  z() ) return  1.0E72;                 60   if ( m1==  z() ) return  1.0E72;
 59   if ( m1== -z() ) return -1.0E72;                 61   if ( m1== -z() ) return -1.0E72;
 60   return 0.5*std::log( (m1+z())/(m1-z()) );        62   return 0.5*std::log( (m1+z())/(m1-z()) );
 61 }                                                  63 }
 62                                                    64 
 63 std::ostream & operator<< (std::ostream & os,      65 std::ostream & operator<< (std::ostream & os, const Hep3Vector & v) {
 64   return os << "(" << v.x() << "," << v.y() <<     66   return os << "(" << v.x() << "," << v.y() << "," << v.z() << ")";
 65 }                                                  67 }
 66                                                    68 
 67 void ZMinput3doubles ( std::istream & is, cons     69 void ZMinput3doubles ( std::istream & is, const char * type,
 68                        double & x, double & y,     70                        double & x, double & y, double & z );
 69                                                    71 
 70 std::istream & operator>>(std::istream & is, H     72 std::istream & operator>>(std::istream & is, Hep3Vector & v) {
 71   double x, y, z;                                  73   double x, y, z;
 72   ZMinput3doubles ( is, "Hep3Vector", x, y, z      74   ZMinput3doubles ( is, "Hep3Vector", x, y, z );
 73   v.set(x, y, z);                                  75   v.set(x, y, z);
 74   return  is;                                      76   return  is;
 75 }  // operator>>()                                 77 }  // operator>>()
 76                                                    78 
 77 const Hep3Vector HepXHat(1.0, 0.0, 0.0);           79 const Hep3Vector HepXHat(1.0, 0.0, 0.0);
 78 const Hep3Vector HepYHat(0.0, 1.0, 0.0);           80 const Hep3Vector HepYHat(0.0, 1.0, 0.0);
 79 const Hep3Vector HepZHat(0.0, 0.0, 1.0);           81 const Hep3Vector HepZHat(0.0, 0.0, 1.0);
 80                                                    82 
 81 //-------------------                              83 //-------------------
 82 //                                                 84 //
 83 // New methods introduced when ZOOM PhysicsVec     85 // New methods introduced when ZOOM PhysicsVectors was merged in:
 84 //                                                 86 //
 85 //-------------------                              87 //-------------------
 86                                                    88 
 87 Hep3Vector & Hep3Vector::rotateX (double phi1)     89 Hep3Vector & Hep3Vector::rotateX (double phi1) {
 88   double sinphi = std::sin(phi1);                  90   double sinphi = std::sin(phi1);
 89   double cosphi = std::cos(phi1);                  91   double cosphi = std::cos(phi1);
 90   double ty = y() * cosphi - z() * sinphi;     <<  92   double ty;
 91   double tz = z() * cosphi + y() * sinphi;     <<  93   ty = dy * cosphi - dz * sinphi;
 92   setY(ty);                                    <<  94   dz = dz * cosphi + dy * sinphi;
 93   setZ(tz);                                    <<  95   dy = ty;
 94   return *this;                                    96   return *this;
 95 } /* rotateX */                                    97 } /* rotateX */
 96                                                    98 
 97 Hep3Vector & Hep3Vector::rotateY (double phi1)     99 Hep3Vector & Hep3Vector::rotateY (double phi1) {
 98   double sinphi = std::sin(phi1);                 100   double sinphi = std::sin(phi1);
 99   double cosphi = std::cos(phi1);                 101   double cosphi = std::cos(phi1);
100   double tx = x() * cosphi + z() * sinphi;     << 102   double tz;
101   double tz = z() * cosphi - x() * sinphi;     << 103   tz = dz * cosphi - dx * sinphi;
102   setX(tx);                                    << 104   dx = dx * cosphi + dz * sinphi;
103   setZ(tz);                                    << 105   dz = tz;
104   return *this;                                   106   return *this;
105 } /* rotateY */                                   107 } /* rotateY */
106                                                   108 
107 Hep3Vector & Hep3Vector::rotateZ (double phi1)    109 Hep3Vector & Hep3Vector::rotateZ (double phi1) {
108   double sinphi = std::sin(phi1);                 110   double sinphi = std::sin(phi1);
109   double cosphi = std::cos(phi1);                 111   double cosphi = std::cos(phi1);
110   double tx = x() * cosphi - y() * sinphi;     << 112   double tx;
111   double ty = y() * cosphi + x() * sinphi;     << 113   tx = dx * cosphi - dy * sinphi;
112   setX(tx);                                    << 114   dy = dy * cosphi + dx * sinphi;
113   setY(ty);                                    << 115   dx = tx;
114   return *this;                                   116   return *this;
115 } /* rotateZ */                                   117 } /* rotateZ */
116                                                   118 
117 bool Hep3Vector::isNear(const Hep3Vector & v,     119 bool Hep3Vector::isNear(const Hep3Vector & v, double epsilon) const {
118   double limit = dot(v)*epsilon*epsilon;          120   double limit = dot(v)*epsilon*epsilon;
119   return ( (*this - v).mag2() <= limit );         121   return ( (*this - v).mag2() <= limit );
120 } /* isNear() */                                  122 } /* isNear() */
121                                                   123 
122 double Hep3Vector::howNear(const Hep3Vector &     124 double Hep3Vector::howNear(const Hep3Vector & v ) const {
123   // | V1 - V2 | **2  / V1 dot V2, up to 1        125   // | V1 - V2 | **2  / V1 dot V2, up to 1
124   double d   = (*this - v).mag2();                126   double d   = (*this - v).mag2();
125   double vdv = dot(v);                            127   double vdv = dot(v);
126   if ( (vdv > 0) && (d < vdv)  ) {                128   if ( (vdv > 0) && (d < vdv)  ) {
127     return std::sqrt (d/vdv);                     129     return std::sqrt (d/vdv);
128   } else if ( (vdv == 0) && (d == 0) ) {          130   } else if ( (vdv == 0) && (d == 0) ) {
129     return 0;                                     131     return 0;
130   } else {                                        132   } else {
131     return 1;                                     133     return 1;
132   }                                               134   }
133 } /* howNear */                                   135 } /* howNear */
134                                                   136 
135 double Hep3Vector::deltaPhi  (const Hep3Vector    137 double Hep3Vector::deltaPhi  (const Hep3Vector & v2) const {
136   double dphi = v2.getPhi() - getPhi();           138   double dphi = v2.getPhi() - getPhi();
137   if ( dphi > CLHEP::pi ) {                       139   if ( dphi > CLHEP::pi ) {
138     dphi -= CLHEP::twopi;                         140     dphi -= CLHEP::twopi;
139   } else if ( dphi <= -CLHEP::pi ) {              141   } else if ( dphi <= -CLHEP::pi ) {
140     dphi += CLHEP::twopi;                         142     dphi += CLHEP::twopi;
141   }                                               143   }
142   return dphi;                                    144   return dphi;
143 } /* deltaPhi */                                  145 } /* deltaPhi */
144                                                   146 
145 double Hep3Vector::deltaR ( const Hep3Vector &    147 double Hep3Vector::deltaR ( const Hep3Vector & v ) const {
146   double a = eta() - v.eta();                     148   double a = eta() - v.eta();
147   double b = deltaPhi(v);                         149   double b = deltaPhi(v); 
148   return std::sqrt ( a*a + b*b );                 150   return std::sqrt ( a*a + b*b );
149 } /* deltaR */                                    151 } /* deltaR */
150                                                   152 
151 double Hep3Vector::cosTheta(const Hep3Vector &    153 double Hep3Vector::cosTheta(const Hep3Vector & q) const {
152   double arg;                                     154   double arg;
153   double ptot2 = mag2()*q.mag2();                 155   double ptot2 = mag2()*q.mag2();
154   if(ptot2 <= 0) {                                156   if(ptot2 <= 0) {
155     arg = 0.0;                                    157     arg = 0.0;
156   }else{                                          158   }else{
157     arg = dot(q)/std::sqrt(ptot2);                159     arg = dot(q)/std::sqrt(ptot2);
158     if(arg >  1.0) arg =  1.0;                    160     if(arg >  1.0) arg =  1.0;
159     if(arg < -1.0) arg = -1.0;                    161     if(arg < -1.0) arg = -1.0;
160   }                                               162   }
161   return arg;                                     163   return arg;
162 }                                                 164 }
163                                                   165 
164 double Hep3Vector::cos2Theta(const Hep3Vector     166 double Hep3Vector::cos2Theta(const Hep3Vector & q) const {
165   double arg;                                     167   double arg;
166   double ptot2 = mag2();                          168   double ptot2 = mag2();
167   double qtot2 = q.mag2();                        169   double qtot2 = q.mag2();
168   if ( ptot2 == 0 || qtot2 == 0 )  {              170   if ( ptot2 == 0 || qtot2 == 0 )  {
169     arg = 1.0;                                    171     arg = 1.0;
170   }else{                                          172   }else{
171     double pdq = dot(q);                          173     double pdq = dot(q);
172     arg = (pdq/ptot2) * (pdq/qtot2);              174     arg = (pdq/ptot2) * (pdq/qtot2);
173         // More naive methods overflow on vect    175         // More naive methods overflow on vectors which can be squared
174         // but can't be raised to the 4th powe    176         // but can't be raised to the 4th power.
175     if(arg >  1.0) arg =  1.0;                    177     if(arg >  1.0) arg =  1.0;
176  }                                                178  }
177  return arg;                                      179  return arg;
178 }                                                 180 }
179                                                   181 
180 void Hep3Vector::setEta (double eta1) {           182 void Hep3Vector::setEta (double eta1) {
181   double phi1 = 0;                                183   double phi1 = 0;
182   double r1;                                      184   double r1;
183   if ( (x() == 0) && (y() == 0) ) {            << 185   if ( (dx == 0) && (dy == 0) ) {
184     if (z() == 0) {                            << 186     if (dz == 0) {
185       std::cerr << "Hep3Vector::setEta() - "      187       std::cerr << "Hep3Vector::setEta() - "
186                 << "Attempt to set eta of zero    188                 << "Attempt to set eta of zero vector -- vector is unchanged"
187                 << std::endl;                     189                 << std::endl;
188       return;                                     190       return;
189     }                                             191     }
190   std::cerr << "Hep3Vector::setEta() - "          192   std::cerr << "Hep3Vector::setEta() - "
191             << "Attempt to set eta of vector a    193             << "Attempt to set eta of vector along Z axis -- will use phi = 0"
192             << std::endl;                         194             << std::endl;
193     r1 = std::fabs(z());                       << 195     r1 = std::fabs(dz);
194   } else {                                        196   } else {
195     r1 = getR();                                  197     r1 = getR();
196     phi1 = getPhi();                              198     phi1 = getPhi();
197   }                                               199   }
198   double tanHalfTheta = std::exp ( -eta1 );       200   double tanHalfTheta = std::exp ( -eta1 );
199   double cosTheta1 =                              201   double cosTheta1 =
200         (1 - tanHalfTheta*tanHalfTheta) / (1 +    202         (1 - tanHalfTheta*tanHalfTheta) / (1 + tanHalfTheta*tanHalfTheta);
                                                   >> 203   dz = r1 * cosTheta1;
201   double rho1 = r1*std::sqrt(1 - cosTheta1*cos    204   double rho1 = r1*std::sqrt(1 - cosTheta1*cosTheta1);
202   setZ(r1 * cosTheta1);                        << 205   dy = rho1 * std::sin (phi1);
203   setY(rho1 * std::sin (phi1));                << 206   dx = rho1 * std::cos (phi1);
204   setX(rho1 * std::cos (phi1));                << 
205   return;                                         207   return;
206 }                                                 208 }
207                                                   209 
208 void Hep3Vector::setCylTheta (double theta1) {    210 void Hep3Vector::setCylTheta (double theta1) {
209                                                   211 
210   // In cylindrical coords, set theta while ke    212   // In cylindrical coords, set theta while keeping rho and phi fixed
211                                                   213 
212   if ( (x() == 0) && (y() == 0) ) {            << 214   if ( (dx == 0) && (dy == 0) ) {
213     if (z() == 0) {                            << 215     if (dz == 0) {
214       std::cerr << "Hep3Vector::setCylTheta()     216       std::cerr << "Hep3Vector::setCylTheta() - "
215                 << "Attempt to set cylTheta of    217                 << "Attempt to set cylTheta of zero vector -- vector is unchanged"
216                 << std::endl;                     218                 << std::endl;
217       return;                                     219       return;
218     }                                             220     }
219     if (theta1 == 0) {                            221     if (theta1 == 0) {
220       setZ(std::fabs(z()));                    << 222       dz = std::fabs(dz);
221       return;                                     223       return;
222     }                                             224     }
223     if (theta1 == CLHEP::pi) {                    225     if (theta1 == CLHEP::pi) {
224       setZ(-std::fabs(z()));                   << 226       dz = -std::fabs(dz);
225       return;                                     227       return;
226     }                                             228     }
227     std::cerr << "Hep3Vector::setCylTheta() -     229     std::cerr << "Hep3Vector::setCylTheta() - "
228       << "Attempt set cylindrical theta of vec    230       << "Attempt set cylindrical theta of vector along Z axis "
229       << "to a non-trivial value, while keepin    231       << "to a non-trivial value, while keeping rho fixed -- "
230       << "will return zero vector" << std::end    232       << "will return zero vector" << std::endl;
231     setZ(0.0);                                 << 233     dz = 0;
232     return;                                       234     return;
233   }                                               235   }
234   if ( (theta1 < 0) || (theta1 > CLHEP::pi) )     236   if ( (theta1 < 0) || (theta1 > CLHEP::pi) ) {
235     std::cerr << "Hep3Vector::setCylTheta() -     237     std::cerr << "Hep3Vector::setCylTheta() - "
236       << "Setting Cyl theta of a vector based     238       << "Setting Cyl theta of a vector based on a value not in [0, PI]"
237       << std::endl;                               239       << std::endl;
238         // No special return needed if warning    240         // No special return needed if warning is ignored.
239   }                                               241   }
240   double phi1 (getPhi());                         242   double phi1 (getPhi());
241   double rho1 = getRho();                         243   double rho1 = getRho();
242   if ( (theta1 == 0) || (theta1 == CLHEP::pi)     244   if ( (theta1 == 0) || (theta1 == CLHEP::pi) ) {
243     std::cerr << "Hep3Vector::setCylTheta() -     245     std::cerr << "Hep3Vector::setCylTheta() - "
244       << "Attempt to set cylindrical theta to     246       << "Attempt to set cylindrical theta to 0 or PI "
245       << "while keeping rho fixed -- infinite     247       << "while keeping rho fixed -- infinite Z will be computed"
246       << std::endl;                               248       << std::endl;
247       setZ((theta1==0) ? 1.0E72 : -1.0E72);    << 249       dz = (theta1==0) ? 1.0E72 : -1.0E72;
248     return;                                       250     return;
249   }                                               251   }
250   setZ(rho1 / std::tan (theta1));              << 252   dz = rho1 / std::tan (theta1);
251   setY(rho1 * std::sin (phi1));                << 253   dy = rho1 * std::sin (phi1);
252   setX(rho1 * std::cos (phi1));                << 254   dx = rho1 * std::cos (phi1);
253                                                   255 
254 } /* setCylTheta */                               256 } /* setCylTheta */
255                                                   257 
256 void Hep3Vector::setCylEta (double eta1) {        258 void Hep3Vector::setCylEta (double eta1) {
257                                                   259 
258   // In cylindrical coords, set eta while keep    260   // In cylindrical coords, set eta while keeping rho and phi fixed
259                                                   261 
260   double theta1 = 2 * std::atan ( std::exp (-e    262   double theta1 = 2 * std::atan ( std::exp (-eta1) );
261                                                   263 
262         //-| The remaining code is similar to     264         //-| The remaining code is similar to setCylTheta,  The reason for
263         //-| using a copy is so as to be able     265         //-| using a copy is so as to be able to change the messages in the
264         //-| ZMthrows to say eta rather than t    266         //-| ZMthrows to say eta rather than theta.  Besides, we assumedly
265         //-| need not check for theta of 0 or     267         //-| need not check for theta of 0 or PI.
266                                                   268 
267   if ( (x() == 0) && (y() == 0) ) {            << 269   if ( (dx == 0) && (dy == 0) ) {
268     if (z() == 0) {                            << 270     if (dz == 0) {
269       std::cerr << "Hep3Vector::setCylEta() -     271       std::cerr << "Hep3Vector::setCylEta() - "
270         << "Attempt to set cylEta of zero vect    272         << "Attempt to set cylEta of zero vector -- vector is unchanged"
271         << std::endl;                             273         << std::endl;
272       return;                                     274       return;
273     }                                             275     }
274     if (theta1 == 0) {                            276     if (theta1 == 0) {
275       setZ(std::fabs(z()));                    << 277       dz = std::fabs(dz);
276       return;                                     278       return;
277     }                                             279     }
278     if (theta1 == CLHEP::pi) {                    280     if (theta1 == CLHEP::pi) {
279       setZ(-std::fabs(z()));                   << 281       dz = -std::fabs(dz);
280       return;                                     282       return;
281     }                                             283     }
282     std::cerr << "Hep3Vector::setCylEta() - "     284     std::cerr << "Hep3Vector::setCylEta() - "
283       << "Attempt set cylindrical eta of vecto    285       << "Attempt set cylindrical eta of vector along Z axis "
284       << "to a non-trivial value, while keepin    286       << "to a non-trivial value, while keeping rho fixed -- "
285       << "will return zero vector" << std::end    287       << "will return zero vector" << std::endl;
286     setZ(0.0);                                 << 288     dz = 0;
287     return;                                       289     return;
288   }                                               290   }
289   double phi1 (getPhi());                         291   double phi1 (getPhi());
290   double rho1 = getRho();                         292   double rho1 = getRho();
291   setZ(rho1 / std::tan (theta1));              << 293   dz = rho1 / std::tan (theta1);
292   setY(rho1 * std::sin (phi1));                << 294   dy = rho1 * std::sin (phi1);
293   setX(rho1 * std::cos (phi1));                << 295   dx = rho1 * std::cos (phi1);
294                                                   296 
295 } /* setCylEta */                                 297 } /* setCylEta */
296                                                   298 
297                                                   299 
298 Hep3Vector operator/ ( const Hep3Vector & v1,  << 300 Hep3Vector operator/  ( const Hep3Vector & v1, double c ) {
299 //  if (c == 0) {                                 301 //  if (c == 0) {
300 //    std::cerr << "Hep3Vector::operator/ () -    302 //    std::cerr << "Hep3Vector::operator/ () - "
301 //      << "Attempt to divide vector by 0 -- "    303 //      << "Attempt to divide vector by 0 -- "
302 //      << "will produce infinities and/or NAN    304 //      << "will produce infinities and/or NANs" << std::endl;
303 //  }                                             305 //  } 
304   return v1 * (1.0/c);                         << 306   double   oneOverC = 1.0/c;
                                                   >> 307   return Hep3Vector  (  v1.x() * oneOverC,
                                                   >> 308                         v1.y() * oneOverC,
                                                   >> 309                         v1.z() * oneOverC );
305 } /* v / c */                                     310 } /* v / c */
306                                                   311 
307 Hep3Vector & Hep3Vector::operator/= (double c)    312 Hep3Vector & Hep3Vector::operator/= (double c) {
308 //  if (c == 0) {                                 313 //  if (c == 0) {
309 //    std::cerr << "Hep3Vector::operator/ () -    314 //    std::cerr << "Hep3Vector::operator/ () - "
310 //      << "Attempt to do vector /= 0 -- "        315 //      << "Attempt to do vector /= 0 -- "
311 //      << "division by zero would produce inf    316 //      << "division by zero would produce infinite or NAN components"
312 //      << std::endl;                             317 //      << std::endl;
313 //  }                                             318 //  }
314   *this *= 1.0/c;                              << 319   double oneOverC = 1.0/c;
                                                   >> 320   dx *= oneOverC;
                                                   >> 321   dy *= oneOverC;
                                                   >> 322   dz *= oneOverC;
315   return *this;                                   323   return *this;
316 }                                                 324 }
317                                                   325 
318 double Hep3Vector::tolerance = Hep3Vector::Tol    326 double Hep3Vector::tolerance = Hep3Vector::ToleranceTicks * 2.22045e-16;
319                                                   327 
320 }  // namespace CLHEP                             328 }  // namespace CLHEP
321                                                   329