Geant4 Cross Reference

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Geant4/externals/clhep/include/CLHEP/Random/RanluxEngine.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RanluxEngine.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RanluxEngine.h (Version 10.6.p1)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                        --- RanluxEngine ---      5 //                        --- RanluxEngine ---
  6 //                          class header file       6 //                          class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation too      8 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //                                                  9 //
 10 // The algorithm for this random engine has be     10 // The algorithm for this random engine has been taken from the original
 11 // implementation in FORTRAN by Fred James as      11 // implementation in FORTRAN by Fred James as part of the MATHLIB HEP
 12 // library.                                        12 // library.
 13 // The initialisation is carried out using a M     13 // The initialisation is carried out using a Multiplicative Congruential
 14 // generator using formula constants of L'Ecuy     14 // generator using formula constants of L'Ecuyer as described in "F.James,
 15 // Comp. Phys. Comm. 60 (1990) 329-344".           15 // Comp. Phys. Comm. 60 (1990) 329-344".
 16                                                    16 
 17 // ===========================================     17 // =======================================================================
 18 // Adeyemi Adesanya - Created: 6th November 19     18 // Adeyemi Adesanya - Created: 6th November 1995
 19 // Gabriele Cosmo - Adapted & Revised: 22nd No     19 // Gabriele Cosmo - Adapted & Revised: 22nd November 1995
 20 // Adeyemi Adesanya - Added setSeeds() method:     20 // Adeyemi Adesanya - Added setSeeds() method: 2nd February 1996
 21 // Gabriele Cosmo - Added flatArray() method:      21 // Gabriele Cosmo - Added flatArray() method: 8th February 1996
 22 //                - Added methods for engine s     22 //                - Added methods for engine status: 19th November 1996
 23 //                - Added default luxury value     23 //                - Added default luxury value for setSeed()
 24 //                  and setSeeds(): 21st July      24 //                  and setSeeds(): 21st July 1997
 25 // J.Marraffino   - Added stream operators and     25 // J.Marraffino   - Added stream operators and related constructor.
 26 //                  Added automatic seed selec     26 //                  Added automatic seed selection from seed table and
 27 //                  engine counter: 14th Feb 1     27 //                  engine counter: 14th Feb 1998
 28 // Ken Smith      - Added conversion operators     28 // Ken Smith      - Added conversion operators:  6th Aug 1998
 29 // Mark Fischler    Methods put, get for insta     29 // Mark Fischler    Methods put, get for instance save/restore 12/8/04    
 30 // Mark Fischler    methods for anonymous save     30 // Mark Fischler    methods for anonymous save/restore 12/27/04    
 31 // ===========================================     31 // =======================================================================
 32                                                    32 
 33 #ifndef RanluxEngine_h                             33 #ifndef RanluxEngine_h
 34 #define RanluxEngine_h 1                           34 #define RanluxEngine_h 1
 35                                                    35 
 36 #include "CLHEP/Random/RandomEngine.h"             36 #include "CLHEP/Random/RandomEngine.h"
 37                                                    37 
 38 namespace CLHEP {                                  38 namespace CLHEP {
 39                                                    39 
 40 /**                                                40 /**
 41  * @author                                         41  * @author
 42  * @ingroup random                                 42  * @ingroup random
 43  */                                                43  */
 44 class RanluxEngine : public HepRandomEngine {      44 class RanluxEngine : public HepRandomEngine {
 45                                                    45 
 46 public:                                            46 public:
 47                                                    47 
 48   RanluxEngine( std::istream& is );                48   RanluxEngine( std::istream& is );
 49   RanluxEngine();                                  49   RanluxEngine();
 50   RanluxEngine( long seed, int lxr = 3 );      <<  50   RanluxEngine( long seed, int lux = 3 );
 51   RanluxEngine( int rowIndex, int colIndex, in <<  51   RanluxEngine( int rowIndex, int colIndex, int lux );
 52   virtual ~RanluxEngine();                         52   virtual ~RanluxEngine();
 53   // Constructors and destructor                   53   // Constructors and destructor
 54                                                    54 
 55 // Luxury level is set in the same way as the      55 // Luxury level is set in the same way as the original FORTRAN routine.
 56 //  level 0  (p=24): equivalent to the origina     56 //  level 0  (p=24): equivalent to the original RCARRY of Marsaglia
 57 //           and Zaman, very long period, but      57 //           and Zaman, very long period, but fails many tests.
 58 //  level 1  (p=48): considerable improvement      58 //  level 1  (p=48): considerable improvement in quality over level 0,
 59 //           now passes the gap test, but stil     59 //           now passes the gap test, but still fails spectral test.
 60 //  level 2  (p=97): passes all known tests, b     60 //  level 2  (p=97): passes all known tests, but theoretically still
 61 //           defective.                            61 //           defective.
 62 //  level 3  (p=223): DEFAULT VALUE.  Any theo     62 //  level 3  (p=223): DEFAULT VALUE.  Any theoretically possible
 63 //           correlations have very small chan     63 //           correlations have very small chance of being observed.
 64 //  level 4  (p=389): highest possible luxury,     64 //  level 4  (p=389): highest possible luxury, all 24 bits chaotic.
 65                                                    65 
 66   double flat();                                   66   double flat();
 67   // It returns a pseudo random number between     67   // It returns a pseudo random number between 0 and 1,
 68   // excluding the end points.                     68   // excluding the end points.
 69                                                    69 
 70   void flatArray (const int size, double* vect     70   void flatArray (const int size, double* vect);
 71   // Fills the array "vect" of specified size      71   // Fills the array "vect" of specified size with flat random values.
 72                                                    72 
 73   void setSeed(long seed, int lxr=3);          <<  73   void setSeed(long seed, int lux=3);
 74   // Sets the state of the algorithm according     74   // Sets the state of the algorithm according to seed.
 75                                                    75 
 76   void setSeeds(const long * seeds, int lxr=3) <<  76   void setSeeds(const long * seeds, int lux=3);
 77   // Sets the state of the algorithm according     77   // Sets the state of the algorithm according to the zero terminated
 78   // array of seeds. Only the first seed is us     78   // array of seeds. Only the first seed is used.
 79                                                    79 
 80   void saveStatus( const char filename[] = "Ra     80   void saveStatus( const char filename[] = "Ranlux.conf" ) const;
 81   // Saves on file Ranlux.conf the current eng     81   // Saves on file Ranlux.conf the current engine status.
 82                                                    82 
 83   void restoreStatus( const char filename[] =      83   void restoreStatus( const char filename[] = "Ranlux.conf" );
 84   // Reads from file Ranlux.conf the last save     84   // Reads from file Ranlux.conf the last saved engine status
 85   // and restores it.                              85   // and restores it.
 86                                                    86 
 87   void showStatus() const;                         87   void showStatus() const;
 88   // Dumps the engine status on the screen.        88   // Dumps the engine status on the screen.
 89                                                    89 
 90   int getLuxury() const { return luxury; }         90   int getLuxury() const { return luxury; }
 91   // Gets the luxury level.                        91   // Gets the luxury level.
 92                                                    92 
 93   operator double();       // Returns same as      93   operator double();       // Returns same as flat()
 94   operator float();        // less precise fla     94   operator float();        // less precise flat, faster if possible
 95   operator unsigned int(); // 32-bit flat, but     95   operator unsigned int(); // 32-bit flat, but slower than double or float
 96                                                    96 
 97   virtual std::ostream & put (std::ostream & o     97   virtual std::ostream & put (std::ostream & os) const;
 98   virtual std::istream & get (std::istream & i     98   virtual std::istream & get (std::istream & is);
 99   static  std::string beginTag ( );                99   static  std::string beginTag ( );
100   virtual std::istream & getState ( std::istre    100   virtual std::istream & getState ( std::istream & is );
101                                                   101 
102   std::string name() const;                       102   std::string name() const;
103   static std::string engineName() {return "Ran    103   static std::string engineName() {return "RanluxEngine";}
104                                                   104 
105   std::vector<unsigned long> put () const;        105   std::vector<unsigned long> put () const;
106   bool get (const std::vector<unsigned long> &    106   bool get (const std::vector<unsigned long> & v);
107   bool getState (const std::vector<unsigned lo    107   bool getState (const std::vector<unsigned long> & v);
108                                                   108   
109   static const unsigned int VECTOR_STATE_SIZE     109   static const unsigned int VECTOR_STATE_SIZE = 31;
110                                                   110   
111 private:                                          111 private:
112                                                   112 
113   int nskip, luxury;                              113   int nskip, luxury;
114   float float_seed_table[24];                     114   float float_seed_table[24];
115   int i_lag,j_lag;                                115   int i_lag,j_lag;  
116   float carry;                                    116   float carry;
117   int count24;                                    117   int count24;
118   static const int int_modulus = 0x1000000;       118   static const int int_modulus = 0x1000000;
119 };                                                119 };
120                                                   120 
121 }  // namespace CLHEP                             121 }  // namespace CLHEP
122                                                   122 
123 #endif                                            123 #endif
124                                                   124