Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Vector/RotationY.h

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /externals/clhep/include/CLHEP/Vector/RotationY.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Vector/RotationY.h (Version 11.2.2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 // CLASSDOC OFF                                     2 // CLASSDOC OFF
  3 // -------------------------------------------      3 // ---------------------------------------------------------------------------
  4 // CLASSDOC ON                                      4 // CLASSDOC ON
  5 //                                                  5 //
  6 // This file is a part of the CLHEP - a Class       6 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  7 //                                                  7 //
  8 // This is the definition of the HepRotationY       8 // This is the definition of the HepRotationY class for performing rotations
  9 // around the X axis on objects of the Hep3Vec      9 // around the X axis on objects of the Hep3Vector (and HepLorentzVector) class.
 10 //                                                 10 //
 11 // HepRotationY is a concrete implementation o     11 // HepRotationY is a concrete implementation of Hep3RotationInterface.
 12 //                                                 12 //
 13 // .SS See Also                                    13 // .SS See Also
 14 // RotationInterfaces.h                            14 // RotationInterfaces.h
 15 // ThreeVector.h, LorentzVector.h, LorentzRota     15 // ThreeVector.h, LorentzVector.h, LorentzRotation.h
 16 //                                                 16 //
 17 // .SS Author                                      17 // .SS Author
 18 // Mark Fischler                                   18 // Mark Fischler
 19                                                    19 
 20 #ifndef HEP_ROTATIONY_H                            20 #ifndef HEP_ROTATIONY_H
 21 #define HEP_ROTATIONY_H                            21 #define HEP_ROTATIONY_H
 22                                                    22 
 23 #include "CLHEP/Vector/RotationInterfaces.h"       23 #include "CLHEP/Vector/RotationInterfaces.h"
 24                                                    24 
 25 namespace CLHEP {                                  25 namespace CLHEP {
 26                                                    26 
 27 class HepRotationY;                                27 class HepRotationY;
 28 class HepRotation;                                 28 class HepRotation;
 29 class HepBoost;                                    29 class HepBoost;
 30                                                    30 
 31 inline HepRotationY inverseOf(const HepRotatio     31 inline HepRotationY inverseOf(const HepRotationY & r);
 32 // Returns the inverse of a RotationY.             32 // Returns the inverse of a RotationY.
 33                                                    33 
 34 /**                                                34 /**
 35  * @author                                         35  * @author
 36  * @ingroup vector                                 36  * @ingroup vector
 37  */                                                37  */
 38 class HepRotationY {                               38 class HepRotationY {
 39                                                    39 
 40 public:                                            40 public:
 41                                                    41 
 42   // ----------  Constructors and Assignment:      42   // ----------  Constructors and Assignment:
 43                                                    43 
 44   inline HepRotationY();                           44   inline HepRotationY();
 45   // Default constructor. Gives an identity ro     45   // Default constructor. Gives an identity rotation. 
 46                                                    46 
 47   HepRotationY(double delta);                      47   HepRotationY(double delta);
 48   // supply angle of rotation                      48   // supply angle of rotation 
 49                                                    49 
 50   inline HepRotationY(const HepRotationY & ori     50   inline HepRotationY(const HepRotationY & orig);
 51   inline HepRotationY(HepRotationY && orig) =      51   inline HepRotationY(HepRotationY && orig) = default;
 52   // Copy and move constructors.                   52   // Copy and move constructors.
 53                                                    53 
 54   inline HepRotationY & operator = (const HepR     54   inline HepRotationY & operator = (const HepRotationY & r);
 55   inline HepRotationY & operator = (HepRotatio     55   inline HepRotationY & operator = (HepRotationY && r) = default;
 56   // Copy and move assignments from a Rotation     56   // Copy and move assignments from a Rotation, which must be RotationY
 57                                                    57 
 58   HepRotationY & set ( double delta );             58   HepRotationY & set ( double delta );
 59   // set angle of rotation                         59   // set angle of rotation 
 60                                                    60 
 61   inline ~HepRotationY();                          61   inline ~HepRotationY();
 62   // Trivial destructor.                           62   // Trivial destructor.
 63                                                    63 
 64   // ----------  Accessors:                        64   // ----------  Accessors:
 65                                                    65 
 66   inline Hep3Vector colX() const;                  66   inline Hep3Vector colX() const;
 67   inline Hep3Vector colY() const;                  67   inline Hep3Vector colY() const;
 68   inline Hep3Vector colZ() const;                  68   inline Hep3Vector colZ() const;
 69   // orthogonal unit-length column vectors         69   // orthogonal unit-length column vectors
 70                                                    70 
 71   inline Hep3Vector rowX() const;                  71   inline Hep3Vector rowX() const;
 72   inline Hep3Vector rowY() const;                  72   inline Hep3Vector rowY() const;
 73   inline Hep3Vector rowZ() const;                  73   inline Hep3Vector rowZ() const;
 74   // orthogonal unit-length row vectors            74   // orthogonal unit-length row vectors
 75                                                    75                                 
 76   inline double xx() const;                        76   inline double xx() const;
 77   inline double xy() const;                        77   inline double xy() const;
 78   inline double xz() const;                        78   inline double xz() const;
 79   inline double yx() const;                        79   inline double yx() const;
 80   inline double yy() const;                        80   inline double yy() const;
 81   inline double yz() const;                        81   inline double yz() const;
 82   inline double zx() const;                        82   inline double zx() const;
 83   inline double zy() const;                        83   inline double zy() const;
 84   inline double zz() const;                        84   inline double zz() const;
 85   // Elements of the rotation matrix (Geant4).     85   // Elements of the rotation matrix (Geant4).
 86                                                    86 
 87   inline HepRep3x3 rep3x3() const;                 87   inline HepRep3x3 rep3x3() const;
 88   //   3x3 representation:                         88   //   3x3 representation:
 89                                                    89 
 90   // ------------  Euler angles:                   90   // ------------  Euler angles:
 91   inline  double getPhi  () const;                 91   inline  double getPhi  () const;
 92   inline  double getTheta() const;                 92   inline  double getTheta() const;
 93   inline  double getPsi  () const;                 93   inline  double getPsi  () const;
 94   double    phi  () const;                         94   double    phi  () const;
 95   double    theta() const;                         95   double    theta() const;
 96   double    psi  () const;                         96   double    psi  () const;
 97   HepEulerAngles eulerAngles() const;              97   HepEulerAngles eulerAngles() const;
 98                                                    98 
 99   // ------------  axis & angle of rotation:       99   // ------------  axis & angle of rotation:
100   inline  double  getDelta() const;               100   inline  double  getDelta() const;
101   inline  Hep3Vector getAxis () const;            101   inline  Hep3Vector getAxis () const;
102   inline  double     delta() const;               102   inline  double     delta() const;
103   inline  Hep3Vector    axis () const;            103   inline  Hep3Vector    axis () const;
104   inline  HepAxisAngle  axisAngle() const;        104   inline  HepAxisAngle  axisAngle() const;
105   inline  void getAngleAxis(double & delta, He    105   inline  void getAngleAxis(double & delta, Hep3Vector & axis) const;
106   // Returns the rotation angle and rotation a    106   // Returns the rotation angle and rotation axis (Geant4).   
107                                                   107 
108   // ------------- Angles of rotated axes         108   // ------------- Angles of rotated axes
109   double phiX() const;                            109   double phiX() const;
110   double phiY() const;                            110   double phiY() const;
111   double phiZ() const;                            111   double phiZ() const;
112   double thetaX() const;                          112   double thetaX() const;
113   double thetaY() const;                          113   double thetaY() const;
114   double thetaZ() const;                          114   double thetaZ() const;
115   // Return angles (RADS) made by rotated axes    115   // Return angles (RADS) made by rotated axes against original axes (Geant4).
116                                                   116 
117   // ----------  Other accessors treating pure    117   // ----------  Other accessors treating pure rotation as a 4-rotation
118                                                   118 
119   inline HepLorentzVector col1() const;           119   inline HepLorentzVector col1() const;
120   inline HepLorentzVector col2() const;           120   inline HepLorentzVector col2() const;
121   inline HepLorentzVector col3() const;           121   inline HepLorentzVector col3() const;
122   //  orthosymplectic 4-vector columns - T com    122   //  orthosymplectic 4-vector columns - T component will be zero
123                                                   123 
124   inline HepLorentzVector col4() const;           124   inline HepLorentzVector col4() const;
125   // Will be (0,0,0,1) for this pure Rotation.    125   // Will be (0,0,0,1) for this pure Rotation.
126                                                   126 
127   inline HepLorentzVector row1() const;           127   inline HepLorentzVector row1() const;
128   inline HepLorentzVector row2() const;           128   inline HepLorentzVector row2() const;
129   inline HepLorentzVector row3() const;           129   inline HepLorentzVector row3() const;
130   //  orthosymplectic 4-vector rows - T compon    130   //  orthosymplectic 4-vector rows - T component will be zero
131                                                   131 
132   inline HepLorentzVector row4() const;           132   inline HepLorentzVector row4() const;
133   // Will be (0,0,0,1) for this pure Rotation.    133   // Will be (0,0,0,1) for this pure Rotation.
134                                                   134 
135   inline double xt() const;                       135   inline double xt() const;
136   inline double yt() const;                       136   inline double yt() const;
137   inline double zt() const;                       137   inline double zt() const;
138   inline double tx() const;                       138   inline double tx() const;
139   inline double ty() const;                       139   inline double ty() const;
140   inline double tz() const;                       140   inline double tz() const;
141   // Will be zero for this pure Rotation          141   // Will be zero for this pure Rotation
142                                                   142 
143   inline double tt() const;                       143   inline double tt() const;
144   // Will be one for this pure Rotation           144   // Will be one for this pure Rotation
145                                                   145 
146   inline HepRep4x4 rep4x4() const;                146   inline HepRep4x4 rep4x4() const;
147   //   4x4 representation.                        147   //   4x4 representation.
148                                                   148 
149   // ---------   Mutators                         149   // ---------   Mutators 
150                                                   150 
151   void setDelta (double delta);                   151   void setDelta (double delta);
152   // change angle of rotation, leaving rotatio    152   // change angle of rotation, leaving rotation axis unchanged.
153                                                   153 
154   // ----------  Decomposition:                   154   // ----------  Decomposition:
155                                                   155 
156   void decompose (HepAxisAngle & rotation, Hep    156   void decompose (HepAxisAngle & rotation, Hep3Vector & boost) const;
157   void decompose (Hep3Vector & boost, HepAxisA    157   void decompose (Hep3Vector & boost, HepAxisAngle & rotation) const;
158   void decompose (HepRotation & rotation, HepB    158   void decompose (HepRotation & rotation, HepBoost & boost) const;
159   void decompose (HepBoost & boost, HepRotatio    159   void decompose (HepBoost & boost, HepRotation & rotation) const;
160    // These are trivial, as the boost vector i    160    // These are trivial, as the boost vector is 0.    
161                                                   161 
162   // ----------  Comparisons:                     162   // ----------  Comparisons: 
163                                                   163   
164   inline bool isIdentity() const;                 164   inline bool isIdentity() const;       
165   // Returns true if the identity matrix (Gean    165   // Returns true if the identity matrix (Geant4).  
166                                                   166 
167   inline int compare( const HepRotationY & r      167   inline int compare( const HepRotationY & r  ) const;
168   // Dictionary-order comparison, in order of     168   // Dictionary-order comparison, in order of delta
169   // Used in operator<, >, <=, >=                 169   // Used in operator<, >, <=, >=
170                                                   170 
171   inline bool operator== ( const HepRotationY     171   inline bool operator== ( const HepRotationY & r ) const;
172   inline bool operator!= ( const HepRotationY     172   inline bool operator!= ( const HepRotationY & r ) const;
173   inline bool operator<  ( const HepRotationY     173   inline bool operator<  ( const HepRotationY & r ) const;
174   inline bool operator>  ( const HepRotationY     174   inline bool operator>  ( const HepRotationY & r ) const;
175   inline bool operator<= ( const HepRotationY     175   inline bool operator<= ( const HepRotationY & r ) const;
176   inline bool operator>= ( const HepRotationY     176   inline bool operator>= ( const HepRotationY & r ) const;
177                                                   177 
178   double distance2( const HepRotationY & r  )     178   double distance2( const HepRotationY & r  ) const; 
179   // 3 - Tr ( this/r )                            179   // 3 - Tr ( this/r )
180                                                   180 
181   double distance2( const HepRotation &  r  )     181   double distance2( const HepRotation &  r  ) const;
182   // 3 - Tr ( this/r ) -- This works with Rota    182   // 3 - Tr ( this/r ) -- This works with RotationY or Z also
183                                                   183 
184   double howNear( const HepRotationY & r ) con    184   double howNear( const HepRotationY & r ) const;
185   double howNear( const HepRotation  & r ) con    185   double howNear( const HepRotation  & r ) const;
186   bool isNear( const HepRotationY & r,            186   bool isNear( const HepRotationY & r,
187              double epsilon=Hep4RotationInterf    187              double epsilon=Hep4RotationInterface::tolerance) const;
188   bool isNear( const HepRotation  & r,            188   bool isNear( const HepRotation  & r,
189              double epsilon=Hep4RotationInterf    189              double epsilon=Hep4RotationInterface::tolerance) const;
190                                                   190                                      
191   double distance2( const HepBoost           &    191   double distance2( const HepBoost           & lt  ) const;
192   // 3 - Tr ( this ) + |b|^2 / (1-|b|^2)          192   // 3 - Tr ( this ) + |b|^2 / (1-|b|^2)
193   double distance2( const HepLorentzRotation &    193   double distance2( const HepLorentzRotation & lt  ) const;
194   // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) whe    194   // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) where b is the boost vector of lt
195                                                   195 
196   double howNear( const HepBoost           & l    196   double howNear( const HepBoost           & lt ) const;
197   double howNear( const HepLorentzRotation & l    197   double howNear( const HepLorentzRotation & lt ) const;
198   bool isNear( const HepBoost           & lt,     198   bool isNear( const HepBoost           & lt,
199              double epsilon=Hep4RotationInterf    199              double epsilon=Hep4RotationInterface::tolerance) const;
200   bool isNear( const HepLorentzRotation & lt,     200   bool isNear( const HepLorentzRotation & lt,
201              double epsilon=Hep4RotationInterf    201              double epsilon=Hep4RotationInterface::tolerance) const;
202                                                   202 
203   // ----------  Properties:                      203   // ----------  Properties:
204                                                   204 
205   double norm2() const;                           205   double norm2() const; 
206   // distance2 (IDENTITY), which is 3 - Tr ( *    206   // distance2 (IDENTITY), which is 3 - Tr ( *this )
207                                                   207 
208   inline void rectify();                          208   inline void rectify();
209   // non-const but logically moot correction f    209   // non-const but logically moot correction for accumulated roundoff errors
210                                                   210 
211   // ---------- Application:                      211   // ---------- Application:
212                                                   212 
213   inline Hep3Vector operator() (const Hep3Vect    213   inline Hep3Vector operator() (const Hep3Vector & p) const;
214   // Rotate a Hep3Vector.                         214   // Rotate a Hep3Vector.         
215                                                   215 
216   inline  Hep3Vector operator * (const Hep3Vec    216   inline  Hep3Vector operator * (const Hep3Vector & p) const;
217   // Multiplication with a Hep3Vector.            217   // Multiplication with a Hep3Vector.
218                                                   218 
219   inline HepLorentzVector operator()( const He    219   inline HepLorentzVector operator()( const HepLorentzVector & w ) const;
220   // Rotate (the space part of) a HepLorentzVe    220   // Rotate (the space part of) a HepLorentzVector.   
221                                                   221 
222   inline  HepLorentzVector operator* ( const H    222   inline  HepLorentzVector operator* ( const HepLorentzVector & w ) const;
223   // Multiplication with a HepLorentzVector.      223   // Multiplication with a HepLorentzVector.
224                                                   224 
225   // ---------- Operations in the group of Rot    225   // ---------- Operations in the group of Rotations
226                                                   226 
227   inline HepRotationY operator * (const HepRot    227   inline HepRotationY operator * (const HepRotationY & ry) const;
228   // Product of two Y rotations (this) * ry is    228   // Product of two Y rotations (this) * ry is known to be RotationY.
229                                                   229 
230   inline  HepRotationY & operator *= (const He    230   inline  HepRotationY & operator *= (const HepRotationY & r);
231   inline  HepRotationY & transform   (const He    231   inline  HepRotationY & transform   (const HepRotationY & r);
232   // Matrix multiplication.                       232   // Matrix multiplication.
233   // Note a *= b; <=> a = a * b; while a.trans    233   // Note a *= b; <=> a = a * b; while a.transform(b); <=> a = b * a;
234   // However, in this special case, they commu    234   // However, in this special case, they commute:  Both just add deltas.
235                                                   235 
236   inline HepRotationY inverse() const;            236   inline HepRotationY inverse() const;
237   // Returns the inverse.                         237   // Returns the inverse.
238                                                   238 
239   friend HepRotationY inverseOf(const HepRotat    239   friend HepRotationY inverseOf(const HepRotationY & r);
240   // Returns the inverse of a RotationY.          240   // Returns the inverse of a RotationY.
241                                                   241 
242   inline HepRotationY & invert();                 242   inline HepRotationY & invert();
243   // Inverts the Rotation matrix (be negating     243   // Inverts the Rotation matrix (be negating delta).
244                                                   244 
245   // ---------- I/O:                              245   // ---------- I/O: 
246                                                   246 
247   std::ostream & print( std::ostream & os ) co    247   std::ostream & print( std::ostream & os ) const;
248   // Output, identifying type of rotation and     248   // Output, identifying type of rotation and delta.
249                                                   249 
250   // ---------- Tolerance                         250   // ---------- Tolerance
251                                                   251 
252   static inline double getTolerance();            252   static inline double getTolerance();
253   static inline double setTolerance(double tol    253   static inline double setTolerance(double tol);
254                                                   254 
255 protected:                                        255 protected:
256                                                   256 
257   double its_d;                                   257   double its_d;
258   // The angle of rotation.                       258   // The angle of rotation.
259                                                   259 
260   double its_s;                                   260   double its_s;
261   double its_c;                                   261   double its_c;
262   // Cache the trig functions, for rapid opera    262   // Cache the trig functions, for rapid operations.
263                                                   263 
264   inline HepRotationY ( double dd, double ss,     264   inline HepRotationY ( double dd, double ss, double cc );
265   // Unchecked load-the-data-members              265   // Unchecked load-the-data-members
266                                                   266 
267   static inline double proper (double delta);     267   static inline double proper (double delta);
268   // Put an angle into the range of (-PI, PI].    268   // Put an angle into the range of (-PI, PI].  Useful helper method.
269                                                   269 
270 };  // HepRotationY                               270 };  // HepRotationY
271                                                   271 
272 // ---------- Free-function operations in the     272 // ---------- Free-function operations in the group of Rotations
273                                                   273 
274 inline                                            274 inline   
275 std::ostream & operator <<                        275 std::ostream & operator << 
276   ( std::ostream & os, const HepRotationY & r     276   ( std::ostream & os, const HepRotationY & r ) {return r.print(os);}
277                                                   277 
278 }  // namespace CLHEP                             278 }  // namespace CLHEP
279                                                   279 
280 #include "CLHEP/Vector/RotationY.icc"             280 #include "CLHEP/Vector/RotationY.icc"
281                                                   281 
282 #endif /* HEP_ROTATIONY_H */                      282 #endif /* HEP_ROTATIONY_H */
283                                                   283 
284                                                   284