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Geant4/externals/clhep/src/RotationC.cc

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Differences between /externals/clhep/src/RotationC.cc (Version 11.3.0) and /externals/clhep/src/RotationC.cc (Version 11.0.p3,)


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  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // This is the implementation of methods of th    
  7 // were introduced when ZOOM PhysicsVectors wa    
  8 // correcting user-supplied data which is supp    
  9 // rectifying a rotation matrix which may have    
 10 //                                                
 11                                                   
 12 #include "CLHEP/Vector/Rotation.h"                
 13                                                   
 14 #include <cmath>                                  
 15 #include <iostream>                               
 16                                                   
 17 namespace CLHEP  {                                
 18                                                   
 19 // --------- Helper methods (private) for sett    
 20                                                   
 21 bool HepRotation::setCols                         
 22     ( const Hep3Vector & u1, const Hep3Vector     
 23       double u1u2,                                
 24       Hep3Vector & v1, Hep3Vector & v2, Hep3Ve    
 25                                                   
 26   if ( (1-std::fabs(u1u2)) <= Hep4RotationInte    
 27     std::cerr << "HepRotation::setCols() - "      
 28       << "All three cols supplied for a Rotati    
 29       << "\n    an arbitrary rotation will be     
 30     setArbitrarily (u1, v1, v2, v3);              
 31     return true;                                  
 32   }                                               
 33                                                   
 34   v1 = u1;                                        
 35   v2  = Hep3Vector(u2 - u1u2 * u1).unit();        
 36   v3 = v1.cross(v2);                              
 37   if ( v3.dot(u3) >= 0 ) {                        
 38     return true;                                  
 39   } else {                                        
 40     return false; // looks more like a reflect    
 41   }                                               
 42                                                   
 43 } // HepRotation::setCols                         
 44                                                   
 45 void HepRotation::setArbitrarily (const Hep3Ve    
 46    Hep3Vector & v1, Hep3Vector & v2, Hep3Vecto    
 47                                                   
 48   // We have all three col's parallel.  Warnin    
 49   // this just supplies a result which is a va    
 50                                                   
 51   v1 = ccolX.unit();                              
 52   v2 = v1.cross(Hep3Vector(0,0,1));               
 53   if (v2.mag2() != 0) {                           
 54     v2 = v2.unit();                               
 55   } else {                                        
 56     v2 = Hep3Vector(1,0,0);                       
 57   }                                               
 58   v3 = v1.cross(v2);                              
 59                                                   
 60   return;                                         
 61                                                   
 62 } // HepRotation::setArbitrarily                  
 63                                                   
 64                                                   
 65                                                   
 66 // ----------  Constructors and Assignment:       
 67                                                   
 68 // 3 orthogonal columns or rows                   
 69                                                   
 70 HepRotation & HepRotation::set( const Hep3Vect    
 71                               const Hep3Vector    
 72                             const Hep3Vector &    
 73   Hep3Vector ucolX = ccolX.unit();                
 74   Hep3Vector ucolY = ccolY.unit();                
 75   Hep3Vector ucolZ = ccolZ.unit();                
 76                                                   
 77   double u1u2 = ucolX.dot(ucolY);                 
 78   double f12  = std::fabs(u1u2);                  
 79   if ( f12 > Hep4RotationInterface::tolerance     
 80     std::cerr << "HepRotation::set() - "          
 81       << "col's X and Y supplied for Rotation     
 82       << std::endl;                               
 83   }                                               
 84   double u1u3 = ucolX.dot(ucolZ);                 
 85   double f13  = std::fabs(u1u3);                  
 86   if ( f13 > Hep4RotationInterface::tolerance     
 87     std::cerr << "HepRotation::set() - "          
 88       << "col's X and Z supplied for Rotation     
 89       << std::endl;                               
 90   }                                               
 91   double u2u3 = ucolY.dot(ucolZ);                 
 92   double f23  = std::fabs(u2u3);                  
 93   if ( f23 > Hep4RotationInterface::tolerance     
 94     std::cerr << "HepRotation::set() - "          
 95       << "col's Y and Z supplied for Rotation     
 96       << std::endl;                               
 97   }                                               
 98                                                   
 99   Hep3Vector v1, v2, v3;                          
100   bool isRotation;                                
101   if ( (f12 <= f13) && (f12 <= f23) ) {           
102     isRotation = setCols ( ucolX, ucolY, ucolZ    
103     if ( !isRotation ) {                          
104       std::cerr << "HepRotation::set() - "        
105         << "col's X Y and Z supplied form clos    
106         << "\n     col Z is set to col X cross    
107     }                                             
108   } else if ( f13 <= f23 ) {                      
109     isRotation = setCols ( ucolZ, ucolX, ucolY    
110     if ( !isRotation ) {                          
111       std::cerr << "HepRotation::set() - "        
112         << "col's X Y and Z supplied form clos    
113         << "\n     col Y is set to col Z cross    
114     }                                             
115   } else {                                        
116     isRotation = setCols ( ucolY, ucolZ, ucolX    
117     if ( !isRotation ) {                          
118       std::cerr << "HepRotation::set() - "        
119         << "col's X Y and Z supplied form clos    
120         << "\n     col X is set to col Y cross    
121     }                                             
122   }                                               
123                                                   
124   rxx = v1.x();  ryx = v1.y(); rzx = v1.z();      
125   rxy = v2.x();  ryy = v2.y(); rzy = v2.z();      
126   rxz = v3.x();  ryz = v3.y(); rzz = v3.z();      
127                                                   
128   return *this;                                   
129                                                   
130 }  // HepRotation::set(colX, colY, colZ)          
131                                                   
132 HepRotation::HepRotation ( const Hep3Vector &     
133                      const Hep3Vector & ccolY,    
134                const Hep3Vector & ccolZ )         
135 {                                                 
136   set (ccolX, ccolY, ccolZ);                      
137 }                                                 
138                                                   
139 HepRotation & HepRotation::setRows( const Hep3    
140                                 const Hep3Vect    
141                                     const Hep3    
142   set (rrowX, rrowY, rrowZ);                      
143   invert();                                       
144   return *this;                                   
145 }                                                 
146                                                   
147 // ------- Rectify a near-rotation                
148                                                   
149 void HepRotation::rectify() {                     
150   // Assuming the representation of this is cl    
151   // but may have drifted due to round-off err    
152   // this forms an "exact" orthonormal matrix     
153                                                   
154   // The first step is to average with the tra    
155   // will correct for small errors such as tho    
156   // a LorentzTransformation.  Then we take th    
157   // formally extract the axis and delta (assu    
158   // and re-setting the rotation according to     
159                                                   
160   double det =  rxx * ryy * rzz +                 
161                    rxy * ryz * rzx +              
162                    rxz * ryx * rzy -              
163                    rxx * ryz * rzy -              
164                    rxy * ryx * rzz -              
165                    rxz * ryy * rzx   ;            
166   if (det <= 0) {                                 
167     std::cerr << "HepRotation::rectify() - "      
168         << "Attempt to rectify a Rotation with    
169     return;                                       
170   }                                               
171   double di = 1.0 / det;                          
172                                                   
173   // xx, xy, ... are components of inverse mat    
174   double xx1 = (ryy * rzz - ryz * rzy) * di;      
175   double xy1 = (rzy * rxz - rzz * rxy) * di;      
176   double xz1 = (rxy * ryz - rxz * ryy) * di;      
177   double yx1 = (ryz * rzx - ryx * rzz) * di;      
178   double yy1 = (rzz * rxx - rzx * rxz) * di;      
179   double yz1 = (rxz * ryx - rxx * ryz) * di;      
180   double zx1 = (ryx * rzy - ryy * rzx) * di;      
181   double zy1 = (rzx * rxy - rzy * rxx) * di;      
182   double zz1 = (rxx * ryy - rxy * ryx) * di;      
183                                                   
184   // Now average with the TRANSPOSE of that:      
185   rxx = .5*(rxx + xx1);                           
186   rxy = .5*(rxy + yx1);                           
187   rxz = .5*(rxz + zx1);                           
188   ryx = .5*(ryx + xy1);                           
189   ryy = .5*(ryy + yy1);                           
190   ryz = .5*(ryz + zy1);                           
191   rzx = .5*(rzx + xz1);                           
192   rzy = .5*(rzy + yz1);                           
193   rzz = .5*(rzz + zz1);                           
194                                                   
195   // Now force feed this improved rotation        
196   double del = delta();                           
197   Hep3Vector u = axis();                          
198   u = u.unit(); // Because if the rotation is     
199                 // axis() returned will not ha    
200   set(u, del);                                    
201                                                   
202 } // rectify()                                    
203                                                   
204 }  // namespace CLHEP                             
205                                                   
206