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Geant4/externals/clhep/src/SpaceVectorR.cc

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Differences between /externals/clhep/src/SpaceVectorR.cc (Version 11.3.0) and /externals/clhep/src/SpaceVectorR.cc (Version 11.2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of the subset of      6 // This is the implementation of the subset of those methods of the Hep3Vector 
  7 // class which originated from the ZOOM SpaceV      7 // class which originated from the ZOOM SpaceVector class *and* which involve
  8 // the concepts of rotation.                        8 // the concepts of rotation.
  9 //                                                  9 //
 10                                                    10 
 11 #include "CLHEP/Vector/ThreeVector.h"              11 #include "CLHEP/Vector/ThreeVector.h"
 12 #include "CLHEP/Vector/AxisAngle.h"                12 #include "CLHEP/Vector/AxisAngle.h"
 13 #include "CLHEP/Vector/EulerAngles.h"              13 #include "CLHEP/Vector/EulerAngles.h"
 14                                                    14 
 15 #include <cmath>                                   15 #include <cmath>
 16 #include <iostream>                                16 #include <iostream>
 17                                                    17 
 18 namespace CLHEP  {                                 18 namespace CLHEP  {
 19                                                    19 
 20 //-************************                        20 //-************************
 21 // rotate about axis                               21 // rotate about axis
 22 //-************************                        22 //-************************
 23                                                    23 
 24 Hep3Vector & Hep3Vector::rotate (const Hep3Vec     24 Hep3Vector & Hep3Vector::rotate (const Hep3Vector & axis,
 25            double ddelta) {                        25            double ddelta) {
 26   double r1 = axis.mag();                          26   double r1 = axis.mag();
 27   if ( r1 == 0 ) {                                 27   if ( r1 == 0 ) {
 28     std::cerr << "Hep3Vector::rotate() - "         28     std::cerr << "Hep3Vector::rotate() - "
 29       << "Attempt to rotate around a zero vect     29       << "Attempt to rotate around a zero vector axis! " << std::endl;
 30     return *this;                                  30     return *this;
 31   }                                                31   }
 32   double scale=1.0/r1;                             32   double scale=1.0/r1;
 33   double ux = scale*axis.getX();                   33   double ux = scale*axis.getX();
 34   double uy = scale*axis.getY();                   34   double uy = scale*axis.getY();
 35   double uz = scale*axis.getZ();                   35   double uz = scale*axis.getZ();
 36   double cd = std::cos(ddelta);                    36   double cd = std::cos(ddelta);
 37   double sd = std::sin(ddelta);                    37   double sd = std::sin(ddelta);
 38   double ocd = 1 - cd;                             38   double ocd = 1 - cd;
 39   double rx;                                       39   double rx;
 40   double ry;                                       40   double ry;
 41   double rz;                                       41   double rz;
 42                                                    42 
 43   { double  ocdux = ocd * ux;                      43   { double  ocdux = ocd * ux;
 44     rx = x() * ( cd + ocdux * ux           ) +     44     rx = x() * ( cd + ocdux * ux           ) +
 45          y() * (      ocdux * uy - sd * uz ) +     45          y() * (      ocdux * uy - sd * uz ) +
 46          z() * (      ocdux * uz + sd * uy ) ;     46          z() * (      ocdux * uz + sd * uy ) ;
 47   }                                                47   }
 48                                                    48 
 49   { double  ocduy = ocd * uy;                      49   { double  ocduy = ocd * uy;
 50     ry = y() * ( cd + ocduy * uy           ) +     50     ry = y() * ( cd + ocduy * uy           ) +
 51          z() * (      ocduy * uz - sd * ux ) +     51          z() * (      ocduy * uz - sd * ux ) +
 52          x() * (      ocduy * ux + sd * uz ) ;     52          x() * (      ocduy * ux + sd * uz ) ;
 53   }                                                53   }
 54                                                    54 
 55   { double  ocduz = ocd * uz;                      55   { double  ocduz = ocd * uz;
 56     rz = z() * ( cd + ocduz * uz           ) +     56     rz = z() * ( cd + ocduz * uz           ) +
 57          x() * (      ocduz * ux - sd * uy ) +     57          x() * (      ocduz * ux - sd * uy ) +
 58          y() * (      ocduz * uy + sd * ux ) ;     58          y() * (      ocduz * uy + sd * ux ) ;
 59   }                                                59   }
 60                                                    60 
 61   set(rx, ry, rz);                                 61   set(rx, ry, rz);
 62   return *this;                                    62   return *this;
 63 } /* rotate */                                     63 } /* rotate */
 64                                                    64 
 65                                                    65 
 66 //-****************************                    66 //-****************************
 67 // rotate by three euler angles                    67 // rotate by three euler angles
 68 //-****************************                    68 //-****************************
 69                                                    69 
 70                                                    70 
 71 Hep3Vector & Hep3Vector::rotate (double phi1,      71 Hep3Vector & Hep3Vector::rotate (double phi1, 
 72          double theta1,                            72          double theta1, 
 73          double psi1)  {                           73          double psi1)  {
 74                                                    74 
 75   double rx;                                       75   double rx;
 76   double ry;                                       76   double ry;
 77   double rz;                                       77   double rz;
 78                                                    78 
 79   double sinPhi   = std::sin( phi1   ), cosPhi     79   double sinPhi   = std::sin( phi1   ), cosPhi   = std::cos( phi1   );
 80   double sinTheta = std::sin( theta1 ), cosThe     80   double sinTheta = std::sin( theta1 ), cosTheta1 = std::cos( theta1 );
 81   double sinPsi   = std::sin( psi1   ), cosPsi     81   double sinPsi   = std::sin( psi1   ), cosPsi   = std::cos( psi1   );
 82                                                    82 
 83   rx =  (cosPsi * cosPhi   - cosTheta1 * sinPs     83   rx =  (cosPsi * cosPhi   - cosTheta1 * sinPsi * sinPhi)   * x()  +
 84   (cosPsi * sinPhi   + cosTheta1 * sinPsi * co     84   (cosPsi * sinPhi   + cosTheta1 * sinPsi * cosPhi)   * y()  +
 85     (sinPsi * sinTheta)          * z()  ;          85     (sinPsi * sinTheta)          * z()  ;
 86                                                    86 
 87   ry =  (- sinPsi * cosPhi - cosTheta1 * cosPs     87   ry =  (- sinPsi * cosPhi - cosTheta1 * cosPsi * sinPhi)   * x()  +
 88   (- sinPsi * sinPhi + cosTheta1 * cosPsi * co     88   (- sinPsi * sinPhi + cosTheta1 * cosPsi * cosPhi)   * y()  +
 89     (cosPsi * sinTheta)          * z()  ;          89     (cosPsi * sinTheta)          * z()  ;
 90                                                    90 
 91   rz =  (sinTheta * sinPhi)          * x()  +      91   rz =  (sinTheta * sinPhi)          * x()  +
 92     (- sinTheta * cosPhi)          * y()  +        92     (- sinTheta * cosPhi)          * y()  +
 93   (cosTheta1)            * z()  ;                  93   (cosTheta1)            * z()  ;
 94                                                    94 
 95   set(rx, ry, rz);                                 95   set(rx, ry, rz);
 96   return *this;                                    96   return *this;
 97                                                    97 
 98 } /* rotate */                                     98 } /* rotate */
 99                                                    99 
100                                                   100 
101 //-*******************                            101 //-*******************
102 // rotate(HepAxisAngle)                           102 // rotate(HepAxisAngle)
103 // rotate(HepEulerAngles)                         103 // rotate(HepEulerAngles)
104 //-*******************                            104 //-*******************
105                                                   105 
106 Hep3Vector & Hep3Vector::rotate (const HepAxis    106 Hep3Vector & Hep3Vector::rotate (const HepAxisAngle & ax ) {
107   return rotate( ax.getAxis(), ax.delta() );      107   return rotate( ax.getAxis(), ax.delta() );
108 }                                                 108 }
109                                                   109 
110 Hep3Vector & Hep3Vector::rotate (const HepEule    110 Hep3Vector & Hep3Vector::rotate (const HepEulerAngles & ex ) {
111   return rotate( ex.phi(), ex.theta(), ex.psi(    111   return rotate( ex.phi(), ex.theta(), ex.psi() );
112 }                                                 112 }
113                                                   113 
114                                                   114 
115 //-***********************                        115 //-***********************
116 // rotationOf(HepAxisAngle)                       116 // rotationOf(HepAxisAngle)
117 // rotationOf(HepEulerAngles)                     117 // rotationOf(HepEulerAngles)
118 // and coordinate axis rotations                  118 // and coordinate axis rotations
119 //-***********************                        119 //-***********************
120                                                   120 
121 Hep3Vector rotationOf (const Hep3Vector & vec,    121 Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax) {
122   Hep3Vector vv(vec);                             122   Hep3Vector vv(vec);
123   return vv.rotate (ax);                          123   return vv.rotate (ax);
124 }                                                 124 }
125                                                   125 
126 Hep3Vector rotationOf (const Hep3Vector & vec,    126 Hep3Vector rotationOf (const Hep3Vector & vec,
127                        const Hep3Vector & axis    127                        const Hep3Vector & axis, double ddelta) {
128   Hep3Vector vv(vec);                             128   Hep3Vector vv(vec);
129   return vv.rotate(axis, ddelta);                 129   return vv.rotate(axis, ddelta);
130 }                                                 130 }
131                                                   131 
132 Hep3Vector rotationOf (const Hep3Vector & vec,    132 Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & ex) {
133   Hep3Vector vv(vec);                             133   Hep3Vector vv(vec);
134   return vv.rotate (ex);                          134   return vv.rotate (ex);
135 }                                                 135 }
136                                                   136 
137 Hep3Vector rotationOf (const Hep3Vector & vec,    137 Hep3Vector rotationOf (const Hep3Vector & vec,
138                        double phi, double thet    138                        double phi, double theta, double psi) {
139   Hep3Vector vv(vec);                             139   Hep3Vector vv(vec);
140   return vv.rotate(phi, theta, psi);              140   return vv.rotate(phi, theta, psi);
141 }                                                 141 }
142                                                   142 
143 Hep3Vector rotationXOf (const Hep3Vector & vec    143 Hep3Vector rotationXOf (const Hep3Vector & vec, double ddelta) {
144   Hep3Vector vv(vec);                             144   Hep3Vector vv(vec);
145   return vv.rotateX (ddelta);                     145   return vv.rotateX (ddelta);
146 }                                                 146 }
147                                                   147 
148 Hep3Vector rotationYOf (const Hep3Vector & vec    148 Hep3Vector rotationYOf (const Hep3Vector & vec, double ddelta) {
149   Hep3Vector vv(vec);                             149   Hep3Vector vv(vec);
150   return vv.rotateY (ddelta);                     150   return vv.rotateY (ddelta);
151 }                                                 151 }
152                                                   152 
153 Hep3Vector rotationZOf (const Hep3Vector & vec    153 Hep3Vector rotationZOf (const Hep3Vector & vec, double ddelta) {
154   Hep3Vector vv(vec);                             154   Hep3Vector vv(vec);
155   return vv.rotateZ (ddelta);                     155   return vv.rotateZ (ddelta);
156 }                                                 156 }
157                                                   157 
158 }  // namespace CLHEP                             158 }  // namespace CLHEP
159                                                   159