Geant4 Cross Reference

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Geant4/externals/clhep/src/RotationP.cc

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Diff markup

Differences between /externals/clhep/src/RotationP.cc (Version 11.3.0) and /externals/clhep/src/RotationP.cc (Version 6.0)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // This is the implementation of methods of th    
  7 // were introduced when ZOOM PhysicsVectors wa    
  8 // involving Euler or axis/angle representatio    
  9 // the rotation matrix, or I/O.                   
 10 //                                                
 11                                                   
 12 #include "CLHEP/Vector/Rotation.h"                
 13                                                   
 14 #include <cmath>                                  
 15                                                   
 16                                                   
 17 namespace CLHEP  {                                
 18                                                   
 19 void HepRotation::decompose(HepAxisAngle & rot    
 20   boost.set(0,0,0);                               
 21   rotation = axisAngle();                         
 22 }                                                 
 23                                                   
 24 void HepRotation::decompose(Hep3Vector & boost    
 25   boost.set(0,0,0);                               
 26   rotation = axisAngle();                         
 27 }                                                 
 28                                                   
 29 double HepRotation::distance2( const HepRotati    
 30   double sum = rxx * r.rxx + rxy * r.rxy + rxz    
 31                 + ryx * r.ryx + ryy * r.ryy +     
 32                 + rzx * r.rzx + rzy * r.rzy +     
 33   double answer = 3.0 - sum;                      
 34   return (answer >= 0 ) ? answer : 0;             
 35 }                                                 
 36                                                   
 37 double HepRotation::howNear(   const HepRotati    
 38   return  std::sqrt( distance2( r ) );            
 39 }                                                 
 40                                                   
 41 bool HepRotation::isNear(   const HepRotation     
 42                                      double ep    
 43  return  distance2( r ) <= epsilon*epsilon;       
 44 }                                                 
 45                                                   
 46 double HepRotation::norm2() const {               
 47   double answer = 3.0 - rxx - ryy - rzz;          
 48   return (answer >= 0 ) ? answer : 0;             
 49 }                                                 
 50                                                   
 51 }  // namespace CLHEP                             
 52