Geant4 Cross Reference |
1 // -*- C++ -*- 1 // -*- C++ -*- 2 // ------------------------------------------- 2 // --------------------------------------------------------------------------- 3 // 3 // 4 // This file is a part of the CLHEP - a Class 4 // This file is a part of the CLHEP - a Class Library for High Energy Physics. 5 // 5 // 6 // This is the implementation of methods of th 6 // This is the implementation of methods of the HepRotation class which 7 // were introduced when ZOOM PhysicsVectors wa 7 // were introduced when ZOOM PhysicsVectors was merged in, which might cause 8 // pulling in of LorentzTransformation related 8 // pulling in of LorentzTransformation related code units. 9 // 9 // 10 10 11 #include "CLHEP/Vector/Rotation.h" 11 #include "CLHEP/Vector/Rotation.h" 12 #include "CLHEP/Vector/LorentzRotation.h" 12 #include "CLHEP/Vector/LorentzRotation.h" 13 13 14 #include <cmath> 14 #include <cmath> 15 15 16 namespace CLHEP { 16 namespace CLHEP { 17 17 18 // ---------- distance2 and related member fu 18 // ---------- distance2 and related member functions: 19 // 19 // 20 // WHy do we have forms for HepLorentzRotation 20 // WHy do we have forms for HepLorentzRotation and HepBoost but not for 21 // HepBoostX, HepBoostY, HepBoostZ? Because t 21 // HepBoostX, HepBoostY, HepBoostZ? Because the latter can be gotten by 22 // implicit conversion to HepBoost; but if we 22 // implicit conversion to HepBoost; but if we just had HepLorentzRotation 23 // then this would involve double conversion w 23 // then this would involve double conversion when HepBoostX was used. 24 24 25 double HepRotation::distance2( const HepLorent 25 double HepRotation::distance2( const HepLorentzRotation & lt ) const { 26 HepAxisAngle a; 26 HepAxisAngle a; 27 Hep3Vector b; 27 Hep3Vector b; 28 lt.decompose(b, a); 28 lt.decompose(b, a); 29 double bet = b.beta(); 29 double bet = b.beta(); 30 double bet2 = bet*bet; 30 double bet2 = bet*bet; 31 HepRotation r(a); 31 HepRotation r(a); 32 return bet2/(1-bet2) + distance2(r); 32 return bet2/(1-bet2) + distance2(r); 33 } 33 } 34 34 35 double HepRotation::distance2( const HepBoost 35 double HepRotation::distance2( const HepBoost & lt ) const { 36 return distance2( HepLorentzRotation(lt)); 36 return distance2( HepLorentzRotation(lt)); 37 } 37 } 38 38 39 double HepRotation::howNear( const HepLorentzR 39 double HepRotation::howNear( const HepLorentzRotation & lt ) const { 40 return std::sqrt( distance2( lt ) ); 40 return std::sqrt( distance2( lt ) ); 41 } 41 } 42 42 43 double HepRotation::howNear( const HepBoost & 43 double HepRotation::howNear( const HepBoost & lt ) const { 44 return std::sqrt( distance2( lt ) ); 44 return std::sqrt( distance2( lt ) ); 45 } 45 } 46 46 47 bool HepRotation::isNear( const HepLorentzRo 47 bool HepRotation::isNear( const HepLorentzRotation & lt, 48 double ep 48 double epsilon) const { 49 return distance2( lt ) <= epsilon*epsilon; 49 return distance2( lt ) <= epsilon*epsilon; 50 } 50 } 51 51 52 bool HepRotation::isNear( const HepBoost & l 52 bool HepRotation::isNear( const HepBoost & lt, 53 double ep 53 double epsilon) const { 54 return distance2( lt ) <= epsilon*epsilon; 54 return distance2( lt ) <= epsilon*epsilon; 55 } 55 } 56 56 57 } // namespace CLHEP 57 } // namespace CLHEP 58 58 59 59