Geant4 Cross Reference

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Geant4/externals/clhep/src/Rotation.cc

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Diff markup

Differences between /externals/clhep/src/Rotation.cc (Version 11.3.0) and /externals/clhep/src/Rotation.cc (Version 4.1.p1)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // This is the implementation of the parts of     
  7 // were present in the original CLHEP before t    
  8 //                                                
  9                                                   
 10 #include "CLHEP/Vector/Rotation.h"                
 11 #include "CLHEP/Units/PhysicalConstants.h"        
 12                                                   
 13 #include <iostream>                               
 14 #include <cmath>                                  
 15                                                   
 16 namespace CLHEP  {                                
 17                                                   
 18 static inline double safe_acos (double x) {       
 19   if (std::abs(x) <= 1.0) return std::acos(x);    
 20   return ( (x>0) ? 0 : CLHEP::pi );               
 21 }                                                 
 22                                                   
 23 double HepRotation::operator() (int i, int j)     
 24   if (i == 0) {                                   
 25     if (j == 0) { return xx(); }                  
 26     if (j == 1) { return xy(); }                  
 27     if (j == 2) { return xz(); }                  
 28   } else if (i == 1) {                            
 29     if (j == 0) { return yx(); }                  
 30     if (j == 1) { return yy(); }                  
 31     if (j == 2) { return yz(); }                  
 32   } else if (i == 2) {                            
 33     if (j == 0) { return zx(); }                  
 34     if (j == 1) { return zy(); }                  
 35     if (j == 2) { return zz(); }                  
 36   }                                               
 37   std::cerr << "HepRotation subscripting: bad     
 38        << "(" << i << "," << j << ")" << std::    
 39   return 0.0;                                     
 40 }                                                 
 41                                                   
 42 HepRotation & HepRotation::rotate(double a, co    
 43   if (a != 0.0) {                                 
 44     double ll = aaxis.mag();                      
 45     if (ll == 0.0) {                              
 46       std::cerr << "HepRotation::rotate() - "     
 47                 << "HepRotation: zero axis" <<    
 48     }else{                                        
 49       double sa = std::sin(a), ca = std::cos(a    
 50       double dx = aaxis.x()/ll, dy = aaxis.y()    
 51       HepRotation m1(                             
 52   ca+(1-ca)*dx*dx,          (1-ca)*dx*dy-sa*dz    
 53      (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy,         
 54      (1-ca)*dz*dx-sa*dy,    (1-ca)*dz*dy+sa*dx    
 55       transform(m1);                              
 56     }                                             
 57   }                                               
 58   return *this;                                   
 59 }                                                 
 60                                                   
 61 HepRotation & HepRotation::rotateX(double a) {    
 62   double c1 = std::cos(a);                        
 63   double s1 = std::sin(a);                        
 64   double x1 = ryx, y1 = ryy, z1 = ryz;            
 65   ryx = c1*x1 - s1*rzx;                           
 66   ryy = c1*y1 - s1*rzy;                           
 67   ryz = c1*z1 - s1*rzz;                           
 68   rzx = s1*x1 + c1*rzx;                           
 69   rzy = s1*y1 + c1*rzy;                           
 70   rzz = s1*z1 + c1*rzz;                           
 71   return *this;                                   
 72 }                                                 
 73                                                   
 74 HepRotation & HepRotation::rotateY(double a){     
 75   double c1 = std::cos(a);                        
 76   double s1 = std::sin(a);                        
 77   double x1 = rzx, y1 = rzy, z1 = rzz;            
 78   rzx = c1*x1 - s1*rxx;                           
 79   rzy = c1*y1 - s1*rxy;                           
 80   rzz = c1*z1 - s1*rxz;                           
 81   rxx = s1*x1 + c1*rxx;                           
 82   rxy = s1*y1 + c1*rxy;                           
 83   rxz = s1*z1 + c1*rxz;                           
 84   return *this;                                   
 85 }                                                 
 86                                                   
 87 HepRotation & HepRotation::rotateZ(double a) {    
 88   double c1 = std::cos(a);                        
 89   double s1 = std::sin(a);                        
 90   double x1 = rxx, y1 = rxy, z1 = rxz;            
 91   rxx = c1*x1 - s1*ryx;                           
 92   rxy = c1*y1 - s1*ryy;                           
 93   rxz = c1*z1 - s1*ryz;                           
 94   ryx = s1*x1 + c1*ryx;                           
 95   ryy = s1*y1 + c1*ryy;                           
 96   ryz = s1*z1 + c1*ryz;                           
 97   return *this;                                   
 98 }                                                 
 99                                                   
100 HepRotation & HepRotation::rotateAxes(const He    
101               const Hep3Vector &newY,             
102               const Hep3Vector &newZ) {           
103   double del = 0.001;                             
104   Hep3Vector w = newX.cross(newY);                
105                                                   
106   if (std::abs(newZ.x()-w.x()) > del ||           
107       std::abs(newZ.y()-w.y()) > del ||           
108       std::abs(newZ.z()-w.z()) > del ||           
109       std::abs(newX.mag2()-1.) > del ||           
110       std::abs(newY.mag2()-1.) > del ||           
111       std::abs(newZ.mag2()-1.) > del ||           
112       std::abs(newX.dot(newY)) > del ||           
113       std::abs(newY.dot(newZ)) > del ||           
114       std::abs(newZ.dot(newX)) > del) {           
115     std::cerr << "HepRotation::rotateAxes: bad    
116     return *this;                                 
117   }else{                                          
118     return transform(HepRotation(newX.x(), new    
119                                  newX.y(), new    
120                                  newX.z(), new    
121   }                                               
122 }                                                 
123                                                   
124 double HepRotation::phiX() const {                
125   return (yx() == 0.0 && xx() == 0.0) ? 0.0 :     
126 }                                                 
127                                                   
128 double HepRotation::phiY() const {                
129   return (yy() == 0.0 && xy() == 0.0) ? 0.0 :     
130 }                                                 
131                                                   
132 double HepRotation::phiZ() const {                
133   return (yz() == 0.0 && xz() == 0.0) ? 0.0 :     
134 }                                                 
135                                                   
136 double HepRotation::thetaX() const {              
137   return safe_acos(zx());                         
138 }                                                 
139                                                   
140 double HepRotation::thetaY() const {              
141   return safe_acos(zy());                         
142 }                                                 
143                                                   
144 double HepRotation::thetaZ() const {              
145   return safe_acos(zz());                         
146 }                                                 
147                                                   
148 void HepRotation::getAngleAxis(double &angle,     
149   double cosa  = 0.5*(xx()+yy()+zz()-1);          
150   double cosa1 = 1-cosa;                          
151   if (cosa1 <= 0) {                               
152     angle = 0;                                    
153     aaxis  = Hep3Vector(0,0,1);                   
154   }else{                                          
155     double x=0, y=0, z=0;                         
156     if (xx() > cosa) x = std::sqrt((xx()-cosa)    
157     if (yy() > cosa) y = std::sqrt((yy()-cosa)    
158     if (zz() > cosa) z = std::sqrt((zz()-cosa)    
159     if (zy() < yz()) x = -x;                      
160     if (xz() < zx()) y = -y;                      
161     if (yx() < xy()) z = -z;                      
162     angle = (cosa < -1.) ? std::acos(-1.) : st    
163     aaxis  = Hep3Vector(x,y,z);                   
164   }                                               
165 }                                                 
166                                                   
167 bool HepRotation::isIdentity() const {            
168   return  (rxx == 1.0 && rxy == 0.0 && rxz ==     
169            ryx == 0.0 && ryy == 1.0 && ryz ==     
170            rzx == 0.0 && rzy == 0.0 && rzz ==     
171 }                                                 
172                                                   
173 int HepRotation::compare ( const HepRotation &    
174        if (rzz<r.rzz) return -1; else if (rzz>    
175   else if (rzy<r.rzy) return -1; else if (rzy>    
176   else if (rzx<r.rzx) return -1; else if (rzx>    
177   else if (ryz<r.ryz) return -1; else if (ryz>    
178   else if (ryy<r.ryy) return -1; else if (ryy>    
179   else if (ryx<r.ryx) return -1; else if (ryx>    
180   else if (rxz<r.rxz) return -1; else if (rxz>    
181   else if (rxy<r.rxy) return -1; else if (rxy>    
182   else if (rxx<r.rxx) return -1; else if (rxx>    
183   else return 0;                                  
184 }                                                 
185                                                   
186                                                   
187 const HepRotation HepRotation::IDENTITY;          
188                                                   
189 }  // namespace CLHEP                             
190                                                   
191                                                   
192