Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Vector/RotationY.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Vector/RotationY.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Vector/RotationY.h (Version 7.0)


  1 // -*- C++ -*-                                      1 
  2 // CLASSDOC OFF                                   
  3 // -------------------------------------------    
  4 // CLASSDOC ON                                    
  5 //                                                
  6 // This file is a part of the CLHEP - a Class     
  7 //                                                
  8 // This is the definition of the HepRotationY     
  9 // around the X axis on objects of the Hep3Vec    
 10 //                                                
 11 // HepRotationY is a concrete implementation o    
 12 //                                                
 13 // .SS See Also                                   
 14 // RotationInterfaces.h                           
 15 // ThreeVector.h, LorentzVector.h, LorentzRota    
 16 //                                                
 17 // .SS Author                                     
 18 // Mark Fischler                                  
 19                                                   
 20 #ifndef HEP_ROTATIONY_H                           
 21 #define HEP_ROTATIONY_H                           
 22                                                   
 23 #include "CLHEP/Vector/RotationInterfaces.h"      
 24                                                   
 25 namespace CLHEP {                                 
 26                                                   
 27 class HepRotationY;                               
 28 class HepRotation;                                
 29 class HepBoost;                                   
 30                                                   
 31 inline HepRotationY inverseOf(const HepRotatio    
 32 // Returns the inverse of a RotationY.            
 33                                                   
 34 /**                                               
 35  * @author                                        
 36  * @ingroup vector                                
 37  */                                               
 38 class HepRotationY {                              
 39                                                   
 40 public:                                           
 41                                                   
 42   // ----------  Constructors and Assignment:     
 43                                                   
 44   inline HepRotationY();                          
 45   // Default constructor. Gives an identity ro    
 46                                                   
 47   HepRotationY(double delta);                     
 48   // supply angle of rotation                     
 49                                                   
 50   inline HepRotationY(const HepRotationY & ori    
 51   inline HepRotationY(HepRotationY && orig) =     
 52   // Copy and move constructors.                  
 53                                                   
 54   inline HepRotationY & operator = (const HepR    
 55   inline HepRotationY & operator = (HepRotatio    
 56   // Copy and move assignments from a Rotation    
 57                                                   
 58   HepRotationY & set ( double delta );            
 59   // set angle of rotation                        
 60                                                   
 61   inline ~HepRotationY();                         
 62   // Trivial destructor.                          
 63                                                   
 64   // ----------  Accessors:                       
 65                                                   
 66   inline Hep3Vector colX() const;                 
 67   inline Hep3Vector colY() const;                 
 68   inline Hep3Vector colZ() const;                 
 69   // orthogonal unit-length column vectors        
 70                                                   
 71   inline Hep3Vector rowX() const;                 
 72   inline Hep3Vector rowY() const;                 
 73   inline Hep3Vector rowZ() const;                 
 74   // orthogonal unit-length row vectors           
 75                                                   
 76   inline double xx() const;                       
 77   inline double xy() const;                       
 78   inline double xz() const;                       
 79   inline double yx() const;                       
 80   inline double yy() const;                       
 81   inline double yz() const;                       
 82   inline double zx() const;                       
 83   inline double zy() const;                       
 84   inline double zz() const;                       
 85   // Elements of the rotation matrix (Geant4).    
 86                                                   
 87   inline HepRep3x3 rep3x3() const;                
 88   //   3x3 representation:                        
 89                                                   
 90   // ------------  Euler angles:                  
 91   inline  double getPhi  () const;                
 92   inline  double getTheta() const;                
 93   inline  double getPsi  () const;                
 94   double    phi  () const;                        
 95   double    theta() const;                        
 96   double    psi  () const;                        
 97   HepEulerAngles eulerAngles() const;             
 98                                                   
 99   // ------------  axis & angle of rotation:      
100   inline  double  getDelta() const;               
101   inline  Hep3Vector getAxis () const;            
102   inline  double     delta() const;               
103   inline  Hep3Vector    axis () const;            
104   inline  HepAxisAngle  axisAngle() const;        
105   inline  void getAngleAxis(double & delta, He    
106   // Returns the rotation angle and rotation a    
107                                                   
108   // ------------- Angles of rotated axes         
109   double phiX() const;                            
110   double phiY() const;                            
111   double phiZ() const;                            
112   double thetaX() const;                          
113   double thetaY() const;                          
114   double thetaZ() const;                          
115   // Return angles (RADS) made by rotated axes    
116                                                   
117   // ----------  Other accessors treating pure    
118                                                   
119   inline HepLorentzVector col1() const;           
120   inline HepLorentzVector col2() const;           
121   inline HepLorentzVector col3() const;           
122   //  orthosymplectic 4-vector columns - T com    
123                                                   
124   inline HepLorentzVector col4() const;           
125   // Will be (0,0,0,1) for this pure Rotation.    
126                                                   
127   inline HepLorentzVector row1() const;           
128   inline HepLorentzVector row2() const;           
129   inline HepLorentzVector row3() const;           
130   //  orthosymplectic 4-vector rows - T compon    
131                                                   
132   inline HepLorentzVector row4() const;           
133   // Will be (0,0,0,1) for this pure Rotation.    
134                                                   
135   inline double xt() const;                       
136   inline double yt() const;                       
137   inline double zt() const;                       
138   inline double tx() const;                       
139   inline double ty() const;                       
140   inline double tz() const;                       
141   // Will be zero for this pure Rotation          
142                                                   
143   inline double tt() const;                       
144   // Will be one for this pure Rotation           
145                                                   
146   inline HepRep4x4 rep4x4() const;                
147   //   4x4 representation.                        
148                                                   
149   // ---------   Mutators                         
150                                                   
151   void setDelta (double delta);                   
152   // change angle of rotation, leaving rotatio    
153                                                   
154   // ----------  Decomposition:                   
155                                                   
156   void decompose (HepAxisAngle & rotation, Hep    
157   void decompose (Hep3Vector & boost, HepAxisA    
158   void decompose (HepRotation & rotation, HepB    
159   void decompose (HepBoost & boost, HepRotatio    
160    // These are trivial, as the boost vector i    
161                                                   
162   // ----------  Comparisons:                     
163                                                   
164   inline bool isIdentity() const;                 
165   // Returns true if the identity matrix (Gean    
166                                                   
167   inline int compare( const HepRotationY & r      
168   // Dictionary-order comparison, in order of     
169   // Used in operator<, >, <=, >=                 
170                                                   
171   inline bool operator== ( const HepRotationY     
172   inline bool operator!= ( const HepRotationY     
173   inline bool operator<  ( const HepRotationY     
174   inline bool operator>  ( const HepRotationY     
175   inline bool operator<= ( const HepRotationY     
176   inline bool operator>= ( const HepRotationY     
177                                                   
178   double distance2( const HepRotationY & r  )     
179   // 3 - Tr ( this/r )                            
180                                                   
181   double distance2( const HepRotation &  r  )     
182   // 3 - Tr ( this/r ) -- This works with Rota    
183                                                   
184   double howNear( const HepRotationY & r ) con    
185   double howNear( const HepRotation  & r ) con    
186   bool isNear( const HepRotationY & r,            
187              double epsilon=Hep4RotationInterf    
188   bool isNear( const HepRotation  & r,            
189              double epsilon=Hep4RotationInterf    
190                                                   
191   double distance2( const HepBoost           &    
192   // 3 - Tr ( this ) + |b|^2 / (1-|b|^2)          
193   double distance2( const HepLorentzRotation &    
194   // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) whe    
195                                                   
196   double howNear( const HepBoost           & l    
197   double howNear( const HepLorentzRotation & l    
198   bool isNear( const HepBoost           & lt,     
199              double epsilon=Hep4RotationInterf    
200   bool isNear( const HepLorentzRotation & lt,     
201              double epsilon=Hep4RotationInterf    
202                                                   
203   // ----------  Properties:                      
204                                                   
205   double norm2() const;                           
206   // distance2 (IDENTITY), which is 3 - Tr ( *    
207                                                   
208   inline void rectify();                          
209   // non-const but logically moot correction f    
210                                                   
211   // ---------- Application:                      
212                                                   
213   inline Hep3Vector operator() (const Hep3Vect    
214   // Rotate a Hep3Vector.                         
215                                                   
216   inline  Hep3Vector operator * (const Hep3Vec    
217   // Multiplication with a Hep3Vector.            
218                                                   
219   inline HepLorentzVector operator()( const He    
220   // Rotate (the space part of) a HepLorentzVe    
221                                                   
222   inline  HepLorentzVector operator* ( const H    
223   // Multiplication with a HepLorentzVector.      
224                                                   
225   // ---------- Operations in the group of Rot    
226                                                   
227   inline HepRotationY operator * (const HepRot    
228   // Product of two Y rotations (this) * ry is    
229                                                   
230   inline  HepRotationY & operator *= (const He    
231   inline  HepRotationY & transform   (const He    
232   // Matrix multiplication.                       
233   // Note a *= b; <=> a = a * b; while a.trans    
234   // However, in this special case, they commu    
235                                                   
236   inline HepRotationY inverse() const;            
237   // Returns the inverse.                         
238                                                   
239   friend HepRotationY inverseOf(const HepRotat    
240   // Returns the inverse of a RotationY.          
241                                                   
242   inline HepRotationY & invert();                 
243   // Inverts the Rotation matrix (be negating     
244                                                   
245   // ---------- I/O:                              
246                                                   
247   std::ostream & print( std::ostream & os ) co    
248   // Output, identifying type of rotation and     
249                                                   
250   // ---------- Tolerance                         
251                                                   
252   static inline double getTolerance();            
253   static inline double setTolerance(double tol    
254                                                   
255 protected:                                        
256                                                   
257   double its_d;                                   
258   // The angle of rotation.                       
259                                                   
260   double its_s;                                   
261   double its_c;                                   
262   // Cache the trig functions, for rapid opera    
263                                                   
264   inline HepRotationY ( double dd, double ss,     
265   // Unchecked load-the-data-members              
266                                                   
267   static inline double proper (double delta);     
268   // Put an angle into the range of (-PI, PI].    
269                                                   
270 };  // HepRotationY                               
271                                                   
272 // ---------- Free-function operations in the     
273                                                   
274 inline                                            
275 std::ostream & operator <<                        
276   ( std::ostream & os, const HepRotationY & r     
277                                                   
278 }  // namespace CLHEP                             
279                                                   
280 #include "CLHEP/Vector/RotationY.icc"             
281                                                   
282 #endif /* HEP_ROTATIONY_H */                      
283                                                   
284