Geant4 Cross Reference

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Geant4/externals/clhep/src/Normal3D.cc

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Diff markup

Differences between /externals/clhep/src/Normal3D.cc (Version 11.3.0) and /externals/clhep/src/Normal3D.cc (Version 6.2)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3                                                   
  4 #include "CLHEP/Geometry/Normal3D.h"              
  5 #include "CLHEP/Geometry/Transform3D.h"           
  6                                                   
  7 namespace HepGeom {                               
  8   //------------------------------------------    
  9   Normal3D<float> &                               
 10   Normal3D<float>::transform(const Transform3D    
 11     double vx = x(),    vy = y(),    vz = z();    
 12     double xx = m.xx(), xy = m.xy(), xz = m.xz    
 13     double yx = m.yx(), yy = m.yy(), yz = m.yz    
 14     double zx = m.zx(), zy = m.zy(), zz = m.zz    
 15     set((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*    
 16   (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*    
 17   (xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*    
 18     return *this;                                 
 19   }                                               
 20                                                   
 21   //------------------------------------------    
 22   Normal3D<float>                                 
 23   operator*(const Transform3D & m, const Norma    
 24     double vx = v.x(),  vy = v.y(),  vz = v.z(    
 25     double xx = m.xx(), xy = m.xy(), xz = m.xz    
 26     double yx = m.yx(), yy = m.yy(), yz = m.yz    
 27     double zx = m.zx(), zy = m.zy(), zz = m.zz    
 28     return Normal3D<float>                        
 29       ((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*z    
 30        (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*x    
 31        (xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*y    
 32   }                                               
 33                                                   
 34   //------------------------------------------    
 35   Normal3D<double> &                              
 36   Normal3D<double>::transform(const Transform3    
 37     double vx = x(),    vy = y(),    vz = z();    
 38     double xx = m.xx(), xy = m.xy(), xz = m.xz    
 39     double yx = m.yx(), yy = m.yy(), yz = m.yz    
 40     double zx = m.zx(), zy = m.zy(), zz = m.zz    
 41     set((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*    
 42   (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*    
 43   (xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*    
 44     return *this;                                 
 45   }                                               
 46                                                   
 47   //------------------------------------------    
 48   Normal3D<double>                                
 49   operator*(const Transform3D & m, const Norma    
 50     double vx = v.x(),  vy = v.y(),  vz = v.z(    
 51     double xx = m.xx(), xy = m.xy(), xz = m.xz    
 52     double yx = m.yx(), yy = m.yy(), yz = m.yz    
 53     double zx = m.zx(), zy = m.zy(), zz = m.zz    
 54     return Normal3D<double>                       
 55       ((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*z    
 56        (zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*x    
 57        (xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*y    
 58   }                                               
 59 } /* namespace HepGeom */                         
 60