Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/src/RotationP.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/clhep/src/RotationP.cc (Version 11.3.0) and /externals/clhep/src/RotationP.cc (Version 11.0.p4)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of methods of th      6 // This is the implementation of methods of the HepRotation class which
  7 // were introduced when ZOOM PhysicsVectors wa      7 // were introduced when ZOOM PhysicsVectors was merged in, other than those
  8 // involving Euler or axis/angle representatio      8 // involving Euler or axis/angle representations, lengthy corrections of
  9 // the rotation matrix, or I/O.                     9 // the rotation matrix, or I/O.
 10 //                                                 10 //
 11                                                    11 
 12 #include "CLHEP/Vector/Rotation.h"                 12 #include "CLHEP/Vector/Rotation.h"
 13                                                    13 
 14 #include <cmath>                                   14 #include <cmath>
 15                                                    15 
 16                                                    16 
 17 namespace CLHEP  {                                 17 namespace CLHEP  {
 18                                                    18 
 19 void HepRotation::decompose(HepAxisAngle & rot     19 void HepRotation::decompose(HepAxisAngle & rotation, Hep3Vector & boost)const {
 20   boost.set(0,0,0);                                20   boost.set(0,0,0);
 21   rotation = axisAngle();                          21   rotation = axisAngle();
 22 }                                                  22 }
 23                                                    23 
 24 void HepRotation::decompose(Hep3Vector & boost     24 void HepRotation::decompose(Hep3Vector & boost, HepAxisAngle & rotation)const {
 25   boost.set(0,0,0);                                25   boost.set(0,0,0);
 26   rotation = axisAngle();                          26   rotation = axisAngle();
 27 }                                                  27 }
 28                                                    28 
 29 double HepRotation::distance2( const HepRotati     29 double HepRotation::distance2( const HepRotation & r  ) const {
 30   double sum = rxx * r.rxx + rxy * r.rxy + rxz     30   double sum = rxx * r.rxx + rxy * r.rxy + rxz * r.rxz
 31                 + ryx * r.ryx + ryy * r.ryy +      31                 + ryx * r.ryx + ryy * r.ryy + ryz * r.ryz
 32                 + rzx * r.rzx + rzy * r.rzy +      32                 + rzx * r.rzx + rzy * r.rzy + rzz * r.rzz;
 33   double answer = 3.0 - sum;                       33   double answer = 3.0 - sum;
 34   return (answer >= 0 ) ? answer : 0;              34   return (answer >= 0 ) ? answer : 0;
 35 }                                                  35 }
 36                                                    36 
 37 double HepRotation::howNear(   const HepRotati     37 double HepRotation::howNear(   const HepRotation & r  ) const {
 38   return  std::sqrt( distance2( r ) );             38   return  std::sqrt( distance2( r ) );
 39 }                                                  39 }
 40                                                    40 
 41 bool HepRotation::isNear(   const HepRotation      41 bool HepRotation::isNear(   const HepRotation & r,
 42                                      double ep     42                                      double epsilon) const {
 43  return  distance2( r ) <= epsilon*epsilon;        43  return  distance2( r ) <= epsilon*epsilon;
 44 }                                                  44 }
 45                                                    45 
 46 double HepRotation::norm2() const {                46 double HepRotation::norm2() const {
 47   double answer = 3.0 - rxx - ryy - rzz;           47   double answer = 3.0 - rxx - ryy - rzz;
 48   return (answer >= 0 ) ? answer : 0;              48   return (answer >= 0 ) ? answer : 0;
 49 }                                                  49 }
 50                                                    50 
 51 }  // namespace CLHEP                              51 }  // namespace CLHEP
 52                                                    52