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Geant4/externals/clhep/src/RotationL.cc

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Diff markup

Differences between /externals/clhep/src/RotationL.cc (Version 11.3.0) and /externals/clhep/src/RotationL.cc (Version 11.1.1)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of methods of th      6 // This is the implementation of methods of the HepRotation class which
  7 // were introduced when ZOOM PhysicsVectors wa      7 // were introduced when ZOOM PhysicsVectors was merged in, which might cause 
  8 // pulling in of LorentzTransformation related      8 // pulling in of LorentzTransformation related code units.
  9 //                                                  9 //
 10                                                    10 
 11 #include "CLHEP/Vector/Rotation.h"                 11 #include "CLHEP/Vector/Rotation.h"
 12 #include "CLHEP/Vector/LorentzRotation.h"          12 #include "CLHEP/Vector/LorentzRotation.h"
 13                                                    13 
 14 #include <cmath>                                   14 #include <cmath>
 15                                                    15 
 16 namespace CLHEP  {                                 16 namespace CLHEP  {
 17                                                    17 
 18 // ----------  distance2 and related member fu     18 // ----------  distance2 and related member functions:
 19 //                                                 19 //
 20 // WHy do we have forms for HepLorentzRotation     20 // WHy do we have forms for HepLorentzRotation and HepBoost but not for 
 21 // HepBoostX, HepBoostY, HepBoostZ?  Because t     21 // HepBoostX, HepBoostY, HepBoostZ?  Because the latter can be gotten by 
 22 // implicit conversion to HepBoost; but if we      22 // implicit conversion to HepBoost; but if we just had HepLorentzRotation 
 23 // then this would involve double conversion w     23 // then this would involve double conversion when HepBoostX was used.
 24                                                    24 
 25 double HepRotation::distance2( const HepLorent     25 double HepRotation::distance2( const HepLorentzRotation & lt  ) const {
 26   HepAxisAngle a;                                  26   HepAxisAngle a; 
 27   Hep3Vector   b;                                  27   Hep3Vector   b;
 28   lt.decompose(b, a);                              28   lt.decompose(b, a);
 29   double bet = b.beta();                           29   double bet = b.beta();
 30   double bet2 = bet*bet;                           30   double bet2 = bet*bet;
 31   HepRotation r(a);                                31   HepRotation r(a);
 32   return bet2/(1-bet2) + distance2(r);             32   return bet2/(1-bet2) + distance2(r);
 33 }                                                  33 }
 34                                                    34 
 35 double HepRotation::distance2( const HepBoost      35 double HepRotation::distance2( const HepBoost & lt ) const {
 36   return distance2( HepLorentzRotation(lt));       36   return distance2( HepLorentzRotation(lt));
 37 }                                                  37 }
 38                                                    38 
 39 double HepRotation::howNear( const HepLorentzR     39 double HepRotation::howNear( const HepLorentzRotation & lt  ) const {
 40   return  std::sqrt( distance2( lt ) );            40   return  std::sqrt( distance2( lt ) );
 41 }                                                  41 }
 42                                                    42 
 43 double HepRotation::howNear( const HepBoost &      43 double HepRotation::howNear( const HepBoost & lt  ) const {
 44   return  std::sqrt( distance2( lt ) );            44   return  std::sqrt( distance2( lt ) );
 45 }                                                  45 }
 46                                                    46 
 47 bool HepRotation::isNear(   const HepLorentzRo     47 bool HepRotation::isNear(   const HepLorentzRotation & lt,
 48                                      double ep     48                                      double epsilon) const {
 49  return  distance2( lt ) <= epsilon*epsilon;       49  return  distance2( lt ) <= epsilon*epsilon;
 50 }                                                  50 }
 51                                                    51 
 52 bool HepRotation::isNear(   const HepBoost & l     52 bool HepRotation::isNear(   const HepBoost & lt,
 53                                      double ep     53                                      double epsilon) const {
 54  return  distance2( lt ) <= epsilon*epsilon;       54  return  distance2( lt ) <= epsilon*epsilon;
 55 }                                                  55 }
 56                                                    56 
 57 }  // namespace CLHEP                              57 }  // namespace CLHEP
 58                                                    58 
 59                                                    59