Geant4 Cross Reference

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Geant4/externals/clhep/include/CLHEP/Vector/ThreeVector.h

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Differences between /externals/clhep/include/CLHEP/Vector/ThreeVector.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Vector/ThreeVector.h (Version 10.0.p4)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // CLASSDOC OFF                                     2 // CLASSDOC OFF
                                                   >>   3 // $Id:$
  3 // -------------------------------------------      4 // ---------------------------------------------------------------------------
  4 // CLASSDOC ON                                      5 // CLASSDOC ON
  5 //                                                  6 //
  6 // This file is a part of the CLHEP - a Class       7 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  7 //                                                  8 //
  8 // Hep3Vector is a general 3-vector class defi      9 // Hep3Vector is a general 3-vector class defining vectors in three
  9 // dimension using double components. Rotation     10 // dimension using double components. Rotations of these vectors are
 10 // performed by multiplying with an object of      11 // performed by multiplying with an object of the HepRotation class.
 11 //                                                 12 //
 12 // .SS See Also                                    13 // .SS See Also
 13 // LorentzVector.h, Rotation.h, LorentzRotatio     14 // LorentzVector.h, Rotation.h, LorentzRotation.h 
 14 //                                                 15 //
 15 // .SS Authors                                     16 // .SS Authors
 16 // Leif Lonnblad and Anders Nilsson; Modified      17 // Leif Lonnblad and Anders Nilsson; Modified by Evgueni Tcherniaev;
 17 // ZOOM additions by Mark Fischler                 18 // ZOOM additions by Mark Fischler
 18 //                                                 19 //
 19                                                    20 
 20 #ifndef HEP_THREEVECTOR_H                          21 #ifndef HEP_THREEVECTOR_H
 21 #define HEP_THREEVECTOR_H                          22 #define HEP_THREEVECTOR_H
 22                                                    23 
                                                   >>  24 #ifdef GNUPRAGMA
                                                   >>  25 #pragma interface
                                                   >>  26 #endif
                                                   >>  27 
 23 #include <iostream>                                28 #include <iostream>
 24 #include "CLHEP/Utility/defs.h"                    29 #include "CLHEP/Utility/defs.h"
 25                                                    30 
 26 namespace CLHEP {                                  31 namespace CLHEP {
 27                                                    32 
 28 class HepRotation;                                 33 class HepRotation;
 29 class HepEulerAngles;                              34 class HepEulerAngles;
 30 class HepAxisAngle;                                35 class HepAxisAngle;
 31                                                    36 
 32 /**                                                37 /**
 33  * @author                                         38  * @author
 34  * @ingroup vector                                 39  * @ingroup vector
 35  */                                                40  */
 36 class Hep3Vector {                                 41 class Hep3Vector {
 37                                                    42 
 38 public:                                            43 public:
 39                                                    44 
 40 // Basic properties and operations on 3-vector     45 // Basic properties and operations on 3-vectors:  
 41                                                    46 
 42   enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZ     47   enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZE=NUM_COORDINATES };
 43   // Safe indexing of the coordinates when usi     48   // Safe indexing of the coordinates when using with matrices, arrays, etc.
 44   // (BaBar)                                       49   // (BaBar)
 45                                                    50 
 46   Hep3Vector();                                    51   Hep3Vector();
 47   explicit Hep3Vector(double x);                   52   explicit Hep3Vector(double x);
 48   Hep3Vector(double x, double y);                  53   Hep3Vector(double x, double y);
 49   Hep3Vector(double x, double y, double z);        54   Hep3Vector(double x, double y, double z);
 50   // The constructor.                              55   // The constructor.  
 51                                                    56 
 52   inline Hep3Vector(const Hep3Vector &);           57   inline Hep3Vector(const Hep3Vector &);
 53   inline Hep3Vector(Hep3Vector &&) = default;  <<  58   // The copy constructor.
 54   // The copy and move constructors.           << 
 55                                                    59 
 56   inline ~Hep3Vector();                            60   inline ~Hep3Vector();
 57   // The destructor.  Not virtual - inheritanc     61   // The destructor.  Not virtual - inheritance from this class is dangerous.
 58                                                    62 
 59   inline double operator () (int) const;       <<  63   double operator () (int) const;
 60   // Get components by index -- 0-based (Geant     64   // Get components by index -- 0-based (Geant4) 
 61                                                    65 
 62   inline double operator [] (int) const;           66   inline double operator [] (int) const;
 63   // Get components by index -- 0-based (Geant     67   // Get components by index -- 0-based (Geant4) 
 64                                                    68 
 65   inline double & operator () (int);           <<  69   double & operator () (int);
 66   // Set components by index.  0-based.            70   // Set components by index.  0-based.
 67                                                    71 
 68   inline double & operator [] (int);               72   inline double & operator [] (int);
 69   // Set components by index.  0-based.            73   // Set components by index.  0-based.
 70                                                    74 
 71   inline double x() const;                         75   inline double x() const;
 72   inline double y() const;                         76   inline double y() const;
 73   inline double z() const;                         77   inline double z() const;
 74   // The components in cartesian coordinate sy     78   // The components in cartesian coordinate system.  Same as getX() etc.
 75                                                    79 
 76   inline void setX(double);                        80   inline void setX(double);
 77   inline void setY(double);                        81   inline void setY(double);
 78   inline void setZ(double);                        82   inline void setZ(double);
 79   // Set the components in cartesian coordinat     83   // Set the components in cartesian coordinate system.
 80                                                    84 
 81   inline void set( double x, double y, double      85   inline void set( double x, double y, double z); 
 82   // Set all three components in cartesian coo     86   // Set all three components in cartesian coordinate system.
 83                                                    87 
 84   inline double phi() const;                       88   inline double phi() const;
 85   // The azimuth angle.                            89   // The azimuth angle.
 86                                                    90 
 87   inline double theta() const;                     91   inline double theta() const;
 88   // The polar angle.                              92   // The polar angle.
 89                                                    93 
 90   inline double cosTheta() const;                  94   inline double cosTheta() const;
 91   // Cosine of the polar angle.                    95   // Cosine of the polar angle.
 92                                                    96 
 93   inline double cos2Theta() const;                 97   inline double cos2Theta() const;
 94   // Cosine squared of the polar angle - faste     98   // Cosine squared of the polar angle - faster than cosTheta(). (ZOOM)
 95                                                    99 
 96   inline double mag2() const;                     100   inline double mag2() const;
 97   // The magnitude squared (r^2 in spherical c    101   // The magnitude squared (r^2 in spherical coordinate system).
 98                                                   102 
 99   inline double mag() const;                      103   inline double mag() const;
100   // The magnitude (r in spherical coordinate     104   // The magnitude (r in spherical coordinate system).
101                                                   105 
102   inline void setPhi(double);                     106   inline void setPhi(double);
103   // Set phi keeping mag and theta constant (B    107   // Set phi keeping mag and theta constant (BaBar).
104                                                   108 
105   inline void setTheta(double);                   109   inline void setTheta(double);
106   // Set theta keeping mag and phi constant (B    110   // Set theta keeping mag and phi constant (BaBar).
107                                                   111 
108          void setMag(double);                     112          void setMag(double);
109   // Set magnitude keeping theta and phi const    113   // Set magnitude keeping theta and phi constant (BaBar).
110                                                   114 
111   inline double perp2() const;                    115   inline double perp2() const;
112   // The transverse component squared (rho^2 i    116   // The transverse component squared (rho^2 in cylindrical coordinate system).
113                                                   117 
114   inline double perp() const;                     118   inline double perp() const;
115   // The transverse component (rho in cylindri    119   // The transverse component (rho in cylindrical coordinate system).
116                                                   120 
117   inline void setPerp(double);                    121   inline void setPerp(double);
118   // Set the transverse component keeping phi     122   // Set the transverse component keeping phi and z constant.
119                                                   123 
120   void setCylTheta(double);                       124   void setCylTheta(double);
121   // Set theta while keeping transvers compone    125   // Set theta while keeping transvers component and phi fixed 
122                                                   126 
123   inline double perp2(const Hep3Vector &) cons    127   inline double perp2(const Hep3Vector &) const;
124   // The transverse component w.r.t. given axi    128   // The transverse component w.r.t. given axis squared.
125                                                   129 
126   inline double perp(const Hep3Vector &) const    130   inline double perp(const Hep3Vector &) const;
127   // The transverse component w.r.t. given axi    131   // The transverse component w.r.t. given axis.
128                                                   132 
129   inline Hep3Vector & operator = (const Hep3Ve    133   inline Hep3Vector & operator = (const Hep3Vector &);
130   inline Hep3Vector & operator = (Hep3Vector & << 134   // Assignment.
131   // The copy and move assignment operators.   << 
132                                                   135 
133   inline bool operator == (const Hep3Vector &)    136   inline bool operator == (const Hep3Vector &) const;
134   inline bool operator != (const Hep3Vector &)    137   inline bool operator != (const Hep3Vector &) const;
135   // Comparisons (Geant4).                        138   // Comparisons (Geant4). 
136                                                   139 
137   bool isNear (const Hep3Vector &, double epsi    140   bool isNear (const Hep3Vector &, double epsilon=tolerance) const;
138   // Check for equality within RELATIVE tolera    141   // Check for equality within RELATIVE tolerance (default 2.2E-14). (ZOOM)
139   // |v1 - v2|**2 <= epsilon**2 * |v1.dot(v2)|    142   // |v1 - v2|**2 <= epsilon**2 * |v1.dot(v2)| 
140                                                   143 
141   double howNear(const Hep3Vector & v ) const;    144   double howNear(const Hep3Vector & v ) const;
142   // sqrt ( |v1-v2|**2 / v1.dot(v2) ) with a m    145   // sqrt ( |v1-v2|**2 / v1.dot(v2) ) with a maximum of 1.
143   // If v1.dot(v2) is negative, will return 1.    146   // If v1.dot(v2) is negative, will return 1.
144                                                   147 
145   double deltaR(const Hep3Vector & v) const;      148   double deltaR(const Hep3Vector & v) const;
146   // sqrt( pseudorapity_difference**2 + deltaP    149   // sqrt( pseudorapity_difference**2 + deltaPhi **2 )
147                                                   150 
148   inline Hep3Vector & operator += (const Hep3V    151   inline Hep3Vector & operator += (const Hep3Vector &);
149   // Addition.                                    152   // Addition.
150                                                   153 
151   inline Hep3Vector & operator -= (const Hep3V    154   inline Hep3Vector & operator -= (const Hep3Vector &);
152   // Subtraction.                                 155   // Subtraction.
153                                                   156 
154   inline Hep3Vector operator - () const;          157   inline Hep3Vector operator - () const;
155   // Unary minus.                                 158   // Unary minus.
156                                                   159 
157   inline Hep3Vector & operator *= (double);       160   inline Hep3Vector & operator *= (double);
158   // Scaling with real numbers.                   161   // Scaling with real numbers.
159                                                   162 
160          Hep3Vector & operator /= (double);       163          Hep3Vector & operator /= (double);
161   // Division by (non-zero) real number.          164   // Division by (non-zero) real number.
162                                                   165 
163   inline Hep3Vector unit() const;                 166   inline Hep3Vector unit() const;
164   // Vector parallel to this, but of length 1.    167   // Vector parallel to this, but of length 1.
165                                                   168 
166   inline Hep3Vector orthogonal() const;           169   inline Hep3Vector orthogonal() const;
167   // Vector orthogonal to this (Geant4).          170   // Vector orthogonal to this (Geant4).
168                                                   171 
169   inline double dot(const Hep3Vector &) const;    172   inline double dot(const Hep3Vector &) const;
170   // double product.                              173   // double product.
171                                                   174 
172   inline Hep3Vector cross(const Hep3Vector &)     175   inline Hep3Vector cross(const Hep3Vector &) const;
173   // Cross product.                               176   // Cross product.
174                                                   177 
175   double angle(const Hep3Vector &) const;         178   double angle(const Hep3Vector &) const;
176   // The angle w.r.t. another 3-vector.           179   // The angle w.r.t. another 3-vector.
177                                                   180 
178   double pseudoRapidity() const;                  181   double pseudoRapidity() const;
179   // Returns the pseudo-rapidity, i.e. -ln(tan    182   // Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))
180                                                   183 
181   void setEta  ( double p );                      184   void setEta  ( double p );
182   // Set pseudo-rapidity, keeping magnitude an    185   // Set pseudo-rapidity, keeping magnitude and phi fixed.  (ZOOM)
183                                                   186 
184   void setCylEta  ( double p );                   187   void setCylEta  ( double p );
185   // Set pseudo-rapidity, keeping transverse c    188   // Set pseudo-rapidity, keeping transverse component and phi fixed.  (ZOOM)
186                                                   189 
187   Hep3Vector & rotateX(double);                   190   Hep3Vector & rotateX(double);
188   // Rotates the Hep3Vector around the x-axis.    191   // Rotates the Hep3Vector around the x-axis.
189                                                   192 
190   Hep3Vector & rotateY(double);                   193   Hep3Vector & rotateY(double);
191   // Rotates the Hep3Vector around the y-axis.    194   // Rotates the Hep3Vector around the y-axis.
192                                                   195 
193   Hep3Vector & rotateZ(double);                   196   Hep3Vector & rotateZ(double);
194   // Rotates the Hep3Vector around the z-axis.    197   // Rotates the Hep3Vector around the z-axis.
195                                                   198 
196   Hep3Vector & rotateUz(const Hep3Vector&);       199   Hep3Vector & rotateUz(const Hep3Vector&);
197   // Rotates reference frame from Uz to newUz     200   // Rotates reference frame from Uz to newUz (unit vector) (Geant4).
198                                                   201 
199     Hep3Vector & rotate(double, const Hep3Vect    202     Hep3Vector & rotate(double, const Hep3Vector &);
200   // Rotates around the axis specified by anot    203   // Rotates around the axis specified by another Hep3Vector.
201   // (Uses methods of HepRotation, forcing lin    204   // (Uses methods of HepRotation, forcing linking in of Rotation.cc.)
202                                                   205 
203   Hep3Vector & operator *= (const HepRotation     206   Hep3Vector & operator *= (const HepRotation &);
204   Hep3Vector & transform(const HepRotation &);    207   Hep3Vector & transform(const HepRotation &);
205   // Transformation with a Rotation matrix.       208   // Transformation with a Rotation matrix.
206                                                   209 
207 // = = = = = = = = = = = = = = = = = = = = = =    210 // = = = = = = = = = = = = = = = = = = = = = = = =
208 //                                                211 //
209 // Esoteric properties and operations on 3-vec    212 // Esoteric properties and operations on 3-vectors:  
210 //                                                213 //
211 // 1 - Set vectors in various coordinate syste    214 // 1 - Set vectors in various coordinate systems
212 // 2 - Synonyms for accessing coordinates and     215 // 2 - Synonyms for accessing coordinates and properties
213 // 3 - Comparisions (dictionary, near-ness, an    216 // 3 - Comparisions (dictionary, near-ness, and geometric)
214 // 4 - Intrinsic properties                       217 // 4 - Intrinsic properties 
215 // 5 - Properties releative to z axis and arbi    218 // 5 - Properties releative to z axis and arbitrary directions
216 // 6 - Polar and azimuthal angle decomposition    219 // 6 - Polar and azimuthal angle decomposition and deltaPhi
217 // 7 - Rotations                                  220 // 7 - Rotations 
218 //                                                221 //
219 // = = = = = = = = = = = = = = = = = = = = = =    222 // = = = = = = = = = = = = = = = = = = = = = = = =
220                                                   223 
221 // 1 - Set vectors in various coordinate syste    224 // 1 - Set vectors in various coordinate systems
222                                                   225 
223   inline void setRThetaPhi  (double r, double     226   inline void setRThetaPhi  (double r, double theta, double phi);
224   // Set in spherical coordinates:  Angles are    227   // Set in spherical coordinates:  Angles are measured in RADIANS
225                                                   228 
226   inline void setREtaPhi  ( double r, double e    229   inline void setREtaPhi  ( double r, double eta,  double phi );
227   // Set in spherical coordinates, but specify    230   // Set in spherical coordinates, but specify peudorapidiy to determine theta.
228                                                   231 
229   inline void setRhoPhiZ   (double rho, double    232   inline void setRhoPhiZ   (double rho, double phi, double z);
230   // Set in cylindrical coordinates:  Phi angl    233   // Set in cylindrical coordinates:  Phi angle is measured in RADIANS
231                                                   234 
232   void setRhoPhiTheta ( double rho, double phi    235   void setRhoPhiTheta ( double rho, double phi, double theta);
233   // Set in cylindrical coordinates, but speci    236   // Set in cylindrical coordinates, but specify theta to determine z.
234                                                   237 
235   void setRhoPhiEta ( double rho, double phi,     238   void setRhoPhiEta ( double rho, double phi, double eta);
236   // Set in cylindrical coordinates, but speci    239   // Set in cylindrical coordinates, but specify pseudorapidity to determine z.
237                                                   240 
238 // 2 - Synonyms for accessing coordinates and     241 // 2 - Synonyms for accessing coordinates and properties
239                                                   242 
240   inline double getX() const;                     243   inline double getX() const; 
241   inline double getY() const;                     244   inline double getY() const;
242   inline double getZ() const;                     245   inline double getZ() const; 
243   // x(), y(), and z()                            246   // x(), y(), and z()
244                                                   247 
245   inline double getR    () const;                 248   inline double getR    () const;
246   inline double getTheta() const;                 249   inline double getTheta() const;
247   inline double getPhi  () const;                 250   inline double getPhi  () const;
248   // mag(), theta(), and phi()                    251   // mag(), theta(), and phi()
249                                                   252 
250   inline double r       () const;                 253   inline double r       () const;
251   // mag()                                        254   // mag()
252                                                   255 
253   inline double rho     () const;                 256   inline double rho     () const;
254   inline double getRho  () const;                 257   inline double getRho  () const;
255   // perp()                                       258   // perp()
256                                                   259 
257   double eta     () const;                        260   double eta     () const;
258   double getEta  () const;                        261   double getEta  () const;
259   // pseudoRapidity()                             262   // pseudoRapidity() 
260                                                   263 
261   inline void setR ( double s );                  264   inline void setR ( double s );
262   // setMag()                                     265   // setMag()
263                                                   266 
264   inline void setRho ( double s );                267   inline void setRho ( double s );
265   // setPerp()                                    268   // setPerp()
266                                                   269 
267 // 3 - Comparisions (dictionary, near-ness, an    270 // 3 - Comparisions (dictionary, near-ness, and geometric)
268                                                   271 
269   int compare (const Hep3Vector & v) const;       272   int compare (const Hep3Vector & v) const;
270   bool operator > (const Hep3Vector & v) const    273   bool operator > (const Hep3Vector & v) const;
271   bool operator < (const Hep3Vector & v) const    274   bool operator < (const Hep3Vector & v) const;
272   bool operator>= (const Hep3Vector & v) const    275   bool operator>= (const Hep3Vector & v) const;
273   bool operator<= (const Hep3Vector & v) const    276   bool operator<= (const Hep3Vector & v) const;
274   // dictionary ordering according to z, then     277   // dictionary ordering according to z, then y, then x component
275                                                   278 
276   inline double diff2 (const Hep3Vector & v) c    279   inline double diff2 (const Hep3Vector & v) const;
277   // |v1-v2|**2                                   280   // |v1-v2|**2
278                                                   281 
279   static double setTolerance (double tol);        282   static double setTolerance (double tol);
280   static inline double getTolerance ();           283   static inline double getTolerance ();
281   // Set the tolerance used in isNear() for He    284   // Set the tolerance used in isNear() for Hep3Vectors 
282                                                   285 
283   bool isParallel (const Hep3Vector & v, doubl    286   bool isParallel (const Hep3Vector & v, double epsilon=tolerance) const;
284   // Are the vectors parallel, within the give    287   // Are the vectors parallel, within the given tolerance?
285                                                   288 
286   bool isOrthogonal (const Hep3Vector & v, dou    289   bool isOrthogonal (const Hep3Vector & v, double epsilon=tolerance) const;
287   // Are the vectors orthogonal, within the gi    290   // Are the vectors orthogonal, within the given tolerance?
288                                                   291 
289   double howParallel   (const Hep3Vector & v)     292   double howParallel   (const Hep3Vector & v) const;
290   // | v1.cross(v2) / v1.dot(v2) |, to a maxim    293   // | v1.cross(v2) / v1.dot(v2) |, to a maximum of 1.
291                                                   294 
292   double howOrthogonal (const Hep3Vector & v)     295   double howOrthogonal (const Hep3Vector & v) const;
293   // | v1.dot(v2) / v1.cross(v2) |, to a maxim    296   // | v1.dot(v2) / v1.cross(v2) |, to a maximum of 1.
294                                                   297 
295   static const int ToleranceTicks = 100;       << 298   enum { ToleranceTicks = 100 };
296                                                   299 
297 // 4 - Intrinsic properties                       300 // 4 - Intrinsic properties 
298                                                   301 
299   double beta    () const;                        302   double beta    () const;
300   // relativistic beta (considering v as a vel    303   // relativistic beta (considering v as a velocity vector with c=1)
301   // Same as mag() but will object if >= 1        304   // Same as mag() but will object if >= 1
302                                                   305 
303   double gamma() const;                           306   double gamma() const;
304   // relativistic gamma (considering v as a ve    307   // relativistic gamma (considering v as a velocity vector with c=1)
305                                                   308 
306   double coLinearRapidity() const;                309   double coLinearRapidity() const;
307   // inverse tanh (beta)                          310   // inverse tanh (beta)
308                                                   311 
309 // 5 - Properties relative to Z axis and to an    312 // 5 - Properties relative to Z axis and to an arbitrary direction
310                                                   313 
311     // Note that the non-esoteric CLHEP provid    314     // Note that the non-esoteric CLHEP provides 
312     // theta(), cosTheta(), cos2Theta, and ang    315     // theta(), cosTheta(), cos2Theta, and angle(const Hep3Vector&)
313                                                   316 
314   inline double angle() const;                    317   inline double angle() const;
315   // angle against the Z axis -- synonym for t    318   // angle against the Z axis -- synonym for theta()
316                                                   319 
317   inline double theta(const Hep3Vector & v2) c    320   inline double theta(const Hep3Vector & v2) const;  
318   // synonym for angle(v2)                        321   // synonym for angle(v2)
319                                                   322 
320   double cosTheta (const Hep3Vector & v2) cons    323   double cosTheta (const Hep3Vector & v2) const;
321   double cos2Theta(const Hep3Vector & v2) cons    324   double cos2Theta(const Hep3Vector & v2) const;
322   // cos and cos^2 of the angle between two ve    325   // cos and cos^2 of the angle between two vectors
323                                                   326 
324   inline Hep3Vector project () const;             327   inline Hep3Vector project () const;
325          Hep3Vector project (const Hep3Vector     328          Hep3Vector project (const Hep3Vector & v2) const;
326   // projection of a vector along a direction.    329   // projection of a vector along a direction.  
327                                                   330 
328   inline Hep3Vector perpPart() const;             331   inline Hep3Vector perpPart() const;
329   inline Hep3Vector perpPart (const Hep3Vector    332   inline Hep3Vector perpPart (const Hep3Vector & v2) const;
330   // vector minus its projection along a direc    333   // vector minus its projection along a direction.
331                                                   334 
332   double rapidity () const;                       335   double rapidity () const;
333   // inverse tanh(v.z())                          336   // inverse tanh(v.z())
334                                                   337 
335   double rapidity (const Hep3Vector & v2) cons    338   double rapidity (const Hep3Vector & v2) const;
336   // rapidity with respect to specified direct    339   // rapidity with respect to specified direction:  
337   // inverse tanh (v.dot(u)) where u is a unit    340   // inverse tanh (v.dot(u)) where u is a unit in the direction of v2
338                                                   341 
339   double eta(const Hep3Vector & v2) const;        342   double eta(const Hep3Vector & v2) const;
340   // - ln tan of the angle beween the vector a    343   // - ln tan of the angle beween the vector and the ref direction.
341                                                   344 
342 // 6 - Polar and azimuthal angle decomposition    345 // 6 - Polar and azimuthal angle decomposition and deltaPhi
343                                                   346 
344   // Decomposition of an angle within referenc    347   // Decomposition of an angle within reference defined by a direction:
345                                                   348 
346   double polarAngle (const Hep3Vector & v2) co    349   double polarAngle (const Hep3Vector & v2) const;
347   // The reference direction is Z: the polarAn    350   // The reference direction is Z: the polarAngle is abs(v.theta()-v2.theta()).
348                                                   351 
349   double deltaPhi (const Hep3Vector & v2) cons    352   double deltaPhi (const Hep3Vector & v2) const;
350   // v.phi()-v2.phi(), brought into the range     353   // v.phi()-v2.phi(), brought into the range (-PI,PI]
351                                                   354 
352   double azimAngle  (const Hep3Vector & v2) co    355   double azimAngle  (const Hep3Vector & v2) const;
353   // The reference direction is Z: the azimAng    356   // The reference direction is Z: the azimAngle is the same as deltaPhi
354                                                   357 
355   double polarAngle (const Hep3Vector & v2,       358   double polarAngle (const Hep3Vector & v2, 
356           const Hep3Vector & ref) const;          359           const Hep3Vector & ref) const;
357   // For arbitrary reference direction,           360   // For arbitrary reference direction, 
358   //  polarAngle is abs(v.angle(ref) - v2.angl    361   //  polarAngle is abs(v.angle(ref) - v2.angle(ref)).
359                                                   362 
360   double azimAngle  (const Hep3Vector & v2,       363   double azimAngle  (const Hep3Vector & v2, 
361           const Hep3Vector & ref) const;          364           const Hep3Vector & ref) const;
362   // To compute azimangle, project v and v2 in    365   // To compute azimangle, project v and v2 into the plane normal to
363   // the reference direction.  Then in that pl    366   // the reference direction.  Then in that plane take the angle going
364   // clockwise around the direction from proje    367   // clockwise around the direction from projection of v to that of v2.
365                                                   368 
366 // 7 - Rotations                                  369 // 7 - Rotations 
367                                                   370 
368 // These mehtods **DO NOT** use anything in th    371 // These mehtods **DO NOT** use anything in the HepRotation class.
369 // Thus, use of v.rotate(axis,delta) does not     372 // Thus, use of v.rotate(axis,delta) does not force linking in Rotation.cc.
370                                                   373 
371   Hep3Vector & rotate  (const Hep3Vector & axi    374   Hep3Vector & rotate  (const Hep3Vector & axis, double delta);
372   // Synonym for rotate (delta, axis)             375   // Synonym for rotate (delta, axis)
373                                                   376 
374   Hep3Vector & rotate  (const HepAxisAngle & a    377   Hep3Vector & rotate  (const HepAxisAngle & ax);
375   // HepAxisAngle is a struct holding an axis     378   // HepAxisAngle is a struct holding an axis direction and an angle.
376                                                   379 
377   Hep3Vector & rotate (const HepEulerAngles &     380   Hep3Vector & rotate (const HepEulerAngles & e);
378   Hep3Vector & rotate (double phi,                381   Hep3Vector & rotate (double phi,
379                         double theta,             382                         double theta,
380                         double psi);              383                         double psi);
381   // Rotate via Euler Angles. Our Euler Angles    384   // Rotate via Euler Angles. Our Euler Angles conventions are 
382   // those of Goldstein Classical Mechanics pa    385   // those of Goldstein Classical Mechanics page 107.
383                                                   386 
384 protected:                                        387 protected:
385   void setSpherical (double r, double theta, d    388   void setSpherical (double r, double theta, double phi);
386   void setCylindrical (double r, double phi, d    389   void setCylindrical (double r, double phi, double z);
387   double negativeInfinity() const;                390   double negativeInfinity() const;
388                                                   391 
389 protected:                                        392 protected:
390                                                   393 
391   double data[3];                              << 394   double dx;
                                                   >> 395   double dy;
                                                   >> 396   double dz;
392   // The components.                              397   // The components.
393                                                   398 
394   DLL_API static double tolerance;                399   DLL_API static double tolerance;
395   // default tolerance criterion for isNear()     400   // default tolerance criterion for isNear() to return true.
396 };  // Hep3Vector                                 401 };  // Hep3Vector
397                                                   402 
398 // Global Methods                                 403 // Global Methods
399                                                   404 
400 Hep3Vector rotationXOf (const Hep3Vector & vec    405 Hep3Vector rotationXOf (const Hep3Vector & vec, double delta);
401 Hep3Vector rotationYOf (const Hep3Vector & vec    406 Hep3Vector rotationYOf (const Hep3Vector & vec, double delta);
402 Hep3Vector rotationZOf (const Hep3Vector & vec    407 Hep3Vector rotationZOf (const Hep3Vector & vec, double delta);
403                                                   408 
404 Hep3Vector rotationOf (const Hep3Vector & vec,    409 Hep3Vector rotationOf (const Hep3Vector & vec, 
405         const Hep3Vector & axis, double delta)    410         const Hep3Vector & axis, double delta);
406 Hep3Vector rotationOf (const Hep3Vector & vec,    411 Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax);
407                                                   412 
408 Hep3Vector rotationOf (const Hep3Vector & vec,    413 Hep3Vector rotationOf (const Hep3Vector & vec, 
409         double phi, double theta, double psi);    414         double phi, double theta, double psi);
410 Hep3Vector rotationOf (const Hep3Vector & vec,    415 Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & e);
411 // Return a new vector based on a rotation of     416 // Return a new vector based on a rotation of the supplied vector
412                                                   417 
413 std::ostream & operator << (std::ostream &, co    418 std::ostream & operator << (std::ostream &, const Hep3Vector &);
414 // Output to a stream.                            419 // Output to a stream.
415                                                   420 
416 std::istream & operator >> (std::istream &, He    421 std::istream & operator >> (std::istream &, Hep3Vector &);
417 // Input from a stream.                           422 // Input from a stream.
418                                                   423 
419 extern DLL_API const Hep3Vector HepXHat, HepYH    424 extern DLL_API const Hep3Vector HepXHat, HepYHat, HepZHat;
420                                                   425 
421 typedef Hep3Vector HepThreeVectorD;               426 typedef Hep3Vector HepThreeVectorD;
422 typedef Hep3Vector HepThreeVectorF;               427 typedef Hep3Vector HepThreeVectorF;
423                                                   428 
424 Hep3Vector operator / (const Hep3Vector &, dou    429 Hep3Vector operator / (const Hep3Vector &, double a);
425 // Division of 3-vectors by non-zero real numb    430 // Division of 3-vectors by non-zero real number
426                                                   431 
427 inline Hep3Vector operator + (const Hep3Vector    432 inline Hep3Vector operator + (const Hep3Vector &, const Hep3Vector &);
428 // Addition of 3-vectors.                         433 // Addition of 3-vectors.
429                                                   434 
430 inline Hep3Vector operator - (const Hep3Vector    435 inline Hep3Vector operator - (const Hep3Vector &, const Hep3Vector &);
431 // Subtraction of 3-vectors.                      436 // Subtraction of 3-vectors.
432                                                   437 
433 inline double operator * (const Hep3Vector &,     438 inline double operator * (const Hep3Vector &, const Hep3Vector &);
434 // double product of 3-vectors.                   439 // double product of 3-vectors.
435                                                   440 
436 inline Hep3Vector operator * (const Hep3Vector    441 inline Hep3Vector operator * (const Hep3Vector &, double a);
437 inline Hep3Vector operator * (double a, const     442 inline Hep3Vector operator * (double a, const Hep3Vector &);
438 // Scaling of 3-vectors with a real number        443 // Scaling of 3-vectors with a real number
439                                                   444 
440 }  // namespace CLHEP                             445 }  // namespace CLHEP
441                                                   446 
442 #include "CLHEP/Vector/ThreeVector.icc"           447 #include "CLHEP/Vector/ThreeVector.icc"
443                                                   448 
444 #endif /* HEP_THREEVECTOR_H */                    449 #endif /* HEP_THREEVECTOR_H */
445                                                   450