Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/src/Rotation.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/clhep/src/Rotation.cc (Version 11.3.0) and /externals/clhep/src/Rotation.cc (Version 11.0.p2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of the parts of       6 // This is the implementation of the parts of the the HepRotation class which
  7 // were present in the original CLHEP before t      7 // were present in the original CLHEP before the merge with ZOOM PhysicsVectors.
  8 //                                                  8 //
  9                                                     9 
 10 #include "CLHEP/Vector/Rotation.h"                 10 #include "CLHEP/Vector/Rotation.h"
 11 #include "CLHEP/Units/PhysicalConstants.h"         11 #include "CLHEP/Units/PhysicalConstants.h"
 12                                                    12 
 13 #include <iostream>                                13 #include <iostream>
 14 #include <cmath>                                   14 #include <cmath>
 15                                                    15 
 16 namespace CLHEP  {                                 16 namespace CLHEP  {
 17                                                    17 
 18 static inline double safe_acos (double x) {        18 static inline double safe_acos (double x) {
 19   if (std::abs(x) <= 1.0) return std::acos(x);     19   if (std::abs(x) <= 1.0) return std::acos(x);
 20   return ( (x>0) ? 0 : CLHEP::pi );                20   return ( (x>0) ? 0 : CLHEP::pi );
 21 }                                                  21 }
 22                                                    22 
 23 double HepRotation::operator() (int i, int j)      23 double HepRotation::operator() (int i, int j) const {
 24   if (i == 0) {                                    24   if (i == 0) {
 25     if (j == 0) { return xx(); }                   25     if (j == 0) { return xx(); }
 26     if (j == 1) { return xy(); }                   26     if (j == 1) { return xy(); }
 27     if (j == 2) { return xz(); }                   27     if (j == 2) { return xz(); } 
 28   } else if (i == 1) {                             28   } else if (i == 1) {
 29     if (j == 0) { return yx(); }                   29     if (j == 0) { return yx(); }
 30     if (j == 1) { return yy(); }                   30     if (j == 1) { return yy(); }
 31     if (j == 2) { return yz(); }                   31     if (j == 2) { return yz(); } 
 32   } else if (i == 2) {                             32   } else if (i == 2) {
 33     if (j == 0) { return zx(); }                   33     if (j == 0) { return zx(); }
 34     if (j == 1) { return zy(); }                   34     if (j == 1) { return zy(); }
 35     if (j == 2) { return zz(); }                   35     if (j == 2) { return zz(); } 
 36   }                                                36   } 
 37   std::cerr << "HepRotation subscripting: bad      37   std::cerr << "HepRotation subscripting: bad indices "
 38        << "(" << i << "," << j << ")" << std::     38        << "(" << i << "," << j << ")" << std::endl;
 39   return 0.0;                                      39   return 0.0;
 40 }                                                  40 } 
 41                                                    41 
 42 HepRotation & HepRotation::rotate(double a, co     42 HepRotation & HepRotation::rotate(double a, const Hep3Vector& aaxis) {
 43   if (a != 0.0) {                                  43   if (a != 0.0) {
 44     double ll = aaxis.mag();                       44     double ll = aaxis.mag();
 45     if (ll == 0.0) {                               45     if (ll == 0.0) {
 46       std::cerr << "HepRotation::rotate() - "      46       std::cerr << "HepRotation::rotate() - "
 47                 << "HepRotation: zero axis" <<     47                 << "HepRotation: zero axis" << std::endl;
 48     }else{                                         48     }else{
 49       double sa = std::sin(a), ca = std::cos(a     49       double sa = std::sin(a), ca = std::cos(a);
 50       double dx = aaxis.x()/ll, dy = aaxis.y()     50       double dx = aaxis.x()/ll, dy = aaxis.y()/ll, dz = aaxis.z()/ll;   
 51       HepRotation m1(                              51       HepRotation m1(
 52   ca+(1-ca)*dx*dx,          (1-ca)*dx*dy-sa*dz     52   ca+(1-ca)*dx*dx,          (1-ca)*dx*dy-sa*dz,    (1-ca)*dx*dz+sa*dy,
 53      (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy,          53      (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy,          (1-ca)*dy*dz-sa*dx,
 54      (1-ca)*dz*dx-sa*dy,    (1-ca)*dz*dy+sa*dx     54      (1-ca)*dz*dx-sa*dy,    (1-ca)*dz*dy+sa*dx, ca+(1-ca)*dz*dz );
 55       transform(m1);                               55       transform(m1);
 56     }                                              56     }
 57   }                                                57   }
 58   return *this;                                    58   return *this;
 59 }                                                  59 }
 60                                                    60 
 61 HepRotation & HepRotation::rotateX(double a) {     61 HepRotation & HepRotation::rotateX(double a) {
 62   double c1 = std::cos(a);                         62   double c1 = std::cos(a);
 63   double s1 = std::sin(a);                         63   double s1 = std::sin(a);
 64   double x1 = ryx, y1 = ryy, z1 = ryz;             64   double x1 = ryx, y1 = ryy, z1 = ryz; 
 65   ryx = c1*x1 - s1*rzx;                            65   ryx = c1*x1 - s1*rzx;
 66   ryy = c1*y1 - s1*rzy;                            66   ryy = c1*y1 - s1*rzy;
 67   ryz = c1*z1 - s1*rzz;                            67   ryz = c1*z1 - s1*rzz;
 68   rzx = s1*x1 + c1*rzx;                            68   rzx = s1*x1 + c1*rzx;
 69   rzy = s1*y1 + c1*rzy;                            69   rzy = s1*y1 + c1*rzy;
 70   rzz = s1*z1 + c1*rzz;                            70   rzz = s1*z1 + c1*rzz;
 71   return *this;                                    71   return *this;
 72 }                                                  72 }
 73                                                    73 
 74 HepRotation & HepRotation::rotateY(double a){      74 HepRotation & HepRotation::rotateY(double a){
 75   double c1 = std::cos(a);                         75   double c1 = std::cos(a);
 76   double s1 = std::sin(a);                         76   double s1 = std::sin(a);
 77   double x1 = rzx, y1 = rzy, z1 = rzz;             77   double x1 = rzx, y1 = rzy, z1 = rzz; 
 78   rzx = c1*x1 - s1*rxx;                            78   rzx = c1*x1 - s1*rxx;
 79   rzy = c1*y1 - s1*rxy;                            79   rzy = c1*y1 - s1*rxy;
 80   rzz = c1*z1 - s1*rxz;                            80   rzz = c1*z1 - s1*rxz;
 81   rxx = s1*x1 + c1*rxx;                            81   rxx = s1*x1 + c1*rxx;
 82   rxy = s1*y1 + c1*rxy;                            82   rxy = s1*y1 + c1*rxy;
 83   rxz = s1*z1 + c1*rxz;                            83   rxz = s1*z1 + c1*rxz;
 84   return *this;                                    84   return *this;
 85 }                                                  85 }
 86                                                    86 
 87 HepRotation & HepRotation::rotateZ(double a) {     87 HepRotation & HepRotation::rotateZ(double a) {
 88   double c1 = std::cos(a);                         88   double c1 = std::cos(a);
 89   double s1 = std::sin(a);                         89   double s1 = std::sin(a);
 90   double x1 = rxx, y1 = rxy, z1 = rxz;             90   double x1 = rxx, y1 = rxy, z1 = rxz; 
 91   rxx = c1*x1 - s1*ryx;                            91   rxx = c1*x1 - s1*ryx;
 92   rxy = c1*y1 - s1*ryy;                            92   rxy = c1*y1 - s1*ryy;
 93   rxz = c1*z1 - s1*ryz;                            93   rxz = c1*z1 - s1*ryz;
 94   ryx = s1*x1 + c1*ryx;                            94   ryx = s1*x1 + c1*ryx;
 95   ryy = s1*y1 + c1*ryy;                            95   ryy = s1*y1 + c1*ryy;
 96   ryz = s1*z1 + c1*ryz;                            96   ryz = s1*z1 + c1*ryz;
 97   return *this;                                    97   return *this;
 98 }                                                  98 }
 99                                                    99 
100 HepRotation & HepRotation::rotateAxes(const He    100 HepRotation & HepRotation::rotateAxes(const Hep3Vector &newX,
101               const Hep3Vector &newY,             101               const Hep3Vector &newY,
102               const Hep3Vector &newZ) {           102               const Hep3Vector &newZ) {
103   double del = 0.001;                             103   double del = 0.001;
104   Hep3Vector w = newX.cross(newY);                104   Hep3Vector w = newX.cross(newY);
105                                                   105 
106   if (std::abs(newZ.x()-w.x()) > del ||           106   if (std::abs(newZ.x()-w.x()) > del ||
107       std::abs(newZ.y()-w.y()) > del ||           107       std::abs(newZ.y()-w.y()) > del ||
108       std::abs(newZ.z()-w.z()) > del ||           108       std::abs(newZ.z()-w.z()) > del ||
109       std::abs(newX.mag2()-1.) > del ||           109       std::abs(newX.mag2()-1.) > del ||
110       std::abs(newY.mag2()-1.) > del ||           110       std::abs(newY.mag2()-1.) > del || 
111       std::abs(newZ.mag2()-1.) > del ||           111       std::abs(newZ.mag2()-1.) > del ||
112       std::abs(newX.dot(newY)) > del ||           112       std::abs(newX.dot(newY)) > del ||
113       std::abs(newY.dot(newZ)) > del ||           113       std::abs(newY.dot(newZ)) > del ||
114       std::abs(newZ.dot(newX)) > del) {           114       std::abs(newZ.dot(newX)) > del) {
115     std::cerr << "HepRotation::rotateAxes: bad    115     std::cerr << "HepRotation::rotateAxes: bad axis vectors" << std::endl;
116     return *this;                                 116     return *this;
117   }else{                                          117   }else{
118     return transform(HepRotation(newX.x(), new    118     return transform(HepRotation(newX.x(), newY.x(), newZ.x(),
119                                  newX.y(), new    119                                  newX.y(), newY.y(), newZ.y(),
120                                  newX.z(), new    120                                  newX.z(), newY.z(), newZ.z()));
121   }                                               121   }
122 }                                                 122 }
123                                                   123 
124 double HepRotation::phiX() const {                124 double HepRotation::phiX() const {
125   return (yx() == 0.0 && xx() == 0.0) ? 0.0 :     125   return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
126 }                                                 126 }
127                                                   127 
128 double HepRotation::phiY() const {                128 double HepRotation::phiY() const {
129   return (yy() == 0.0 && xy() == 0.0) ? 0.0 :     129   return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
130 }                                                 130 }
131                                                   131 
132 double HepRotation::phiZ() const {                132 double HepRotation::phiZ() const {
133   return (yz() == 0.0 && xz() == 0.0) ? 0.0 :     133   return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
134 }                                                 134 }
135                                                   135 
136 double HepRotation::thetaX() const {              136 double HepRotation::thetaX() const {
137   return safe_acos(zx());                         137   return safe_acos(zx());
138 }                                                 138 }
139                                                   139 
140 double HepRotation::thetaY() const {              140 double HepRotation::thetaY() const {
141   return safe_acos(zy());                         141   return safe_acos(zy());
142 }                                                 142 }
143                                                   143 
144 double HepRotation::thetaZ() const {              144 double HepRotation::thetaZ() const {
145   return safe_acos(zz());                         145   return safe_acos(zz());
146 }                                                 146 }
147                                                   147 
148 void HepRotation::getAngleAxis(double &angle,     148 void HepRotation::getAngleAxis(double &angle, Hep3Vector &aaxis) const {
149   double cosa  = 0.5*(xx()+yy()+zz()-1);          149   double cosa  = 0.5*(xx()+yy()+zz()-1);
150   double cosa1 = 1-cosa;                          150   double cosa1 = 1-cosa;
151   if (cosa1 <= 0) {                               151   if (cosa1 <= 0) {
152     angle = 0;                                    152     angle = 0;
153     aaxis  = Hep3Vector(0,0,1);                   153     aaxis  = Hep3Vector(0,0,1);
154   }else{                                          154   }else{
155     double x=0, y=0, z=0;                         155     double x=0, y=0, z=0;
156     if (xx() > cosa) x = std::sqrt((xx()-cosa)    156     if (xx() > cosa) x = std::sqrt((xx()-cosa)/cosa1);
157     if (yy() > cosa) y = std::sqrt((yy()-cosa)    157     if (yy() > cosa) y = std::sqrt((yy()-cosa)/cosa1);
158     if (zz() > cosa) z = std::sqrt((zz()-cosa)    158     if (zz() > cosa) z = std::sqrt((zz()-cosa)/cosa1);
159     if (zy() < yz()) x = -x;                      159     if (zy() < yz()) x = -x;
160     if (xz() < zx()) y = -y;                      160     if (xz() < zx()) y = -y;
161     if (yx() < xy()) z = -z;                      161     if (yx() < xy()) z = -z;
162     angle = (cosa < -1.) ? std::acos(-1.) : st    162     angle = (cosa < -1.) ? std::acos(-1.) : std::acos(cosa);
163     aaxis  = Hep3Vector(x,y,z);                   163     aaxis  = Hep3Vector(x,y,z);
164   }                                               164   }
165 }                                                 165 }
166                                                   166 
167 bool HepRotation::isIdentity() const {            167 bool HepRotation::isIdentity() const {
168   return  (rxx == 1.0 && rxy == 0.0 && rxz ==     168   return  (rxx == 1.0 && rxy == 0.0 && rxz == 0.0 &&
169            ryx == 0.0 && ryy == 1.0 && ryz ==     169            ryx == 0.0 && ryy == 1.0 && ryz == 0.0 &&
170            rzx == 0.0 && rzy == 0.0 && rzz ==     170            rzx == 0.0 && rzy == 0.0 && rzz == 1.0) ? true : false;
171 }                                                 171 }
172                                                   172 
173 int HepRotation::compare ( const HepRotation &    173 int HepRotation::compare ( const HepRotation & r ) const {
174        if (rzz<r.rzz) return -1; else if (rzz>    174        if (rzz<r.rzz) return -1; else if (rzz>r.rzz) return 1;
175   else if (rzy<r.rzy) return -1; else if (rzy>    175   else if (rzy<r.rzy) return -1; else if (rzy>r.rzy) return 1;
176   else if (rzx<r.rzx) return -1; else if (rzx>    176   else if (rzx<r.rzx) return -1; else if (rzx>r.rzx) return 1;
177   else if (ryz<r.ryz) return -1; else if (ryz>    177   else if (ryz<r.ryz) return -1; else if (ryz>r.ryz) return 1;
178   else if (ryy<r.ryy) return -1; else if (ryy>    178   else if (ryy<r.ryy) return -1; else if (ryy>r.ryy) return 1;
179   else if (ryx<r.ryx) return -1; else if (ryx>    179   else if (ryx<r.ryx) return -1; else if (ryx>r.ryx) return 1;
180   else if (rxz<r.rxz) return -1; else if (rxz>    180   else if (rxz<r.rxz) return -1; else if (rxz>r.rxz) return 1;
181   else if (rxy<r.rxy) return -1; else if (rxy>    181   else if (rxy<r.rxy) return -1; else if (rxy>r.rxy) return 1;
182   else if (rxx<r.rxx) return -1; else if (rxx>    182   else if (rxx<r.rxx) return -1; else if (rxx>r.rxx) return 1;
183   else return 0;                                  183   else return 0;
184 }                                                 184 }
185                                                   185 
186                                                   186 
187 const HepRotation HepRotation::IDENTITY;          187 const HepRotation HepRotation::IDENTITY;
188                                                   188 
189 }  // namespace CLHEP                             189 }  // namespace CLHEP
190                                                   190 
191                                                   191 
192                                                   192