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Geant4/externals/clhep/include/CLHEP/Vector/LorentzRotation.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Vector/LorentzRotation.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Vector/LorentzRotation.h (Version 9.0.p2)


  1 // -*- C++ -*-                                      1 
  2 // CLASSDOC OFF                                   
  3 // -------------------------------------------    
  4 // CLASSDOC ON                                    
  5 //                                                
  6 // This file is a part of the CLHEP - a Class     
  7 //                                                
  8 // This is the definition of the HepLorentzRot    
  9 // Lorentz transformations (rotations and boos    
 10 // HepLorentzVector class.                        
 11 //                                                
 12 // HepLorentzRotation is a concrete implementa    
 13 //                                                
 14 // .SS See Also                                   
 15 // RotationInterfaces.h                           
 16 // ThreeVector.h, LorentzVector.h                 
 17 // Rotation.h, Boost.h                            
 18 //                                                
 19 // .SS Author                                     
 20 // Leif Lonnblad, Mark Fischler                   
 21                                                   
 22 #ifndef HEP_LORENTZROTATION_H                     
 23 #define HEP_LORENTZROTATION_H                     
 24                                                   
 25 #include "CLHEP/Vector/RotationInterfaces.h"      
 26 #include "CLHEP/Vector/Rotation.h"                
 27 #include "CLHEP/Vector/Boost.h"                   
 28 #include "CLHEP/Vector/LorentzVector.h"           
 29                                                   
 30 namespace CLHEP {                                 
 31                                                   
 32 // Global methods                                 
 33                                                   
 34 inline HepLorentzRotation inverseOf ( const He    
 35 HepLorentzRotation operator * (const HepRotati    
 36                                         const     
 37 HepLorentzRotation operator * (const HepRotati    
 38                                         const     
 39 HepLorentzRotation operator * (const HepRotati    
 40                                         const     
 41 HepLorentzRotation operator * (const HepRotati    
 42                                         const     
 43                                                   
 44 /**                                               
 45  * @author                                        
 46  * @ingroup vector                                
 47  */                                               
 48 class HepLorentzRotation {                        
 49                                                   
 50 public:                                           
 51   // ----------  Identity HepLorentzRotation:     
 52                                                   
 53   DLL_API static const HepLorentzRotation IDEN    
 54                                                   
 55   // ----------  Constructors and Assignment:     
 56                                                   
 57   inline HepLorentzRotation();                    
 58   // Default constructor. Gives a unit matrix.    
 59                                                   
 60   inline  HepLorentzRotation (const HepLorentz    
 61   inline  HepLorentzRotation (HepLorentzRotati    
 62   // Copy and move constructors.                  
 63                                                   
 64   inline           HepLorentzRotation (const H    
 65   inline  explicit HepLorentzRotation (const H    
 66   inline  explicit HepLorentzRotation (const H    
 67   inline  explicit HepLorentzRotation (const H    
 68   inline           HepLorentzRotation (const H    
 69   inline  explicit HepLorentzRotation (const H    
 70   inline  explicit HepLorentzRotation (const H    
 71   inline  explicit HepLorentzRotation (const H    
 72   // Constructors from special cases.             
 73                                                   
 74   inline HepLorentzRotation & operator = (HepL    
 75   inline HepLorentzRotation & operator = (cons    
 76   inline HepLorentzRotation & operator = (cons    
 77   inline HepLorentzRotation & operator = (cons    
 78   // Assignment.                                  
 79                                                   
 80          HepLorentzRotation & set (double bx,     
 81   inline HepLorentzRotation & set (const Hep3V    
 82   inline HepLorentzRotation & set (const HepRo    
 83   inline HepLorentzRotation & set (const HepRo    
 84   inline HepLorentzRotation & set (const HepRo    
 85   inline HepLorentzRotation & set (const HepRo    
 86   inline HepLorentzRotation & set (const HepBo    
 87   inline HepLorentzRotation & set (const HepBo    
 88   inline HepLorentzRotation & set (const HepBo    
 89   inline HepLorentzRotation & set (const HepBo    
 90   inline HepLorentzRotation (double bx, double    
 91   inline HepLorentzRotation (const Hep3Vector     
 92   // Other Constructors giving a Lorentz-boost    
 93                                                   
 94          HepLorentzRotation & set( const HepBo    
 95   inline HepLorentzRotation (      const HepBo    
 96   //   supply B and R:  T = B R:                  
 97                                                   
 98          HepLorentzRotation & set( const HepRo    
 99   inline HepLorentzRotation (      const HepRo    
100   //   supply R and B:  T = R B:                  
101                                                   
102   HepLorentzRotation ( const HepLorentzVector     
103            const HepLorentzVector & col2,         
104            const HepLorentzVector & col3,         
105            const HepLorentzVector & col4 );       
106   // Construct from four *orthosymplectic* Lor    
107   // NOTE:                                        
108         //      This constructor, and the two     
109         //      will check that the columns (o    
110         //      matrix, and will adjust values    
111         //      as exact as possible.             
112   //  Orthosymplectic means the dot product US    
113   //  of two different coumns will be 0, and o    
114   //  itself will be one.                         
115                                                   
116   HepLorentzRotation & set( const HepLorentzVe    
117                             const HepLorentzVe    
118                             const HepLorentzVe    
119                             const HepLorentzVe    
120   //   supply four *orthosymplectic* HepLorent    
121                                                   
122   HepLorentzRotation & setRows( const HepLoren    
123                                 const HepLoren    
124                                 const HepLoren    
125                                 const HepLoren    
126   //   supply four *orthosymplectic* HepLorent    
127                                                   
128   inline HepLorentzRotation & set( const HepRe    
129   inline HepLorentzRotation      ( const HepRe    
130   //   supply a HepRep4x4 structure (16 number    
131   // WARNING:                                     
132   //            This constructor and set metho    
133   //            HepRep4x4 supplied is in fact     
134   //            No checking or correction is d    
135   //            not certain the matrix is orth    
136   //            into four HepLorentzVector col    
137   //            HepLorentzRotation (col1, col2    
138                                                   
139   // ----------  Accessors:                       
140                                                   
141   inline double xx() const;                       
142   inline double xy() const;                       
143   inline double xz() const;                       
144   inline double xt() const;                       
145   inline double yx() const;                       
146   inline double yy() const;                       
147   inline double yz() const;                       
148   inline double yt() const;                       
149   inline double zx() const;                       
150   inline double zy() const;                       
151   inline double zz() const;                       
152   inline double zt() const;                       
153   inline double tx() const;                       
154   inline double ty() const;                       
155   inline double tz() const;                       
156   inline double tt() const;                       
157   // Elements of the matrix.                      
158                                                   
159   inline HepLorentzVector col1() const;           
160   inline HepLorentzVector col2() const;           
161   inline HepLorentzVector col3() const;           
162   inline HepLorentzVector col4() const;           
163   // orthosymplectic column vectors               
164                                                   
165   inline HepLorentzVector row1() const;           
166   inline HepLorentzVector row2() const;           
167   inline HepLorentzVector row3() const;           
168   inline HepLorentzVector row4() const;           
169   // orthosymplectic row vectors                  
170                                                   
171   inline HepRep4x4 rep4x4() const;                
172   //   4x4 representation:                        
173                                                   
174   // ------------  Subscripting:                  
175                                                   
176   class HepLorentzRotation_row {                  
177   public:                                         
178     inline HepLorentzRotation_row(const HepLor    
179     inline double operator [] (int) const;        
180   private:                                        
181     const HepLorentzRotation & rr;                
182     int ii;                                       
183   };                                              
184   // Helper class for implemention of C-style     
185                                                   
186   inline const HepLorentzRotation_row operator    
187   // Returns object of the helper class for C-    
188                                                   
189   double operator () (int, int) const;            
190   // Fortran-style subscripting: returns (i,j)    
191                                                   
192   // ----------  Decomposition:                   
193                                                   
194   void decompose (Hep3Vector & boost, HepAxisA    
195   void decompose (HepBoost   & boost, HepRotat    
196   // Find B and R such that L = B*R               
197                                                   
198   void decompose (HepAxisAngle & rotation, Hep    
199   void decompose (HepRotation  & rotation, Hep    
200   // Find R and B such that L = R*B               
201                                                   
202   // ----------  Comparisons:                     
203                                                   
204   int compare( const HepLorentzRotation & m  )    
205   // Dictionary-order comparison, in order tt,    
206   // Used in operator<, >, <=, >=                 
207                                                   
208   inline bool operator == (const HepLorentzRot    
209   inline bool operator != (const HepLorentzRot    
210   inline bool operator <= (const HepLorentzRot    
211   inline bool operator >= (const HepLorentzRot    
212   inline bool operator <  (const HepLorentzRot    
213   inline bool operator >  (const HepLorentzRot    
214                                                   
215   inline bool isIdentity() const;                 
216   // Returns true if the Identity matrix.         
217                                                   
218   double distance2( const HepBoost & b  ) cons    
219   double distance2( const HepRotation & r  ) c    
220   double distance2( const HepLorentzRotation &    
221   // Decomposes L = B*R, returns the sum of di    
222                                                   
223   double howNear(   const HepBoost & b ) const    
224   double howNear(   const HepRotation & r) con    
225   double howNear(   const HepLorentzRotation &    
226                                                   
227   bool isNear(const HepBoost & b,                 
228              double epsilon=Hep4RotationInterf    
229   bool isNear(const HepRotation & r,              
230              double epsilon=Hep4RotationInterf    
231   bool isNear(const HepLorentzRotation & lt,      
232              double epsilon=Hep4RotationInterf    
233                                                   
234   // ----------  Properties:                      
235                                                   
236   double norm2() const;                           
237   // distance2 (IDENTITY), which involves deco    
238   // norm2 for the individual B and R parts.      
239                                                   
240   void rectify();                                 
241   // non-const but logically moot correction f    
242         // rectify averages the matrix with th    
243         // inverse (absent accumulated roundof    
244         // the inverse)); this removes to firs    
245         // Then it formally decomposes that, e    
246   // Rotation part, forms a LorentzRotation fr    
247   // with those values of axis and delta, time    
248   // with that boost vector.                      
249                                                   
250   // ---------- Application:                      
251                                                   
252   inline HepLorentzVector vectorMultiplication    
253   inline HepLorentzVector operator()( const He    
254   inline HepLorentzVector operator* ( const He    
255   // Multiplication with a Lorentz Vector.        
256                                                   
257   // ---------- Operations in the group of 4-R    
258                                                   
259   HepLorentzRotation matrixMultiplication(cons    
260                                                   
261   inline HepLorentzRotation operator * (const     
262   inline HepLorentzRotation operator * (const     
263   inline HepLorentzRotation operator * (const     
264   // Product of two Lorentz Rotations (this) *    
265                                                   
266   inline  HepLorentzRotation & operator *= (co    
267   inline  HepLorentzRotation & operator *= (co    
268   inline  HepLorentzRotation & operator *= (co    
269   inline  HepLorentzRotation & transform   (co    
270   inline  HepLorentzRotation & transform   (co    
271   inline  HepLorentzRotation & transform   (co    
272   // Matrix multiplication.                       
273   // Note a *= b; <=> a = a * b; while a.trans    
274                                                   
275   // Here there is an opportunity for speedup     
276   // of lt * r and lt * b where r is a Rotatio    
277   // These are, in fact, provided below for th    
278                                                   
279   HepLorentzRotation & rotateX(double delta);     
280   // Rotation around the x-axis; equivalent to    
281                                                   
282   HepLorentzRotation & rotateY(double delta);     
283   // Rotation around the y-axis; equivalent to    
284                                                   
285   HepLorentzRotation & rotateZ(double delta);     
286   // Rotation around the z-axis; equivalent to    
287                                                   
288   inline HepLorentzRotation & rotate(double de    
289   inline HepLorentzRotation & rotate(double de    
290   // Rotation around specified vector - LT = R    
291                                                   
292   HepLorentzRotation & boostX(double beta);       
293   // Pure boost along the x-axis; equivalent t    
294                                                   
295   HepLorentzRotation & boostY(double beta);       
296   // Pure boost along the y-axis; equivalent t    
297                                                   
298   HepLorentzRotation & boostZ(double beta);       
299   // Pure boost along the z-axis; equivalent t    
300                                                   
301   inline HepLorentzRotation & boost(double, do    
302   inline HepLorentzRotation & boost(const Hep3    
303   // Lorenz boost.                                
304                                                   
305   inline HepLorentzRotation inverse() const;      
306   // Return the inverse.                          
307                                                   
308   inline HepLorentzRotation & invert();           
309   // Inverts the LorentzRotation matrix.          
310                                                   
311   // ---------- I/O:                              
312                                                   
313   std::ostream & print( std::ostream & os ) co    
314   // Aligned six-digit-accurate output of the     
315                                                   
316   // ---------- Tolerance                         
317                                                   
318   static inline double getTolerance();            
319   static inline double setTolerance(double tol    
320                                                   
321   friend HepLorentzRotation inverseOf ( const     
322                                                   
323 protected:                                        
324                                                   
325   inline HepLorentzRotation                       
326        (double mxx, double mxy, double mxz, do    
327   double myx, double myy, double myz, double m    
328   double mzx, double mzy, double mzz, double m    
329   double mtx, double mty, double mtz, double m    
330   // Protected constructor.                       
331   // DOES NOT CHECK FOR VALIDITY AS A LORENTZ     
332                                                   
333   inline void setBoost(double, double, double)    
334   // Set elements according to a boost vector.    
335                                                   
336   double mxx, mxy, mxz, mxt,                      
337             myx, myy, myz, myt,                   
338             mzx, mzy, mzz, mzt,                   
339             mtx, mty, mtz, mtt;                   
340   // The matrix elements.                         
341                                                   
342 };  // HepLorentzRotation                         
343                                                   
344 inline std::ostream & operator<<                  
345     ( std::ostream & os, const  HepLorentzRota    
346   {return lt.print(os);}                          
347                                                   
348 inline bool operator==(const HepRotation &r, c    
349   { return lt==HepLorentzRotation(r); }           
350 inline bool operator!=(const HepRotation &r, c    
351   { return lt!=HepLorentzRotation(r); }           
352 inline bool operator<=(const HepRotation &r, c    
353   { return lt<=r; }                               
354 inline bool operator>=(const HepRotation &r, c    
355   { return lt>=r; }                               
356 inline bool operator<(const HepRotation &r, co    
357   { return lt<r; }                                
358 inline bool operator>(const HepRotation &r, co    
359   { return lt>r; }                                
360                                                   
361 inline bool operator==(const HepBoost &b, cons    
362   { return lt==HepLorentzRotation(b); }           
363 inline bool operator!=(const HepBoost &b, cons    
364   { return lt!=HepLorentzRotation(b); }           
365 inline bool operator<=(const HepBoost &b, cons    
366   { return lt<=b; }                               
367 inline bool operator>=(const HepBoost &b, cons    
368   { return lt>=b; }                               
369 inline bool operator<(const HepBoost &b, const    
370   { return lt<b; }                                
371 inline bool operator>(const HepBoost &b, const    
372   { return lt>b; }                                
373                                                   
374 }  // namespace CLHEP                             
375                                                   
376 #include "CLHEP/Vector/LorentzRotation.icc"       
377                                                   
378 #endif /* HEP_LORENTZROTATION_H */                
379                                                   
380