Geant4 Cross Reference

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Geant4/externals/clhep/include/CLHEP/Random/RanluxEngine.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RanluxEngine.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RanluxEngine.h (Version 10.0.p4)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                        --- RanluxEngine ---      6 //                        --- RanluxEngine ---
  6 //                          class header file       7 //                          class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation too      9 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //                                                 10 //
 10 // The algorithm for this random engine has be     11 // The algorithm for this random engine has been taken from the original
 11 // implementation in FORTRAN by Fred James as      12 // implementation in FORTRAN by Fred James as part of the MATHLIB HEP
 12 // library.                                        13 // library.
 13 // The initialisation is carried out using a M     14 // The initialisation is carried out using a Multiplicative Congruential
 14 // generator using formula constants of L'Ecuy     15 // generator using formula constants of L'Ecuyer as described in "F.James,
 15 // Comp. Phys. Comm. 60 (1990) 329-344".           16 // Comp. Phys. Comm. 60 (1990) 329-344".
 16                                                    17 
 17 // ===========================================     18 // =======================================================================
 18 // Adeyemi Adesanya - Created: 6th November 19     19 // Adeyemi Adesanya - Created: 6th November 1995
 19 // Gabriele Cosmo - Adapted & Revised: 22nd No     20 // Gabriele Cosmo - Adapted & Revised: 22nd November 1995
 20 // Adeyemi Adesanya - Added setSeeds() method:     21 // Adeyemi Adesanya - Added setSeeds() method: 2nd February 1996
 21 // Gabriele Cosmo - Added flatArray() method:      22 // Gabriele Cosmo - Added flatArray() method: 8th February 1996
 22 //                - Added methods for engine s     23 //                - Added methods for engine status: 19th November 1996
 23 //                - Added default luxury value     24 //                - Added default luxury value for setSeed()
 24 //                  and setSeeds(): 21st July      25 //                  and setSeeds(): 21st July 1997
 25 // J.Marraffino   - Added stream operators and     26 // J.Marraffino   - Added stream operators and related constructor.
 26 //                  Added automatic seed selec     27 //                  Added automatic seed selection from seed table and
 27 //                  engine counter: 14th Feb 1     28 //                  engine counter: 14th Feb 1998
 28 // Ken Smith      - Added conversion operators     29 // Ken Smith      - Added conversion operators:  6th Aug 1998
 29 // Mark Fischler    Methods put, get for insta     30 // Mark Fischler    Methods put, get for instance save/restore 12/8/04    
 30 // Mark Fischler    methods for anonymous save     31 // Mark Fischler    methods for anonymous save/restore 12/27/04    
 31 // ===========================================     32 // =======================================================================
 32                                                    33 
 33 #ifndef RanluxEngine_h                             34 #ifndef RanluxEngine_h
 34 #define RanluxEngine_h 1                           35 #define RanluxEngine_h 1
 35                                                    36 
 36 #include "CLHEP/Random/RandomEngine.h"             37 #include "CLHEP/Random/RandomEngine.h"
 37                                                    38 
 38 namespace CLHEP {                                  39 namespace CLHEP {
 39                                                    40 
 40 /**                                                41 /**
 41  * @author                                         42  * @author
 42  * @ingroup random                                 43  * @ingroup random
 43  */                                                44  */
 44 class RanluxEngine : public HepRandomEngine {      45 class RanluxEngine : public HepRandomEngine {
 45                                                    46 
 46 public:                                            47 public:
 47                                                    48 
 48   RanluxEngine( std::istream& is );                49   RanluxEngine( std::istream& is );
 49   RanluxEngine();                                  50   RanluxEngine();
 50   RanluxEngine( long seed, int lxr = 3 );      <<  51   RanluxEngine( long seed, int lux = 3 );
 51   RanluxEngine( int rowIndex, int colIndex, in <<  52   RanluxEngine( int rowIndex, int colIndex, int lux );
 52   virtual ~RanluxEngine();                         53   virtual ~RanluxEngine();
 53   // Constructors and destructor                   54   // Constructors and destructor
 54                                                    55 
 55 // Luxury level is set in the same way as the      56 // Luxury level is set in the same way as the original FORTRAN routine.
 56 //  level 0  (p=24): equivalent to the origina     57 //  level 0  (p=24): equivalent to the original RCARRY of Marsaglia
 57 //           and Zaman, very long period, but      58 //           and Zaman, very long period, but fails many tests.
 58 //  level 1  (p=48): considerable improvement      59 //  level 1  (p=48): considerable improvement in quality over level 0,
 59 //           now passes the gap test, but stil     60 //           now passes the gap test, but still fails spectral test.
 60 //  level 2  (p=97): passes all known tests, b     61 //  level 2  (p=97): passes all known tests, but theoretically still
 61 //           defective.                            62 //           defective.
 62 //  level 3  (p=223): DEFAULT VALUE.  Any theo     63 //  level 3  (p=223): DEFAULT VALUE.  Any theoretically possible
 63 //           correlations have very small chan     64 //           correlations have very small chance of being observed.
 64 //  level 4  (p=389): highest possible luxury,     65 //  level 4  (p=389): highest possible luxury, all 24 bits chaotic.
 65                                                    66 
 66   double flat();                                   67   double flat();
 67   // It returns a pseudo random number between     68   // It returns a pseudo random number between 0 and 1,
 68   // excluding the end points.                     69   // excluding the end points.
 69                                                    70 
 70   void flatArray (const int size, double* vect     71   void flatArray (const int size, double* vect);
 71   // Fills the array "vect" of specified size      72   // Fills the array "vect" of specified size with flat random values.
 72                                                    73 
 73   void setSeed(long seed, int lxr=3);          <<  74   void setSeed(long seed, int lux=3);
 74   // Sets the state of the algorithm according     75   // Sets the state of the algorithm according to seed.
 75                                                    76 
 76   void setSeeds(const long * seeds, int lxr=3) <<  77   void setSeeds(const long * seeds, int lux=3);
 77   // Sets the state of the algorithm according     78   // Sets the state of the algorithm according to the zero terminated
 78   // array of seeds. Only the first seed is us     79   // array of seeds. Only the first seed is used.
 79                                                    80 
 80   void saveStatus( const char filename[] = "Ra     81   void saveStatus( const char filename[] = "Ranlux.conf" ) const;
 81   // Saves on file Ranlux.conf the current eng     82   // Saves on file Ranlux.conf the current engine status.
 82                                                    83 
 83   void restoreStatus( const char filename[] =      84   void restoreStatus( const char filename[] = "Ranlux.conf" );
 84   // Reads from file Ranlux.conf the last save     85   // Reads from file Ranlux.conf the last saved engine status
 85   // and restores it.                              86   // and restores it.
 86                                                    87 
 87   void showStatus() const;                         88   void showStatus() const;
 88   // Dumps the engine status on the screen.        89   // Dumps the engine status on the screen.
 89                                                    90 
 90   int getLuxury() const { return luxury; }         91   int getLuxury() const { return luxury; }
 91   // Gets the luxury level.                        92   // Gets the luxury level.
 92                                                    93 
 93   operator double();       // Returns same as  << 
 94   operator float();        // less precise fla << 
 95   operator unsigned int(); // 32-bit flat, but     94   operator unsigned int(); // 32-bit flat, but slower than double or float
 96                                                    95 
 97   virtual std::ostream & put (std::ostream & o     96   virtual std::ostream & put (std::ostream & os) const;
 98   virtual std::istream & get (std::istream & i     97   virtual std::istream & get (std::istream & is);
 99   static  std::string beginTag ( );                98   static  std::string beginTag ( );
100   virtual std::istream & getState ( std::istre     99   virtual std::istream & getState ( std::istream & is );
101                                                   100 
102   std::string name() const;                       101   std::string name() const;
103   static std::string engineName() {return "Ran    102   static std::string engineName() {return "RanluxEngine";}
104                                                   103 
105   std::vector<unsigned long> put () const;        104   std::vector<unsigned long> put () const;
106   bool get (const std::vector<unsigned long> &    105   bool get (const std::vector<unsigned long> & v);
107   bool getState (const std::vector<unsigned lo    106   bool getState (const std::vector<unsigned long> & v);
108                                                   107   
109   static const unsigned int VECTOR_STATE_SIZE     108   static const unsigned int VECTOR_STATE_SIZE = 31;
110                                                   109   
111 private:                                          110 private:
112                                                   111 
113   int nskip, luxury;                              112   int nskip, luxury;
114   float float_seed_table[24];                     113   float float_seed_table[24];
115   int i_lag,j_lag;                                114   int i_lag,j_lag;  
116   float carry;                                    115   float carry;
117   int count24;                                    116   int count24;
118   static const int int_modulus = 0x1000000;       117   static const int int_modulus = 0x1000000;
                                                   >> 118   static int numEngines;
                                                   >> 119   static int maxIndex;
119 };                                                120 };
120                                                   121 
121 }  // namespace CLHEP                             122 }  // namespace CLHEP
122                                                   123 
123 #endif                                            124 #endif
124                                                   125