Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Vector/RotationX.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Vector/RotationX.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Vector/RotationX.h (Version 7.1)


  1 // -*- C++ -*-                                      1 
  2 // CLASSDOC OFF                                   
  3 // -------------------------------------------    
  4 // CLASSDOC ON                                    
  5 //                                                
  6 // This file is a part of the CLHEP - a Class     
  7 //                                                
  8 // This is the definition of the HepRotationX     
  9 // around the X axis on objects of the Hep3Vec    
 10 //                                                
 11 // HepRotationX is a concrete implementation o    
 12 //                                                
 13 // .SS See Also                                   
 14 // RotationInterfaces.h                           
 15 // ThreeVector.h, LorentzVector.h, LorentzRota    
 16 //                                                
 17 // .SS Author                                     
 18 // Mark Fischler                                  
 19                                                   
 20 #ifndef HEP_ROTATIONX_H                           
 21 #define HEP_ROTATIONX_H                           
 22                                                   
 23 #include "CLHEP/Vector/RotationInterfaces.h"      
 24                                                   
 25 namespace CLHEP  {                                
 26                                                   
 27 class HepRotationX;                               
 28                                                   
 29 class HepRotation;                                
 30 class HepBoost;                                   
 31                                                   
 32 inline HepRotationX inverseOf(const HepRotatio    
 33 // Returns the inverse of a RotationX.            
 34                                                   
 35 /**                                               
 36  * @author                                        
 37  * @ingroup vector                                
 38  */                                               
 39 class HepRotationX {                              
 40                                                   
 41 public:                                           
 42                                                   
 43   // ----------  Constructors and Assignment:     
 44                                                   
 45   inline HepRotationX();                          
 46   // Default constructor. Gives an identity ro    
 47                                                   
 48   HepRotationX(double delta);                     
 49   // supply angle of rotation                     
 50                                                   
 51   inline HepRotationX(const HepRotationX & ori    
 52   inline HepRotationX(HepRotationX && orig) =     
 53   // Copy and move constructors.                  
 54                                                   
 55   inline HepRotationX & operator = (const HepR    
 56   inline HepRotationX & operator = (HepRotatio    
 57   // Copy and move assignments from a Rotation    
 58                                                   
 59   HepRotationX & set ( double delta );            
 60   // set angle of rotation                        
 61                                                   
 62   inline ~HepRotationX();                         
 63   // Trivial destructor.                          
 64                                                   
 65   // ----------  Accessors:                       
 66                                                   
 67   inline Hep3Vector colX() const;                 
 68   inline Hep3Vector colY() const;                 
 69   inline Hep3Vector colZ() const;                 
 70   // orthogonal unit-length column vectors        
 71                                                   
 72   inline Hep3Vector rowX() const;                 
 73   inline Hep3Vector rowY() const;                 
 74   inline Hep3Vector rowZ() const;                 
 75   // orthogonal unit-length row vectors           
 76                                                   
 77   inline double xx() const;                       
 78   inline double xy() const;                       
 79   inline double xz() const;                       
 80   inline double yx() const;                       
 81   inline double yy() const;                       
 82   inline double yz() const;                       
 83   inline double zx() const;                       
 84   inline double zy() const;                       
 85   inline double zz() const;                       
 86   // Elements of the rotation matrix (Geant4).    
 87                                                   
 88   inline HepRep3x3 rep3x3() const;                
 89   //   3x3 representation:                        
 90                                                   
 91   // ------------  Euler angles:                  
 92   inline  double getPhi  () const;                
 93   inline  double getTheta() const;                
 94   inline  double getPsi  () const;                
 95   double    phi  () const;                        
 96   double    theta() const;                        
 97   double    psi  () const;                        
 98   HepEulerAngles eulerAngles() const;             
 99                                                   
100   // ------------  axis & angle of rotation:      
101   inline  double  getDelta() const;               
102   inline  Hep3Vector getAxis () const;            
103   inline  double     delta() const;               
104   inline  Hep3Vector    axis () const;            
105   inline  HepAxisAngle  axisAngle() const;        
106   inline  void getAngleAxis(double & delta, He    
107   // Returns the rotation angle and rotation a    
108                                                   
109   // ------------- Angles of rotated axes         
110   double phiX() const;                            
111   double phiY() const;                            
112   double phiZ() const;                            
113   double thetaX() const;                          
114   double thetaY() const;                          
115   double thetaZ() const;                          
116   // Return angles (RADS) made by rotated axes    
117                                                   
118   // ----------  Other accessors treating pure    
119                                                   
120   inline HepLorentzVector col1() const;           
121   inline HepLorentzVector col2() const;           
122   inline HepLorentzVector col3() const;           
123   //  orthosymplectic 4-vector columns - T com    
124                                                   
125   inline HepLorentzVector col4() const;           
126   // Will be (0,0,0,1) for this pure Rotation.    
127                                                   
128   inline HepLorentzVector row1() const;           
129   inline HepLorentzVector row2() const;           
130   inline HepLorentzVector row3() const;           
131   //  orthosymplectic 4-vector rows - T compon    
132                                                   
133   inline HepLorentzVector row4() const;           
134   // Will be (0,0,0,1) for this pure Rotation.    
135                                                   
136   inline double xt() const;                       
137   inline double yt() const;                       
138   inline double zt() const;                       
139   inline double tx() const;                       
140   inline double ty() const;                       
141   inline double tz() const;                       
142   // Will be zero for this pure Rotation          
143                                                   
144   inline double tt() const;                       
145   // Will be one for this pure Rotation           
146                                                   
147   inline HepRep4x4 rep4x4() const;                
148   //   4x4 representation.                        
149                                                   
150   // ---------   Mutators                         
151                                                   
152   void setDelta (double delta);                   
153   // change angle of rotation, leaving rotatio    
154                                                   
155   // ----------  Decomposition:                   
156                                                   
157   void decompose (HepAxisAngle & rotation, Hep    
158   void decompose (Hep3Vector & boost, HepAxisA    
159   void decompose (HepRotation & rotation, HepB    
160   void decompose (HepBoost & boost, HepRotatio    
161   // These are trivial, as the boost vector is    
162                                                   
163   // ----------  Comparisons:                     
164                                                   
165   inline bool isIdentity() const;                 
166   // Returns true if the identity matrix (Gean    
167                                                   
168   inline int compare( const HepRotationX & r      
169   // Dictionary-order comparison, in order of     
170   // Used in operator<, >, <=, >=                 
171                                                   
172   inline bool operator== ( const HepRotationX     
173   inline bool operator!= ( const HepRotationX     
174   inline bool operator<  ( const HepRotationX     
175   inline bool operator>  ( const HepRotationX     
176   inline bool operator<= ( const HepRotationX     
177   inline bool operator>= ( const HepRotationX     
178                                                   
179   double distance2( const HepRotationX & r  )     
180   // 3 - Tr ( this/r )                            
181                                                   
182   double distance2( const HepRotation &  r  )     
183   // 3 - Tr ( this/r ) -- This works with Rota    
184                                                   
185   double howNear( const HepRotationX & r ) con    
186   double howNear( const HepRotation  & r ) con    
187   bool isNear( const HepRotationX & r,            
188                double epsilon=Hep4RotationInte    
189   bool isNear( const HepRotation  & r,            
190                double epsilon=Hep4RotationInte    
191                                                   
192   double distance2( const HepBoost           &    
193   // 3 - Tr ( this ) + |b|^2 / (1-|b|^2)          
194   double distance2( const HepLorentzRotation &    
195   // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) whe    
196                                                   
197   double howNear( const HepBoost           & l    
198   double howNear( const HepLorentzRotation & l    
199   bool isNear( const HepBoost           & lt,     
200                double epsilon=Hep4RotationInte    
201   bool isNear( const HepLorentzRotation & lt,     
202                double epsilon=Hep4RotationInte    
203                                                   
204   // ----------  Properties:                      
205                                                   
206   double norm2() const;                           
207   // distance2 (IDENTITY), which is 3 - Tr ( *    
208                                                   
209   inline void rectify();                          
210   // non-const but logically moot correction f    
211                                                   
212   // ---------- Application:                      
213                                                   
214   inline Hep3Vector operator() (const Hep3Vect    
215   // Rotate a Hep3Vector.                         
216                                                   
217   inline  Hep3Vector operator * (const Hep3Vec    
218   // Multiplication with a Hep3Vector.            
219                                                   
220   inline HepLorentzVector operator()( const He    
221   // Rotate (the space part of) a HepLorentzVe    
222                                                   
223   inline  HepLorentzVector operator* ( const H    
224   // Multiplication with a HepLorentzVector.      
225                                                   
226   // ---------- Operations in the group of Rot    
227                                                   
228   inline HepRotationX operator * (const HepRot    
229   // Product of two X rotations: (this) * rx i    
230                                                   
231   inline  HepRotationX & operator *= (const He    
232   inline  HepRotationX & transform   (const He    
233   // Matrix multiplication.                       
234   // Note a *= b; <=> a = a * b; while a.trans    
235   // However, in this special case, they commu    
236                                                   
237   inline HepRotationX inverse() const;            
238   // Returns the inverse.                         
239                                                   
240   friend HepRotationX inverseOf(const HepRotat    
241   // Returns the inverse of a RotationX.          
242                                                   
243   inline HepRotationX & invert();                 
244   // Inverts the Rotation matrix (be negating     
245                                                   
246   // ---------- I/O:                              
247                                                   
248   std::ostream & print( std::ostream & os ) co    
249   // Output, identifying type of rotation and     
250                                                   
251   // ---------- Tolerance                         
252                                                   
253   static inline double getTolerance();            
254   static inline double setTolerance(double tol    
255                                                   
256 protected:                                        
257                                                   
258   double its_d;                                   
259   // The angle of rotation.                       
260                                                   
261   double its_s;                                   
262   double its_c;                                   
263   // Cache the trig functions, for rapid opera    
264                                                   
265   inline HepRotationX ( double dd, double ss,     
266   // Unchecked load-the-data-members              
267                                                   
268   static inline double proper (double delta);     
269   // Put an angle into the range of (-PI, PI].    
270                                                   
271 };  // HepRotationX                               
272 // ---------- Free-function operations in the     
273                                                   
274 inline                                            
275 std::ostream & operator <<                        
276   ( std::ostream & os, const HepRotationX & r     
277                                                   
278 }  // namespace CLHEP                             
279                                                   
280 #include "CLHEP/Vector/RotationX.icc"             
281                                                   
282 #endif /* HEP_ROTATIONX_H */                      
283