Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/src/RotationL.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/clhep/src/RotationL.cc (Version 11.3.0) and /externals/clhep/src/RotationL.cc (Version 7.1)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // This is the implementation of methods of th    
  7 // were introduced when ZOOM PhysicsVectors wa    
  8 // pulling in of LorentzTransformation related    
  9 //                                                
 10                                                   
 11 #include "CLHEP/Vector/Rotation.h"                
 12 #include "CLHEP/Vector/LorentzRotation.h"         
 13                                                   
 14 #include <cmath>                                  
 15                                                   
 16 namespace CLHEP  {                                
 17                                                   
 18 // ----------  distance2 and related member fu    
 19 //                                                
 20 // WHy do we have forms for HepLorentzRotation    
 21 // HepBoostX, HepBoostY, HepBoostZ?  Because t    
 22 // implicit conversion to HepBoost; but if we     
 23 // then this would involve double conversion w    
 24                                                   
 25 double HepRotation::distance2( const HepLorent    
 26   HepAxisAngle a;                                 
 27   Hep3Vector   b;                                 
 28   lt.decompose(b, a);                             
 29   double bet = b.beta();                          
 30   double bet2 = bet*bet;                          
 31   HepRotation r(a);                               
 32   return bet2/(1-bet2) + distance2(r);            
 33 }                                                 
 34                                                   
 35 double HepRotation::distance2( const HepBoost     
 36   return distance2( HepLorentzRotation(lt));      
 37 }                                                 
 38                                                   
 39 double HepRotation::howNear( const HepLorentzR    
 40   return  std::sqrt( distance2( lt ) );           
 41 }                                                 
 42                                                   
 43 double HepRotation::howNear( const HepBoost &     
 44   return  std::sqrt( distance2( lt ) );           
 45 }                                                 
 46                                                   
 47 bool HepRotation::isNear(   const HepLorentzRo    
 48                                      double ep    
 49  return  distance2( lt ) <= epsilon*epsilon;      
 50 }                                                 
 51                                                   
 52 bool HepRotation::isNear(   const HepBoost & l    
 53                                      double ep    
 54  return  distance2( lt ) <= epsilon*epsilon;      
 55 }                                                 
 56                                                   
 57 }  // namespace CLHEP                             
 58                                                   
 59