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Geant4/externals/clhep/src/Rotation.cc

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Diff markup

Differences between /externals/clhep/src/Rotation.cc (Version 11.3.0) and /externals/clhep/src/Rotation.cc (Version 10.5.p1)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // -------------------------------------------      2 // ---------------------------------------------------------------------------
  3 //                                                  3 //
  4 // This file is a part of the CLHEP - a Class       4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //                                                  5 //
  6 // This is the implementation of the parts of       6 // This is the implementation of the parts of the the HepRotation class which
  7 // were present in the original CLHEP before t      7 // were present in the original CLHEP before the merge with ZOOM PhysicsVectors.
  8 //                                                  8 //
  9                                                     9 
                                                   >>  10 #ifdef GNUPRAGMA
                                                   >>  11 #pragma implementation
                                                   >>  12 #endif
                                                   >>  13 
 10 #include "CLHEP/Vector/Rotation.h"                 14 #include "CLHEP/Vector/Rotation.h"
 11 #include "CLHEP/Units/PhysicalConstants.h"         15 #include "CLHEP/Units/PhysicalConstants.h"
 12                                                    16 
 13 #include <iostream>                                17 #include <iostream>
 14 #include <cmath>                                   18 #include <cmath>
 15                                                    19 
 16 namespace CLHEP  {                                 20 namespace CLHEP  {
 17                                                    21 
 18 static inline double safe_acos (double x) {        22 static inline double safe_acos (double x) {
 19   if (std::abs(x) <= 1.0) return std::acos(x);     23   if (std::abs(x) <= 1.0) return std::acos(x);
 20   return ( (x>0) ? 0 : CLHEP::pi );                24   return ( (x>0) ? 0 : CLHEP::pi );
 21 }                                                  25 }
 22                                                    26 
 23 double HepRotation::operator() (int i, int j)      27 double HepRotation::operator() (int i, int j) const {
 24   if (i == 0) {                                    28   if (i == 0) {
 25     if (j == 0) { return xx(); }                   29     if (j == 0) { return xx(); }
 26     if (j == 1) { return xy(); }                   30     if (j == 1) { return xy(); }
 27     if (j == 2) { return xz(); }                   31     if (j == 2) { return xz(); } 
 28   } else if (i == 1) {                             32   } else if (i == 1) {
 29     if (j == 0) { return yx(); }                   33     if (j == 0) { return yx(); }
 30     if (j == 1) { return yy(); }                   34     if (j == 1) { return yy(); }
 31     if (j == 2) { return yz(); }                   35     if (j == 2) { return yz(); } 
 32   } else if (i == 2) {                             36   } else if (i == 2) {
 33     if (j == 0) { return zx(); }                   37     if (j == 0) { return zx(); }
 34     if (j == 1) { return zy(); }                   38     if (j == 1) { return zy(); }
 35     if (j == 2) { return zz(); }                   39     if (j == 2) { return zz(); } 
 36   }                                                40   } 
 37   std::cerr << "HepRotation subscripting: bad      41   std::cerr << "HepRotation subscripting: bad indices "
 38        << "(" << i << "," << j << ")" << std::     42        << "(" << i << "," << j << ")" << std::endl;
 39   return 0.0;                                      43   return 0.0;
 40 }                                                  44 } 
 41                                                    45 
 42 HepRotation & HepRotation::rotate(double a, co     46 HepRotation & HepRotation::rotate(double a, const Hep3Vector& aaxis) {
 43   if (a != 0.0) {                                  47   if (a != 0.0) {
 44     double ll = aaxis.mag();                       48     double ll = aaxis.mag();
 45     if (ll == 0.0) {                               49     if (ll == 0.0) {
 46       std::cerr << "HepRotation::rotate() - "      50       std::cerr << "HepRotation::rotate() - "
 47                 << "HepRotation: zero axis" <<     51                 << "HepRotation: zero axis" << std::endl;
 48     }else{                                         52     }else{
 49       double sa = std::sin(a), ca = std::cos(a     53       double sa = std::sin(a), ca = std::cos(a);
 50       double dx = aaxis.x()/ll, dy = aaxis.y()     54       double dx = aaxis.x()/ll, dy = aaxis.y()/ll, dz = aaxis.z()/ll;   
 51       HepRotation m1(                              55       HepRotation m1(
 52   ca+(1-ca)*dx*dx,          (1-ca)*dx*dy-sa*dz     56   ca+(1-ca)*dx*dx,          (1-ca)*dx*dy-sa*dz,    (1-ca)*dx*dz+sa*dy,
 53      (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy,          57      (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy,          (1-ca)*dy*dz-sa*dx,
 54      (1-ca)*dz*dx-sa*dy,    (1-ca)*dz*dy+sa*dx     58      (1-ca)*dz*dx-sa*dy,    (1-ca)*dz*dy+sa*dx, ca+(1-ca)*dz*dz );
 55       transform(m1);                               59       transform(m1);
 56     }                                              60     }
 57   }                                                61   }
 58   return *this;                                    62   return *this;
 59 }                                                  63 }
 60                                                    64 
 61 HepRotation & HepRotation::rotateX(double a) {     65 HepRotation & HepRotation::rotateX(double a) {
 62   double c1 = std::cos(a);                         66   double c1 = std::cos(a);
 63   double s1 = std::sin(a);                         67   double s1 = std::sin(a);
 64   double x1 = ryx, y1 = ryy, z1 = ryz;             68   double x1 = ryx, y1 = ryy, z1 = ryz; 
 65   ryx = c1*x1 - s1*rzx;                            69   ryx = c1*x1 - s1*rzx;
 66   ryy = c1*y1 - s1*rzy;                            70   ryy = c1*y1 - s1*rzy;
 67   ryz = c1*z1 - s1*rzz;                            71   ryz = c1*z1 - s1*rzz;
 68   rzx = s1*x1 + c1*rzx;                            72   rzx = s1*x1 + c1*rzx;
 69   rzy = s1*y1 + c1*rzy;                            73   rzy = s1*y1 + c1*rzy;
 70   rzz = s1*z1 + c1*rzz;                            74   rzz = s1*z1 + c1*rzz;
 71   return *this;                                    75   return *this;
 72 }                                                  76 }
 73                                                    77 
 74 HepRotation & HepRotation::rotateY(double a){      78 HepRotation & HepRotation::rotateY(double a){
 75   double c1 = std::cos(a);                         79   double c1 = std::cos(a);
 76   double s1 = std::sin(a);                         80   double s1 = std::sin(a);
 77   double x1 = rzx, y1 = rzy, z1 = rzz;             81   double x1 = rzx, y1 = rzy, z1 = rzz; 
 78   rzx = c1*x1 - s1*rxx;                            82   rzx = c1*x1 - s1*rxx;
 79   rzy = c1*y1 - s1*rxy;                            83   rzy = c1*y1 - s1*rxy;
 80   rzz = c1*z1 - s1*rxz;                            84   rzz = c1*z1 - s1*rxz;
 81   rxx = s1*x1 + c1*rxx;                            85   rxx = s1*x1 + c1*rxx;
 82   rxy = s1*y1 + c1*rxy;                            86   rxy = s1*y1 + c1*rxy;
 83   rxz = s1*z1 + c1*rxz;                            87   rxz = s1*z1 + c1*rxz;
 84   return *this;                                    88   return *this;
 85 }                                                  89 }
 86                                                    90 
 87 HepRotation & HepRotation::rotateZ(double a) {     91 HepRotation & HepRotation::rotateZ(double a) {
 88   double c1 = std::cos(a);                         92   double c1 = std::cos(a);
 89   double s1 = std::sin(a);                         93   double s1 = std::sin(a);
 90   double x1 = rxx, y1 = rxy, z1 = rxz;             94   double x1 = rxx, y1 = rxy, z1 = rxz; 
 91   rxx = c1*x1 - s1*ryx;                            95   rxx = c1*x1 - s1*ryx;
 92   rxy = c1*y1 - s1*ryy;                            96   rxy = c1*y1 - s1*ryy;
 93   rxz = c1*z1 - s1*ryz;                            97   rxz = c1*z1 - s1*ryz;
 94   ryx = s1*x1 + c1*ryx;                            98   ryx = s1*x1 + c1*ryx;
 95   ryy = s1*y1 + c1*ryy;                            99   ryy = s1*y1 + c1*ryy;
 96   ryz = s1*z1 + c1*ryz;                           100   ryz = s1*z1 + c1*ryz;
 97   return *this;                                   101   return *this;
 98 }                                                 102 }
 99                                                   103 
100 HepRotation & HepRotation::rotateAxes(const He    104 HepRotation & HepRotation::rotateAxes(const Hep3Vector &newX,
101               const Hep3Vector &newY,             105               const Hep3Vector &newY,
102               const Hep3Vector &newZ) {           106               const Hep3Vector &newZ) {
103   double del = 0.001;                             107   double del = 0.001;
104   Hep3Vector w = newX.cross(newY);                108   Hep3Vector w = newX.cross(newY);
105                                                   109 
106   if (std::abs(newZ.x()-w.x()) > del ||           110   if (std::abs(newZ.x()-w.x()) > del ||
107       std::abs(newZ.y()-w.y()) > del ||           111       std::abs(newZ.y()-w.y()) > del ||
108       std::abs(newZ.z()-w.z()) > del ||           112       std::abs(newZ.z()-w.z()) > del ||
109       std::abs(newX.mag2()-1.) > del ||           113       std::abs(newX.mag2()-1.) > del ||
110       std::abs(newY.mag2()-1.) > del ||           114       std::abs(newY.mag2()-1.) > del || 
111       std::abs(newZ.mag2()-1.) > del ||           115       std::abs(newZ.mag2()-1.) > del ||
112       std::abs(newX.dot(newY)) > del ||           116       std::abs(newX.dot(newY)) > del ||
113       std::abs(newY.dot(newZ)) > del ||           117       std::abs(newY.dot(newZ)) > del ||
114       std::abs(newZ.dot(newX)) > del) {           118       std::abs(newZ.dot(newX)) > del) {
115     std::cerr << "HepRotation::rotateAxes: bad    119     std::cerr << "HepRotation::rotateAxes: bad axis vectors" << std::endl;
116     return *this;                                 120     return *this;
117   }else{                                          121   }else{
118     return transform(HepRotation(newX.x(), new    122     return transform(HepRotation(newX.x(), newY.x(), newZ.x(),
119                                  newX.y(), new    123                                  newX.y(), newY.y(), newZ.y(),
120                                  newX.z(), new    124                                  newX.z(), newY.z(), newZ.z()));
121   }                                               125   }
122 }                                                 126 }
123                                                   127 
124 double HepRotation::phiX() const {                128 double HepRotation::phiX() const {
125   return (yx() == 0.0 && xx() == 0.0) ? 0.0 :     129   return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
126 }                                                 130 }
127                                                   131 
128 double HepRotation::phiY() const {                132 double HepRotation::phiY() const {
129   return (yy() == 0.0 && xy() == 0.0) ? 0.0 :     133   return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
130 }                                                 134 }
131                                                   135 
132 double HepRotation::phiZ() const {                136 double HepRotation::phiZ() const {
133   return (yz() == 0.0 && xz() == 0.0) ? 0.0 :     137   return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
134 }                                                 138 }
135                                                   139 
136 double HepRotation::thetaX() const {              140 double HepRotation::thetaX() const {
137   return safe_acos(zx());                         141   return safe_acos(zx());
138 }                                                 142 }
139                                                   143 
140 double HepRotation::thetaY() const {              144 double HepRotation::thetaY() const {
141   return safe_acos(zy());                         145   return safe_acos(zy());
142 }                                                 146 }
143                                                   147 
144 double HepRotation::thetaZ() const {              148 double HepRotation::thetaZ() const {
145   return safe_acos(zz());                         149   return safe_acos(zz());
146 }                                                 150 }
147                                                   151 
148 void HepRotation::getAngleAxis(double &angle,     152 void HepRotation::getAngleAxis(double &angle, Hep3Vector &aaxis) const {
149   double cosa  = 0.5*(xx()+yy()+zz()-1);          153   double cosa  = 0.5*(xx()+yy()+zz()-1);
150   double cosa1 = 1-cosa;                          154   double cosa1 = 1-cosa;
151   if (cosa1 <= 0) {                               155   if (cosa1 <= 0) {
152     angle = 0;                                    156     angle = 0;
153     aaxis  = Hep3Vector(0,0,1);                   157     aaxis  = Hep3Vector(0,0,1);
154   }else{                                          158   }else{
155     double x=0, y=0, z=0;                         159     double x=0, y=0, z=0;
156     if (xx() > cosa) x = std::sqrt((xx()-cosa)    160     if (xx() > cosa) x = std::sqrt((xx()-cosa)/cosa1);
157     if (yy() > cosa) y = std::sqrt((yy()-cosa)    161     if (yy() > cosa) y = std::sqrt((yy()-cosa)/cosa1);
158     if (zz() > cosa) z = std::sqrt((zz()-cosa)    162     if (zz() > cosa) z = std::sqrt((zz()-cosa)/cosa1);
159     if (zy() < yz()) x = -x;                      163     if (zy() < yz()) x = -x;
160     if (xz() < zx()) y = -y;                      164     if (xz() < zx()) y = -y;
161     if (yx() < xy()) z = -z;                      165     if (yx() < xy()) z = -z;
162     angle = (cosa < -1.) ? std::acos(-1.) : st    166     angle = (cosa < -1.) ? std::acos(-1.) : std::acos(cosa);
163     aaxis  = Hep3Vector(x,y,z);                   167     aaxis  = Hep3Vector(x,y,z);
164   }                                               168   }
165 }                                                 169 }
166                                                   170 
167 bool HepRotation::isIdentity() const {            171 bool HepRotation::isIdentity() const {
168   return  (rxx == 1.0 && rxy == 0.0 && rxz ==     172   return  (rxx == 1.0 && rxy == 0.0 && rxz == 0.0 &&
169            ryx == 0.0 && ryy == 1.0 && ryz ==     173            ryx == 0.0 && ryy == 1.0 && ryz == 0.0 &&
170            rzx == 0.0 && rzy == 0.0 && rzz ==     174            rzx == 0.0 && rzy == 0.0 && rzz == 1.0) ? true : false;
171 }                                                 175 }
172                                                   176 
173 int HepRotation::compare ( const HepRotation &    177 int HepRotation::compare ( const HepRotation & r ) const {
174        if (rzz<r.rzz) return -1; else if (rzz>    178        if (rzz<r.rzz) return -1; else if (rzz>r.rzz) return 1;
175   else if (rzy<r.rzy) return -1; else if (rzy>    179   else if (rzy<r.rzy) return -1; else if (rzy>r.rzy) return 1;
176   else if (rzx<r.rzx) return -1; else if (rzx>    180   else if (rzx<r.rzx) return -1; else if (rzx>r.rzx) return 1;
177   else if (ryz<r.ryz) return -1; else if (ryz>    181   else if (ryz<r.ryz) return -1; else if (ryz>r.ryz) return 1;
178   else if (ryy<r.ryy) return -1; else if (ryy>    182   else if (ryy<r.ryy) return -1; else if (ryy>r.ryy) return 1;
179   else if (ryx<r.ryx) return -1; else if (ryx>    183   else if (ryx<r.ryx) return -1; else if (ryx>r.ryx) return 1;
180   else if (rxz<r.rxz) return -1; else if (rxz>    184   else if (rxz<r.rxz) return -1; else if (rxz>r.rxz) return 1;
181   else if (rxy<r.rxy) return -1; else if (rxy>    185   else if (rxy<r.rxy) return -1; else if (rxy>r.rxy) return 1;
182   else if (rxx<r.rxx) return -1; else if (rxx>    186   else if (rxx<r.rxx) return -1; else if (rxx>r.rxx) return 1;
183   else return 0;                                  187   else return 0;
184 }                                                 188 }
185                                                   189 
186                                                   190 
187 const HepRotation HepRotation::IDENTITY;          191 const HepRotation HepRotation::IDENTITY;
188                                                   192 
189 }  // namespace CLHEP                             193 }  // namespace CLHEP
190                                                   194 
191                                                   195 
192                                                   196